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CardName: Ironheight Jailer Cost: 4WW Type: Creature - Giant Soldier Pow/Tgh: 4/4 Rules Text: Vigilance When Ironheight Jailer enters the battlefield, create two white Law enchantment tokens. They have "When this enchantment enters the battlefield, exile target creature an opponent controls until this enchantment leaves the battlefield." Flavour Text: Set/Rarity: [Assorted] Card Repository Rare

Ironheight Jailer
{4}{w}{w}
 
 R 
Creature – Giant Soldier
Vigilance
When Ironheight Jailer enters the battlefield, create two white Law enchantment tokens. They have "When this enchantment enters the battlefield, exile target creature an opponent controls until this enchantment leaves the battlefield."
4/4
Updated on 15 Oct 2020 by SecretInfiltrator

Code:

History: [-]

2018-07-31 18:58:03: SecretInfiltrator created and commented on the card Ironheight Jailer

Law is one of the established enchantment types I have lined up, but I could also see myself introducing a new type for this like Jail or Prison. I just feel like these are better suited for tangible card types like artifact or land.

Speaking of: With the difference in artifacts and enchantments when it comes to removability, should I opt for artifact tokens here?

2018-07-31 18:58:25: SecretInfiltrator edited Ironheight Jailer

Is this like an ETB ability or..? Flavor wise this doesn't really jell IMO. How are the laws themselves banishing the creature? I would imagine cards with the type 'law' would be more like Rule of Law. Ie. global effects. For this particular card I could see artifact enchantment 'Shackle' tokens - or something to that effect.

2018-08-03 20:34:00: SecretInfiltrator edited Ironheight Jailer:

added: "When ~ enters the battlefield, "

Yeah, Law originally was introduced for rule setting enchantments like the one you mentioned. The issue with using artifact tokens is that I feel it violates the distinction between enchantment and artifact. Artifact tokens get to be Equipments, Vehicles and stuff that taps to activate abilities in my book, Clues get grandfathered in.

But this effect clearly is a reference to existing enchantments, so I'm going to have to figure out what kind of magic Hieromancer's Cage is - maybe it justifies a new enchantment type, but I'd prefer a shorter term for it than "Imprisonment". Maybe "Arrest"?

A very good one if not already in use actually would be the mechanically distinct "Seal" for Seal of Fire etc.

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