Link's Unplaced Cards: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blind Tunneler Colourless Uncommon 6{4}{c}{c} Creature – Eldrazi 5 4 Whenever Blind Tunneler attacks, put a colorless Wastes land token onto the battlefield tapped. It has "{t}: Add {c} to your mana pool." 1 1332107052 on 18 Mar 2012 by dude1818
2 Gale Dancer Colourless Uncommon 0{0} Creature – Illusion 5 5 As an additional cost to cast Gale Dancer from your hand, put three exiled cards you own on the bottom of your library.
Flying
Suspend 3- Put an exiled card you own on the bottom of your library.
3 1329214984 on 14 Feb 2012 by Alex
3 Leyline of Accumulation Colourless Rare 4{4} Enchantment – Leyline If Leyline of Accumulation is in your opening hand, you may begin the game with it on the battlefield.
When Leyline of Accumulation enters the battlefield, you may search your library for a Leyline and put it onto the battlefield, then shuffle your library.
1 1371739353 on 20 Jun 2013 by Link
4 Nolos, Progenitor Colourless Mythic 8{8} Planeswalker – Nolos 4 +1 Until your next turn, as long as you control another planeswalker, creatures can't attack Nolos.
-1 Put a colorless planeswalker token with no subtypes named "Nameless Clone" onto the battlefield with one loyalty counter on it. It has "+1: Draw a card."
0
5 Ruinous Wake Colourless None 3{2}{c} Enchantment Colorless creatures you control get +1/+1.
Whenever one or more colorless creatures you control attacks, create a Desert token. (It's a colorless land with "{t}: Produce {c}.")
4 1598728773 on 29 Aug 2020 by SecretInfiltrator
6 Scroll of the Meek Colourless Uncommon 1{1} Scroll Llanowar Elves—{g}; Doomed Traveler—{w}; Kraken Hatchling—{u}; Forge Devil—{r}
(As an additional cost to cast this scroll, pay the mana cost of a card named on it.)
Search your library for the card you paid for, reveal it, and put it into your hand. Then shuffle your library.
1 1368133358 on 09 May 2013 by Link
7 Yruné, of the Five Faces Colourless Rare 5{5} Legendary Creature – Spirit 5 5 Spend only one color of mana to cast Yruné, of the Five Faces. Yruné is that color.
Spells that share a color with Yruné cast {3} less to cast and can't be countered.
{5}: If only one color of mana was spent to activate this ability, Yruné becomes that color. Any player may activate this ability.
2 1329809178 on 21 Feb 2012 by Alex
8 Aether-Shield Mechanic White Rare 2{1}{w} Creature – Dwarf Artificer 1 4 When Aether-Shield Mechanic enters the battlefield, you get {e}{e}{e}.
Pay {e}: Prevent all noncombat damage that would be dealt to target player or permanent this turn.
0
9 Ancestral Blessing White Common 1{w} Instant Put a 1/1 white Spirit creature token with flying onto the battlefield.
Favor— {1}, Discard Ancestral Blessing: The next instant spell you cast coats {1} less to cast and gains "Put a 1/1 white Spirit creature token with flying onto the battlefield."
0
10 Angel of the Pillar White Rare 0{0} Creature – Angel 4 4 Angel of the Pillar is white.
Cast Angel of the Pillar only if you control six or more white permanents and no permanents of another color.
Flying
Purity (Multicolor creatures and creatures that don't share a color with Angel of the Pillar get -1/-1).
0
11 Animated Panes White Uncommon 2{1}{w} Enchantment {r/w}{r/w}: Animated Panes becomes a 3/2 red and white Soldier creature with first strike until end of turn.
{b/w}{b/w}: Animated Panes becomes a 2/2 white and black Spirit creature with flying and lifelink until end of turn.
2 1395938510 on 27 Mar 2014 by Alex
12 Appeal to Above White Rare 1{w} Sorcery Kicker {3}{u}
Put a 1/1 white Spirit creature token with flying onto the battlefield. Then, if Appeal to Above was kicked, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest of the cards revealed this way into your library.
1 1371200422 on 14 Jun 2013 by Alex
13 Aron Valais White Mythic 4{2}{w}{w} Planeswalker – Aron 3 +1 Until end of turn, spells you cast cost {w} less to cast.
0 Until your next upkeep, creatures can't attack you or Aron unless their controller pays {1} for each of those creatures.
-6 You get an emblem with "You may cast the first white spell you cast each turn without paying its mana cost."
6 1310345592 on 11 Jul 2011 by Link
14 Artisan's Ward White Uncommon 4{2}{w}{w} Enchantment Creatures you control with activated abilities have indestructible. 0
15 Ascend into Immortality White Rare 1{w} Instant Put target legendary creature card from your graveyard into your command zone. That card becomes your Commander. (It does not replace any other commanders you may have.) 8 1407292019 on 06 Aug 2014 by Visitor
16 Astral Gyre White Rare 3{w}{w}{w} Enchantment Enchantment spells you cast cost {2} less to cast.
Sacrifice two enchantments: Put an enchantment card from your hand onto the battlefield.
3 1338477289 on 31 May 2012 by Link
17 Astral Wall White Uncommon 2{1}{w} Creature – Wall 1 2 Defender, flying, protection from creatures 5 1380127258 on 25 Sep 2013 by Vitenka
18 Auryon, Minister of Allocation White Rare 3{2}{w} Legendary Creature – Snake Advisor 2 4 Lifelink
At the beginning of each declare blockers step, remove any number of attacking creatures you own from combat.
{1}{b}, {t}, Pay 1 life: Create a 1/1 black Assassin creature token with deathtouch. Up to one target opponent gains control of it.
6 1686293056 on 09 Jun 2023 by dude1818
19 Boros Investigation White Uncommon 4{3}{w} Enchantment Whenever a creature you control becomes blocked, you may draw a card.
{r}: Target blocked creature gets +1/+0 until end of turn.
0
20 Bureaucrat White Uncommon 4{3}{w} Creature – Human Wizard 2 2 {1}, {t}: Spells target player casts cost {1} more to cast this turn. 1 1357289931 on 04 Jan 2013 by Vitenka
21 Celestial Horseman White Mythic 5{3}{w}{w} Creature – Spirit Knight 4 4 Flying, Vigilance, Protection from Black and from Red
Whenever Celestial Horseman blocks or is blocked by a creature with less power than it, exile that creature.
3 1310344234 on 11 Jul 2011 by Link
22 Cellblock Enforcer White Uncommon 2{1}{w} Creature – Human Soldier 1 3 Vigilance
If a permanent was exiled this turn, you may cast Cellblock Enforcer without paying its mana cost.
0
23 Cloak of Snow White Rare 3{w}{w}{w} Enchantment If a source an opponent controls would deal damage to you, prevent that damage unless that source's controller pays {1}.
Whenever a creature attacks you, Cloak of Snow deals 1 damage to that creature unless that creature's controller pays {1}.
3 1330011164 on 23 Feb 2012 by Link
24 Cloudsoul Augur White Uncommon 1{w} Creature – Human Augur 1 1 When Cloudsoul Augur enters the battlefield, put a 1/1 blue Bird Spirit creature token with flying onto the battlefield. 6 1400729588 on 22 May 2014 by Link
25 Creativity Sanction White Rare 5{3}{w}{w} Enchantment {2}: When target instant or sorcery spell resolves, exile it.
Players can't cast spells that share a name with cards exiled by Creativity Sanction.
0
26 Cupid's Halo White Uncommon 1{w} Enchantment – Aura Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature, tap both of those creatures. They don't untap during their controller's next untap step.
0
27 Dancer in the Mists White Uncommon 1{w} Creature – Fox Ninja 1 1 Ninjutsu {1}{w} ({1}{w}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Dancer in the Mists enters the battlefield, you may prevent the next 2 damage that would be dealt to target creature or player this turn.
5 1316471317 on 19 Sep 2011 by Link
28 Dawnsoul Augur White Uncommon 2{w}{w} Creature 1 1 When Dawnsoul Augur enters the battlefield, put a 2/2 green Sable Spirit creature token with vigilance onto the battlefield. 1 1400729745 on 22 May 2014 by Link
29 Death Tax White Rare 3{1}{w}{w} Sorcery For each creature, destroy that creature unless its controller pays {2}. 2 1420987532 on 11 Jan 2015 by Alex
30 Defender of Sanctity White Mythic 3{1}{w}{w} Creature – Human Knight 3 3 First strike
During your turn, you can't lose the game and your opponents can't win the game.
3 1507342181 on 07 Oct 2017 by Link
31 Desperate Worshiper White Rare 1{w} Creature – Human Cleric 1 1 Whenever an opponent casts a legendary spell, put a +1/+1 counter on Desperate Worshiper.
Legendary spells you cast cost {2} less to cast for each +1/+1 counter on Desperate Worshiper.
2 1370411957 on 05 Jun 2013 by Link
32 Destiny Blade White Common 2{1}{b} Instant Destroy target nonwhite creature. 0
33 Determined Philosopher White Uncommon 1{w} Creature – Human Cleric Wizard 1 2 Vigilance
{u}, Sacrifice Determined Philosopher: Draw a card.
{1}{b}, Exile Determined Philosopher from your graveyard: Draw a card.
{2}{c}, Return Determined Philosopher from exile to the bottom of your library: Draw a card.
4 1592109726 on 14 Jun 2020 by Sorrow
34 Diamond Angel White Rare 4{2}{w}{w} Creature – Angel 3 3 Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
Flying
When Diamond Angel enters the battlefield, you gain 1 life for each creature you control.
When Diamond Angel enters the battlefield, if you control fewer than four creatures, sacrifice it.
3 1314891930 on 01 Sep 2011 by SadisticMystic
35 Divine Sanction White Rare 3{w}{w}{w} Enchantment All permanents and players have hexproof. 2 1310403955 on 11 Jul 2011 by Link
36 Dr. Angela Ziegler White Rare 3{2}{w} Legendary Creature – Human Doctor 2 2 Flying
Whenever a creature you control is dealt damage, remove that damage.
{2}{w}, {t}, Exert Dr. Angela Ziegler: Return target creature card from your graveyard to the battlefield if it died this turn.
0
37 Edgar, Shepherd of All White Rare 2{w}{w} Legendary Creature – Kithkin 2 2 {t}: Choose one —
• Creatures you control get +1/+1 until Edgar, Shepherd of All becomes untapped.
• Other creatures you control gain vigilance until Edgar becomes untapped.
• Put a 0/1 white Goat creature token onto the battlefield.
4 1449696053 on 09 Dec 2015 by Link
38 Elyssian Centipede White Uncommon 2{w}{w} Creature – Insect Spirit 2 2 Flanking
Put an enchantment card from your graveyard on the bottom of your library: Elyssian Centipede can block any number of creatures this turn. Put a +1/+1 counter on Elyssian Centipede.
0
39 Elyssian Encroachment White Rare 5{3}{w}{w} Enchantment If a creature you own would die, you may exile it instead.
You may cast creature cards exiled with Elyssian Encroachment.
0
40 Elyssian Soul White Uncommon 1{w} Creature – Spirit 0 2 Enchantment spells you cast cost {1} less to cast. 0
41 Enlightening Gaze White Uncommon 1{w} Instant Target opponent draws a card. Creatures that player controls can't attack this turn, and their activated abilities can't be activated. 0
42 Enlistment Notice White Uncommon 3{w}{w}{w} Sorcery Quicken {w} (You may cast this spell any time you could cast an instant if you spend an additional {w} to cast it.)
Put three 1/1 white Soldier creature tokens onto the battlefield.
0
43 Ensia, the Life Vessel White Mythic 5{3}{w}{w} Legendary Enchantment Creature 0 3 {w}{w}: Exile target creature you own.
{x}{w}{w}: Return a card exiled with Ensia, the Life Vessel with converted mana cost {x} to the battlefield under your control.
When Ensia dies, return all cards exiled with it to their owner's graveyard.
2 1326481693 on 13 Jan 2012 by Link
44 Essana, Protector of the Soul White Mythic 4{2}{w}{w} Planeswalker – Essana 4 +2 Exile target permanent you own until Essana leaves the battlefield.
-3 Exile target permanent an opponent owns until Essana leaves the battlefield.
-8 Put all cards exiled with Essana on the bottoms of their owner's libraries, then draw twice that many cards. You gain three times that much life.
3 1378357541 on 05 Sep 2013 by Link
45 Estine, Crystalline Soul (Estine, Soul Fractured) White Mythic 5 {3}{r}{w} Planeswalker – Estine
‑‑‑‑
Planeswalker – Estine
4 +2 Creatures can't attack Estine, Crystalline Soul next turn. Transform Estine, Crystalline Soul.
+1 You gain 4 life. Transform Estine, Crystalline Soul.
0 Return target artifact or creature card from your graveyard to your hand. Transform Estine, Crystalline Soul.
‑‑‑‑
-1 Estine, Soul Fractured deals 2 damage to each player. Transform Estine, Soul Fractured.
-2 Exile your hand, then draw that many cards.
-8 You gain an emblem with "Creatures your opponents control can't block."
2 1380174539 on 26 Sep 2013 by Link
46 Eternal Warrior White Common 1{w} Creature – Spirit Soldier 1 1 Recollect (Whenever you cast a card with this name for the first time in a turn, return all other cards with this name from your graveyard to your hand.) 0
47 Eternal Watcher White Uncommon 2{w}{w} Creature – Spirit Knight 2 1 Vigilance
At the beginning of each upkeep, if an opponent controls a black permanent, return Eternal Watcher from your graveyard to the battlefield.
0
48 Etherial Vortex White Rare 1{w} Enchantment – Aura Enchant creature
When Etherial Vortex enters the battlefield, return an Aura card with converted mana cost X or less from your graveyard to the battlefield attached to enchanted creature, where X is that creature's converted mana cost.
0
49 Evensoul Augur White Common 2{1}{w} Creature – Human Augur 1 1 When Evensoul Augur enters the battlefield, put a 1/1 black Bat Spirit creature token with lifelink onto the battlefield. 2 1400729656 on 22 May 2014 by Link
50 Exclusivist White Rare 4{w}{w}{w}{w} Creature – Human Cleric 0 5 When Exclusivist enters the battlefield, choose a color.
Spells of the chosen color can be cast only with mana of that color.
0
51 Fairness White Rare 2{w}{w} Creature – Incarnation 2 2 Players can't win or lose the game other than by a player's life total being 0 or less. 0
52 Fateful Sunrise White Rare 4{1}{w}{w}{w} Sorcery Quicken {1}{w} (You may cast this spell any time you could cast an instant if you spend an additional {1}{w} to cast it.)
Destroy all creatures.
0
53 Featherbloom White Rare 2{1}{w} Enchantment At the beginning of each player's upkeep, that player puts a 1/1 white bird creature token onto the battlefield and gains 1 life. 4 1331055544 on 06 Mar 2012 by Alex
54 Firesoul Augur White Uncommon 3{2}{w} Creature – Human Augur 1 1 When Firesoul Augur enters the battlefield, put a 2/2 red Lizard Spirit creature with first strike onto the battlefield. 1 1400729874 on 22 May 2014 by Link
55 First Dream White Uncommon 2{w}{w} Sorcery Search your library for an Aura card with converted mana cost 3 or less and exile it, then shuffle your library. Until end of turn, you may cast that card without paying its mana cost. 1 1393629262 on 28 Feb 2014 by Link
56 Fog of War White Rare 3{2}{w} Enchantment Whenever a creature attacks you, its controller may pay {2/b}. If he or she doesn't, creatures that player controls get -1/-1 until end of turn.
Whenever a creature you control attacks, you may pay {2/r}. If you do, creatures you control get +1/+1 until end of turn.
0
57 Foothill Lounger White Rare 1{w} Creature – Giant 5 5 Foothill Lounger can't attack or block unless there are twenty or more lands on the battlefield. 2 1350060750 on 12 Oct 2012 by Alex
58 Forbiddance White Rare 4{2}{w}{w} Enchantment When Forbiddance enters the battlefield, choose a color and a card type.
{u}{u}: Counter target spell if it's both the chosen color and the chosen card type.
8 1329836310 on 21 Feb 2012 by Link
59 Forbidden Beyond White Uncommon 4{2}{w}{w} Enchantment – Aura Enchant exiled card
Spells that share a type with the enchanted card cost {1} more to cast.
Spells that share a color with the enchanted card cost {1} more to cast.
2 1312939084 on 10 Aug 2011 by Link
60 Forced Contemplation White Uncommon 0{0} Instant Target creature can't attack this turn. 9 1355198899 on 11 Dec 2012 by Link
61 Forced Repentance White Mythic 4{2}{w}{w} Instant Tap all creatures that dealt damage to you this turn and put a repentance counter on each of them.
You gain an emblem with “Creatures with repentance counters on them can’t attack or block, and their activated abilities can’t be activated.”
2 1310548290 on 13 Jul 2011 by Alex
62 Forestall White Uncommon 1{w} Instant Exile target artifact, creature, or enchantment. That card's owner may cast that card as long as it remains exiled by paying {x} instead of its mana cost, where X [something.] 17 1373274648 on 08 Jul 2013 by Alex
63 Forestall Greed White Rare 3{1}{w}{w} Instant Counter target spell unless its controller pays {1} for each spell cast this turn.
Remnant — As long as Forestall Greed is exiled, whenever a player casts a spell, counter that spell unless its controller pays {1} for each other spell cast this turn.
6 1358327275 on 16 Jan 2013 by Vitenka
64 Forever White Rare 1{w} Creature – Incarnation 1 1 When Forever is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
When Forever is put into a library from anywhere, its owner draws a card.
3 1339033733 on 07 Jun 2012 by Link
65 Forgiving Redeemer White Rare 8{6}{w}{w} Creature – Angel 6 6 Flying
When Forgiving Redeemer enters the battlefield, put up to one target black creature card and up to one target red creature card from graveyards onto the battlefield under your control. Those creatures are white in addition to their other colors.
0
66 Gideon's Enforcer White Uncommon 2{w}{w} Creature – Human Soldier 1 3 Vigilance
Whenever Gideon's Enforcer blocks a creature, that creature doesn't untap during its controller's next untap step.
1 1372139475 on 25 Jun 2013 by Link
67 Gideon's Reversal White Rare 2{w}{w} Sorcery Kicker {3}
Creatures target opponent controls attack you next turn if able.
If Gideon's Reversal was kicked, until your next turn, if a source would deal 2 or more damage to you or a permanent you control, it deals 1 damage instead.
2 1392055672 on 10 Feb 2014 by Link
68 Gild with Light White Uncommon 1{w} Enchantment – Aura Enchant permanent
Enchanted permanent is white.
When enchanted permanent is put into a graveyard from the battlefield, return it to its owner's hand.
2 1367213251 on 29 Apr 2013 by dude1818
69 Giving Guy White Uncommon 4{3}{w} Creature – Human Cleric 4 4 When Giving Guy enters the battlefield, target opponent gains control of all artifacts you control. 2 1354521080 on 03 Dec 2012 by dude1818
70 Glacial Shaman White Uncommon 1{w} Creature – Human Shaman 0 3 {t}: Add {1} to your mana pool. Activate this ability only if you control a green permanent.
{1}, Tap an untapped blue permanent you control: Tap target creature.
0
71 Glass Merchant White Uncommon 3{2}{w} Creature – Cloudwalker Merchant 0 4 {1}: Cloudwalker spells cost {1} less to cast this turn. 2 1338578743 on 01 Jun 2012 by Link
72 Glimmer of Moonlight White Rare 2{w}{w} Enchantment If a player would search his or her library, instead that player searches his or her library for an enchantment card, reveals it, and puts it into his or her hand. Then that player shuffles his or her library. 3 1366915598 on 25 Apr 2013 by Alex
73 Growing Militia White Uncommon 4{2}{w}{w} Sorcery Put a 1/1 white Soldier token onto the battlefield.
Impact (When this resolves, exile it. At the beginning of each of your upkeeps for the rest of the game, copy this except for this ability.)
0
74 Guerran's Bannerman White Uncommon 2{1}{w} Creature – Human Warrior 1 3 Whenever one or more creatures an opponent controls attacks, if you're the defending player, untap up to one target creature. 1 1486485113 on 07 Feb 2017 by Link
75 Healer's Challenge White Common 1{w} Challenge 2 Condition: Gain 5 life.
When you meet this challenge, you gain 5 life.
2 1396215758 on 30 Mar 2014 by Link
76 Heart of the Steppes White Uncommon 3{1}{w}{w} Creature – Spirit 0 5 Defender
{w}, Discard a Plains card: Target creature can't attack this turn.
0
77 Heartseer Wall White Rare 2{w}{w} Creature – Spirit Wall 0 3 Defender
Heartseer Wall can block any number of creatures that share a name.
Heartseer Wall has indestructible as long as it's blocking more than one creature.
0
78 Heliod's Shield White Uncommon 1{w} Instant Target creature you control gains protection from the color of your choice until end of turn.
Favor — {1}, Discard Heliod's Shield: The next instant spell you cast costs {1} less to cast and gains "Target creature you control gains protection from the color of your choice until end of turn."
0
79 Hides-in-the-Sun White Uncommon 3{2}{w} Creature – Fox Ninja 2 2 Ninjutsu {1}{w}{w}
When Hides-in-the-Sun enters the battlefield, creatures you control get +1/+1 until end of turn.
2 1316840286 on 24 Sep 2011 by dude1818
80 Honorable Warfare White Uncommon 2{1}{w} Instant Prevent all noncombat damage that would be dealt to you and creatures you control this turn. 0
81 Humiliation White Rare 3{1}{w}{w} Instant Creatures your opponents control lose all abilities and become 1/1 until end of turn. 3 1392109902 on 11 Feb 2014 by Alex
82 Infinite Wall White Rare 3{w}{w}{w} Creature – Spirit Wall 0 3 Defender
When Infinite Wall enters the battlefield, return target creature card with power 0 from your graveyard to the battlefield.
10 1378332930 on 04 Sep 2013 by SadisticMystic
83 Intimidating Lieutenant White Rare 2{1}{w} Creature – Dwarf Soldier 2 2 Flash
Other creatures that entered the battlefield this turn have base power and toughness 0/1.
0
84 Knight of the Darkened Mirror White Rare 3{2}{w} Creature – Human Knight 2 2 Vigilance
As long as two or more players each control a Swamp, Knight of the Darkened Mirror has deathtouch.
As long as two or more players each control a Mountain, Knight of the Darkened Mirror has menace.
7 1468713752 on 17 Jul 2016 by Link
85 Knight of the White Sun White Rare 3{2}{w} Creature – Cat Knight 2 2 Vigilance
As long as you control a green permanent, Knight of the White Sun gets +1/+1 and has trample.
As long as you control a blue permanent, Knight of the White Sun gets +1/+1 and has flying.
4 1326374025 on 12 Jan 2012 by Shiny_Umbreon
86 Lightbind Priest White Rare 3{1}{w}{w} Enchantment Creature – Cleric 2 2 Protection from tapped creatures
Blocking causes creatures your opponent control to tap.
3 1377463136 on 25 Aug 2013 by Alex
87 Lighthallowed Demon White Rare 4{2}{b}{b} Creature – Demon 6 6 Flying
You can't spend black mana.
4 1358529136 on 18 Jan 2013 by Vitenka
88 Lord of Whispers White Rare 4{2}{w}{w} Creature – Spirit Avatar 3 3 Vigilance, lifelink
Lord of Whispers has all names.
0
89 Lunar Animus White Rare 4{3}{w} Enchantment Creatures you control get +1/+1.
{1}{g}: Target noncreature land you control becomes a 1/1 Spirit creature until end of turn.
{1}{u}: Target noncreature artifact you control becomes a 1/1 Spirit creature until end of turn.
2 1593274821 on 27 Jun 2020 by Froggychum
90 Maiden of Estates White Rare 5{3}{w}{w} Creature – Angel 4 4 Flying
Landfall— Domain— Whenever a land enters the battlefield under your control, you gain 1 life for each basic land type among lands you control.
0
91 Marthanos the Pure White Mythic 1{w} Planeswalker – Marthanos 1 +1 Target creature gains first strike and vigilance until end of turn.
-1 Put a +1/+1 counter on target creature for each loyalty counter on Marthanos.
-5 You gain an emblem with "{1}{w}: Exile target creature, then it to the battlefield under its owner's control with a +1/+1 counter on it.
5 1317136858 on 27 Sep 2011 by Link
92 Marthanos the Tempted White Rare 1{w} Legendary Creature – Human Knight 1 1 First Strike
Whenever Marthanos the Tempted attacks and isn't blocked, you may pay {x}{w}{b}. If you do, the defending player loses X life and you gain X life.
Whenever Marthanos becomes blocked, you may pay {x}{r}{w}. If you do, Marthanos deals X damage to target blocking creature. Put a +1/+1 counter on Marthanos.
11 1317136503 on 27 Sep 2011 by Link
93 Marthanos, Sage of Battle White Mythic 1{w} Legendary Creature – Human Knight 1 1 {1}{g}: Put a +1/+1 counter on target creature that entered the battlefield this turn.
{u}, {t}: Untap target attacking creature you own. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
8 1312756773 on 07 Aug 2011 by Link
94 Martial of the Edge White Uncommon 1{w} Creature – Cloudwalker Soldier 1 1 Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
As long as Martial of the Edge is haunted, it gets +2/+2 and has lifelink.
0
95 Memory's Echo White Rare 4{3}{w} Enchantment Whenever a permanent is exiled, its controller may pay {2}. If he or she does, he or she puts a copy of that permanent onto the battlefield, except that it's a colorless enchantment with no name and no other types. 7 1331080672 on 07 Mar 2012 by Link
96 Michiko's Condescension White Rare 3{2}{w} Instant Choose one — If a source would deal 2 or more damage this turn, it deals 1 damage instead; or whenever a creature deals damage to you this turn, put it on the bottom of its owner's library.
Entwine {2}{w}
2 1393494361 on 27 Feb 2014 by Vitenka
97 Moaning Wind White Common 2{1}{w} Sorcery Put a 1/1 white Spirit creature token with flying onto the battlefield. If you discarded a Swamp card to cast Moaning Wind, each opponent loses 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1376149432 on 10 Aug 2013 by Link
98 Moonlit Resurgence White Rare 4{x}{2}{w}{w} Sorcery Return up to X target enchantment cards from your graveyard to the battlefield. 4 1366386257 on 19 Apr 2013 by Link
99 Nobleman's Squire White Common 2{1}{w} Creature – Human Soldier 1 1 Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.) 1 1366421594 on 20 Apr 2013 by Link
100 Nonviolence White Uncommon 3{1}{w}{w} Enchantment Creatures you control have defender and get -X/+X, where X is their power. 0
101 Novice Aesthete White Uncommon 4{2}{w}{w} Creature – Human Advisor 2 2 Whenever an artifact or enchantment is put into your graveyard from the battlefield, you may draw a card. 2 1378703736 on 09 Sep 2013 by Link
102 Obfuscating Fogling White Uncommon 2{1}{w} Creature – Elemental 1 2 Noncreature, nonplaneswalker spells cost {1} more to cast.
Discard a land card: Obfuscating Fogling stops being a creature and becomes a Plains land until end of turn.
0
103 Obfuscator Apprentice White Common 1{w} Creature – Cloudwalker Cleric 0 1 {t}: Remove target attacking creature from combat unless its controller pays {2}. 0
104 Ongoing Draft White Common 3{2}{w} Instant Put two 1/1 white soldier creature tokens onto the battlefield.
Search your library for a card named Ongoing Draft, reveal it, and put it into your hand. Then shuffle your library.
0
105 Orzhov Investigation White Uncommon 4{3}{w} Enchantment Whenever a creature you control blocks, you may draw a card.
{b}: Target blocked creature gets -1/-0 until end of turn.
0
106 Ourluin of the Stern Gaze White Rare 4{2}{w}{w} Legendary Creature – Lamassu 3 3 Flying
Triggered abilities of sources your opponents control don't trigger.
10 1421123218 on 13 Jan 2015 by dude1818
107 Overbearing Administrator White Rare 3{1}{w}{w} Creature – Human Noble 2 2 Each opponent skips his or her first main phase each turn. 0
108 Paladin of Gilded Arms White Common 3{2}{w} Creature – Human Knight 2 2 Whenever an opponent loses life, Paladin of Gilded Arms gets +1/+0 until end of turn.
Whenever you gain life, Paladin of Gilded Arms gets +0/+1 until end of turn.
0
109 Paladin of Āiro White Rare 2{1}{w} Creature – Human Cleric Knight 2 2 {g}{w}, {t}: Paladin of Āiro gains anchor until end of turn. (It can't be exiled or put into its owner's hand or library from the battlefield.)
{w}{u}, {q}: Put Paladin of Āiro and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
9 1341171213 on 01 Jul 2012 by Link
110 Parity White Rare 4{2/w}{2/w} Creature – Incarnation 2 2 Flash
When Parity enters the battlefield, if you spent {u}{b}{r}{g} to cast it, draw a card for each card in target opponent's hand.
1 1404919342 on 09 Jul 2014 by Link
111 Peace Talks White Rare 3{1}{w}{w} Sorcery Each player chooses a permanent type. Then each player puts a permanent he or she controls of each type chosen this way on the bottom of his or her library and draws a card. 0
112 Phendar, Master Gatebuilder White Rare 4{2}{w}{w} Creature – Dwarf Soldier 2 4 Whenever a creature an opponent controls attacks through a passage you control, put a 0/3 Wall creature token with defender onto the battlefield blocking that creature. 0
113 Pious Officiant White Rare 2{w}{w} Creature – Human Advisor 0 4 Defender
Spells and abilities you control can't cause you to lose life.
0
114 Priest of Ordinance White Rare 2{1}{w} Creature – Spirit Cleric 2 1 Flying
Each activated ability can't be activated more than once each turn.
1 1507341990 on 07 Oct 2017 by Link
115 Priest of the Nebula White Uncommon 1{w} Creature – Cloudwalker Cleric 1 1 Imbue ({2}: Exile a creature card from your hand imbuing this creature. When this creature leaves the battlefield, return all cards imbuing it to their owner's hands.)
Priest of the Nebula gets +1/+1 for each creature imbuing it.
1 1337748049 on 23 May 2012 by Link
116 Property Tax Official White Uncommon 2{w}{w} Creature – Human Advisor 1 3 Flash
Whenever a land enters the battlefield, if it wasn't played, its controller returns it to his or her hand.
0
117 Protective Artificer White Rare 3{1}{w}{w} Creature – Dwarf Wizard 0 4 Noncreature artifacts you control have hexproof. 0
118 Protector White Common 2{1}{w} Creature – Spirit 2 1 {w}, Discard Protector: Target creature is indestructible this turn. 0
119 Protector of the Weak White Rare 2{1}{w} Creature – Spirit 0 4 Defender
At the beginning of each end step, if a player controls fewer creatures than each other player, return Protector of the Weak from your graveyard to the battlefield under that player's control.
0
120 Recycling Program White Common 2{1}{w} Instant Return target artifact card from your graveyard to your hand.
Recharge 2—{w} ({w}, Discard this card: Put two charge counters on target noncreature artifact.)
0
121 Reduce to Ashes White Uncommon 1{w} Instant Exile target creature that attacked or activated an ability this turn. Its controller puts a 1/1 colorless Sand creature token onto the battlefield. 4 1393650811 on 01 Mar 2014 by Link
122 Resonance Field White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature card in an exile zone
Enchanted creature card is a creature and can attack as though it were on the battlefield.
4 1316429054 on 19 Sep 2011 by Alex
123 Resounding Barrier White Uncommon 1{w} Instant Target creature you control gains protection from the color of your choice until end of turn.
If this is the fourth time this game you've cast a spell named Resounding Barrier, you get an emblem with "{w}: Target creature you control gains protection from the color of your choice until end of turn."
0
124 Ritual of Cremation White Uncommon 2{r}{r} Sorcery Ritual of Cremation deals 1 damage to each creature.
Whenever a creature would go to the graveyard this turn, exile it instead.
3 1315311460 on 06 Sep 2011 by Link
125 Safekeeper White Uncommon 1{w} Creature – Kor Cleric 1 2 Flash
When Safekeeper enters the battlefield, exile a card from your hand or graveyard. Return that card to that zone at end of turn.
0
126 Scion of Light White Rare 2{w}{w} Creature – Avatar 2 2 Vigilance
If a spell or ability an opponent controls would exile a permanent card from your graveyard, you may put that card onto the battlefield instead.
6 1404377796 on 03 Jul 2014 by Alex
127 Seeker of the Astral Way White Common 3{1}{w}{w} Creature – Cloudwalker Cleric 2 2 Deflect 2 (If this would be dealt damage, prevent that damage unless its source's controller pays {2}.) 2 1338006170 on 26 May 2012 by jmgariepy
128 Seer Aloft White Rare 5{3}{D{w}}{D{w}} Day Creature – Bird Wizard 4 3 Flying
Whenever a player spends three or more Day mana to roll the planar die, that player may planeswalk.
0
129 Seiju, Realm Wanderer White Rare 2{w}{w} Legendary Creature – Human Monk 2 2 Islandwalk, Swampwalk, Mountainwalk, Forestwalk 1 1339864513 on 16 Jun 2012 by Link
130 Selace, Soul of Silence White Mythic 4{2}{w}{w} Legendary Creature – Human Cleric 0 6 As long as Selace, Soul of Silence is untapped, players can't cast spells.
{7}, Pay 5 life: Exile Selace. Any player may activate this ability.
3 1348807095 on 28 Sep 2012 by Link
131 Selene's Blessed White Uncommon 2{1}{w} Creature – Cat Cleric 1 2 {t}: Target permanent becomes an enchantment in addition to its other types until end of turn. 0
132 Sequestering Vow White Uncommon 1{w} Enchantment When Sequestering Vow enters the battlefield, exile target permanent you control.
When Sequestering Vow leaves the battlefield, return the exiled card to the battlefield under its owner's control.
0
133 Sharash, the Unyielding White Rare 2{w}{w} Legendary Creature – Human Soldier 1 1 Vigilance
Prevent all combat damage that would be dealt to Sharash, the Unyielding.
5 1326645336 on 15 Jan 2012 by Alex
134 Sheet of Light White Uncommon 1{w} Instant You and permanents you control can't be the target of black or red spells this turn.
Draw a card.
0
135 Sigiled Honor Guard White Uncommon 2{1}{w} Creature – Human Knight 2 1 First Strike
{g}{u}: Put Sigiled Honor Guard from your hand onto the battlefield. Return it to your hand at end of turn.
3 1313975649 on 22 Aug 2011 by Link
136 Solaron, Brightness of the Sun White Mythic 8{5}{w}{w}{w} Legendary Creature – Avatar 7 6 Other creatures can't attack or block. 5 1359658563 on 31 Jan 2013 by Vitenka
137 Solthas, the Night-Arrow White None 2{1}{w} Legendary Creature – Human Archer 2 1 At the beginning of your end step, if you control no Birds, you may pay {u}. If you do, create a 1/1 blue Bird creature token with flying, then scry 2.
{r}, Tap an untapped Bird you control: Solthas, the Night-Arrow deals damage equal to its power to target creature or player.
4 1622580265 on 01 Jun 2021 by Vitenka
138 Soulblessed Angel White Mythic 4{2}{w}{w} Creature – Angel 3 3 Flying
Tap five untapped creature cards in your graveyard: Return Soulblessed Angel from your graveyard to the battlefield.
4 1371084238 on 13 Jun 2013 by amuseum
139 Spectral Bastion White Rare 5{3}{w}{w} Enchantment – Aura Enchanted permanent card in an exile zone
Cards owned by the enchanted permanent's owner that share a type with that permanent are indestructible.
4 1312985536 on 10 Aug 2011 by Alex
140 Spectral Mist White Uncommon 1{w} Enchantment {1}{w}: Spectral Mist becomes a 2/2 Spirit creature with lifelink until end of turn.
{2}{w}{w}: Spectral Mist becomes a 4/4 Spirit creature with vigilance until end of turn.
0
141 Spectrify White Uncommon 1{w} Instant Exile target creature. Its controller puts a token onto the battlefield that's a copy of that creature. 3 1332863649 on 27 Mar 2012 by M_Houlding
142 Spiritual Shepherd White None 2{w}{w} Creature – Human Cleric 1 2 Whenever a spell or ability you control puts tokens onto the battefield, put an additional 1/1 white Spirit creature token with Flying onto the battlefield. 0
143 Stability White Mythic 5{2}{w}{w}{w} Creature – Avatar 5 5 Vigilance
The power and toughness of creatures you control can't be changed from their printed values.
14 1330145760 on 25 Feb 2012 by jmgariepy
144 Steady Reinforcements White Rare 2{x}{w}{w} Sorcery Search your library for up to X creature cards with converted mana cost 1 and exile them.
At the beginning of your upkeep for the rest of the game, put a creature card exiled with Steady Reinforcements onto the battlefield.
0
145 Storywheel Spirit White Uncommon 1{w} Creature – Spirit 1 1 Flying
If you discarded a Forest card to cast Storywheel Spirit, it enters the battlefield with a +1/+1 counter on it.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
146 Sun Charm White Uncommon 2{w}{w} Instant Choose one — Exile target blocked creature; or exile target enchantment; or target permanent gains indestructible until end of turn. 1 1373501351 on 11 Jul 2013 by Link
147 Sun Titan's Blessing White Uncommon 3{2}{w} Enchantment Whenever Sun Titan's Blessing or another permanent enters the battlefield from your graveyard, you may draw a card. 2 1392373769 on 14 Feb 2014 by Alex
148 Sunshield Archon White Mythic 7{5}{w}{w} Creature – Archon 4 5 Flying, vigilance
You and permanents you control have protection from black and from red.
1 1392844409 on 19 Feb 2014 by Link
149 Talus Guard Mastiff White Uncommon 3{2}{w} Creature – Hound Ally 1 2 Whenever Talus Guard Mastiff or another ally enters the battlefield under your control, target creature an opponent controls can't attack or block until the beginning of your next upkeep. 0
150 Tax Collector White Uncommon 2{1}{w} Creature – Human Official 2 1 Whenever a land enters the battlefield under an opponent's control, you gain a gold counter. 5 1335025520 on 21 Apr 2012 by SadisticMystic
151 Taxing Breath White Rare 3{1}{w}{w} Enchantment Whenever you cast a spell, until the beginning of your next upkeep, spells that share a card type with that spell cost {1} more to cast. 6 1328056896 on 01 Feb 2012 by Link
152 Tayyar, Amesha of Peace White Rare 4{3}{w} Legendary Creature – Angel 0 5 Flying
{g}{w}{u}, {t}: Reveal the top four cards of your library. You may put up to one land card and up to one creature card with converted mana cost 1 or less from among them onto the battlefield. Then put one of them into your hand and the rest on the top or bottom of your library in any order.
4 1421816649 on 21 Jan 2015 by Link
153 Treasured Prince White Common 1{w} Creature – Human 0 2 Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.) 6 1314765984 on 31 Aug 2011 by Link
154 Tree of Spheres White Mythic 1{x}{x}{w} Enchantment When Tree of Spheres enters the battlefield, exile X target nonland, nonenchantment permanents.
When Tree of Spheres leaves the battlefield, put all cards exile with it on top of their owners' libraries in a random order.
0
155 True-Name Protector White Mythic 9{6}{w}{w}{w} Creature – Archon 6 6 As True-Name Protector enters the battlefield, if it was cast, choose a player.
Flying
You and permanents you control have protection from the chosen player.
9 1392843913 on 19 Feb 2014 by Link
156 Tucker, Priest of the Void White Rare 4{2}{w}{w} Legendary Creature – Human Cleric 2 3 When Tucker, Priest of the Void enters the battlefield, put target nonland permanent on the bottom of its owner's library. 1 1378536234 on 07 Sep 2013 by Link
157 Unfading Reveille White Rare 3{1}{w}{w} Enchantment At the beginning of your upkeep, return an enchantment card from your graveyard to your hand. 0
158 Unified Defense White Rare 3{1}{w}{w} Enchantment Whenever a creature attacks you or a planeswalker you control, each creature you control deals 1 damage to that creature. 4 1360423411 on 09 Feb 2013 by Alex
159 Uninspired Name White Rare 2{w}{w} Enchantment {g}{w}: Counter target noncreature spell with converted mana cost 4 or greater.
{w}{u}: Counter target creature spell with converted mana cost 3 or less.
1 1415766309 on 12 Nov 2014 by Link
160 Valathon, Aspiring Squire White Rare 1{w} Legendary Creature – Human Soldier 2 1 When Valathon, Aspiring Squire enters the battlefield, search your library for a creature card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. 4 1407872594 on 12 Aug 2014 by UncleIstvan
161 Valor's Levet White Uncommon 2{1}{w} Instant White reatures you control get +1/+1 until end of turn.
Flashback {2}{w}{w}
Remnant — As long as Valor's Levet is exiled, white creatures you control get +1/+1.
0
162 Vanark, Grand Enforcer White Rare 4{2}{w}{w} Legendary Creature – Human Soldier 3 3 Battalion — Whenever Vanark, Grand Enforcer and at least two other creatures attack, detain up to two target nonland permanents.
{u}{r}, Untap Vanark and two other tapped creatures you control: Creatures you control gain flying and first strike until end of turn.
0
163 Vim White Rare 4{2}{w}{w} Creature – Incarnation 3 3 Creatures you control have vigilance.
Creatures you control cannot be tapped.
3 1313949640 on 21 Aug 2011 by Link
164 Warden of the Ghost-Blade White Rare 3{1}{w}{w} Creature – Human Knight 2 2 First strike, vigilance
Whenever Warden of the Ghost-Blade blocks, create a 2/1 colorless Spirit artifact creature token. It arrives blocking one attacking creature an opponent controls.
2 1593952777 on 05 Jul 2020 by Alex
165 Wartide Elemental White Uncommon 2{1}{w} Creature – Elemental * 2 Wartide Elemental's power is equal to the number of attacking creatures.
Vigilance
0
166 Weight of Regret White Rare 6{3}{w}{w}{w} Instant Split second
Put target creature on top of its owner's library. Then put any number of target cards from that player's graveyard on top of his or her library in any order.
5 1394253220 on 08 Mar 2014 by Link
167 Winds of Immortality White Rare 4{2}{w}{w} Enchantment Spells and permanents you control have lifelink.
{2}{w}: Winds of Immortality becomes a 1/4 Spirit creature with defender until end of turn.
10 1359914773 on 03 Feb 2013 by Vitenka
168 Yōn, Icon of Warding White Mythic 2{1}{w} Legendary Creature – Cleric Knight 1 4 {t}: Target creature gains protection from permanents until end of turn.
{t}: Target creature gains protection from spells until end of turn.
{3}{c}{w}, {q}: Target permanent gains protection from everything until end of turn.
0
169 Zealot of Falsehood White Uncommon 1{w} Creature – Human Cleric 0 2 {t}: Target permanent becomes black or red until end of turn. 4 1366178989 on 17 Apr 2013 by Vitenka
170 Aethereal Horseman Blue Mythic 5{3}{u}{u} Creature – Spirit Knight 4 4 Flying, Protection from Red and from Green
Whenever Aethereal Horseman becomes the target of a spell or ability your opponent controls, you may look at the top card of your library. If it’s an instant or a sorcery, you may play it without paying its mana cost.
3 1310344345 on 11 Jul 2011 by Link
171 Agent of the Unveilers Blue Uncommon 3{1}{u}{u} Creature – Cloudwalker Scout 1 2 Flying
Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
When Agent of the Unveilers deals combat damage to a player, draw a card for each card haunting it.
0
172 Allsight Blue Mythic 5{3}{u}{u} Enchantment If you would search your library for a card, you may search a graveyard or another player's library instead. If you search a library this way, its owner shuffles it. If a card you don't own would be put into your hand, instead exile it and you may play that card for as long as it remains exiled. 8 1357922508 on 11 Jan 2013 by Alex
173 Animorph Blue Rare 1{u} Creature – Human Shapeshifter 1 1 {x}{g}{g}, {t}, Exile Animorph: Search your library for a creature card with converted mana cost X and put it onto the battlefield, then shuffle your library. When that creature dies, return Animorph to the battlefield. 3 1355325380 on 12 Dec 2012 by Link
174 Bodywalker Blue Uncommon 3{2}{u} Creature – Spirit 2 3 {2}{u}, Return a creature you control to its owner's hand: Bodywalker can't be blocked this turn. 0
175 Breath of Aeons Blue Rare 5{3}{u}{u} Sorcery For each creature you control, the first time you would pay a cost to activate an ability of that creature this turn, you may instead exile the top card of your library. 6 1340506965 on 24 Jun 2012 by Link
176 Chell, Kestrel Farwalker Blue Rare 3{2}{u} Legendary Creature – Cloudwalker Scout 2 2 Flying
Esferi creatures you control get +1/+1 and have flying.
{w}, {t}: Put a legendary 2/2 white Esferi creature token named "Avi Avi" onto the battlefield.
0
177 Child of the Farwalkers Blue Common 1{u} Creature – Cloudwalker Scout 0 1 Flying
When Child of the Farwalkers enters the battlefield, draw a card.
0
178 Choice Wisdom Blue Uncommon 5{2}{u}{u}{u} Sorcery Target player draws cards until he or she has seven cards in his or her hand, then discards six cards. 0
179 Choices, Choices Blue Rare 4{2}{u}{u} Enchantment Whenever a player casts a spell or a permanent enters the battlefield, change the text of that card by replacing all instances of "must" with "may." 7 1338498642 on 31 May 2012 by Link
180 Chronomancy Blue Rare 6{3}{u}{u}{u} Sorcery Until end of turn, target creature gains "{t}: Take an extra turn after this one." 2 1360856432 on 14 Feb 2013 by Alex
181 Cloud of Mirrors Blue Rare 2{1}{u} Enchantment Abilities that only trigger during your upkeep also trigger during each other player's upkeep. 4 1391533317 on 04 Feb 2014 by Vitenka
182 Cloudweft Blue Common 3{1}{u}{u} Instant Counter target spell.
Bargain {1} (Discard this card: The next instant spell you cast this turn costs {1} less to cast.)
2 1368895619 on 18 May 2013 by Vitenka
183 Collapse into Frog Blue Rare 3{2}{u} Instant Creatures enter the battlefield this turn as 0/1 blue Frog creatures with no other types or abilities. 1 1373470152 on 10 Jul 2013 by Vitenka
184 Consume the Dreams Blue Rare 6{4}{u}{u} Sorcery Draw a card for each tapped creature your opponents control. If you discarded a Plains card to cast Consume the Dreams, destroy all tapped creatures, then exile Consume the Dreams.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1429144740 on 16 Apr 2015 by Link
185 Controlling Sanction Blue Rare 3{u}{u}{u} Enchantment Whenever a player casts his or her first spell of the turn, he or she returns a permanent he or she owns to his or her hand. 3 1310404015 on 11 Jul 2011 by Link
186 Convoluted Bureaucracy Blue Uncommon 2{u}{u} Instant Counter target spell unless that spell's controller lets you choose one — Draw three cards; or return up to two target lands to their owner's hands; or put target creature on the bottom of its owner's library. 2 1329214887 on 14 Feb 2012 by Alex
187 Cyclic Knowledge Blue Uncommon 2{1}{u} Instant Draw a card.
Whenever an opponent casts a red or green creature spell, you may return Cyclic Knowledge from your graveyard to your hand.
2 1357191836 on 03 Jan 2013 by jmgariepy
188 Defender of the Arts Blue Uncommon 3{2}{u} Creature – Human Advisor 1 3 {1}, {q}: Counter target spell an opponent controls that targets an artifact or enchantment you control. 8 1378976108 on 12 Sep 2013 by Alex
189 Dissolve Blue Uncommon 2{1}{u} Instant Counter target permanent spell unless its owner pays {2}.
Scry 2.
0
190 Diversify Blue Uncommon 2{1}{u} Sorcery Draw a card. If you control at least three different permanent types, draw two cards instead. If you control at least five different permanent types, draw three cards instead. 0
191 Diving Cloudwhale Blue Rare 4{2}{u}{u} Creature – Elemental Whale 3 3 Flying
Whenever Diving Cloudwhale becomes tapped, you may tap target permanent you don't control.
Discard a land card: Diving Cloudwhale becomes an Island land until end of turn and loses its other types.
1 1599188718 on 04 Sep 2020 by Link
192 Dizzying Sage (Reality Twister) Blue Rare 2 {u}{u} Creature – Human Wizard
‑‑‑‑
Creature – Human Wizard
2
‑‑‑‑
2
1
‑‑‑‑
3
{u}, {t}: Tap target creature.
When each player controls one or more tapped creatures, flip Dizzying Sage.
‑‑‑‑
{u}: Untap Reality Twister.
{t}: Tap target creature. That creature's controller discards a card.
Whenever a player discards his or her third card of a turn, transform Reality Twister.
2 1314508465 on 28 Aug 2011 by Link
193 Dream Maker Blue Rare 2{u}{u} Creature – Spirit Shapeshifter 1 1 Players play with their hands revealed.
At the beginning of your upkeep, choose a permanent card in an opponent's hand. Dream Maker becomes a copy of that card until end of turn.
7 1311724950 on 27 Jul 2011 by Jack V
194 Endless Search Blue Common 1{u} Sorcery Look at the top card of your library. You may put it on the bottom of your library.
Draw a card.
Eternal {3}{u}{u} (Exile this as it resolves. You may cast it for its eternal cost for as long as it remains exiled this way.)
0
195 Eternal Knowledge Blue Uncommon 4{2}{u}{u} Sorcery Draw a card.
Impact (When this resolves, exile it. At the beginning of each of your upkeeps for the rest of the game, copy this except for this ability.)
2 1377856410 on 30 Aug 2013 by Alex
196 Eye in the Ripples Blue Uncommon 3{2}{u} Creature – Spirit 2 2 Hexproof
{2}{u}, Discard two Island cards: Return target instant or sorcery card from your graveyard to your hand.
0
197 Fading Figment Blue Common 1{u} Creature – Illusion 1 1 Whenever Fading Figment becomes the target of a spell or ability, sacrifice it and put a 1/1 blue Illusion creature token with flying onto the battlefield. 1 1372372239 on 27 Jun 2013 by Alex
198 Flash of Insight Blue Rare 2{u}{u} Instant Play with the top card of your library revealed this turn.
You may play the top card of your library this turn.
0
199 Fleeting Reminiscence Blue Uncommon 3{1}{u}{u} Sorcery Put Fleeting Reminiscence on top of your library.
Draw two cards at the beginning of the next end step.
0
200 Forced Rationing Blue Uncommon 2{1}{u} Instant Choose one-- Counter target nonpermanent spell if it shares a name with a card in a graveyard; or counter target permanent spell if it shares a name with a card on the battlefield. 0
201 Forgotten Figment Blue Rare 4{2}{u}{u} Creature – Illusion 4 4 Whenever Forgotten Figment becomes the target of a spell or ability, sacrifice it and put four 1/1 blue Illusion creature tokens with flying onto the battlefield. 2 1372349364 on 27 Jun 2013 by Link
202 Fracturing Figment Blue Uncommon 3{2}{u} Creature – Illusion 2 2 Whenever Fracturing Figment becomes the target of a spell or ability, sacrifice it and put two 1/1 blue Illusion creature tokens with flying onto the battlefield. 0
203 Fusion Sliver Blue Rare 3{2}{u} Creature – Sliver 2 2 As Fusion Sliver enters the battlefield, choose a creature type.
Slivers you control are the chosen type in addition to their other types.
Creatures you control of the chosen type are Slivers in addition to their other types.
2 1368319867 on 12 May 2013 by amuseum
204 Glimmerscale Blue Common 1{u} Creature – Fish 1 1 When Glimmerscale enters the battlefield, untap target permanent. 0
205 Growing Intellect Blue Common 3{2}{u} Sorcery Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.)
Target player draws two cards.
0
206 Howling Kami Blue Rare 2{u}{u} Creature – Spirit 1 3 Unearth {2}
Remnant — As long as Howling Kami is exiled, at the beginning of each player's draw step, that player draws a card.
1 1341167157 on 01 Jul 2012 by Link
207 Idruun the Lorekeeper Blue Mythic 5{4}{u} Planeswalker – Idruun 4 +1 Each player puts a card from his or her hand on the bottom of his or her library.
-2 Until end of turn, whenever a player casts a spell, that player draws a card.
-8 Target player puts his or her hand and all permanents he or she owns on the bottom of his or her library.
2 1310383497 on 11 Jul 2011 by Alex
208 Imperious Nobleman Blue Rare 1{u} Creature – Human Noble Wizard 1 1 Treat Imperious Nobleman as though it is enchanted by each aura on the battlefield that could enchant it. 3 1398160717 on 22 Apr 2014 by Alex
209 Impermanence Blue Rare 4{2/u}{2/u} Creature – Incarnation 2 2 Flying
When Impermanence enters the battlefield, if you spent {b}{r}{g}{w} to cast it, destroy target permanent.
0
210 Influenced Augury Blue Rare 2{1}{u} Enchantment If an opponent would shuffle his or her library, instead that player shuffles his or her library, then you look at the top five cards and put them back in any order. 4 1379577055 on 19 Sep 2013 by Vitenka
211 Information Trade Blue Rare 4{3}{u} Enchantment Whenever a creature enters the battlefield or dies, choose one— look at the top card of target player's library and you may put that card on the bottom of that player's library; or draw a card. 3 1338440277 on 31 May 2012 by Link
212 Isochron Sliver Blue Rare 2{1}{u} Creature – Sliver 1 1 Slivers you control have "When this creature enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand" and "{2}, {t}: You may copy a card exiled with this creature. If you do, you may cast the copy without paying its mana cost." 7 1373834127 on 14 Jul 2013 by dude1818
213 Iyosun, Soul of the Tides Blue Mythic 6{3}{u}{u}{u} Legendary Creature – Kraken 4 4 Whenever Iyosun, Soul of the Tides attacks, flood target land.
At the beginning of your upkeep, untap all islands and gain control of them until end of turn.
Whenever you tap an island for mana, it doesn't untap during its controller's next untap step.
0
214 Knowledge Equalization Blue Rare 5{3}{u}{u} Enchantment If a player would draw a card, instead that player draws cares until he or she has five cards in hand.
{1}, Discard a card: Target player returns a card at random from his or her graveyard to his or her hand. Any player may activate this ability.
2 1374490264 on 22 Jul 2013 by Alex
215 Labyrinthine Bureaucracy Blue Rare 4{2}{u}{u} Enchantment Players skip their draw steps.
{3}, Tap two untapped creatures you control, Put a card from your graveyard on the bottom of your library: Draw a card. Any player may activate this ability.
0
216 Legendary Casting Blue Rare 4{2}{u}{u} Sorcery The next instant or sorcery spell you cast this turn has epic. (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy that spell except for its epic ability.) 0
217 Legendary Failure Blue Rare 4{2}{u}{u} Instant Counter target creature spell. For the rest of the game, players can't cast spells that share a name with that spell. 3 1396128698 on 29 Mar 2014 by Jack V
218 Lightform Fey Blue Rare 3{1}{u}{u} Creature – Faerie Shapeshifter 1 1 Flash, flying
You may have Lightform Fey enter the battlefield as a copy of any creature on the battlefield, except it's a Faerie, it's still 1/1, and it gains flying.
0
219 Liquefy Blue Common 1{u} Instant Counter target activated or triggered ability unless its controller pays {4}.
Draw a card.
0
220 Lord of Potential Blue Rare 3{2}{u} Creature – Human Wizard 0 4 When Lord of Potential enters the battlefield, search your library for a creature with power 0, reveal it, and put it into your hand. Then shuffle your library.
Creature spells you cast with power 0 cost {1} less to cast and enter the battlefield with a +1/+1 counter on them.
4 1408095324 on 15 Aug 2014 by Alex
221 Lorel, Transformationist Blue Mythic 4{3}{u} Planeswalker – Lorel 3 +2 Scry 2.
-1 Put target permanent you own on the bottom of your library, then reveal the top card of your library. If it's a permanent card, put it into the battlefield.
-4 Choose artifact or enchantment, or choose land and a basic land type. Target player gains an emblem with "Permanents you control are the chosen type in addition to their other types."
1 1447686775 on 16 Nov 2015 by Link
222 Maelstrom Leviathan Blue Rare 6{4}{u}{u} Creature – Leviathan 5 5 Islandwalk
Whenever Maelstrom Leviathan enters the battlefield or attacks, untap all other permanents you control.
0
223 Mage Tutelage Blue Rare 3{2}{u} Enchantment Flash
When Mage Tutelage enters the battlefield or leaves the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2 1338482268 on 31 May 2012 by Link
224 Mantis Flight Blue Common 1{u} Instant Target creature gains flying until end of turn. If you discarded a Mountain card to cast Mantis Flight, that creature gets +1/+0 and gains first strike until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1376150801 on 10 Aug 2013 by Link
225 Memory Flitter Blue Rare 2{u}{u} Creature – Illusion 2 1 Flying
{1}{u}{u}, Put Memory Flitter on top of its owner's library library: At the beginning of the next end step, reveal the top card of your library. If it's a permanent card, put it onto the battlefield. Otherwise, put it into your hand.
10 1329386968 on 16 Feb 2012 by Alex
226 Memory Shifter Blue Uncommon 2{u}{u} Creature – Human Wizard 2 2 {u}: Put a card from your hand on the bottom of your library. 6 1355938010 on 19 Dec 2012 by Jack V
227 Mental Partition Blue Mythic 4{2}{u}{u} Sorcery Search your library for a number of cards equal to half the cards in your library, rounded down. Exile those cards face down.
For the rest of the game, if you would draw a card, you may put a random exiled with Mental Partition into your hand instead. If you would search your library a card, you may search cards exiled by Mental Partition instead.
3 1315419440 on 07 Sep 2011 by Link
228 Merfolk Infiltrator Blue Uncommon 3{2}{u} Creature – Merfolk 2 2 Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Whenever Merfolk Infiltrator attacks, return target attacking creature to its owner's hand.
1 1618499563 on 15 Apr 2021 by Link
229 Mind Melder Blue Rare 5{3}{u}{u} Creature – Sphinx Wizard 4 4 Flying
Creatures you control have all activated abilities of Mind Melder and all other creatures you control.
{1}, {t}: Tap or untap target creature you control.
3 1333471136 on 03 Apr 2012 by Link
230 Minimorph Blue Rare 2{1}{u} Creature – Shapeshifter 1 1 You may have Minimorph enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. 2 1374751941 on 25 Jul 2013 by Alex
231 Mirror Shards Blue Uncommon 2{1}{u} Enchantment {g/u}{g/u}: Enchanted creature becomes a 0/8 green and blue Wall creature with defender and hexproof until end of turn.
{u/b}{u/b}: Enchanted creature becomes a 3/3 blue and black Horror creature until end of turn. It can't be blocked this turn except by artifact creatures.
1 1395931667 on 27 Mar 2014 by Link
232 Mirrored Cloudbank Blue Uncommon 3{2}{u} Enchantment Players play with the top cards of their libraries revealed.
{u}, tap an untapped creature you control: Exile the top card of target library.
0
233 Mists of Becoming Blue Rare 2{1}{u} Enchantment {2}{u}: Mists of Becoming becomes a copy of target permanent and gains this ability. 2 1372699213 on 01 Jul 2013 by Alex
234 Mistway Manipulator Blue Uncommon 3{2}{u} Creature – Cloudwalker Wizard 1 2 As long as Mistway Manipulator is untapped, creatures can't attack you unless their controller pays {1} for each of those creatures. 0
235 Morphic Dream Blue Rare 5{4}{u} Sorcery Shuffle target creature into its owner's library. That player reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Flashback {3}{r}
2 1373934701 on 16 Jul 2013 by Link
236 Morphic Mist Blue Uncommon 1{u} Enchantment {u}: Morphic Mist becomes a 0/4 Wall creature until end of turn.
{1}{u}{u}: Morphic Mist becomes a 2/2 Elemental creature until end of turn and is unblockable this turn.
2 1359456244 on 29 Jan 2013 by Alex
237 Multiplicity Blue Rare 1{x}{u} Sorcery Put X copies of target creature you control with converted mana cost 1 onto the battlefield. 9 1336429062 on 07 May 2012 by Jack V
238 Namecaller Blue Uncommon 1{u} Creature – Merfolk Shaman 1 2 Add Namecaller enters the battlefield, name a card.
Spells you cast with the chosen name cost {2} less to cast.
1 1400118009 on 15 May 2014 by Link
239 Nimbus of Light Blue Common 2{1}{u} Enchantment – Aura Enchant creature an opponent controls
Whenever enchanted creature attacks or blocks, you may draw a card.
0
240 Nocturnality Blue Uncommon 2{1}{u} Enchantment Enchant permanent
Enchanted permanent has active. (It untaps during each other player's untap step.)
When Nocturnality enters the battlefield, draw a card.
0
241 Norlan Evet, Grand Questioner Blue Mythic 4{2}{u}{u} Legendary Creature – Cloudwalker Wizard 2 3 {t}, Exile a card from your hand: Search your library for a card that shares a card type with the exiled card, reveal it, and put it into your hand, then shuffle your library.
Spells you cast cost {1} less to cast for each exiled card you own that shares a type with that spell.
0
242 Open the Library (Open Source) Blue Common 2 {1}{u}
‑‑‑‑
{2/u}
Instant
‑‑‑‑
Sorcery – Resource
Scry 1, then draw a card.
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that card as long as it remains exiled.)
‑‑‑‑
Draw a card.
0
243 Opprobium Blue Uncommon 5{3}{u}{u} Instant Counter target spell.
Counter the next spell that spell's controller casts this turn unless he or she pays {3}.
8 1328726686 on 08 Feb 2012 by Link
244 Ozen, Dollmaker Blue Mythic 3{2}{u} Legendary Creature – Vedalken Wizard 1 1 {u}, {t}: Put a creature card from your hand onto the battlefield. That creature is a 1/1, loses all abilities, and is an artifact in addition to its other types. 1 1354821783 on 06 Dec 2012 by Link
245 Page Shifting Blue Common 1{u} Sorcery Look at the top three card of your library and put them back in any order. If you discarded a Swamp card to cast Page Shifting, you draw a card and lose 1 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
246 Pages of Time Blue Common 1{u} Instant Archetype {4}{u} ({4}{u}: Exile this from your hand. As long as this is exiled, you may copy and cast it from exile whenever you cast a blue spell from your hand.)
Draw a card.
0
247 Pagination Blue Common 2{1}{u} Instant Counter target spell unless it's controller pays {1}. If that player does, draw a card. 4 1404264720 on 02 Jul 2014 by Link
248 Papa Squid Blue Rare 4{2}{u}{u} Creature – Squid 2 2 Islandwalk
{t}: Tap an untapped creature you control. Put a token onto the battlefield that's a copy of that creature, except that it's 1/1, has islandwalk, and is a blue squid in addition to its other colors and types.
4 1329081693 on 12 Feb 2012 by Link
249 Past Blue Common 2{1}{u} Creature – Spirit 2 1 {u}, Discard Past: Target player puts the top three cards or his or her library into his or her graveyard. 0
250 Pathbender Blue Mythic 5{3}{u}{u} Creature – Vedalken Wizard 0 4 If an opponent would cast a creature spell, instead that player exiles that spell with a time counter on it. If it doesn't have suspend, it gains suspend.
{2}{u}{u}, {t}, Return a land an opponent controls to that player's hand: Put a time counter on target suspended card that player owns.
4 1313019234 on 10 Aug 2011 by Link
251 Petals of Wisdom Blue Common 2{1}{u} Instant Buyback {2}{u}
Draw a card.
0
252 Planar Mirage Blue Mythic 6{3}{u}{u}{u} Sorcery Return all exiled permanents to the battlefield under your control, then exile them. 4 1335817507 on 30 Apr 2012 by dude1818
253 Planar Summoning Blue Rare 8{5}{u}{u}{u} Sorcery Search target zone for a creature card and put that card onto the battlefield under your control. If you searched a library in this way, that library's owner shuffles it. 8 1331934859 on 16 Mar 2012 by Link
254 Profusion of Knowledge Blue Mythic 1{x}{x}{u} Instant Draw X cards, then proliferate X times. Target opponent puts the top X cards of his or her library into his or her graveyard. 0
255 Prophet's Gift Blue Common 1{u} Sorcery Look at the top two cards of your library. Exile any number of those cards, then put the rest back in any order.
Draw a card.
0
256 Psychic Dodge Blue Rare 3{1}{u}{u} Instant Put target creature you control on top of its controller's library.
At the beginning of your next end step, reveal the top card of your library. If it's a creature card, put it onto the battlefield.
0
257 Query Blue Common 1{I{u}} Sorcery (iU can be paid by untapping a permanent that could produce {u}.)
Scry 1.
8 1378484715 on 06 Sep 2013 by Link
258 Quicksilver Weaver Blue Uncommon 2{1}{u} Creature – Human Artificer 0 4 {t}: Target permanent becomes an artifact in addition to its other types until end of turn. 0
259 Raincloud Cleric Blue Uncommon 3{2}{u} Creature – Human Cleric 1 3 {t}: You gain 1 life. Activate this ability only if you control a white permanent.
Pay 1 life, Tap an untapped black permanent you control: Target tapped creature gets -1/-1 until end of turn.
4 1380792671 on 03 Oct 2013 by Alex
260 Raindancer Eel Blue Uncommon 3{2}{u} Creature – Fish 2 2 Flash
When Raindancer Eel enters the battlefield, you may tap or untap target permanent.
0
261 Reckless Artificer Blue Rare 2{u}{u} Creature – Human Artificer 1 3 You may cast artifact spells as though they had flash.
Whenever an artifact enters the battlefield under your control, if it wasn't cast during your turn, return it to your hand at end of turn.
0
262 Research Assistant Blue Common 2{1}{u} Creature – Construct 0 4 Research Assistant arrives with two face-up capacity markers.
{u}, ↓: Scry 1.
1 1617046876 on 29 Mar 2021 by Link
263 Research Grant Blue Uncommon 3{2}{u} Instant Each player searches his or her library for an artifact card, reveals that card, and puts it into his or her hand. Then each player who searched his or her library this way shuffles it.
Whenever an opponent casts an artifact spell, if Research Grant is in your graveyard, return Research Grant to your hand and draw a card.
0
264 Resounding Truth Blue Uncommon 2{1}{u} Instant Draw a card.
If this is the fourth time this game you've cast a spell named Resounding Truth, you get an emblem with "{1}{u}: Draw a card."
1 1393253890 on 24 Feb 2014 by Link
265 Rhyša, the Gatherer Blue None 4{2}{u}{u} Legendary Creature – Giant Mystic 3 4 At the beginning of your end step, if at least one creature died this turn, put a face-up capacity marker on Rhyša, the Gatherer. (Turn all face-down capacity markers you own face-up during your untap step.)
{u}, 1↓: Draw a card.
{u}, 2↓: Rhyša loses all names and types until end of turn. Create a token that's a copy of her, except it has no abilities, it can't be blocked, and it has base power and toughness 1/1. Exile it at end of turn.
2 1600884255 on 23 Sep 2020 by SecretInfiltrator
266 Riddling Sphinx Blue Rare 4{2}{u}{u} Creature – Sphinx 3 3 Flying
Sphinx creature spells cost {1} less to cast.
Non-Sphinx creature spells cost {1} more to cast.
8 1342504386 on 17 Jul 2012 by Vitenka
267 Rush of Aeons Blue Rare 4{u}{u}{u}{u} Enchantment When you cast Rush of Aeons, flood target library. (Put a flood counter on that library. It is an island in addition to its other types.)
All islands have hexproof.
4 1314158986 on 24 Aug 2011 by Link
268 Saer's Attendant Blue Rare 4{2}{u}{u} Creature – Angel Artificer 2 2 Flying
When Saer's Attendant enters the battlefield, draw a card, then put any number of artifact cards with total converted mana cost 2 or less from your hand onto the battlefield.
1 1329541674 on 18 Feb 2012 by Link
269 Sage of Ages Blue Rare 5{3}{u}{u} Creature – Sphinx Wizard 3 5 Flying
{x}, {t}: Look at the top X cards of your library. Put any number into your graveyard and the rest back on top of your library in any order.
4 1372350308 on 27 Jun 2013 by Link
270 Sage of Days Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 1 3 {u}, {t}: Look at the top two cards of your library. Put one back and the other into your graveyard. 0
271 Sage of Moments Blue Common 1{u} Creature – Merfolk Wizard 0 2 {t}: Look at the top card of your library. You may put that card into your graveyard. 0
272 Sathesh, Voidborn Seeker Blue None 2{c}{u} Legendary Creature – Cloudwalker Wizard 2 2 Flying
{c}{u}, {t}: Target player draws the bottom card of their library.
0
273 Scion of the Blank Cloud Blue Uncommon 3{u}{u}{u} Creature – Cloudwalker Wizard 3 2 Flying
If you control a blue permanent, you may spend mana of any color as though it were blue mana to cast Scion of the Blank Cloud.
0
274 Scrollmaker Blue Rare 2{u}{u} Creature – Faerie Wizard 1 1 Flash, Flying
When Scrollmaker enters the battlefield, you may cast an instant or sorcery card with converted mana cost X or less from your hand without paying its mana cost, where X is the number of Wizards you control.
2 1391147210 on 31 Jan 2014 by jmgariepy
275 Seductress of the Depths Blue Rare 4{2}{u}{u} Creature – Siren 1 3 Whenever a creature attacks you, unless its controller pays {2}, he or she puts that creature on the bottom of his or her library at end of combat. 5 1333816554 on 07 Apr 2012 by Link
276 Self Control Blue Common 4{3}{u} Enchantment If the beginning of a step or phase would cause a triggered ability of a source you control to trigger, you may choose one —
• That ability triggers an additional time.
• That ability does not trigger.
2 1476386731 on 13 Oct 2016 by SadisticMystic
277 Sequestered Knowledge Blue Mythic 3{1}{u}{u} Instant Exile your library, then put a card exiled with Sequestered Knowledge on top of your library.
At the beginning of the next end step, shuffle all cards exiled with Sequestered Knowledge into your library.
2 1359979462 on 04 Feb 2013 by Alex
278 Sharp Recruiter Blue Rare 3{1}{u}{u} Creature – Human Scout 2 1 At the beginning of your upkeep, put a token onto the battlefield that's a copy of Sharp Recruiter.
{t}, Sharp Recruiter and all permanents that share a name with it become legendary until end of turn: Draw cards equal to the amount of combat damage creatures you control dealt this turn.
2 1318431534 on 12 Oct 2011 by Alex
279 Shevi, Driven to Know Blue Rare 1{u} Legendary Creature – Human Wizard 1 1 Whenever a source an opponent controls causes Shevi, Driven to Know to be put into your graveyard from anywhere, return Shevi to your hand, then draw a card. 5 1348085368 on 19 Sep 2012 by Link
280 Skybreach Blue Rare 1{x}{u} Instant You may put a permanent card with converted mana cost equal to 2 plus X from your hand onto the battlefield. 0
281 Soralon, Archlibrarian Blue Rare 2{1}{u} Legendary Creature – Cloudwalker Wizard 0 4 Defender, flying
{w}, {t}: Put target enchantment card from your graveyard into your library second from the top.
{r}, Tap an untapped enchantment you control: Draw a card, then discard a card.
4 1404690791 on 06 Jul 2014 by Link
282 Sort Blue Common 1{x}{u} Instant Look at the top X cards of your library. Put one into your hand and the rest on the bottom of your library in any order. 2 1374867258 on 26 Jul 2013 by dude1818
283 Spectral Spotlight Blue Uncommon 1{u} Enchantment – Aura Enchant permanent
Spells that target enchanted permanent cost {2} less to cast.
When Spectral Spotlight is put into a graveyard from the battlefield, return Spectral Spotlight to its owner's hand.
0
284 Spell Extortion Blue Uncommon 2{1}{u} Instant Counter target spell unless its controller pays {1}. Return Spell Extortion to your hand unless that player pays {1}. 24 1321034514 on 11 Nov 2011 by Link
285 Spellstoked Ephemerite Blue Uncommon 1{u} Creature – Illusion 2 1 As an additional cost to cast Spellstoked Ephemerite, counter a spell an opponent controls with converted mana cost 1 or less.
Flash, Flying
3 1328213149 on 02 Feb 2012 by Vitenka
286 Sphinx Astrologist (Sphinx's Lament) Blue Rare 4 {2}{u}{u} Creature – Sphinx Shaman
‑‑‑‑
Enchantment – Aura Curse
Flying
At the beginning of your end step, draw a card.
When Sphinx Astrologist dies, return it to the battlefield transformed.
‑‑‑‑
Enchant player
Enchanted player can't draw more than one card each turn.
0
287 Sphinx Chronomancer Blue Mythic 5{3}{u}{u} Creature – Sphinx 5 3 Flying
Each opponent can cast spells only any time or she could cast a sorcery.
Each player's beginning phase takes place after his or her second main phase rather than at the beginning of that player's turn.
2 1449741540 on 10 Dec 2015 by Alex
288 Sphinx Cub Blue Uncommon 1{u} Creature – Sphinx 1 1 Flying
Whenever Sphinx Cub becomes blocked, search your library for a Sphinx creature card, reveal it, and out it into your hand. Then shuffle your library.
1 1358190096 on 14 Jan 2013 by Link
289 Stargaze Blue Common 1{u} Sorcery Untap target permanent.
Draw a card.
0
290 Stolen Moments Blue Rare 7{4}{u}{u}{u} Instant Counter target spell. Take an extra turn after this one. 0
291 Storage Cache Blue Common 3{1}{u}{u} Sorcery Cache {u} (You may pay {3} to exile this facedown. You may look at it and play it for its cache cost as long as it remains exiled.)
Draw three cards, then discard a card.
0
292 Student Teaching Internship Blue Rare 2{1}{u} Enchantment At the beginning of each opponent's end step, if that player drew more than one card this turn, you may draw a card. 2 1397241214 on 11 Apr 2014 by Alex
293 Swift Fog Blue Uncommon 0{0} Instant Three target creatures you don't control each get -1/-0 until end of turn.
Draw a card.
0
294 Tamiyo's Seeker Blue Uncommon 2{u}{u} Creature – Moonfolk Wizard 1 1 Flying
Whenever Tamiyo's Seeker deals combat damage to a player, look at the top card of your library. You may put that card on the bottom of your library.
1 1372176493 on 25 Jun 2013 by Alex
295 Tamiyo, Planar Scholar Blue Mythic 4{3}{u} Planeswalker – Tamiyo 3 +1 Look at the top three cards of your library, then put them back in any order.
+1 Until your next turn, whenever you draw a card, you may tap or untap target permanent.
-7 You gain an emblem with "Whenever a permanent an opponent controls becomes tapped, you may draw a card."
1 1373447945 on 10 Jul 2013 by Alex
296 Thassa's Blessing Blue Common 1{u} Instant Draw a card.
Favor — {1}, Discard Thassa's Blessing: The next instant spell you cast costs {1} less to cast and gains "Draw a card."
2 1374959754 on 27 Jul 2013 by Alex
297 Thassa's Mimic Blue Rare 3{1}{u}{u} Enchantment Creature – Shapeshifter 0 4 Defender
You may have Thassa's Mimic enter the battlefield as a copy of any enchantment on the battlefield, except it's a Shapeshifter creature in addition to its other types, it's still 0/4, and it has defender.
0
298 Think Again Blue Uncommon 1{u} Sorcery Draw a card.
Flashback {u}{u}
Remnant — {u}{u}{u}, Put Think Again on the bottom of its owners library: Draw a card. Activate this ability only if Think Again is exiled.
3 1334113666 on 11 Apr 2012 by Link
299 Thought Edit Blue Uncommon 1{x}{u} Sorcery Look at target player's hand and choose X cards from it. That player shuffles those cards into his or her library, then draws a card for each card shuffled into his or her library this way. 0
300 Thoughtcrush Enforcers Blue Uncommon 3{1}{u}{u} Creature – Faerie Soldier 2 1 Flash, flying
If a spell was countered this turn, you may cast Thoughtcrush Enforcers without paying its mana cost.
0
301 Tidal Knowledge Blue None 3{u}{u}{u} Sorcery Target player draws two cards, then discards any number of cards. Then that player draws a card for each card discarded this way. 0
302 Time Loop Blue Rare 1{u} Instant Exile target spell an opponent controls. That spell's controller takes an extra turn after this one. 2 1367520010 on 02 May 2013 by Vitenka
303 Truth or Dare Blue Uncommon 1{u} Instant Counter target spell an opponent controls unless its controller lets you draw two cards. If that spell is countered this way, return it to its owner's hand. 4 1365660920 on 11 Apr 2013 by Vitenka
304 Twisted Fusion Blue Rare 4{3}{u} Sorcery As an additional cost to cast Twisted Fusion from your hand or graveyard, sacrifice two creatures.
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest of the cards revealed this way into your graveyard.
Flashback {3}{r}
1 1371194598 on 14 Jun 2013 by Link
305 Vadriss the Inimitable Blue Rare 3{1}{u}{u} Legendary Creature – Sphinx 3 3 Flying
As long as Vadriss the Inimitable has a keyword ability, other creatures lose that ability and can't have or gain that ability.
0
306 Vexing Sphinx Blue Rare 1{u} Creature – Sphinx 2 2 Flying
When Vexing Sphinx enters the battlefield, any opponent may have you draw two cards. If a player does, sacrifice Vexing Sphinx.
5 1378108457 on 02 Sep 2013 by Vitenka
307 Waiting Sphinx Blue Rare 6{4}{u}{u} Creature – Sphinx 5 6 Flying, hexproof
As you draw Waiting Sphinx, you may reveal it and put it into your just beneath the top four cards of your library. If you do, draw a card.
5 1378195613 on 03 Sep 2013 by Vitenka
308 Watcher of Clouded Skies Blue Rare 3{2}{u} Creature – Bird Wizard 2 2 Flying
As long as you control a white permanent, Watcher of Clouded Skies gets +1/+1 and has vigilance.
As long as you control a black permanent, Watcher of Clouded Skies gets +1/+1 and has intimidate.
0
309 Waterspout Naiad Blue Uncommon 1{u} Creature – Nymph 0 2 Bestow {2}{w}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
{w}, {t}: Tap target creature.
Enchanted creature gets +0/+2 and has "{w}, {t}: Tap target creature."
0
310 Whelm with Night Blue Uncommon 1{N{u}} Night Enchantment – Aura Enchant permanent
Enchanted permanent is night.
Mana costs paid to activate enchanted permanent's abilities must be paid with night mana.
2 1342226255 on 14 Jul 2012 by Link
311 Wind Charm Blue Uncommon 2{u}{u} Instant Choose one — Return target creature to its owner's hand; or counter target noncreature spell; or draw two cards, then put a card from your hand on the bottom of your library. 7 1373447847 on 10 Jul 2013 by Alex
312 Windwend Air Sculptor Blue Uncommon 4{3}{u} Creature – Bird Wizard 2 2 Flying
Each other creature with flying you control enters the battlefield with an additional +1/+1 counter on it.
0
313 Windwend Magistrate Blue Rare 5{3}{u}{u} Creature – Bird Advisor Flying, hexproof
Other creatures you control with flying have hexproof.
{u}, {t}: Put a 1/1 blue Bird creature token with flying onto the battlefield.
3 1372316941 on 27 Jun 2013 by Link
314 Windwend Scout Blue Common 1{u} Creature – Bird Scout 1 1 Flying
Whenever a creature with flying enters the battlefield under your control, Windwend Scout gets +1/+1 until end of turn.
0
315 Words to the Wise Blue Rare 3{1}{u}{u} Enchantment {u}, Sacrifice Words to the Wise: Search your library for up three cards with different names and exile them, then shuffle your library. An opponent chooses one of those cards to put into your graveyard, then one to put on top of your library, then one to put into your hand. 2 1370856848 on 10 Jun 2013 by Alex
316 Wound Spawning Blue Rare 5{2}{u}{u}{u} Sorcery For each -1/-1 counter on target creature, put a token onto the battlefield that's a copy of that creature. 4 1339303883 on 10 Jun 2012 by jmgariepy
317 Bane of Athreos Black Rare 4{2}{b}{b} Creature – Demon 2 2 Flying
Tribute 4
When Bane of Athreos enters the battlefield, if its tribute wasn't paid, you may return target creature cared from a graveyard to the battlefield under your control.
3 1391425932 on 03 Feb 2014 by Vitenka
318 Blank the Mind Black Rare 4{2}{b}{b} Enchantment Activated abilities of nonland permanents cost an additional "Discard a card" to activate. 0
319 Blind Mortician Black Rare 1{b} Creature – Imp Cleric 1 1 Flying
Permanent cards in graveyards are creature cards in addition to their other types.
2 1427859575 on 01 Apr 2015 by Link
320 Bone Collector Black Rare 2{b}{b} Creature – Zombie Shaman 1 3 Deathtouch
Whenever a creature card is put into your graveyard from anywhere, you may search your library for any number of creatures that share a name with that creature and put them into your graveyard. If you do, shuffle your library.
0
321 Brain Rotter Black Uncommon 2{b}{b} Creature – Zombie 2 2 If an opponent would discard a card with no cards in hand, instead that player puts the top three cards of his or her library into his or her graveyard. 4 1359597012 on 31 Jan 2013 by Alex
322 Breath of Night Black Uncommon 4{2}{b}{b} Creature – Avatar 2 2 When Breath of Night enters the battlefield, destroy target nonblack creature.
Favor— {4}, Discard Breath of Night: The next creature spell you cast costs {4} less to cast and gains "When this enters the battlefield, destroy target nonblack creature."
1 1374960012 on 27 Jul 2013 by Alex
323 Cathedral Mosaic Black Uncommon 2{1}{b} Enchantment {g/b}{g/b}: Cathedral Mosaic becomes a 1/3 green and black Snake creature with deathtouch until end of turn.
{w/b}{w/b}: Cathedral Mosaic becomes a 2/2 white and black Knight creature with protection from white and from black until end of turn.
1 1396032263 on 28 Mar 2014 by Link
324 Cemetery Delver Black Uncommon 2{b}{b} Creature – Zombie Beast 2 1 Whenever Cemetery Delver attacks, sacrifice it. It deals damage equal to its power to the defending player. Return it to the battlefield tapped at end of turn. 3 1331055608 on 06 Mar 2012 by Alex
325 Cheap Cipher Black Common 1{b} Sorcery Target opponent loses 1 life.
Cipher
6 1358748409 on 21 Jan 2013 by Link
326 Cognitive Therapy Black Rare 4{2}{b}{b} Enchantment – Aura Enchant player
When Cognitive Therapy enters the battlefield, choose a card type other than land.
Enchanted player reveals each card he or she draws. When enchanted player draws a card of the chosen type, he or she discards that card unless he or she pays 4 life.
1 1316034040 on 14 Sep 2011 by Link
327 Conceit Black Rare 4{2/b}{2/b} Creature – Incarnation 2 2 Lifelink
When Conceit enters the battlefield, if you spent {r}{g}{w}{u} to cast it, exile all other nonland permanents until Conceit leaves the battlefield.
1 1407076676 on 03 Aug 2014 by Link
328 Cruel Sanction Black Rare 3{b}{b}{b} Enchantment Whenever one or more creatures attack, their controller discards a card. If he or she cannot, he or she sends the top 5 cards of his or her library to the graveyard. 1 1310404091 on 11 Jul 2011 by Link
329 Cult Following Black Rare 4{3}{b} Enchantment You may sacrifice permanents you don't control to pay the costs of spells and abilities you control. 9 1366123366 on 16 Apr 2013 by Link
330 Cursed Ancestor Black Uncommon 2{b}{b} Creature – Spirit 1 1 Haunt (When this creature dies, exile it haunting target creature.)
The creature Cursed Ancestor gets -1/-1. When that creature dies, its controller exiles it and chooses target creature. Cursed Ancestor haunts that creature.
4 1328609965 on 07 Feb 2012 by Alex
331 Darkmist Librarian Black Uncommon 3{1}{b}{b} Creature – Vampire 2 2 Flying
{1}, Sacrifice Darkmist Librarian: Until end of turn, if a player would draw a card, instead that player loses 2 life.
2 1365969228 on 14 Apr 2013 by dude1818
332 Death Siphon Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
Whenever you cast a spell, enchanted creature's controller sacrifices it unless he or she pays X life, where X is that spell's converted mana cost.
0
333 Death Within Its Cloak Black Rare 3{x}{b}{b}{b} Creature – Horror 3 2 When Death Within Its Cloak enters the battlefield, exile X target creature cards from your graveyard.
When Death Within Its Cloak dies, put all cards exiled with it onto the battlefield under your control.
2 1315014780 on 03 Sep 2011 by Link
334 Death of Knowledge Black Rare 2{b}{b} Enchantment Whenever an opponent discards a card, you may return target creature with converted mana cost less than the number of cards in that player's graveyard from that player's graveyard to the battlefield. 1 1366001411 on 15 Apr 2013 by Link
335 Demonic Pledge Black Rare 3{b}{b}{b} Enchantment At the beginning of your end step, put a rune counter on Demonic Pledge, then search your library for a black card with converted mana cost equal to the number of rune counters on Demonic Pledge, reveal it, and put it into your hand. Then shuffle your library. You lose 2 life for each rune counter on Demonic Pledge. 0
336 Denial of Erebos Black Uncommon 5{4}{b} Sorcery Return target creature card from your graveyard to the battlefield.
Favor — {5}, Discard Denial of Erebos: The next sorcery spell you cast costs {5} less to cast and gains "Return target creature card from your graveyard to the battlefield."
2 1393638525 on 01 Mar 2014 by Link
337 Desert of Ideas Black Rare 2{b}{b} Sorcery Kicker {r}
Target opponent reveals his or her hand. You choose a nonland card from it and exile it. If Desert of Ideas was kicked, choose a nonbasic land card from that player's hand and exile it.
1 1378226300 on 03 Sep 2013 by Alex
338 Destroyer Black Common 2{1}{b} Creature – Zombie 2 1 {1}{b}, Exile Destroyer from your graveyard: Destroy target nonblack, nonartifact creature. 0
339 Devour the Soul Black Common 2{b}{b} Instant Hunger (You may sacrifice black creatures with total toughness equal to or greater than this card's converted mana cost rather than pay this spell's mana cost).
Destroy target nonblack creature.
10 1368161699 on 10 May 2013 by dude1818
340 Disbelief Black Rare 1{b} Enchantment Whenever an opponent fails to find cards as the result of a search, you may search that player's library for any cards that could fulfill that search and exile them. You may play those cards for as long as they remain exiled. 8 1358100664 on 13 Jan 2013 by Link
341 Doomspeaker Black Uncommon 4{3}{b} Creature – Human Cleric 2 2 At the beginning of each player's upkeep, that player loses 1 life for each creature he or she controls. 0
342 Face Taker Black Uncommon 2{1}{b} Creature – Zombie Cleric 1 2 {t}: Target permanent loses all types until end of turn. 5 1371883096 on 22 Jun 2013 by Link
343 Gemain Mur Black Mythic 4{1}{b}{b}{b} Planeswalker – Gemain 3 0 Sacrifice a creature. Gemain gains loyalty counters equal to that creature's toughness.
0 Destroy target creature. Gemain loses loyalty counters equal to its power.
-7 Target player sacrifices a creature for each loyalty counter on Gemain. Put those creatures on the battlefield under your control at end of turn.
7 1310345683 on 11 Jul 2011 by Link
344 General Tchavyr Black Rare 5{2}{b}{b}{b} Legendary Creature – Human Soldier 4 4 At the beginning of your upkeep, you lose 1 life and put a 1/1 white soldier creature token onto the battlefield.
Soldier creatures you control have intimidate.
Sacrifice two soldiers: Destroy target creature.
0
345 Germ Infestation Black Rare 3{2}{b} Enchantment Whenever you cast an enchantment spell, you may put a 0/0 black Germ creature token onto the battlefield.
Creature tokens you control get +1/+1 and have intimidate.
0
346 Geyser Channeler Black Uncommon 4{3}{b} Creature – Human Wizard 2 4 {t}: Draw a card. Activate this ability only if you control two blue permanents.
Discard a card, Tap an untapped red permanent you control: Geyser Channeler deals 2 damage to each opponent.
0
347 Gloom Burst Black Rare 4{2}{b}{b} Sorcery Remove all counters from all permanents. Each player loses X life, where X is the number of counters removed this way. 3 1372176456 on 25 Jun 2013 by Alex
348 Horrific Mist Black Uncommon 1{b} Enchantment {2}{b}: Horrific Mist becomes a 1/3 Horror creature with deathtouch until end of turn.
{4}{b}{b}: Horrific Mist becomes a 6/6 Demon creature with intimidate until end of turn.
0
349 Hunger of the Vampire Black Uncommon 1{b} Sorcery Buyback {2}{b}
Each player sacrifices a creature and loses 1 life.
0
350 Ifren Dal, Spearbinder Black Rare 4{2}{b}{b} Legendary Creature – Human Warrior Wizard 2 3 {t}: Put a -1/-1 counter on Ifren Dal, Spearbinder, then move any number of -1/-1 counters from Ifren Dal onto another target creature.
Whenever a creature with a -1/-1 counter on it dies, exile it.
You may play cards exiled with Ifren Dal for as long as they remain exiled.
2 1335934288 on 02 May 2012 by Link
351 Karthax, Void-Blessed Black Mythic 4{2}{b}{b} Creature – Demon Hero 4 4 Artifacts and enchantments have protection from Karthax, Void-Blessed.
{t}: Exile target permanent unless its controller pays 3 life.
2 1381145435 on 07 Oct 2013 by Alex
352 Longing Eidolon Black Uncommon 2{b}{b} Creature – Spirit 2 2 Bestow {2}{w}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink
Enchanted creature gets +2/+2 and has lifelink.
You may cast Longing Eidolon from your graveyard for its bestow cost.
0
353 Lord Voldemort Black Mythic 3{b}{b}{b} Legendary Creature – Human Wizard 3 3 Flying
{b}, {t}, Pay 3 life: Put a Horcrux counter on target artifact.
As long as you control a permanent with a Horcrux counter on it, Lord Voldemort is indestructible.
Lord Voldemort gets +1/+1 for each permanent you control with a Horcrux counter on it.
2 1312770098 on 08 Aug 2011 by Link
354 Memory Editor Black Uncommon 1{b} Creature – Human Wizard 0 2 {t}: Search your library for up to two cards and exile them. Shuffle your library. 5 1377534175 on 26 Aug 2013 by UncleIstvan
355 Mind Blank Black Rare 5{3}{b}{b} Sorcery Look at target player's hand. Choose a nonland card from it. That player discards that card unless he or she discards two other cards. Return Mind Blank to your hand unless that player discards a card. 6 1321299761 on 14 Nov 2011 by Link
356 Mind Blank Enforcers Black Uncommon 3{2}{b} Creature – Human Soldier 2 2 If a player discarded a card this turn, you may cast Mind Blank Enforcers without paying its mana cost.
Intimidate
0
357 Mist on the Soulfens Black Rare 3{1}{b}{b} Enchantment {1}{b}{b}: Each player may return a creature card from his or her graveyard to his or her hand. Each player who doesn't return a card this way loses 1 life. 0
358 Mother of Rituals Black Uncommon 3{2}{b} Creature – Hag 1 2 Sorcery spells you cast cost {2} less to cast. 1 1373959269 on 16 Jul 2013 by Circeus
359 Mournwing Griffin Black Uncommon 3{1}{b}{b} Creature – Griffin 3 2 Flying, First Strike
Whenever a creature dies, you lose 2 life.
0
360 Noctus Cleanser Black Uncommon 3{2}{b} Creature – Vampire Wizard 2 2 Lifelink
{b}{r}, {t}: Noctus Cleanser deals 2 damage to target player. If it’s your turn, that player discards a card, then draws a card.
0
361 Noctus Initiate Black Common 1{b} Creature – Vampire 1 1 Lifelink
{b}, {t}: Noctus Initiate deals 1 damage to target player.
0
362 Noctus Sangromancer Black Rare 5{4}{b} Creature – Vampire Wizard 3 3 Lifelink
{u}{b}{r}, {t}: Noctus Sangromancer deals 3 damage to target player. That player draws two cards, then discards a card.
2 1342433573 on 16 Jul 2012 by Alex
363 Obsidian Idol Black Mythic 6{3}{b}{b}{b} Creature – Demon 5 5 Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
When Obsidian Idol enters the battlefield, if you didn't cast it from your hand, your life total becomes 5.
Flying, First Strike, Lifelink
3 1314842309 on 01 Sep 2011 by Link
364 Pact with Below Black Rare 4{2}{b}{b} Enchantment When Pact with Below enters the battlefield and at the beginning of your upkeep, search your library for a Demon card, reveal it, and put it into your hand. You lose life equal to that card's converted mana cost. 2 1366080687 on 16 Apr 2013 by dude1818
365 Pact with the Lost Black Mythic 5{2}{b}{b}{b} Enchantment If you would lose the game, instead restart the game with each player starting at 10 life. 2 1373800796 on 14 Jul 2013 by Alex
366 Pactmaker Lich Black Uncommon 2{b}{b} Creature – Human Wizard 1 1 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pactmaker Lich is paired with another creature, both creatures have undying.
0
367 Petals of Misfortune Black Common 1{b} Sorcery Buyback {3}{b}
Target player discards a card.
0
368 Plague of the Risen Black Rare 5{3}{b}{b} Enchantment When Plague of the Risen enters the battlefield, destroy all creatures.
At the beginning of each player's upkeep, that player returns a creature card at random from his or her graveyard to the battlefield.
2 1366117034 on 16 Apr 2013 by Alex
369 Priest of Demonkind Black Rare 3{2}{b} Creature – Vampire Cleric 2 2 Intimidate
As long as you control a blue permanent, Priest of Demonkind gets +1/+1 and has flying.
As long as you control a red permanent, Priest of Demonkind gets +1/+1 and has haste.
0
370 Prophet's Curse Black Uncommon 1{b} Sorcery Look at the top three cards of target opponent's library. Exile any number of those cards, then put the rest back in any order. 0
371 Punish Disobedience (Painful Lecture) Black Uncommon 2 {1}{b}
‑‑‑‑
{2/b}{2/b}
Instant
‑‑‑‑
Sorcery – Resource
Destroy target creature that took action this turn. (Attacking, activating abilities, and paying costs are actions.)
Teach. (Exile this with its Resource side face-up. After this turn, any player can play that during their turn card as long as it remains exiled.)
‑‑‑‑
Target player draws two cards and loses 2 life.
1 1617213536 on 31 Mar 2021 by Link
372 Quonumei, Questioner in the Dark Black Mythic 5{3}{b}{b} Creature – Demon Wizard 4 6 Flying
You may play cards exiled by Quonumei, Questioner in the Dark.
{b}{w}{g}: Search your library for a creature, enchantment, or land card and exile it, then shuffle your library.
{u}{b}{r}: Search your library for an instant, sorcery, or artifact card and exile it, then shuffle your library.
4 1412602862 on 06 Oct 2014 by Alex
373 Sewn Fate Black Uncommon 2{b}{b} Enchantment – Binding Enchant creature and creature (Target two creatures as you cast this. This card enters the battlefield attached to both of those creatures.)
Whenever a creature enchanted by Sewn Fate dies, the controller of the other enchanted creature sacrifices it.
11 1314285753 on 25 Aug 2011 by Link
374 Shadow Charm Black Uncommon 2{b}{b} Instant Choose one— Each player sacrifices a creature; or target player puts a card from his or her hand on top of his or her library; or return target black creature card from your graveyard to your hand. 0
375 Shared Mind Black Rare 2{1}{b} Enchantment Whenever an opponent searches a library, you may search your library for a card and put that card into your hand. Then shuffle your library. 3 1366103483 on 16 Apr 2013 by Jack V
376 Shatter the Catacombs Black Uncommon 5{3}{b}{b} Sorcery Return target creature card from your graveyard to your hand. If you discarded a Forest card to cast Shatter the Catacombs, you may put a green or black creature card from your hand onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1376151535 on 10 Aug 2013 by Link
377 Sorin's Sangromancer Black Uncommon 2{b}{b} Creature – Vampire Shaman 1 2 Deathtouch
Whenever another creature dies, you may gain 1 life.
0
378 Soulgate Demon Black Rare 3{1}{b}{b} Creature – Demon * * Soulgate Demon's power and toughness are equal to twice the number of creatures you control.
Whenever a creature becomes tapped, exile that creature unless its controller pays {2}.
At the beginning of your upkeep, tap all other creatures you control.
3 1313949557 on 21 Aug 2011 by Link
379 Specter's Blessing Black Rare 2{1}{b} Enchantment If an opponent would discard a card with no cards in hand, you may have that player exile two cards from the top of his or her library instead. 0
380 Spectral Horseman Black Mythic 5{3}{b}{b} Creature – Spirit Knight 4 4 Flying, Deathtouch, Protection from
Green and from White
Whenever Spectral Horseman deals combat damage to a player, that player discards a card. You gain life equal to the discarded card’s converted mana cost.
1 1310344445 on 11 Jul 2011 by Link
381 Spellshaper's Lifeblood Black Mythic 3{1}{b}{b} Enchantment If you would discard a card as part of a cost to cast a spell or activate an ability, you may pay 3 life instead. 4 1366614475 on 22 Apr 2013 by Link
382 Swarm Caller Black Mythic 6{3}{b}{b}{b} Creature – Human Bard 2 2 When Swarm Caller enters the battlefield, reveal your library. Put all Insect, Rat, Spider, and Squirrel creatures revealed this way into your hand, then shuffle your library. 6 1360531251 on 10 Feb 2013 by Alex
383 Thought Damper Black Rare 1{b} Enchantment Triggered abilities don't trigger unless their controller has discarded a card this turn. 9 1379458903 on 17 Sep 2013 by SadisticMystic
384 Thought Extraction Black Rare 5{3}{b}{b} Enchantment {b}{b}, Sacrifice a creature: Search target player's library for a card, then shuffle that library and put that card on top of it. 4 1338442354 on 31 May 2012 by Link
385 Thousand-Eyed Watcher Black Rare 2{b}{b} Creature – Spirit 3 2 Intimidate
You and permanents you control can't be the target of spells or abilities you control.
3 1365781476 on 12 Apr 2013 by Vitenka
386 Word of Ruin Black Rare 1{b} Instant Exile target non-black creature you don't control. Its controller may search his or her library for a card, then shuffle his or her library and put that card on top of it. 6 1330805769 on 03 Mar 2012 by Link
387 Wound Sharing Black Uncommon 2{b}{b} Sorcery As an additional cost to cast Wound Sharing, pay 2 life.
Target player loses life equal to the total life lost this turn by all players.
0
388 Yusai, Bound at the Edge Black Rare 4{3}{b} Legendary Enchantment Creature – Shrine Spirit 0 6 Defender
At the beginning of each end step, if a source an opponent controlled caused you to lose life this turn, you may put a -1/-1 counter on target creature for each Shrine you control.
0
389 Ardent Defense Red Common 3{2}{w} Instant Ardent Defense is red.
Target blocking creature deals damage equal to its power to each creature blocked by it.
1 1315311564 on 06 Sep 2011 by Link
390 Ardent Horseman Red Mythic 5{3}{r}{r} Creature – Spirit Knight 4 4 Flying, Haste, Protection from White and from Blue
Whenever Ardent Horseman deals combat damage to a player, it deals 1 damage to each creature that player controls.
1 1310344559 on 11 Jul 2011 by Link
391 Auralanx Dragon Red Rare 4{1}{r}{r}{r} Creature – Dragon 5 5 Flying, protection from artifacts and from enchantments
At the beginning of your upkeep, shuffle Auralanx Dragon into your library unless you spend two gold counters.
1 1357701785 on 09 Jan 2013 by dude1818
392 Avyr Ghost-Touch Red Uncommon 1{r} Snow Creature – Spirit 0 1 Haste, double strike 3 1326829507 on 17 Jan 2012 by dude1818
393 Baatar, First to Breathe Red Mythic 5{4}{r} Legendary Creature – Dragon 4 4 Flying
{w}, {t}: Tap target permanent.
{u}, {t}: Draw a card.
{b}, {t}: Target creature gets -1/-1 until end of turn.
{g}, {t}: Baatar, First to Breathe gets +2/+2 until end of turn.
{1}, Tap an untapped creature you control: Untap Baatar.
1 1420497442 on 05 Jan 2015 by Link
394 Battletide Red Rare 3{1}{r}{r} Enchantment Whenever a player attacks with one or more creatures, that player may search his or her library for a creature card with converted mana cost less than the number of attacking creatures and put it onto the battlefield tapped and attacking. Then that player shuffles his or her library. 12 1334518432 on 15 Apr 2012 by dude1818
395 Blazing Seer Red Rare 2{1}{r} Creature – Goblin Shaman 2 1 At the beginning of your upkeep, exile the top two cards of your library, then choose one of those cards at random. You may play that card this turn. 2 1376036502 on 09 Aug 2013 by Alex
396 Boiling Waters Red Uncommon 2{r}{r} Enchantment Whenever blue mana is added to a player's mana pool, it deals 1 damage to that player. 3 1356059267 on 21 Dec 2012 by Link
397 Bravery of the Small Red Uncommon 1{r} Enchantment Creatures you control with converted mana cost 1 or less get +1/+0 and have haste. 0
398 Burn Away Red Uncommon 1{r} Instant Choose one— Burn Away deals 1 damage to target creature or player; or Burn Away deals 5 damage to target player with more than 20 life and that player can't gain life this turn. 1 1368308383 on 11 May 2013 by dude1818
399 Burnblood Rune Red Uncommon 3{2}{N{r}} Night Enchantment – Aura Rune Enchant creature
Enchanted creature can't block.
When Burnblood Rune leaves the battlefield, it deals 3 damage to target creature or player.
0
400 Burst of Fury (Sustained Rage) Red Uncommon 1 {r} Instant
‑‑‑‑
Enchantment
Stabilize {2}{r}{r} (You may pay an additional {2}{r}{r} as you cast this. If you do, put it onto the battlefield transformed when it resolves.)
Target creature gets +1/+0 and gains intimidate until end of turn.
‑‑‑‑
Creatures you control get +2/+0 and have intimidate.
2 1331229406 on 08 Mar 2012 by Alex
401 Burst of Inspiration Red Rare 2{r}{r} Instant Search your library for an instant or sorcery card and exile it, then shuffle your library. You may play that card this turn. 0
402 Capture by Force (1) Red Uncommon 3{1}{r}{r} Sorcery Capture by Force (1) deals 4 damage to target creature. Gain control of that creature until end of turn. Untap it. It gains haste and first strike until end of turn. 5 1359787152 on 02 Feb 2013 by Link
403 Cast in Fury Red Rare 4{r}{r}{r}{r} Enchantment Spells you cast are red sorceries with "This deals 3 damage to target creature or player." 4 1360045065 on 05 Feb 2013 by dude1818
404 Chaos Red Mythic 4{2}{r}{r} Creature – Incarnation 4 3 Haste
If a player would add mana to his or her mana pool, that players adds that much mana in a random combination of colors to his or her mana pool instead.
4 1371656769 on 19 Jun 2013 by Vitenka
405 Combat Assistance Red Common 1{r} Instant Target attacking creature you control gets +1/+1 until end of turn. Put a 1/1 red Soldier creature token onto the battlefield at end of combat. 0
406 Comet Burst Red Common 1{r} Instant Comet Burst deals 1 damage to target creature and 2 damage to that creature's controller. 0
407 Consuming Fever Red Rare 4{2}{r}{r} Sorcery Consuming Fever deals 2 damage to target creature. If that creature would die this turn, exile it instead, then you may cast Consuming Fever from your graveyard without paying its mana cost. 7 1357487629 on 06 Jan 2013 by Link
408 Dragon Daddy Red Rare 5{3}{r}{r} Creature – Dragon 3 3 Flying
{t}: Tap an untapped creature you control. Put a token onto the battlefield that's a copy of that creature, except that it's 1/1, has flying, and is a red dragon in addition to its other colors and types.
1 1328895140 on 10 Feb 2012 by Link
409 Elder of the Purest Flame (Scales of the Purifier) Red Rare 6 {4}{r}{r} Creature – Dragon
‑‑‑‑
Artifact – Equipment
4 4 Flying, protection from red
{r}: Elder of the Purest Flame deals 1 damage to target creature. That creature gets +1/+0 until end of turn.
When Elder of the Purest Flame dies, return it to the battlefield transformed under your control.
‑‑‑‑
Equipped creature gets +3/+3 and has protection from red.
Equip {2}
When Scales of the Purifier becomes equipped to a creature, it deals 4 damage to that creature.
2 1326420851 on 13 Jan 2012 by Link
410 Ember Mist Red Uncommon 1{r} Enchantment {r}: Ember Mist becomes a 2/1 Elemental creature with haste until end of turn.
{4}{r}: Ember Mist becomes a 5/2 Ogre creature with first strike until end of turn.
0
411 Fervor-Consumed Artist Red Uncommon 3{2}{r} Creature – Dwarf Advsisor 3 2 Haste
When Fervor-Consumed Artist enters the battlefield, exile the top three cards of your library. You may put an artifact or enchantment from among them into your hand.
0
412 Final Blow Viashino Red Uncommon 4{2}{r}{r} Creature – Viashino Warrior 3 3 At end of combat, Final Blow Viashino deals damage equal to its power to target creature it dealt damage to this turn. 0
413 Fireball Tower Red None 2{r}{r} Artifact Enchantment – Tower Whenever a creature attacks you, put a level counter on Fireball Tower.
Level 0-6: Whenever one or more creatures attacks you, Fireball Tower deals 1 damage to target creature.
Level 7+: Whenever one or more creatures attacks you, Fireball Tower deals 2 damage to op to two target creatures.
0
414 Flame Charm Red Uncommon 2{r}{r} Instant Choose one — Flame Charm deals 2 damage to target creature or player; or target player draws a card, then discards a card at random; or add {r}{r}{r} to your mana pool. 0
415 Flame Dancer Red Rare 3{2}{r} Creature – Human Wizard 2 1 Whenever Flame Dancer becomes blocked by a creature, untap Flame Dancer and remove it from combat, then put a 1/1 red elemental creature token onto the battlefield blocked by that creature. 0
416 Flameborn Sire Red Rare 5{3}{r}{r} Creature – Phoenix 4 4 Flying
When Flameborn Sire dies, put a 0/4 white egg creature token onto the battlefield with defender and "When this card leaves the battlefield, you may pay {r}{r}. If you do, return a phoenix creature card from your graveyard to the battlefield."
8 1318334844 on 11 Oct 2011 by Link
417 Flaring Temper Red Uncommon 3{2}{r} Instant When you cast Flaring Temper, until end of turn, if a spell or ability you control would deal damage, it deals that much damage plus one instead.
Flaring Temper deals 1 damage to target creature or player.
5 1321938238 on 22 Nov 2011 by jmgariepy
418 Flesh to Flame Red Uncommon 3{1}{r}{r} Sorcery Target creature deals damage equal to its power to each creature and each player. 2 1338481335 on 31 May 2012 by Alex
419 Frenzied Painter Red Uncommon 2{1}{r} Creature – Human Artist 2 1 {t}: Target permanent becomes the color of your choice until end of turn. 0
420 Furious Sanction Red Rare 3{r}{r}{r} Enchantment Whenever a creature attacks, it deals 1 damage to itself.
All creatures attack each turn if able.
2 1310464351 on 12 Jul 2011 by Alex
421 Helix Spark Red Common 1{r} Instant Helix Spark deals 2 damage to target player. If you discard a Plains card to cast Helix Spark, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1392314339 on 13 Feb 2014 by Link
422 Hell's Fireworks Red Uncommon 1{r} Instant Hell's Fireworks deals 2 damage to each player.
Flashback {1}{r}
Remnant — As long as Hell's Fireworks is exiled, at the beginning of each player's upkeep, Hell's Fireworks deals 1 damage to that player.
0
423 Hyperspeed Red Uncommon 1{r} Instant Split second
Spells you cast and abilities you activate this turn have split second.
0
424 Incantophage Red None 1{r} Creature – Elemental Insect 2 2 As an additional cost to cast Incantophage, tap two untapped spells you control.
Flash
Whenever you cast a spell, Incantophage gets +2/+0 until end of turn.
3 1337099256 on 15 May 2012 by Link
425 Koth, Geomantic Savant Red Mythic 4{3}{r} Planeswalker – Koth 3 +1 Target land becomes a Mountain until the beginning of your next turn. Untap it.
-1 Return up to two target Mountain cards from your graveyard to the battlefield. Sacrifice those permanents at end of turn.
-8 You gain a emblem with "Mountains you control have '{r}, {t}: Target nonenchantment permanent becomes a Mountain land until end of turn.'"
4 1376182243 on 11 Aug 2013 by manofperson
426 Lambent Incarnomancer Red Rare 4{2}{r}{r} Creature – Phoenix Shaman 3 3 Flying
When Lambent Incarnomancer dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library.
1 1592343841 on 16 Jun 2020 by Link
427 Lord Morgan's Tactics Red Uncommon 2{r}{r} Instant Choose target creature. If a source you control would deal damage this turn, you may have it deal that damage to that creature instead. 3 1365623537 on 10 Apr 2013 by Link
428 Magmatic Seer Red Rare 2{1}{r} Creature – Dwarf Shaman 2 1 Flash
At the beginning of your upkeep, look at the top card of your library. If it's an instant or a sorcery card, you may cast it. (You still pay that spell's cost.)
2 1364053926 on 23 Mar 2013 by dude1818
429 Marain the Reckless Red Mythic 3{1}{r}{r} Planeswalker – Marain 2 +2 Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
-3 Target player shuffles his or her hand into his or her library, then draws three cards.
-X Target player puts the top X cards of his or her library into his or her graveyard. Marain the Reckless deals damage to that player equal to those cards' total converted mana cost.
2 1310383814 on 11 Jul 2011 by Alex
430 Nostalgia Red Rare 4{2/r}{2/r} Creature – Incarnation 2 2 Haste
When Nostalgia enters the battlefield, if you spent {g}{w}{u}{b} to cast it, exile target permanent card from a graveyard. Put a token onto the battlefield that's a copy of that card. If it's a creature, it gains haste.
0
431 Phase Shimmer Red Rare 1{r} Instant Exile all spells you control. You may cast a spell exiled this way without paying its mana cost. 8 1353652100 on 23 Nov 2012 by Link
432 Phoenixwing Shaman Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 {t}: Return target creature card with converted mana cost X or less from your graveyard to your hand, where X is the number of black permanents you control.
Discard a creature card, Tap an untapped green permanent you control: Search your library for a creature card and put it into your graveyard. Then shuffle your library.
1 1380773133 on 03 Oct 2013 by Link
433 Present Red Common 2{1}{r} Creature – Elemental 2 1 {1}{r}, Exile Present from your graveyard: Add {r} to your mana pool for each creature card in all graveyards. 1 1341531137 on 05 Jul 2012 by Link
434 Pyroburst Red Uncommon 2{r}{r} Sorcery Choose one — Pyroburst deals 2 damage to each creature; or Pyroburst deals 4 damage to target creature. 0
435 Pyroshear Red Rare 1{r} Sorcery Pyroshear deals 2 damage to each of ten target creatures and/or players. 0
436 Rage Lash Red Common 1{r} Sorcery Quicken {1} (You may cast this spell any time you could cast an instant if you spend an additional {1} to cast it.)
Rage Lash deals 3 damage to target creature or player.
0
437 Reality Fracture Red Rare 1{r} Sorcery Return target permanent an opponent controls to its owner's hand. That player reveals a card at random from his or her hand. If it's a permanent card, he or she puts it onto the battlefield. 0
438 Rellavaina, Flameheart Red Mythic 4{2}{r}{r} Planeswalker – Rellavaina 3 +1 Whenever a creature enters the battlefield under your control this turn, Rellavaina, Flameheart deals 1 damage to target creature or player.
+1 Creatures you control gain flying and haste until end of turn.
-7 Name a card. You gain an emblem with "Whenever a creature with the chosen name is put into your graveyard from the battlefield, return that card to the battlefield under its owner's control."
8 1392860305 on 20 Feb 2014 by Link
439 Sanity Skewer Red Uncommon 1{r} Creature – Goblin Nightmare 2 2 Haste
When Sanity Skewer enters the battlefield, sacrifice it unless you exile two cards from your hand.
When Sanity Skewer leaves the battlefield, return the exiled cards to your hand.
2 1366042107 on 15 Apr 2013 by Alex
440 Searing Visions Red Rare 3{x}{r}{r}{r} Sorcery Target player exiles the top X cards of his or her library. Until the beginning of your next upkeep, that player may play cards exiled this way. 0
441 Sever the Ties Red Rare 3{2}{r} Sorcery When Sever the Ties enters the battlefield, target player loses control of target creature he or she controls.
After their owner's end step, uncontrolled creatures get a turn consisting of combat step and a cleanup step. Uncontrolled creatures attack a player at random during each of their turns.
1 1315761055 on 11 Sep 2011 by Link
442 She Who Burns Red Rare 5{r}{r}{r}{r}{r} Legendary Creature – Elemental Devil 5 3 First Strike
Purity (Multicolor creatures and creatures that don't share a color with She Who Burns get -1/-1).
Command over Red (She Who Burns cannot be blocked as long as your opponent controls a red creature).
0
443 Siin, Icon of Delight Red Mythic 2{1}{r} Legendary Creature – Bard 0 4 {t}: Each player exiles the top card of their library. Put a note counter on each card exiled this way.
{t}: As target nonpermanent spell resolves, exile it with a note counter on it.
{3}{c}{r}, {q}: You may cast target exiled card with a note counter on it without paying its mana cost.
1 1617849997 on 08 Apr 2021 by Link
444 Slapdash Artificer Red None 3{2}{r} Creature – Dwarf Artificer 1 3 Whenever you activate an ability of an artifact you control with {t} in its cost, Slapdash Artificer deals 1 damage to each opponent. 2 1379677932 on 20 Sep 2013 by Alex
445 Solar Flare Red Uncommon 3{r}{r}{r} Sorcery Add {w}{w}{w}{w}{w} to your mana pool. Spells cast using this this mana can't be countered by spells or abilities. 0
446 Spacial Fold Red Uncommon 2{1}{r} Night Sorcery Spacial Fold deals 1 damage to each creature.
If a creature would die this turn, exile it instead.
0
447 Speed (Power) Red Uncommon 1 {r} Enchantment – Aura
‑‑‑‑
Enchantment – Aura
Enchant Creature
Enchanted creature has first strike.
Whenever enchanted creature attacks and isn't blocked, transform Speed.
‑‑‑‑
Enchant Creature
Enchanted creature gets +3/+0.
Whenever enchanted creature deals combat damage, transform Power.
12 1312844928 on 08 Aug 2011 by Alex
448 Strategic Advantage Red Uncommon 3{2}{r} Enchantment For each passage you control, a creature must attack through that passage each turn if able.
Whenever a creature you don't control attacks through a passage you control, that passage deals 1 damage to that creature.
4 1359582625 on 30 Jan 2013 by Link
449 Strength from Pain Red Rare 1{r} Instant Strength from Pain deals 4 damage to target opponent. That player gains protection from red. (This effect doesn't end at end of turn.) 5 1335520998 on 27 Apr 2012 by jmgariepy
450 Swerving Flame (Flame Eddy) Red Common 3 {2}{r} Instant
‑‑‑‑
Instant
Swerving Flame deals 4 damage to target creature.
If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead.
‑‑‑‑
Flame Eddy deals 2 damage to target creature.
3 1313454212 on 16 Aug 2011 by Link
451 Thousand-Hand Asura Red Rare 3{r}{r}{r} Creature – Spirit Monk 2 1 Double Strike
Whenever Thousand-Hand Asura blocks or becomes blocked by a creature, it deals 2 damage to that creature.
At end of combat, Thousand-Hand Asura deals 2 damage to each creature it dealt combat damage to this turn.
7 1316990354 on 25 Sep 2011 by Link
452 Thunder Gift Red Uncommon 1{r} Enchantment – Aura Kicker {2}{u}
Enchant creature
Enchanted creature has first strike.
When you cast Thunder Gift, if it was kicked, put a 2/2 blue elemental creature token with flying onto the battlefield, and Thunder Gift enters the battlefield attached to that creature.
5 1318498887 on 13 Oct 2011 by Alex
453 Tibalt's Tormentor Red Uncommon 2{r}{r} Creature – Devil 2 1 First Strike
Whenever Tibalt's Tormentor is dealt damage, it deals 2 damage to target creature or player.
3 1372176608 on 25 Jun 2013 by Alex
454 Tibalt, Tormentor Adept Red Mythic 3{1}{r}{r} Planeswalker – Tibalt 2 +1 Any player may have Tibalt, Tormentor Adept deal 2 damage to him or her. If no player does, draw a card.
+1 Any player may have Tibalt, Tormentor Adept deal 2 damage to him or her. If no player does, Tibalt, Tormentor Adept deals 2 damage to target player or permanent.
-4 You get an emblem with "Whenever an opponent casts a spell, draws a card, or attacks with a creature, you deal 1 damage to that player."
2 1377192742 on 22 Aug 2013 by manofperson
455 Tunneling Terror Red Uncommon 3{2}{r} Creature – Hellion 2 1 Plainswalk, Haste 0
456 Twinblade Master Red Rare 2{r}{r} Creature – Human Warrior 1 1 Double strike
Whenever Twinblade Master becomes equipped, if it was unequipped, you may attach target equipment you control to Twinblade Master.
0
457 Vashtara, Lust for War Red Mythic 4{2}{r}{r} Legendary Creature – Avatar 4 4 At the beginning of each combat, untap Vashtara, Lust for War.
At the end of the first combat phase on each of your turns, you gain an additional combat phase after this one for each opponent Vashtara hasn't attacked this turn.
Vashtara attacks an opponent it hasn't attacked yet this turn each combat if able.
0
458 Visions of Rage Red Uncommon 4{2}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature attacks each turn if able.
Whenever enchanted creature attacks, choose another target creature at random. Enchanted creature fights that creature.
0
459 Vivid Rejection Red Uncommon 4{2}{r}{r} Sorcery Destroy target colorless permanent. 10 1375205604 on 30 Jul 2013 by Link
460 Volcanic Hierophant Red Rare 6{4}{r}{r} Creature – Dragon Cleric 6 6 Flying
{r}: Volcanic Hierophant gets +1/+0 until end of turn.
Any time you could mulligan and Volcanic Hierophant is in your hand, you may have each player exile his or her hand, then draw six cards. (Players may continue to mulligan.)
4 1337313715 on 18 May 2012 by jmgariepy
461 Volt Lock Red Common 3{1}{r}{r} Instant Cache {r} (You may exile this facedown for {3}. You may look as it and cast it for its cache cost as long as it remains exiled.)
Volt Lock deals 3 damage to target creature or player.
0
462 Warrior of the Scorching Sun Red Rare 3{2}{r} Creature – Goblin Barbarian 2 2 Haste
As long as you control a black permanent, Warrior of the Scorching Sun gets +1/+1 and has intimidate.
As long as you control a green permanent, Warrior of the Scorching Sun gets +1/+1 and has trample.
0
463 Wild Striker Red Uncommon 1{r} Creature – Human Warrior 1 0 Swordsman (This creature enters the battlefield with an equipment artifact token with equip {1} and "Equipped creature gets +1/+1" attached to it.) 0
464 Worldflame Cinder Red Rare 3{1}{r}{r} Creature – Elemental 0 2 You may spend mana of any color as though it were red mana.
{r}: Worldflame Cinder gets +1/+0 until end of turn.
0
465 Zaul, the Warmind Red Rare 2{1}{r} Legendary Creature – Elemental Wizard 1 3 Haste
{2}{w}: Put a 1/1 white Soldier creature token onto the battlefield.
{3}{u}, {t}: Whenever a creature enters the battlefield this turn, you may draw a card.
0
466 Aden, Driven to See Green Rare 1{g} Legendary Creature – Human Druid 1 1 Whenever a source an opponent controls causes Aden, Driven to See to be put into your graveyard from anywhere, return Aden to your hand, then untap all basic lands you control. 0
467 Ancestor's Guidance Green Common 3{2}{g} Sorcery Destroy target artifact or enchantment. If you discarded a Plains to cast Ancestor's Guidance, you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
3 1392234827 on 12 Feb 2014 by Link
468 Ancient Cartographer Green Rare 3{1}{g}{g} Creature – Spirit Advisor 5 3 At the beginning of your upkeep, sacrifice Ancient Cartographer unless you return a land card from your graveyard to your hand. 0
469 Anolos, Therian of Buds Green Rare 4{3}{g} Legendary Creature – Fungus Spirit 2 4 {2}{w}: Put a 1/1 white Spirit creature token with flying onto the battlefield.
{2}{u}: Whenever a creature enters the battlefield this turn, its controller may draw a card.
{2}{b}, Sacrifice a creature: Destroy target creature.
{2}{r}: Target creature with power 2 or less can't be blocked this turn.
5 1369836190 on 29 May 2013 by Alex
470 Athernon, World-Sculptor Green Mythic 3{1}{g}{g} Planeswalker – Athernon 3 +1 Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
-3 Exile target nonbasic land.
-7 You gain an emblem with "Lands you control have '{t}: Add two mana in any combination of colors to your mana pool.'"
1 1396757511 on 06 Apr 2014 by Link
471 Behemoth Ennobler Green Uncommon 5{4}{g} Creature – Elf Shaman 3 3 Exalted
Whenever a creature you control attacks alone, it gains trample and becomes a Beast in addition to its other types until end of turn.
1 1342540541 on 17 Jul 2012 by Link
472 Bountiful Sanction Green Rare 3{g}{g}{g} Enchantment At the beginning of each player’s precombat main phase, that player adds three mana of any one color to his or her mana pool. 3 1310404243 on 11 Jul 2011 by Link
473 Bounty Green Mythic 4{2}{g}{g} Creature – Incarnation 6 6 Trample
Bounty deals damage to creatures in the form of +1/+1 counters and to players in the form of cards drawn.
9 1371628020 on 19 Jun 2013 by Vitenka
474 Caradoc, Life Celebrant Green Mythic 5{4}{g} Planeswalker – Caradoc 3 +2 Until end of turn, each creature gets +1/+1 for each of its colors.
-2 Untap any number of target lands.
-8 You gain an emblem with "Permanents you control have '{t}: For each color among permanents you control, add one mana of that color to your mana pool.'"
9 1340226509 on 20 Jun 2012 by Link
475 Child of Immé Green Rare 3{2}{g} Creature – Treefolk 2 3 Defender
At the beginning of each player's upkeep, that player puts a 1/2 green Treefolk token with defender onto the battlefield.
1 1405610900 on 17 Jul 2014 by Link
476 Connected Invoker Green Rare 1{g} Creature – Elf Shaman 1 1 Whenever Connected Invoker attacks, put a conduit counter on target permanent. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.)
{8}: Draw a card for each permanent you control with a conduit counter on it.
1 1592244479 on 15 Jun 2020 by Link
477 Crystalline Garden Green Uncommon 2{1}{g} Enchantment {g/u}{g/u}: Until end of turn. Crystalline Garden becomes a 1/1 green and blue Rogue creature with "Whenever this creature deals combat damage to a player, draw a card."
{b/g}{b/g}: Crystalline Garden becomes a 4/2 green and black Treefolk until end of turn. Regenerate it.
5 1396023200 on 28 Mar 2014 by Link
478 Defiant Manastokers Green Rare 5{3}{g}{g} Creature – Elf Druid 4 5 Whenever a spell you control becomes the target of a spell or ability, add X mana in any combination of colors to your mana pool, where X is the converted mana cost of the targeted spell. 3 1376679481 on 16 Aug 2013 by Alex
479 Devour the Body Green Uncommon 4{3}{g} Instant Hunger (You may sacrifice a green creature you control with toughness greater than or equal to this card's converted mana cost rather than pay this spell's mana cost.)
Draw a card for each creature that died this turn. Exile all creature cards from graveyards.
0
480 Dominance Green Uncommon 5{3}{g}{g} Enchantment – Aura Enchant creature
When enchanted creature's power is the highest among creatures you control, destroy Dominance.
You control enchanted creature.
3 1311002070 on 18 Jul 2011 by Link
481 Domination Green Rare 4{2/g}{2/g} Creature – Incarnation 2 2 Intimidate
When Domination enters the battlefield, if you spent {w}{u}{b}{r} to cast it, for each opponent, gain control of target creature that player controls.
7 1404921694 on 09 Jul 2014 by Link
482 Druid's Delivery Drone Green Common 2{1}{g} Creature – Plant Construct 2 2 Bargain {1} (Discard this card: The next creature spell you cast this turn costs {1} less to cast.) 0
483 Dryad of the Flowered Veil (Flowered Veil Grotto) Green Uncommon 1 {g} Creature – Dryad
‑‑‑‑
Land
0 2 When Dryad of the Flowered Veil dies, return it to the battlefield transformed.
‑‑‑‑
{t}: Add one mana of any color to your mana pool.
0
484 Earth Charm Green Uncommon 2{g}{g} Instant Choose one — Untap all creatures you control; or creatures you control gain trample and hexproof until end of turn; or put put a land card from your hand or graveyard onto the battlefield tapped. 0
485 Earthen Armorer Green Rare 5{3}{g}{g} Creature – Elf Druid Warrior 2 2 Exile a tapped land you control: Target creature gets +1/+1 until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. 6 1370212409 on 02 Jun 2013 by dude1818
486 Earthshake Green Uncommon 3{1}{g}{g} Sorcery Magnify (When you cast this spell, copy it for each card in your graveyard with magnify.)
Search your library for a forest card and put it onto the battlefield tapped. Then shuffle your library.
0
487 Echoes of the Past Green Rare 3{2}{g} Enchantment Green mana in your mana pool has "When this mana is spent to cast a red or white spell, add {1} to your mana pool." 0
488 Emerald Orchard Green Common 1{g} Construction 1 {a}: Put a green mana crystal on Emerald Orchard. (Mana crystals can be spent as though they were mana of their color.) 2 1535886462 on 02 Sep 2018 by SecretInfiltrator
489 Eralasian Dominus Green Rare 4{2}{g}{g} Creature – Beast 3 3 Landfall— Domain — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Eralasian Dominus for each basic land type among lands you control. 0
490 Expand the Realms Green Rare 2{1}{g} Sorcery You may play two additional lands this turn.
Flashback {1}{g}{g}
Remnant — As long as Expand the Realms is exiled, you may play an additional land card on each of your turns.
7 1358317139 on 16 Jan 2013 by Link
491 Flowers After Rain Green Rare 3{2}{g} Enchantment Whenever a player casts a blue spell, you may put X 0/1 green Plant creature tokens onto the battlefield, where X is that spell's converted mana cost. 7 1338510797 on 01 Jun 2012 by Alex
492 Forge a Connection Green Common 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped with a conduit counter on it, then shuffle your library. (Whenever a permanent with a conduit counter on it becomes tapped, it produces {c}.) 0
493 Gaea's Dominus Green Rare 6{4}{g}{g} Creature – Elemental Beast 6 6 Whenever a creature with power less than Gaea's Dominus's enters the battlefield, gain control of that creature for as long as you control Gaea's Dominus. 6 1334814632 on 19 Apr 2012 by Vitenka
494 Glannad Homeseeker Green Rare 4{2}{g}{g} Legendary Creature – Bear Nomad 4 4 When Glannad Homeseekerenters the battlefield, search your library for a land card and put it onto the battlefield, then shuffle your library. If that card is a Forest, you gain 4 life. 0
495 Greener Grass Green Uncommon 2{1}{g} Sorcery Put a token onto the battlefield that's a copy of target land. 0
496 Hand of Growth Green Uncommon 4{3}{g} Creature – Spirit 2 4 Vigilance
{t}, Discard a Forest card: Return target land card from your graveyard to the battlefield tapped.
0
497 Harmonic Knowledge Green Common 4{2}{g}{g} Instant Return target permanent card from your graveyard to your hand. If you discarded an Island card to cast Harmonic Knowledge, draw a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1376149717 on 10 Aug 2013 by Link
498 Helori, Bloom Tender Green Mythic 2{g}{g} Planeswalker – Helori 2 +1 Add one mana of any color to your mana pool.
0 Choose a basic land type. You gain an emblem with "Lands you control are the chosen type in addition to their other types."
-5 You gain an emblem with "Whether you tap a permanent for mana, add to your mana pool one mana of each other type that permanent could produce."
2 1449833383 on 11 Dec 2015 by Alex
499 Immé's Librarian Green Uncommon 2{1}{g} Creature – Treefolk Cleric 1 4 Defender
When Immé's Librarian enters the battlefield, each player draws a card.
0
500 Judgment Behemoth Green Rare 4{2}{g}{g} Creature – Beast 4 4 When Judgment Behemoth enters the battlefield, it deals damage equal to its power to each other creature, then each of those creatures deals damage equal to its power to Judgment Behemoth. 9 1355035245 on 09 Dec 2012 by Link
501 Krott, the Nourishing Growth Green Rare 1{g} Legendary Creature – Fungus Shaman 1 1 Hexproof
{t}: Put a +1/+1 counter on target creature.
Subordinate (You may this as additional commander if it's within your other commanders' color identity. Cast this only if you control a commander creature.)
0
502 Krott, the Tainted Growth Green Rare 2{1}{g} Legendary Creature – Fungus 2 2 {t}: Put a +1/+1 counter on target permanent.
{1}{u}{b}, {t}: Until your next turn, target permanent with a counter on it becomes a Fungus creature with base power and toughness 0/0.
6 1477569689 on 27 Oct 2016 by Link
503 Landsire Green Mythic 10{6}{g}{g}{g}{g} Creature – Avatar 10 10 Vigilance, trample
At the beginning of each opponent's upkeep, that player reveals the top ten cards or his or her library and chooses a land card from along them. He or he puts that card on top of his or her library and the rest on the bottom in any order.
2 1367859337 on 06 May 2013 by dude1818
504 Loaming Druid Green Uncommon 1{g} Creature – Elf Druid 1 1 Forestwalk
{t}: Add to your mana pool one mana of any type a land empowering Loaming Druid could produce.
2 1311463629 on 23 Jul 2011 by Alex
505 Maephal, Earth-Mind Green Rare 2{g}{g} Legendary Creature – Nymph Druid 2 2 When Maephal, Earth-Mind enters the battlefield, gain control of all permanents you own.
Permanents you own can't be controlled by other players.
3 1327382970 on 24 Jan 2012 by Link
506 Massive Melee Green Rare 2{g}{g} Sorcery Multikicker {1}{g}
Choose target creature you control and target creature you don't control. Those creatures fight each other. Repeat this process for each time Massive Melee was kicked.
0
507 Mistneck Hydra Green Rare 5{3}{g}{g} Creature – Hydra 5 5 You may have Mistneck Hydra assign combat damage as though it weren't blocked or as though it were blocked by any blocking creature. 0
508 Nature Green Common 2{1}{g} Creature – Elemental 2 1 {g}, Discard Nature: Destroy target artifact. 0
509 Nature's Own Green Uncommon 5{3}{g}{g} Enchantment – Aura Enchant creature
You control enchanted creature.
6 1310839340 on 16 Jul 2011 by Link
510 Neverending Search Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1392291279 on 13 Feb 2014 by Alex
511 Nissa's Guardian Green Uncommon 2{g}{g} Creature – Elf Archer 2 2 Reach
Whenever a creature with flying attacks you or a planeswalker you control, Nissa's Guardian deals 2 damage to that creature.
0
512 Nylea's Chant Green Common 1{g} Instant Target creature you control gets +2/+2 until end of turn.
Favor — {1}, Discard Nylea's Chant: The next instant spell you cast costs {1} less to cast and gains "Target creature gets +2/+2 until end of turn."
0
513 Nylea's Warden Green Uncommon 3{2}{g} Creature – Spirit 0 1 When Nylea's Warden enters the battlefield, put two +1/+1 counters on target creature.
Favor — {3}, Discard Nylea's Warden: The next creature spell you cast costs {3} less to cast and gains "When this enters the battlefield, put two +1/+1 counters on target creature."
0
514 Pathforger Dryad Green Rare 2{1}{g} Creature – Dryad 2 1 {q}: Pathforger Dryad becomes a land with the basic land type of your choice until end of turn. Activate this ability only once per turn. 0
515 Permanence Green Rare 4{2/g}{2/g} Creature – Incarnation 3 2 Flash
When Permanence enters the battlefield, if {w}{u}{b}{r} was spent to cast it, exile any number of target spells or activated abilities. (They have no effect.)
0
516 Pollen Manipulation Green Rare 3{2}{g} Enchantment If a creature you control would enter the battlefield with a counter on it, you may put that counter on another creature instead. 3 1373974522 on 16 Jul 2013 by Alex
517 Prismatic Ooze Green Uncommon 1{g} Creature – Ooze 1 1 {t}, Sacrifice Prismatic Ooze: Add two mana in any combination of colors to your mana pool. 0
518 Prospector Green Uncommon 2{1}{g} Creature – Human 1 1 {t}: Add {1} to your mana pool. If that mana is spent on an activated ability of a land, you gain a gold counter. (Gold counters can be spent as colorless mana or life payments.) 0
519 Resounding Strength Green Uncommon 1{g} Instant Put a +1/+1 counter on target creature.
If this is the fourth time this game you've cast a spell named Resounding Strength, you gain an emblem with "{g}: Put a +1/+1 counter on target creature."
12 1393254093 on 24 Feb 2014 by Link
520 Savage Casting Green Mythic 7{5}{g}{g} Enchantment – Aura Enchant player
Permanents enter the battlefield under enchanted player's control as 3/3 green Beast creatures with no other types or abilities.
6 1340425744 on 23 Jun 2012 by jmgariepy
521 Seasonal Shift Green Rare 5{3}{g}{g} Sorcery Destroy all snow lands. For each land destroyed this way, its controller searches his or her library for a nonsnow land card that shares a basic land type with that land and puts it onto the battlefield. Then each player who searched his or her library this way shuffles it. 1 1359994171 on 04 Feb 2013 by Vitenka
522 Seedmind Archdruid Green Rare 1{g} Creature – Dryad Druid 1 1 Seedmind Archdruid has all activated abilities of all Forests you control. 2 1343117792 on 24 Jul 2012 by Vitenka
523 Seedmind Caller Green Uncommon 2{1}{g} Creature – Dryad Druid 1 1 {t}: Target permanent becomes a Forest land in addition to its other types until end of turn. (It has "{t}: Add {g} to your mana pool.") 0
524 Seeds of the World Green Rare 5{g}{g}{g}{g}{g} Sorcery Search your library for any number of Forest cards with different names, reveal them, and put two onto the battlefield tapped and the rest into your hand. Then shuffle your library. 10 1343108965 on 24 Jul 2012 by Vitenka
525 Selya, Life Weaver Green Mythic 5{3}{g}{g} Planeswalker – Selya 4 +1 Put target permanent card in a graveyard on the bottom of its owner's library.
-3 Search your library for two land cards and put them onto the battlefield tapped. Then shuffle your library.
-8 You get an emblem with "Creatures you control are 8/8 and have trample."
9 1310344090 on 11 Jul 2011 by Link
526 Shaman of Nature's Path Green Rare 3{2}{g} Creature – Elf Shaman 2 2 Trample
As long as you control a red permanent, Shaman of Nature's Path gets +1/+1 and has haste.
As long as you control a white permanent, Shaman of Nature's Path gets +1/+1 and has vigilance.
0
527 Shared Primacy Green Rare 2{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has trample and is X/X, where X is the greatest converted mana cost among permanents you control.
2 1359827952 on 02 Feb 2013 by Alex
528 Sioretta, Beast Charmer Green Mythic 3{g}{g}{g} Planeswalker – Sioretta 0 Sioretta, Beast Charmer enters the battlefield with a loyalty counter on her for each creature you control.
-X Search your library for a creature card with converted mana cost X or less and put it onto the battlefield.
-X Creatures you control get +X/+X until end of turn. If any of those creatures attack this turn, untap them at end of turn.
1 1311109668 on 19 Jul 2011 by Link
529 Skyborn Anurid Green Common 3{2}{g} Creature – Frog 2 2 Vigilance
{t}: Skyborn Anurid gains flying until end of turn.
15 1363696065 on 19 Mar 2013 by Alex
530 Slow Motion Lizard Green Uncommon 2{g}{g} Creature – Lizard 3 3 Protection from instants
Slow Motion Lizard enters the battlefield tapped.
0
531 Storm Wolf Green Common 2{1}{g} Creature – Wolf 2 2 Quicken {g} (You may cast this spell any time you could cast an instant if you spend an additional {g} to cast it.) 0
532 Supremacy Green Common 2{1}{g} Enchantment – Aura Enchant creature
Creatures with converted mana cost less than enchanted creature's converted mana cost can't block it.
0
533 Sylvan Learning Green Common 3{1}{g}{g} Sorcery Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
Draw a card.
3 1365203860 on 05 Apr 2013 by amuseum
534 Thornbush Elemental Green Uncommon 3{g}{g}{g} Creature – Elemental 5 1 Trample
{t}: Regenerate Thornbush Elemental.
2 1375716111 on 05 Aug 2013 by Alex
535 Topper Green Rare 3{1}{g}{g} Creature – Beast Shapeshifter 1+* 1+* As Topper enters the battlefield, choose a creature.
Topper's power is equal to the chosen creature's toughness plus 1.
Topper's toughness is equal to the chosen creature's power plus 1.
3 1356198897 on 22 Dec 2012 by SadisticMystic
536 Unfavorable Winds Green Uncommon 1{g} Instant Cast Unfavorable Winds only if you control an Island.
Counter target creature spell with flying.
0
537 Verdant Horseman Green Mythic 5{3}{g}{g} Creature – Spirit Knight 4 4 Flying, Trample, Protection from Blue and from Black
Whenever Verdant Horseman attacks and isn't blocked, attacking creatures get +2/+2 until end of turn.
7 1310344728 on 11 Jul 2011 by Link
538 Vines of Verdure Green Rare 4{2}{g}{g} Enchantment Permanents you control are Forest lands in addition to their other types. (They have "{t}: Add {g} to your mana pool.") 4 1371743570 on 20 Jun 2013 by Link
539 Voracious Eater Green Rare 5{4}{g} Creature – Beast 3 4 Lifelink
{g}, {t}: Voracious Eater fights target creature.
If a creature dealt damage by Voracious Eater this turn would be put into a graveyard from the battlefield, exile that creature instead.
3 1355195528 on 11 Dec 2012 by Link
540 Wall of Tales Green Rare 5{3}{g}{g} Creature – Wall 0 5 Play with the top card of your library revealed.
You may play the top card of your library if it's legendary.
Legendary spells you cast cost {1} less to cast.
2 1410149287 on 08 Sep 2014 by Link
541 Weathered Storyteller (Life of the Wizened One) Green Rare 3 {1}{g}{g} Creature – Treefolk
‑‑‑‑
Enchantment – Saga
2 2 Vigilance
When Weathered Storyteller arrives, create a token that's a copy of its back face.
Whenever an enchantment you control leaves the battlefield, put a +1/+1 counter on Weathered Storyteller.
‑‑‑‑
I: Return up to one target land card from your graveyard to the battlefield.
II: Create a 0/1 green Plant creature token.
III: Scry 3.
IV: Draw two cards.
0
542 Weave of Boughs Green Mythic 5{3}{g}{g} Enchantment Permanents you control are Forest lands in addition to their other types.
Permanent cards you own in all zones other than the battlefield are Forest land cards and lose all other types.
10 1398545155 on 26 Apr 2014 by Vitenka
543 Whisperer in the Leaves Green Mythic 3{1}{g}{g} Creature – Dryad 2 2 Forestwalk
Whenever you activate an ability of a land, if it isn't a mana ability, add mana equal to the mana spent to activate that ability to your mana pool.
5 1371200619 on 14 Jun 2013 by Alex
544 Wilder Mist Green Uncommon 1{g} Enchantment {1}{g}: Add {g} to your mana pool. Wilder Mist becomes a 1/1 Elf creature until end of turn.
{3}{g}: Wilder Mist becomes a 5/5 Beast creature with trample until end of turn.
0
545 Wise-Eyed Elder Green Uncommon 3{1}{g}{g} Creature – Elf Druid 2 2 At the beginning of your second main phase, untap two target lands.
Remnant— As long as Wise-Eyed Elder is exiled, at the beginning of each phase, untap target land.
0
546 Yenevau, Bloom Healer Green Rare 4{2}{g}{g} Legendary Creature – Treefolk Shaman 2 4 {1}{g}, {t}: Put a +1/+1 counter on target creature.
The first time each turn a creature you control would die, if it has a +1/+1 counter on it, remove a +1/+1 counter and all damage from it instead.
1 1409551167 on 01 Sep 2014 by Alex
547 Zeteomancy Green Rare 2{g}{g} Enchantment Whenever you cast a creature spell, you may search your library for a card with the same name as that spell and reveal it. If you do, shuffle your library, then put that card on top of it. 5 1392407225 on 14 Feb 2014 by Link
548 Crystalline Cavern Multicolour Rare 0 Land {t}: Add one mana of any color to your mana pool. Activate this ability only if you've cast a spell this turn. 0
549 Ungreen Bird Multicolour Common 5{2}[{g}] Creature – Bird 2 2 (You can spend any color of mana other than {g} to pay [{g}].)
Flying
0
550 White Gold Multicolour Uncommon 1{w} Enchantment 5 1326341718 on 12 Jan 2012 by jmgariepy
551 Ambassador's Proposal Multicolour Uncommon 3{1}{w}{u} Sorcery Choose target opponent. That player may have you gain control of a creature of his or her choice that he or she controls . If that player doesn't, draw three cards. 3 1367367171 on 01 May 2013 by Link
552 Ameliorating Spirit Multicolour Rare 2{w}{u} Creature – Spirit 2 1 When Ameliorating Spirit enters the battlefield, you may exile target non-Spirit creature. If you do, that creature's controller puts a token onto the battlefield that's a copy of Ameliorating Spirit. 4 1391449197 on 03 Feb 2014 by Vitenka
553 Areth, Ascendant Multicolour Rare 4{2}{w}{u} Legendary Creature – Human Monk 3 4 {t}, Put a +1/+1 counter on Areth, Ascendant: Target creature gets +1/+1 until end of turn.
{u}, {t}, Remove two counters from Areth: Return target creature to its owner's hand.
{w}, {t}, Remove three counters from Areth: Creatures target player controls can't attack this turn.
0
554 Aristocratic Sheen Multicolour Common 3{1}{w}{u} Enchantment – Aura Enchant permanent
Enchanted permanent has hexproof.
Store {3} ({3}: This becomes a colorless artifact and loses all abilities. You may pay {3} to end this effect and attach this to target permanent.)
6 1328105524 on 01 Feb 2012 by Link
555 Aspiring Auctioneer Multicolour Uncommon 2{w}{u} Creature – Human Advisor 2 2 At the beginning of your end step, target player exiles a card from their hand. As long as that card remains exiled, any player may play that card during their turn. A card played this way costs {2} more to play. 2 1617201020 on 31 Mar 2021 by dude1818
556 Azor's Bookkeeper Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 1 3 Whenever a you cast a spell, if you spent less than that spell's converted mana cost to cast it, you may draw a card and gain 1 life. 6 1379202330 on 14 Sep 2013 by dude1818
557 Baruch, Lost in Memory Multicolour Mythic 5{3}{w}{u} Legendary Creature – Sphinx Wizard 3 6 Flying
At the beginning of your upkeep, exile the top two cards of your library face down.
You may look at and play cards exiled with Baruch, Lost in Memory for as long as they remain exiled.
As an additional cost to cast cards exiled with Baruch, put each other card exiled with Baruch on the bottom of your library on any order.
0
558 Cloud Vortex Multicolour Uncommon 3{1}{w}{u} Instant Counter target spell that targets you or a permanent or spell you control. Spells that spell's controller casts cost {1} more to cast this turn. 4 1338009099 on 26 May 2012 by Link
559 Elsana, Master Evasionist Multicolour Rare 2{w}{u} Legendary Creature – Human Rogue 2 1 Hexproof
Elsana, Master Evasionist is unblockable.
Prevent all combat damage that would be dealt to Elsana.
8 1310939302 on 17 Jul 2011 by Link
560 Emancipate Multicolour Rare 5{3}{w}{u} Instant Exile target attacking creature. At the beginning of your next upkeep, return that card to the battlefield under your control. 1 1334824596 on 19 Apr 2012 by Jack V
561 Fanolen, Shield of the Skies Multicolour Mythic 5{3}{w}{u} Legendary Creature – Bird Wizard 4 4 Flying
Other bird creature you control enter the battlefield with an additional X feather counters on them, where X is their toughness.
Remove a feather counter from a permanent you control: Counter target spell that targets you or a Bird you control.
1 1400855911 on 23 May 2014 by Alex
562 Final Say Multicolour Mythic 5{1}{w}{w}{u}{u} Instant Choose one or both — Exile all other spells; or exile all creatures. 3 1373274583 on 08 Jul 2013 by Alex
563 Hazid's Apprentice Multicolour Rare 5{3}{w}{u} Creature – Human Soldier 3 4 Creatures can't attack you unless their controller puts a bribery counter on Hazid's Apprentice for each of those creatures.
Remove two bribery counters from Hazid's Apprentice: Choose one —
• Add {w}{u}} to your mana pool.
• Draw a card.
0
564 Iro Voi, Noctiluminescent Multicolour Mythic 5{3}{w}{u} Legendary Creature – Cloudwalker Cleric 3 5 Imbue
Whenever you or a spell or permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2} for each card haunting Iro Voi, Noctiluminescent.
0
565 Lawcasting Multicolour Rare 3{1}{w}{u} Sorcery Detain target permanent you don't control.
Overload {3}{r}{w}{u} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
7 1349128795 on 01 Oct 2012 by Link
566 Mirror of the Pale Moon Multicolour Rare 4{2}{w}{u} Enchantment When Mirror of the Pale Moon enters the battlefield, the owner of another target nontoken permanent shuffles it into his or her library.
When Mirror of the Pale Moon leaves the battlefield, that player reveals cards from the top of his or her library until he or she reveals a card with the same name as that card. That player puts that card onto the battlefield, then puts all other cards revealed this way into his or her graveyard.
9 1320355647 on 03 Nov 2011 by Link
567 Name Taker Multicolour Rare 2{w}{u} Creature – Human Wizard 2 2 If you would name a card, you may name two cards instead. 1 1357141323 on 02 Jan 2013 by Link
568 Noble Bearing Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant permanent
Activated abilities of permanents other than enchanted permanent cost {1} more to activate unless they're mana abilities.
7 1328538571 on 06 Feb 2012 by Link
569 Oath to Daneck (Oath to Sylphia) Multicolour Mythic 6 {2}{w}{w}{u}{u} Enchantment
‑‑‑‑
Enchantment
{1}: The next time creature would deal combat damage to you or a non-Illusion creature you control, put a 0/2 blue illusion creature token onto the battlefield and that damage is dealt to that creature instead.
At end of combat, transform Oath to Daneck.
‑‑‑‑
Whenever a non-Illusion creature you control becomes the target of a spell an opponent controls, put a 0/2 blue Illusion creature token onto the battlefield, then change the target of that spell or ability to that creature.
At the beginning of combat, transform Oath to Sylphia.
7 1330163431 on 25 Feb 2012 by Link
570 Oroi, Eyes at Souls' Gate Multicolour Mythic 4{2}{w}{u} Creature – Bird Shaman 2 2 Flying
When Oroi, Eyes at Souls' Gate dies, you may pay {x}. If you do, return all bird creature cards with converted mana cost X from your graveyard to the battlefield.
Whenever a bird enters the battlefield under your control, you may draw a card.
0
571 Otherworldly Tether Multicolour Rare 5{2}{w}{u}{u} Enchantment When Otherworldly Tether enters the battlefield, exile another target nonland permanent.
When Otherworldly Tether leaves the battlefield, return the exiled card to the battlefield under your control.
0
572 Patron's Favor Multicolour Uncommon 2{w}{u} Instant Choose one— Permanents you control gain indestructible until end of turn; or counter target spell that targets you or a permanent you control. 2 1379162233 on 14 Sep 2013 by Alex
573 Qile, Fist of Order Multicolour Rare 2{w}{u} Legendary Creature – Spirit Knight 2 2 If a player would shuffle his or her library, instead that player shuffles his or her library, then you look at the top three cards of that library and put them back in any order. 1 1421370811 on 16 Jan 2015 by Link
574 Repay the Debt Multicolour Rare 3{1}{w}{u} Sorcery Exile target permanent. That permanent's controller chooses a permanent. That player puts a token onto the battlefield that's a copy of that permanent. 3 1357413386 on 05 Jan 2013 by Alex
575 Rewrite the Mists Multicolour Rare 3{1}{w}{u} Sorcery Exile target enchantment. Its controller reveals cards from the top of his or her library until he or she reveals an enchantment card. That player puts that card onto the battlefield, then shuffles the other cards revealed this way into his or her library. 2 1368858385 on 18 May 2013 by Vitenka
576 Scrollwing Angel Multicolour Rare 4{2}{w}{u} Creature – Angel Wizard 2 3 Flash, Flying
When Scrollwing Angel enters the battlefield or dies, you may put target instant or sorcery card with converted mana cost 3 or less from your graveyard on the bottom of your library. If you do, copy that card. You may cast the copy without paying its mana cost.
2 1378675628 on 08 Sep 2013 by Link
577 Soulcaller Multicolour Rare 5{3}{w}{u} Creature – Cloudwalker Cleric 4 4 Flying
Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
As Soulcaller dies, put all creatures haunting it onto the battlefield under your control rather than returning them to your hand.
0
578 Stasis Field Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature or planeswalker
All players and permanents have protection from enchanted permanent.
5 1343210723 on 25 Jul 2012 by Alex
579 Zedruu's Favor Multicolour Uncommon 2{w}{u} Enchantment At the beginnning of each opponent's upkeep, that player draws a card and gains 1 life.
Morph {w/u}
3 1379328783 on 16 Sep 2013 by Alex
580 Brainsift Multicolour Mythic 4{2}{u}{b} Enchantment Whenever a card is put into a graveyard from a library, until end of turn, you may play that card. 3 1338537362 on 01 Jun 2012 by Alex
581 Cataclysmal Catechism Multicolour Rare 6{2}{u}{u}{b}{b} Enchantment When Cataclysmal Catechism enters the battlefield, each player reveals his or her hand and exiles an instant or sorcery card from it if able.
At the beginning of each player's upkeep, that player loses life equal to the converted mana cost of each card he or she owns exiled by Cataclysmal Catechism, then copies that card. He or she casts that copy without paying its mana cost.
5 1358798115 on 21 Jan 2013 by Link
582 Demonic Seer Multicolour Rare 4{2}{u}{b} Creature – Demon 6 6 Flying
Whenever Demonic Seer attacks, reveal the top four cards of your library. The defending player puts them back in any order.
0
583 Desmond Miles Multicolour Rare 2{u}{b} Legendary Creature – Human Assassin 0 2 {t}, Exile an Assassin creature card from your graveyard: Desmond Miles becomes a copy of the exiled card and gains all activated abilities of this card. 0
584 Dimir Encoding Multicolour Rare 7{3}{u}{u}{b}{b} Enchantment Instant and sorceries spells you cast have cipher. 0
585 Dwindle Into Nothingness Multicolour Uncommon 2{u}{b} Instant Target creature becomes 0/0 until end of turn. 2 1328628301 on 07 Feb 2012 by Link
586 Elora's Silencer Multicolour Uncommon 3{u}{u}{b} Creature – Faerie Assassin 2 1 Flash, flying
When Elora's Silencer enters the battlefield, counter target creature spell.
5 1364507373 on 28 Mar 2013 by Alex
587 Evranelan, Master Artificer Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Artificer 2 2 {t}, Sacrifice another creature and a noncreature artifact: Search your library and your graveyard for an artifact creature card and put it onto the battlefield, then shuffle your library.
Sacrifice an artifact creature: Draw a card.
3 1571797040 on 23 Oct 2019 by continuumg
588 Grasp of Notions Multicolour Uncommon 4{1}{u}{u}{b} Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled. 9 1367315878 on 30 Apr 2013 by Alex
589 Grave Refusal Multicolour Uncommon 2{u}{b} Instant Counter target spell unless its controller sacrifices a creature. If that player does, put a 2/2 black Zombie creature token onto the battlefield. 1 1404507086 on 04 Jul 2014 by Link
590 Heurothan, the Raven Multicolour Mythic 10{6}{u}{u}{b}{b} Legendary Creature – Demon Sphinx 8 10 Flying, protection from sorceries
Whenever you draw a card, you may pay 1 life for each card you've drawn this turn. If you do, draw a card.
6 1365732332 on 12 Apr 2013 by jmgariepy
591 Idruun, Wings Shadowed Multicolour Mythic 6{4}{u}{b} Planeswalker – Idruun 6 When Idruun, Wings Shadowed is put into a graveyard from the battlefield, you may cast any number of exiled nonland cards you don't own without paying their mana costs.
0 Target player reveals the top three cards of his or her library. Put one back and exile the rest. That player draws a card.
-2 You gain an emblem with "Whenever an opponent draws a card, that player loses 1 life."
11 1365559308 on 10 Apr 2013 by Link
592 Katia, Shadow Caster Multicolour Mythic 5{3}{u}{b} Planeswalker – Katia 3 +2 Each player draws a card, then each opponent discards two cards.
0 Put a -1/-1 counter on target creature. It gains "Whenever this becomes targeted, sacrifice it."
-4 Put a token onto the battlefield that's a copy of target creature card in a graveyard or card in a command zone, except it has "Whenever this becomes targeted, sacrifice it."
Katia, Shadow Caster can be your commander.
1 1421854907 on 21 Jan 2015 by Link
593 Moonlight Kindred Multicolour Uncommon 2{u}{b} Creature – Vampire 2 1 Siphon (Whenever this attacks and deals combat damage, the defending player loses that much additional life.) 6 1341119750 on 01 Jul 2012 by Link
594 Runepact Demon Multicolour Mythic 3{1}{u}{b} Creature – Demon Wizard 4 4 When Runepact Demon enters the battlefield, sacrifice it unless you exile a sorcery card with converted mana cost 2 or less from your hand.
At the beginning of your upkeep, put a -1/-1 counter on Runepact Demon, then copy the exiled card and cast the copy without paying its mana cost.
2 1370611187 on 07 Jun 2013 by Alex
595 Shinigami Eyes Multicolour Rare 3{1}{u}{b} Enchantment Pay half your life, rounded down: Choose a player. You may look at that player's hand. 3 1326346459 on 12 Jan 2012 by Link
596 Stitch from Fated Threads Multicolour Rare 4{2}{u}{b} Sorcery As an additional cost to cast Stitch from Fated Threads, sacrifice a creature.
Choose one — Reveal cares from the top of your library until your reveal a creature card, then put that card onto the battlefield and the rest into your graveyard; or return a creature card at random from your graveyard to the battlefield.
Entwine {1}{u}{b}
Flashback {4}{u}{b}
1 1373934260 on 16 Jul 2013 by Link
597 Strutting Showoff Multicolour Uncommon 2{u}{b} Creature – Orc Noble Rogue 2 2 Strutting Showoff gets +1/+1 for each type of counter on it.
{1}{b}: Move a counter from target permanent onto Strutting Showoff.
{1}{u}, Remove a counter from Strutting Showoff: Draw a card.
0
598 Vodrun, Corpse-Shielded Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 1 4 Whenever Vodrun, Corpse-Shielded blocks a creature, you may choose a creature card at random from your graveyard and put it onto the battlefield blocking that creature. If you do, remove Vodrun from combat.
At end of combat, sacrifice all creatures put onto the battlefield with Vodrun.
0
599 Yun and Enda, Mind and Spirit Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Wizard 2 2 Hexproof, lifelink
Creature cards in your hand and graveyard have all activated abilities of other creature cards in your graveyard.
8 1341873132 on 09 Jul 2012 by Vitenka
600 Zerald the Covetous Multicolour Mythic 4{u}{u}{b}{b} Legendary Creature – Human Cleric 3 3 Zerald the Covetous can't have counters placed on it.
Creatures with counters on them get -5/-5.
2 1310463831 on 12 Jul 2011 by Alex
601 Buried in Another's Grave Multicolour Uncommon 5{3}{b}{r} Sorcery Destroy target creature and target land with different controllers. 0
602 Capture by Force (2) Multicolour Rare 4{2}{b}{r} Instant Capture by Force (2) deals 4 damage to target creature. Tap that creature. At end of turn, if that creature is still on the battlefield, gain control of that creature. 2 1359817220 on 02 Feb 2013 by Link
603 Markus, Earth's Awakened Multicolour Mythic 3{1}{b}{r} Planeswalker – Markus 3 +1 Put a 1/1 red Human creature with haste onto the battlefield.
0 Target Human creature gets +1/+0 and gains first strike and deathtouch until end of turn.
-6 You gain an emblem with "You may cast Human cards from your graveyard."
6 1360556622 on 11 Feb 2013 by Link
604 Rakdos Fireknife Multicolour Rare 4{2}{r}{b} Creature – Human Assassin 2 2 Rakdos Fireknife can't block and is unblockable.
Whenever Rakdos Fireknife deals combat damage to a player, destroy target tapped creature that player controls.
0
605 Valath, Bane of All Multicolour Rare 4{1}{r}{b}{b} Legendary Creature – Spirit 3 3 First strike
At the beginning of each player's upkeep, that player discards a card, loses 2 life, and sacrifices a permanent.
3 1358871608 on 22 Jan 2013 by Vitenka
606 Watcher at Death's Door Multicolour Mythic 4{b}{b}{r}{r} Creature – Demon Knight 4 4 You may cast Watcher at Death's Door from your graveyard, but not from your hand.
As an additional cost to cast Watcher at Death's Door, pay 4 life.
Flying, double strike, trample, haste
At the beginning of your end step, if Watcher at Death's Door is in your graveyard or on the battlefield, exile it.
1 1368093278 on 09 May 2013 by Alex
607 Drizzt Do'Urden Multicolour Rare 4{2}{r}{g} Legendary Creature – Elf Warrior 2 2 Vigilance, haste, double strike 0
608 Earthen Embrace Multicolour Uncommon 2{r}{g} Sorcery Choose one —
• Earthen Embrace deals 3 damage to target creature without flying.
• Search your library for a creature with converted mana cost 3 or less and exile it, then shuffle your library. You may play that card for as long as it remains exiled.
0
609 Fendor, Beloved of the Land Multicolour Rare 7{3}{r}{r}{g}{g} Legendary Creature – Cyclops Druid 5 5 Haste
When Fendor, Beloved of the Land enters the battlefield, if it was cast, gain control of all lands until end of turn. Untap those lands. Until end of turn, they have "{t}: Add {r} or {g} to your mana pool.
3 1361354130 on 20 Feb 2013 by Vitenka
610 Fiery Portal Multicolour Rare 2{x}{r}{g} Sorcery Search your library for a red or green creature card with converted mana cost X and put that card onto the battlefield, then shuffle your library. That creature deals damage equal to its power to each player. 1 1370152583 on 02 Jun 2013 by ttt3142
611 Grovewarden Phoenix (Phoenix's Grove) Multicolour Rare 3 {1}{r}{g} Creature – Phoenix
‑‑‑‑
Land – Mountain Forest
3 2 Flying, trample, haste
When Grovewarden Phoenix dies, return it to the battlefield transformed.
‑‑‑‑
({t}: Produce {r} or {g}.)
{1}{r}{g}: Transform Phoenix's Grove.
2 1600624335 on 20 Sep 2020 by Vitenka
612 Kanahan, the Fire-Bloom Multicolour Rare 2{r}{g} Legendary Creature – Treefolk Shaman 0 4 {t}: Add one mana of any color to your mana pool. Spend that mana only to cast a creature spell. If you do, that creature gains haste. 0
613 Leyline of Effulgence Multicolour Rare 4{2}{r}{g} Enchantment – Leyline If Leyline of Effulgence is in your opening hand, you may begin the game with it on the battlefield.
Whenever a player casts a spell, that player adds one mana of any color to his or her mana pool.
0
614 Lifewater Multicolour Uncommon 3{1}{r}{g} Enchantment Whenever a player adds (u) to his or her mana pool, that player gains 1 life.
Whenever blue mana empties from a player's pool, Lifewater deals 1 damage to that player.
1 1361853911 on 26 Feb 2013 by Link
615 Rain of Sunfire Multicolour Rare 4{2}{r}{g} Sorcery Destroy all artifacts.
{1}{u}, Reveal Rain of Sunfire from your hand: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
0
616 Reject the Illusion Multicolour Rare 2{r}{g} Instant Destroy target token permanent. 6 1380385105 on 28 Sep 2013 by Alex
617 Rockweaving Multicolour Rare 3{1}{r}{g} Enchantment As Rockweaving enters the battlefield, each player chooses a basic land type.
All permanents are lands of the type chosen by their controller in addition to their other types.
2 1378772274 on 10 Sep 2013 by Alex
618 Solunara's Storyteller Multicolour Rare 2{r}{g} Creature – Human Shaman 2 2 {r/g}, {t}, Put Solunara's Storyteller on the bottom of your library: Return target legendary card from your graveyard to your hand. 2 1410148166 on 08 Sep 2014 by Link
619 Teshhat, of Burning Leaves Multicolour Rare 3{r}{g}{g} Legendary Creature – Treefolk Shaman 1 4 {t}: You may put a permanent card with a mana ability from your hand onto the battlefield. If it's a creature, it gains haste. Return it to your hand at the beginning of your next end step. 7 1426889294 on 20 Mar 2015 by Link
620 Viashino Bloodmaster Multicolour Uncommon 3{1}{r}{g} Creature – Viashino Warrior 3 2 {r}{g}: Regenerate Viashino Bloodmaster. When Viashino Bloodmaster regenerates this way, it deals damage equal to the damage removed from it to another target creature or player. 4 1377309977 on 24 Aug 2013 by dude1818
621 Collective Knowledge Multicolour Rare 3{1}{g}{w} Enchantment If a player would draw one or more cards, instead each player draws that many cards. 0
622 Esherai, Whose Roots Run Deep Multicolour Rare 4{2}{g}{w} Legendary Creature – Treefolk Monk 0 7 Defender
If a search would cause you to put a permanent card into your hand, you may instead put that card onto the battlefield.
2 1379327907 on 16 Sep 2013 by Alex
623 Gilt-Horn Oryx Multicolour Uncommon 4{2}{g}{w} Creature – Antelope 1 4 Forestwalk, Plainswalk
Whenever Gilt-Horn Oryx attacks, you may untap target Forest and/or target Plains.
8 1330401663 on 28 Feb 2012 by jmgariepy
624 Immé, Allmother Multicolour Mythic 4{2}{g}{w} Planeswalker – Immé 2 +1 Each player gains 2 life.
+1 Each player draws two cards.
+1 Each player puts up to two cards from his or her graveyard on top of his or her library.
-4 Each other planeswalker you control can activate an additional loyalty ability this turn.
19 1330799256 on 03 Mar 2012 by Alex
625 Inan the Wanderer Multicolour Rare 3{1}{g}{w} Legendary Creature – Human Monk 1 6 Inan the Wanderer cannot be destroyed, exiled, or dealt damage by sources your opponents control.
Whenever you cast a creature spell, return Inan the Wanderer to its owner's hand. You gain 2 life.
10 1310638486 on 14 Jul 2011 by Alex
626 Link Multicolour None 3{1}{g}{w} Legendary Creature – Human Warrior 2 1 First Strike, Lifelink
Whenever a creature dealt damage by Link dies this turn, if that creature had toughness greater than Link's, search your library for an equipment card and put it onto the battlefield, then put a +1/+1 counter on Link.
9 1338223927 on 28 May 2012 by Alex
627 Onda Open-Arms Multicolour Rare 2{g}{w} Legendary Creature – Kithkin Commoner 2 2 Flash, haste
{t}: If target permanent you own would move to a graveyard, a library, or to exile this turn, put it into your command zone instead.
Whenever Onda Open-Arms leaves your command zone, for each time you've cast a commander this game, put a permanent card from your command zone onto the battlefield under your control.
0
628 Rain of Moonlight Multicolour Rare 3{1}{g}{w} Sorcery Destroy all enchantments.
{1}{u}, Reveal Rain of Moonlight from your hand: Target nonland permanent becomes an enchantment in addition to its other types until end of turn.
0
629 Ritual of Purification Multicolour Uncommon 3{1}{g}{w} Sorcery Destroy target permanent. If that permanent was a creature or a basic land, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. 0
630 Shield of the Allmother Multicolour Uncommon 2{g}{w} Creature – Wall 0 5 Defender, reach
When Shield of the Allmother enters the battlefield or blocks, each player draws a card.
0
631 Sisay's Storyteller Multicolour Rare 4{2}{g}{w} Creature – Human Wizard Gate (Play with the top card of your library revealed.)
Legendary spells you cast cost {1} less to cast.
You may play the top card of your library if that card is legendary.
0
632 Soja, Worshipped Queen Multicolour Mythic 5{3}{g}{w} Planeswalker 3 0 Tap X untapped creatures you control, then put X loyalty counters on Soja.
0: Put a 1/1 white Soldier creature token onto the battlefield.
-X: Search your library for a nonland permanent card with converted mana cost X or less and put it onto the battlefield.
8 1334419460 on 14 Apr 2012 by Link
633 Solunara's Bard Multicolour Uncommon 3{1}{g}{w} Creature – Bird Wizard Warrior 2 2 Flying
When Solunara's Bard enters the battlefield, search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
1 1410147887 on 08 Sep 2014 by Link
634 Vitara, Wolfir Convert Multicolour Rare 4{2}{g}{w} Legendary Creature – Wolf 3 3 Soulbond
As long as Vitara, Wolfir Convert is paired with another creature, both creatures get +1/+1 for each permanent paired with or attached to Vitara.
0
635 Ai Kalira, Realm Waker Multicolour Mythic 7{5}{w}{b} Legendary Creature – Spirit 5 6 {u}: Tap or untap Ai Kalira, Realm Waker.
{2}{b}{r}, {t}: Destroy target land.
{g}{w}, {q}: Put target land card in a graveyard onto the battlefield under your control.
1 1356159445 on 22 Dec 2012 by Link
636 Biased Lawmaking Multicolour Rare 4{2}{w}{b} Enchantment Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain that much life.)
Spells you cast cost {1} less to cast.
Spells you opponents cast cost {1} more to cast.
2 1358244621 on 15 Jan 2013 by Alex
637 Chains of Punishment Multicolour Rare 4{2}{w}{b} Instant Destroy target creature. If an attacking creature was destroyed this way, return it to the battlefield under your control at the beginning of your next upkeep with two -1/-1 counters on it. 0
638 Danvor, Planar Mercenary Multicolour Mythic 4{2}{w}{b} Planeswalker – Danvor 2 {2}: Put a loyalty counter on Danvor, Planar Mercenary.
-X Creatures with power X or less attack Danvor, Planar Mercenary next turn if able and deal no combat damage that turn.
-X Target creature gets -X/-X until end of turn.
0
639 Denounce the Great Multicolour Uncommon 2{w}{b} Sorcery Target player sacrifices the creature he or she controls with the greatest power. 2 1392205667 on 12 Feb 2014 by Alex
640 Divine Intervention Multicolour Rare 3{1}{w}{b} Instant Choose one — All permanents gain protection from everything until end of turn; or if a player would search his or her library this turn, instead that player loses 1 life and you draw a card; or destroy target nonbasic land. 2 1376036842 on 09 Aug 2013 by Alex
641 Fearful Omen Multicolour Rare 5{3}{w}{b} Sorcery Tapped creatures get -4/-4 until end of turn.
Flashback {5}{w}{b}
Remnant —As long as Fearful Omen is exiled, tapped creatures get -1/-1.
0
642 Leyline of Gravity Multicolour Rare 4{2}{w}{b} Enchantment – Leyline If Leyline of Gravity is in your opening hand, you may begin the game with it on the battlefield.
Permanents enter the battlefield tapped.
3 1371622783 on 19 Jun 2013 by Vitenka
643 Mnemos, He Who Remembers Multicolour Rare 3{1}{w}{b} Legendary Creature – Zombie Cleric 1 4 At the beginning of your end step, you may return target creature card with converted mana cost 1 from your graveyard to the battlefield. 2 1392805128 on 19 Feb 2014 by Alex
644 Orzhov Conviction Multicolour Uncommon 2{w}{b} Instant Target blocked creature gets -7/-7 until end of turn. 0
645 Orzhov Enchantment Multicolour None 4{2}{w}{b} Enchantment At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay {w/b}. If you do, put a +1/+1 counter on target creature.
1 1360403246 on 09 Feb 2013 by Alex
646 Orzhov Purifier Multicolour Uncommon 4{2}{w}{b} Creature – Human Knight 2 3 First strike
When Orzhov Purifier enters the battlefield, you may exile target nonwhite, nonblack creature.
0
647 Soul Caller Multicolour Rare 2{w}{b} Creature – Human Cleric 2 2 Whenever a creature enters the battlefield, its controller sacrifices it unless he or she pays {1}. 0
648 Soul Tangle Multicolour Uncommon 3{1}{w}{b} Enchantment – Aura Enchant player
{x}{w}{b}: Enchanted player sacrifices a permanent unless he or she pays {x}.
0
649 Soulgate Multicolour Rare 3{1}{w}{b} Enchantment Put an enchantment card from your graveyard on top of your library: Search you library for a creature card and put it into your graveyard, then shuffle your library. 0
650 Spirit Away Multicolour Rare 2{w}{b} Enchantment When Spirit Away enters the battlefield, name a nonbasic card.
If a card with the chosen name would enter the battlefield or be put into a graveyard from anywhere, exile it instead.
18 1318712723 on 15 Oct 2011 by Link
651 Stern Censor Multicolour Rare 2{w}{b} Creature – Human Cleric 2 3 Cards in graveyards and libraries lose all card types. 4 1358252894 on 15 Jan 2013 by Alex
652 Unwarranted Angel Multicolour Rare 2{w}{b} Creature – Angel 3 3 Flying
If Unwarranted Angel entering the battlefield would cause you to control more creatures than a player, instead return Unwarranted Angel to your hand and that player loses 1 life.
7 1376753603 on 17 Aug 2013 by SadisticMystic
653 Wheel of Time Multicolour Rare 3{1}{w}{b} Sorcery Return target creature card with power 2 or less from your graveyard to the battlefield. If you discarded an Island card to cast Wheel of Time, each player puts the top three cards of his or her library into his or her graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
654 Wilting Miasma Multicolour Rare 6{2}{w}{w}{b}{b} Enchantment Attacking creatures you don't control are 0/0. 5 1330171749 on 25 Feb 2012 by Alex
655 Barjian, Grasper at the Sands Multicolour Mythic 3{1}{b}{g} Legendary Creature – Human Shaman 2 2 Protection from creatures
{r}{w}{u},{q}: Put target creature card in a graveyard onto the battlefield under your control, then each player puts a creature with converted mana cost cost equal to that creature's on the bottom of its owner's library unless he or she pays {3}.
9 1331625173 on 13 Mar 2012 by Vitenka
656 Leyline of Recycling Multicolour Rare 4{2}{b}{g} Enchantment – Leyline If Leyline of Recycling is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of your upkeep, you may sacrifice a land. If you do, return a land card from your graveyard to the battlefield.
2 1371718047 on 20 Jun 2013 by Alex
657 Ornaphon's Dream Multicolour Rare 2{x}{b}{g} Sorcery Search target opponent's hand and library for a creature card with converted mana cost X or less and cast it without paying its mana cost. Then that player shuffles his or her library. 0
658 Territorial Superiority Multicolour Rare 3{1}{b}{g} Enchantment At the beginning of each opponent's upkeep, that player searches his or her library for up to two land cards and exiles them. Then that player shuffles his or her library. If fewer than two cards are exiled this way, that player loses the game. 0
659 Warder at the Gate Multicolour Uncommon 3{1}{g}{b} Creature – Spirit Knight 3 1 First strike
Whenever Warder at the Gate deals combat damage, regenerate each creature you control.
2 1358547590 on 18 Jan 2013 by Alex
660 Wing Wilt Multicolour Uncommon 2{b}{g} Instant Target player reveals his or her hand and discards all creature cards with flying. 3 1368342496 on 12 May 2013 by Vitenka
661 Conceited Aristocrat Multicolour Mythic 3{1}{g}{u} Creature – Elf Noble Wizard 2 2 Creature you control where the battlefield as copies of Conceited Aristocrat if you cast them from your hand.
You may pay {1}{g}{u} rather than pay the mana costs of creature spells you cast.
2 1399374271 on 06 May 2014 by Alex
662 Depart from Civilization Multicolour Rare 3{g}{g}{u} Sorcery Search your library for any number of noncreature cards and exile them, then shuffle your library. 0
663 Elora's Warder Multicolour Uncommon 3{g}{u}{u} Creaure – Faerie Wizard 2 1 Flash, flying
When Elora's Warder enters the battlefield, counter target noncreature spell.
0
664 Eminent Domain Multicolour Uncommon 3{1}{g}{u} Instant Counter target noncreature spell. Search its owner's library for a basic land card and put it onto the battlefield tapped under your control. Then that player shuffles his or her library. 2 1398252522 on 23 Apr 2014 by Alex
665 Evara, Realmward Visionary Multicolour Rare 3{1}{g}{u} Legendary Creature – Elf Mystic 1 4 Reveal each card you draw.
Whenever you draw a land card for the first time in a turn, draw an additional card.
1 1398740659 on 29 Apr 2014 by Link
666 Gilder Apprentice Multicolour Uncommon 2{g}{u} Creature – Elf Artificer 1 2 {1}{g/u}, {t}: For each counter on target permanent, put a counter of that type on another target permanent. 2 1330949821 on 05 Mar 2012 by Alex
667 Ifrendil, Master Teacher Multicolour Mythic 4{2}{g}{u} Legendary Creature – Merfolk Wizard 2 3 Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Creature you control have "{t}: Add {g} or {u} to your mana pool."
2 1363908594 on 21 Mar 2013 by SadisticMystic
668 Leafborn Rejection Multicolour Uncommon 2{g}{u} Instant Counter target spell unless its controller pays {2}. If that player does, untap all lands you control. 1 1404264985 on 02 Jul 2014 by Link
669 Leyline of Knowledge Multicolour Rare 4{2}{g}{u} Enchantment – Leyline If Leyline of Knowledge is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of each player's upkeep, that player draws an additional card.
0
670 Mind Fog Multicolour Uncommon 2{g}{u} Instant Prevent all combat damage that would be dealt this turn. For each 1 damage prevented this way, target player puts the top card of his or her library into his or her graveyard. 6 1354908080 on 07 Dec 2012 by Vitenka
671 Mollify Multicolour Uncommon 2{u}{g} Enchantment – Aura Enchant nonland permanent
Enchanted permanent is a 0/1 green Ooze creature with no other types or abilities.
0
672 Oracle's Blessing Multicolour Rare 5{3}{g}{u} Enchantment Reveal each card you draw.
Whenever you draw a land card, put it onto the battlefield tapped, then draw a card.
6 1360128995 on 06 Feb 2013 by Link
673 Solon, Betrayal's Spore Multicolour Mythic 2{x}{g}{u} Legendary Creature – Fungus 0 0 Graft X
{w}{b}{r}, {q}: Each creature with a +1/+1 counter on it deals 1 damage to target player. You gain 1 life for each 1 damage dealt this way.
1 1571839761 on 23 Oct 2019 by continuumg
674 Spellheart Protector Multicolour Rare 3{1}{g}{u} Creature – Elemental 3 2 Flash, hexproof
As an additional cost to cast Spellheart Protector, exile a spell you control.
When Spellheart Protector enters the battlefield, cast the exiled card without paying its mana cost.
0
675 The Proving Hall Multicolour Rare 5{3}{u}{g} Legendary Artifact Creature – Construct 0 5 Defender
You may pay {u}{g} and tap an untapped artifact you control rather than pay the costs of activated abilities of creatures you control.
7 1410376403 on 10 Sep 2014 by Vitenka
676 Traverse the Shoals Multicolour Uncommon 4{2}{g}{u} Sorcery Return target Forest card, target Island card, target creature card, and target instant card from your graveyard to your hand. 5 1359876669 on 03 Feb 2013 by Chris
677 Vanalion, Horizon Scholar Multicolour Mythic 4{2}{u}{g} Legendary Creature – Elf Wizard 1 4 Flying
{b}: Exile target permanent card from a graveyard. Vanalion, Horizon Scholar gains all activated abilities of that card until end of turn.
{3}{r}: Whenever Vanalion activates an ability other than this ability this turn, you may copy that ability. You may choose new targets for the copy.
1 1396481019 on 02 Apr 2014 by Link
678 Varlan's Mimic Multicolour Uncommon 3{1}{g}{u} Creature – Plant Homunculus 2 2 Whenever counters are placed on another permanent, you may put a +1/+1 counter on Varlan's Mimic. 0
679 Veil of Prowess Multicolour Uncommon 3{1}{g}{u} Enchantment – Aura Enchant permanent
Whenever enchanted permanent becomes tapped or untapped to pay the cost of a spell or ability, that permanent's controller adds one mana of any color to his or her mana pool.
6 1328075060 on 01 Feb 2012 by Link
680 Verujiron, Beacon of Efficiency Multicolour Mythic 4{2}{g}{u} Legendary Creature – Vedalken Psion 2 4 Active (Untap this permanent during each other player's untap step.)
Whenever you activate an ability of a permanent, if you haven't activated an ability of that permanent this turn and if that ability has {t} in its cost, you may activate another ability of that permanent with {t} in its cost without paying that portion of the cost.
{g}, {t}: Untap another target permanent.
{u}, {t}: Untap another target permanent.
0
681 Visionary Ancestor Multicolour Rare 3{2/g}{u} Creature – Merfolk Spirit 0 4 Whenever you cast a creature spell, you may put a -1/-1 counter on Visionary Ancestor.
Activated abilities of creatures you control cost {1} less to activate for each counter on Visionary Ancestor. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
0
682 Void Chaser Multicolour Uncommon 2{g}{u} Creature – Faerie 2 1 Flash, Flying
If a spell you cast was countered this turn, you may cast Void Chaser without paying its mana cost.
1 1356590099 on 27 Dec 2012 by Link
683 Warding Druid Multicolour Rare 2{g}{u} Creature – Merfolk Druid 2 2 As Warding Druid enters the battlefield, name a card.
The named card can't be found if searched for. (All searches fail to find that card.)
4 1355870834 on 18 Dec 2012 by Link
684 Yenevau, Knowledge Grower Multicolour None 4{2}{g}{u} Legendary Creature – Treefolk Shaman 2 4 {g/u}, {t}: Put a 0/1 green Plant creature token onto the battlefield.
{g/u}, Sacrifice a Plant: Choose one—
• Regenerate target creature.
• Look at the top two cards of your library, then put them back in any order.
• Draw a card.
1 1409535321 on 01 Sep 2014 by Link
685 Yulgroth, Root of Time Multicolour Mythic 6{2}{g}{g}{u}{u} Legendary Creature – Treefolk Shaman 2 6 Hexproof
Play with the top card of your library revealed.
You may play the top card of your library if it's a permanent card.
Whenever you play a card from your library, you may return target permanent card from your graveyard to your hand.
1 1396382700 on 01 Apr 2014 by Link
686 Æther Carver Multicolour Rare 5{3}{g}{u} Creature – Human Spellshaper 3 5 {1}{g}{u}, {t}, Discard a card: Put target permanent on top of its owner's library.
{g}{u}, {t}, Put the top four cards of your library into your graveyard: Return a card from your graveyard to your hand.
0
687 Ba Tsao's Diplomat Multicolour Uncommon 2{u}{r} Creature – Illusion 1 3 {t}: Untap another target creature. It gains haste until end of turn. 1 1454828969 on 07 Feb 2016 by Link
688 Elora's Vanisher Multicolour Rare 5{2}{r}{u}{u} Creature – Faerie Wizard 3 3 Flash
When Elora's Vanisher enters the battlefield, return target spell or nonland permanent to its owner's hand. (That spell does not resolve.)
7 1364932354 on 02 Apr 2013 by amuseum
689 Faiyaz, Scrapwork Artisan Multicolour Rare 3{1}{u}{r} Legendary Creature – Dwarf Artificer 2 4 Artifact spells you cast cost {1} less to cast for each artifact card in a graveyard.
{1}, {t}, Sacrifice two artifacts: Return target artifact from a graveyard to the battlefield under your control.
0
690 Harsel, Dawn Harbinger Multicolour Mythic 6{4}{u}{r} Legendary Creature – Dragon 6 5 Flying, Protection from colorless
{b}{g}{w}, {q}: Destroy target colorless nonland permanent. You may search your library for a colored permanent card with converted mana cost less than that permanent and put it onto the battlefield. Then shuffle your library.
1 1331598068 on 13 Mar 2012 by Link
691 Heat Shimmer Elemental Multicolour Rare 2{u}{r} Creature – Elemental Shapesbifter 0 0 You may have Heat Shimmer Elemental enters the battlefield as a copy of any creature on the battlefield, except it has haste and "At the beginning of your end step, sacrifice this creature." 2 1369327373 on 23 May 2013 by Vitenka
692 Korion the World-Painter Multicolour Rare 2{u}{r} Legendary Creature – Elemental Artisan 2 2 If a player would mill or discard a card, instead exile that card with a palette counter on it.
{t}, Put any number of exiled cards with palette counters on them onto the bottom of their owner's libraries in a random order: You may cast target spell with a palette counter on it. Each card you put onto the bottom of a library reduces that card's cost by {1} or by one mana of that card's color.
0
693 Leyline of the Seeker Multicolour None 4{2}{u}{r} Enchantment – Leyline If Leyline of the Seeker is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card.
0
694 Null-Arrow Archer Multicolour Rare 3{1}{u}{r} Creature – Human Archer Wizard 2 1 Null-Arrow Archer enters the battlefield with three arrow counters on it.
{u}{r}, {t}, Remove an arrow counter from Null-Arrow Archer: Counter target ability from a permanent source. Null-Arrow Archer deals 1 damage to that permanent.
2 1329797278 on 21 Feb 2012 by Link
695 Oranzahar, Spell-Breather Multicolour Mythic 6{2}{u}{u}{r}{r} Legendary Creature – Human Wizard 0 5 Whenever you cast an instant or sorcery spell from your hand, you may exile that card when it resolves. If you do, add its effects to Oranzahar, Spell-Breather's activated abilities.
{1}{u}{r}, {t}: Draw a card, then shuffle a card from your hand into your library.
2 1367492652 on 02 May 2013 by Alex
696 Pull From Possibility Multicolour Rare 3{1}{u}{r} Sorcery Exile target creature. Its controller exiles cards from the top of their library until they reveal an instant or sorcery card, then puts all other cards revealed this way onto the bottom of their library. That player casts that card without paying its mana cost if able. 9 1592344118 on 16 Jun 2020 by Link
697 Questioner Imrahim Multicolour Rare 3{1}{u}{r} Legendary Creature – Cloudwalker Wizard 1 3 Flash, haste
{1}, {t}, Return another permanent you control to its owner's hand: The next spell you cast this turn costs {x} less to cast, where X is the returned permanent's converted mana cost.
2 1340138096 on 19 Jun 2012 by Link
698 Redound Multicolour Rare 4{2}{u}{r} Instant You may choose new targets for target spell or ability. Then copy that spell or ability. You may choose new targets for the copy. 2 1329069954 on 12 Feb 2012 by Alex
699 Sharingan Multicolour Uncommon 3{1}{u}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature, it becomes a copy of that creature and gains first strike until end of turn.
0
700 Shuriken Master Multicolour Uncommon 2{u}{r} Creature – Human Ninja 2 2 Ninjutsu {1}{u}{r}
If Shuriken Master would deal combat damage to a player, you may have it deal that much damage to target creature instead.
2 1328541412 on 06 Feb 2012 by Link
701 Spellsteam Multicolour Uncommon 2{x}{u}{r} Creature – Elemental 1 1 Affinity for spells
Flash
Spellsteam enters the battlefield with X +1/+1 counters on it.
1 1328570930 on 06 Feb 2012 by Link
702 Spiraling Thoughts Multicolour Uncommon 8{6}{u}{r} Sorcery Draw a card, then discard a card.
Cascade
Flashback {u}{r}
0
703 Steam Leak Multicolour Uncommon 2{u}{r} Instant Counter target spell unless its controller discards a land card. 4 1394533042 on 11 Mar 2014 by Alex
704 Sundath, Wonder Artist Multicolour Mythic 4{2}{u}{r} Legendary Creature – Dwarf Artificer 3 4 {1}, {t}: Put a token onto the battlefield that's a copy of another target legendary permanent, except its name is Sundath's Simulacrum, it's an artifact in addition to its other types, and if it's a creature, it has base power and toughness 2/2. 4 1479104538 on 14 Nov 2016 by dude1818
705 Tamiyo, Frazzled Scholar Multicolour Mythic 5{3}{u}{r} Planeswalker – Tamiyo 4 +1 Reveal the top card of your library and put it into your hand. Tamiyo, Frazzled Scholar deals damage equal to that card's converted mana cost to each player.
-3 Simultaneously untap all tapped permanents and tap all untapped permanents.
-8 You gain an emblem with "Whenever a permanent becomes tapped, it deals 1 damage to its controller and you may draw a card."
1 1391358391 on 02 Feb 2014 by Alex
706 Tinkerer's Trip Multicolour Uncommon 2{u}{r} Instant Add {4} to your mana pool. Spend this mana only to activate abilities of artifacts.
Draw a card.
2 1366394494 on 19 Apr 2013 by Alex
707 Vatuk, Goblin Researcher Multicolour None 4{2}{u}{r} Legendary Creature – Goblin Wizard 2 4 Haste
{u}{r}, {t}: Search your library for a card and exile it face down, then shuffle your library and exile the top three cards face down. Choose one of the exiled cards at random and put it into your hand, then put the remaining cards on the bottom of your library in any order.
0
708 Zanshem, Heart's Betrayal Multicolour Mythic 6{2}{u}{u}{r}{r} Legendary Creature – Devil 5 5 Whenever a creature deals damage to you, gain control of that creature until the beginning of your next end step.
{1}{u}{r}: Tap target creature. It deals 1 damage to target player.
3 1313433837 on 15 Aug 2011 by Link
709 Ashen Gaze Multicolour Rare 4{1}{r}{w}{w} Sorcery Whenever a creature dies this turn, Ashen Gaze deals 1 damage to that creature's controller.
Destroy all creatures.
0
710 Bones of Flame Multicolour Rare 4{2}{r}{w} Sorcery Bones of Flame deals damage to each creature equal to that creature's toughness. 0
711 Boros Enchantment Multicolour Uncommon 4{2}{r}{w} Enchantment At the beginning of your upkeep, Boros Enchantment deals 1 damage to target player.
Whenever an opponent loses life, you may pay {r/w}. If you do, put a +1/+1 counter on target creature.
5 1360451936 on 09 Feb 2013 by Alex
712 Boros Righteousness Multicolour Uncommon 2{r}{w} Instant Target blocked creature gets +7/+7 until end of turn. 0
713 Boros Sanctifier Multicolour Uncommon 4{2}{r}{w} Creature – Human Knight 3 2 First strike
When Boros Sanctifier enters the battlefield, you may exile target artifact or enchantment.
0
714 Brightkin Savant Multicolour Rare 3{1}{r}{w} Creature – Elemental Wizard 2 2 Whenever you cast a noncreature spell, exile the top card of your library. It gains "Whenever you cast a noncreature spell, you may play this card from exile." 5 1592837022 on 22 Jun 2020 by Link
715 Ember Mists Multicolour Uncommon 3{1}{r}{w} Enchantment Creatures can't attack you unless their controller pays {1} for each creature that's attacking you.
Whenever a creature attacks you, Ember Mists deals 1 damage to that creature.
0
716 Ezio Auditore Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Assassin 2 2 Nonbasic landwalk
{r}{w}: Ezio Auditore deals 1 damage to target creature that's dealt damage to you or a creature you control this game.
0
717 Gideon, Solar Hieromancer Multicolour Mythic 5{3}{r}{w} Planeswalker – Gideon 3 +1 Gideon deals 1 damage to target creature. When that creature dies this turn, exile it.
0 Put an X/1 red and white Elemental Soldier creature token with haste onto the battlefield, where X is the number of loyalty counters on Gideon. Sacrifice that token at end of turn.
-7 You gain an emblem with "Whenever an opponent casts a spell, that spell deals damage to that player equal to its converted mana cost."
0
718 Guerran, the Insistent Multicolour Mythic 5{3}{w}{r} Legendary Creature – Ogre Warrior 4 4 Vigilance
At the beginning of each opponent's end step, take an extra turn after this one. Skip all phases other than combat phases and end phases of that turn.
11 1486475928 on 07 Feb 2017 by dude1818
719 Gyon and Ramat, Twins of Battle Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Knight 4 4 Vigilance, Haste
Gyon and Ramat, Twins of Battle can't be blocked except by two or more creatures.
Gyon and Ramat can block an additional creature.
4 1379929170 on 23 Sep 2013 by Alex
720 Ichigo Kurosaki Multicolour None 4{2}{r}{w} Legendary Creature – Human 3 3 {t}: Ichigo Kurosaki fights target creature. When that creature dies this turn, if you still control Ichigo Kurosaki, return it to the battlefield under your control. Ichigo Kurosaki gains all activated abilities of that creature. Put a +1/+1 counter on Ichigo Kurosaki. 4 1455848231 on 19 Feb 2016 by Link
721 Imperator Mavarian Multicolour Mythic 4{2}{r}{w} Legendary Creature – Cloudwalker Soldier 3 4 Defender, First strike
Mistveil {3} (If a source would deal damage to this, prevent that damage unless that source's controller pays {3}.)
Other creatures you control with defender have first strike and mistveil {3}.
3 1339227817 on 09 Jun 2012 by dude1818
722 Lord General Artur Morgan Multicolour Mythic 7{4}{r}{r}{w} Legendary Creature – Human Noble 6 4 First strike, vigilance
If combat damage would be dealt to an opponent, you may have that damage be dealt to another target creature, player, or planeswalker instead.
1 1365622061 on 10 Apr 2013 by Link
723 Lover's Rejection Multicolour Uncommon 2{r}{w} Enchantment – Aura Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature, untap both and remove them from combat. Lover's Rejection deals 1 damage to each of them.
1 1328077908 on 01 Feb 2012 by Link
724 Master Obfuscator Multicolour Rare 4{1}{r}{w}{w} Creature – Cloudwalker Wizard 2 3 If a spell or ability an opponent controls would target a permanent you control, instead it targets a permanent at random of any type it could target. 1 1337698669 on 22 May 2012 by Vitenka
725 Mingxia, Cultivation Adept Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Wizard 2 2 Whenever you activate an ability of a creature, if it cost mana to activate, exile the top card of your library. If it's a creature card with power 2 or less, put it onto the battlefield. Otherwise, you may play that card this turn.
{1}, {t}: Untap another target creature. It gains haste until end of turn.
2 1604183709 on 31 Oct 2020 by Alex
726 Pitiful Vengeance Multicolour Uncommon 2{r}{w} Instant Target creature deals damage equal to the number of -1/-1 counters on it to target creature or player. 0
727 Rhen of the Empty Mirror Multicolour Mythic 3{1}{r}{w} Legendary Creature – Efreet Monk 2 2 When Rhen of the Empty Mirror enters the battlefield, exile target nonlegendary creature until Rhen of the Empty Mirror leaves the battlefield.
{3}, {t}: Create a token that's a copy of the exiled card. It gains haste. Sacrifice it at the beginning of your next end step.
1 1487099698 on 14 Feb 2017 by Link
728 Searing Seer Multicolour Rare 4{2}{r}{w} Creature – Cat Shaman 2 3 At the beginning of your upkeep, exile the top card of your library. If it's a creature card with power 2 or less, put it onto the battlefield. Otherwise, you may play that card this turn. 1 1476367749 on 13 Oct 2016 by Link
729 Solunara's Faithful Multicolour Uncommon 4{2}{r}{w} Creature – Dwarf Cleric 2 4 Legendary creatures you control get +1/+1 and have first strike and haste. 1 1410148612 on 08 Sep 2014 by Link
730 Sovonar the Reconciled (Sovonar's Cairn) Multicolour Mythic 4 {2}{r}{w} Legendary Creature – Spirit
‑‑‑‑
Legendary Land
3 3 Ward — Sacrifice a permanent
Whenever a creature card leaves your graveyard, tap up to one target permanent.
Whenever a land card leaves your graveyard, untap up to one target permanent.
Whenever a noncreature, nonland card leaves your graveyard, create a Treasure token.
‑‑‑‑
Sovonar's Cairn arrives tapped.
{t}: Produce {r} or {w}.
{1}{r}{w}, Return Sovonar's Cairn to your hand: Mill a card. You may play that card this turn.
0
731 Sphere of Flame Multicolour Uncommon 3{r}{w}{w} Enchantment When Sphere of Flame enters the battlefield, exile target creature. That creature deals damage equal to its power to each other creature.
When Sphere of Flame leaves the battlefield, return the exiled card to the battlefield under its owner's control.
0
732 Squabble in the Ranks Multicolour Uncommon 3{1}{r}{w} Instant Target attacking creature fights another target attacking creature. 2 1395764071 on 25 Mar 2014 by Alex
733 Strike Barrier Multicolour Uncommon 3{1}{r}{w} Instant Strike Barrier deals 1 damage to target creature or player and you gain 1 life.
Whenever a creature attacks you or a planeswalker you control, you may return Strike Barrier from your graveyard to your hand.
0
734 Superheat Multicolour Rare 5{2}{r}{r}{w} Sorcery Superheat deals 5 damage to each creature and each player.
If a card would be put into a graveyard from anywhere this turn, exile it instead.
0
735 Turn to Sparks Multicolour Uncommon 2{r}{w} Instant Exile target creature. That creature deals damage to you equal to its toughness. 1 1356364600 on 24 Dec 2012 by Link
736 Valdan, Aspiring Revolutionary Multicolour Mythic 2{r}{w} Legendary Creature – Human Noble 2 2 Haste
{1}{w}, {t}: Create a 1/1 white Soldier creature token.
At the beginning of your upkeep, if you control ten or more creatures than each opponent, you win the game.
0
737 Variat, Master Soulforger Multicolour Mythic 4{2}{r}{w} Legendary Creature – Efreet 2 2 Intimidate
{g}{u}{b}, {q}: Put a token onto the battlefield that's a copy of target non-legendary creature. Variat, Master Soulforger gets +X/+X until end of turn, where X is that creature's power.
0
738 Yasent, Inan's Companion Multicolour Rare 4{2}{r}{w} Legendary Creature – Human Warrior 4 2 First Strike, Haste
Whenever a creature you control leaves the battlefield, Yasent, Inan's Companion deals 1 damage to target creature.
2 1310720518 on 15 Jul 2011 by Alex
739 Alden, Gleeful Retributor Multicolour Mythic 3{w}{u}{b} Planeswalker – Alden 2 +2 Target permanent becomes the color or colors of your choice.
+1 Put two -1/-1 counters on target creature that dealt damage last turn.
0 If Alden has 10 or more loyalty counters, target permanent or player gains protection from the color of your choice.
8 1334352610 on 13 Apr 2012 by Link
740 Barathos, Æon Adjudicator Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Sphinx Advisor 2 4 Flying, vigilance, hexproof
{t}: Starting with you, each player votes Yes or No. Exile target spell or permanent unless its controller pays {1} for each player that voted Yes. Each player that voted the same as you draws a card.
0
741 Cloud Raven Multicolour Uncommon 2{w/u}{u/b} Creature – Bird 2 1 Flying 0
742 Lord of Light Multicolour Mythic 5{2}{w}{u}{b} Creature – Human Cleric Noble 3 4 {t}: Put a dominion counter on target creature an opponent controls or on target nonland card in an opponent's graveyard.
You may cast cards and permanents with dominion counters on them.
0
743 Molombé's Chastiser Multicolour Uncommon 3{w}{u}{b} Creature – Human Cleric 0 4 Defender
{2}, {t}: Return target blocked creature to its owner's hand. That player discards a card.
7 1356550126 on 26 Dec 2012 by dude1818
744 Rulaam, Æther-Lich Multicolour Mythic 8{4}{w}{u}{u}{b} Planeswalker – Rulaam 1 When Rulaam enters the battlefield, put an indestructible colorless Phylactery artifact token onto the battlefield with "Prevent all damage that would be dealt to Rulaam planeswalkers you control."
+2 Draw two cards.
0 Remove all loyalty counters from Rulaam. For each counter removed this way, you may cast a nonland card from your hand without paying its mana cost.
2 1379003134 on 12 Sep 2013 by Alex
745 Shaa, Life's Riddler Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Sphinx Avatar 4 4 Flying
If Shaa, Life's Riddler would die, instead you may reveal a creature card from your hand. If you do, put that card onto the battlefield face down and return Shaa to its owner's hand.
When Shaa enters the battlefield, you may turn target face-down permanent face-up.
0
746 Thought Excursion Multicolour Rare 4{w}{u}{u}{b} Enchantment – Aura Enchant library
At the beginning of your upkeep, exile the top card of enchanted library face down. You may look at and play cards exiled by Thought Excursion.
7 1315430821 on 07 Sep 2011 by Link
747 Yenrun, Voice for the Masses Multicolour Mythic 5{2}{w}{u}{b} Legendary Creature – Vedalken Bard 3 5 Ward {c}
During your turn, you may cast creatures or creature cards in graveyards with mana value 1 or less.
Tap five untapped creatures you control with mana value 1 or less: You may cast target creature or target creature card from a graveyard.
2 1617740723 on 06 Apr 2021 by dude1818
748 Zyan, Dark Silencer Multicolour Mythic 4{1}{w}{u}{b} Legendary Creature – Cat Assassin Wizard 3 2 Flash
When Zyan, Dark Silencer enters the battlefield, you may counter target creature or planeswalker spell. If that spell is countered this way, for the rest of the game, players can't cast spells that share a name with the countered spell.
1 1396132177 on 29 Mar 2014 by Link
749 Caidar, the Living Pact Multicolour Mythic 4{1}{u}{b}{r} Legendary Creature – Elemental Demon 5 4 Flying
If an instant or sorcery spell you cast from your hand would be put into your graveyard, exile it instead.
You may cast cards exiled with Caidar, the Living Pact.
As long you own a card exiled with Caidar, you can't cast instant or sorcery spells from your hand.
6 1427298881 on 25 Mar 2015 by Alex
750 Tsamao the Vengeful Multicolour Mythic 5{2}{u}{b}{r} Legendary Creature – Dragon Wizard 4 4 First Strike, Flying
When Tsamao the Vengeful dies, if it wasn't sacrificed, you gain an emblem with "Whenever a creature you control dies, you deal 1 damage to each opponent, then you draw cards equal to the total amount of damage dealt this way."
5 1312772934 on 08 Aug 2011 by Link
751 Spacial Lacquer Multicolour Uncommon 3{b}{r}{g} Enchantment – Aura Enchant permanent
Enchanted permanent has hexproof and anchor. (It can't be exiled or returned to its owner's hand or library from the battlefield.)
As long as enchant permanent is a creature, it gets -0/-1.
3 1328077216 on 01 Feb 2012 by Link
752 Venom-horn Thoctar Multicolour Uncommon 3{b}{r}{g} Creature – Beast 3 3 Vigilance, trample, deathtouch 4 1342063195 on 12 Jul 2012 by Camruth
753 Naya's Revengeance Multicolour Rare 4{1}{r}{g}{w} Instant Prevent all combat damage that would be dealt this turn. Naya's Revengeance deals damage equal to the damage prevented this way to target attacking player and each creature he or she controls. 1 1366179593 on 17 Apr 2013 by Link
754 Solunara, Flame of Eternity Multicolour Mythic 3{r}{g}{w} Legendary Creature – Phoenix 3 3 Flying, vigilance
At the beginning of your upkeep, if Solunara, Flame of Eternity is in your command zone, you may choose a legendary creature card in your graveyard. If you do, put that card info you command zone and it becomes your commander in addition to your other commanders until it moves to your hand or library.
7 1409907594 on 05 Sep 2014 by Alex
755 Spiritual Eddy Multicolour Rare 4{1}{r}{g}{w} Sorcery Draw a card.
Untap all permanents you control. After this main phase, there is an additional combat phase followed by an additional main phase.
You may play an additional land this turn.
6 1348116487 on 20 Sep 2012 by Link
756 Achalron, Mirror Exemplar Multicolour Mythic 3{g}{w}{u} Legendary Creature – Shapeshifter Incarnation 3 3 Flying, vigilance
You may have Achalron, Mirror Exemplar enter the battlefield as a copy of any creature on the battlefield, except it's name is still Achalron, it's still legendary, and it has flying and vigilance.
0
757 Alatar, Barrier Breaker Multicolour Mythic 4{1}{g}{w}{u} Legendary Creature – Horror Cleric 2 4 Creatures your teammates control can attack during your combat phases.
{w}{u}: Target opponent who isn't your only opponent becomes your teammate. That player may pay {2} to end this effect.
{1}{g}{w}, {t}: Untap all permanents your teammates control.
9 1383562090 on 04 Nov 2013 by Alex
758 Auralight Mysterieur Multicolour Uncommon 3{g}{w}{u} Enchantment Creature – Elf Auralight Mysterieur's power and toughness are equal to the number of enchantments you control. 0
759 Genesara, the Fate-Weaver Multicolour Mythic 3{g}{w}{u} Legendary Creature – Angel Artisan 3 3 Flying
Whenever Genesara, the Fate-Weaver attacks, reveal the top card of your library. If it's a permanent card with converted mana cost 2 or less, put it onto the battlefield. Otherwise, scry 2, then draw a card.
0
760 Maneravon, Patron to All Multicolour Rare 3{g}{w}{u} Legendary Creature – Spirit 1 4 Flash, vigilance
At the beginning of each player's upkeep, that player draws a card, gains 2 life, and puts up to one land card from his or her hand onto the battlefield.
2 1358878079 on 22 Jan 2013 by Alex
761 Marenaua, Formed of Law Multicolour Mythic 4{1}{g}{u}{w} Legendary Creature – Spirit 2 5 Artifact and enchantment spells you cast cost {1} less to cast.
At the beginning of your upkeep, reveal the top two cards of your library. Put all artifact or enchantment cards revealed this way into your hand and the rest on the top or bottom in any order.
0
762 Mist-Veined Mysterieur Multicolour Rare 3{g}{w}{u} Enchantment Creature – Elf Shaman 1 3 {u/g}, {t}, Return an enchantment you control to its owner's hand: You may put an enchantment card from your hand onto the battlefield. 3 1311211393 on 21 Jul 2011 by Link
763 Mistwing Crusader Multicolour Rare 2{g/u}{w} Creature – Fairy Knight 1 1 Flying
Mistwing Crusader gets +2/+0 for each Equipment attached to it and +0/+2 for each Aura attached to it.
As long as Mistwing Crusader is both equipped and enchanted, it has vigilance, and hexproof.
2 1371061272 on 12 Jun 2013 by Alex
764 Molombé's Warder Multicolour Uncommon 3{g}{w}{u} Creature – Human Wizard 0 4 Defender
{2}, {t}: Put target spell that targets you or a permanent you control on top of its owner's library. (That spell does not resolve.)
4 1356589589 on 27 Dec 2012 by dude1818
765 Mysterieur's Blessing Multicolour Rare 10{8}{g/u}{w} Enchantment Affinity for enchantments
Other enchantments you control have hexproof and are indestructible.
0
766 Natural Law Multicolour Uncommon 3{1}{g/w}{w/u} Enchantment When Natural Law enters the battlefield, populate.
Whenever a token enters the battlefield under your control, you may detain target nonland permanent.
2 1350104656 on 13 Oct 2012 by jmgariepy
767 Proponent of Diversity Multicolour Rare 7{4}{g}{w}{u} Creature – Human Advisor 4 4 Spells with more than one mana symbol of the same color in their mana cost can't be cast. 2 1336880643 on 13 May 2012 by Rudyard
768 Seya, Wheel of Life Multicolour Mythic 6{2/g}{2/w}{2/u} Legendary Creature – Spirit 3 3 Seya costs {2} less to cast for each spell you've cast this game named Seya, Wheel of Life.
Flying, Vigilance
{t}: Each player draws a card, gains 2 life, and puts a +1/+1 counter on each creature he or she controls.
7 1379362868 on 16 Sep 2013 by Link
769 Sir Rorick Withersbane Multicolour Rare 3{g}{w}{u} Legendary Creature – Elephant Scholar 3 4 Whenever a permanent arrives tapped under an opponent's control, draw a card.
{t}: Untap another target tapped permanent. If you don't control that permanent, scry 3.
0
770 Wombwriter Multicolour Rare 4{1}{g}{w}{u} Creature – Human Cleric 1 1 Lifelink
Whenever you gain life, choose one — Put a +1/+1 counter on target creature; or draw a card.
2 1365381677 on 08 Apr 2013 by Alex
771 Celestial Edict Multicolour Uncommon 3{w}{b}{r} Instant Target opponent sacrifices an enchantment, a creature, or a land. 0
772 Health Elemental Multicolour Uncommon 3{w}{b}{r} Creature – Elemental 1 2 Double strike, lifelink, haste 0
773 Itharia the Seducer Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Angel 4 4 Flying
Whenever Itharia the Seducer attacks, gain control of target creature and tap it. It is now attacking. Sacrifice it at end of combat.
3 1317136716 on 27 Sep 2011 by Link
774 Mists of Derision Multicolour Rare 3{w}{b}{r} Enchantment Whenever a creature attacks you or a planeswalker you control, Mists of Derision deals 1 damage to that creature and 1 damage to that creature's controller. You gain 2 life. 0
775 Outsider Charm Multicolour Uncommon 2{r/b}{w} Instant Choose one— Outsider Charm does 2 damage to target tapped creature and you gain 2 life; or put target nonbasic land on top of its owner's library if its controller controls more lands than you. 5 1373648355 on 12 Jul 2013 by Alex
776 Tariel's Reckoning Multicolour Rare 5{2}{w}{b}{r} Sorcery Target player sacrifices all non-white creatures he or she controls. 3 1311566821 on 25 Jul 2011 by Link
777 Thortak, Repentant Mercenary Multicolour Rare 3{w}{b}{r} Legendary Creature – Minotaur Mercenary 5 4 Your opponents may cast Thortak, Repentant Mercenary from your command zone, and they may spend mana as though it were mana of any color to do so.
Haste
Whenever Thortak deals combat damage to a player, that player gains control of Thortak and draws a card.
2 1391099617 on 30 Jan 2014 by Alex
778 Tsinka, the Blood-Sprayer Multicolour Mythic 5{2}{r}{w}{b} Legendary Creature – Goblin Warrior 4 4 First strike
Creature cards in your hand have dash. Their dash cost is equal to their mana cost minus {2}. (If you cast a creature for its dash cost, return it to its owner's hand at the beginning of the next end step.)
Other creatures you control get +1/+0 and have first strike.
0
779 Bennat, Learned Follower Multicolour Mythic 6{3}{r}{g}{u} Legendary Creature – Sphinx Wizard 5 5 Flying
If an ability of a permanent or card you control would trigger, that ability triggers twice instead.
4 1454560053 on 04 Feb 2016 by Adak
780 Elemental Charm Multicolour Uncommon 2{r/g}{u} Instant Choose one— Put a token onto the battlefield that's a copy of target creature with converted mana cost 1 or less; or counter target spell if its controller has been dealt damage this turn. 3 1373645167 on 12 Jul 2013 by dude1818
781 Tireless Saboteur Multicolour Rare 3{g/u}{u}{u/r} Creature – Faerie Rogue 3 3 Flying
Active (Untap this permanent during each other player's untap step.)
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
4 1618458445 on 15 Apr 2021 by Link
782 Bimblblin the Frugal Multicolour Rare 3{b}{g}{w} Legendary Creature – Gnome Noble 3 3 Vigilance
Whenever you sacrifice a permanent to pay a cost, you may return that card to your hand at the beginning of the next end step.
7 1465623259 on 11 Jun 2016 by dude1818
783 Death Elemental Multicolour Uncommon 3{b}{g}{w} Creature – Elemental 1 4 Vigilance, first strike, deathtouch 2 1359055665 on 24 Jan 2013 by Link
784 Ellys Charm Multicolour Uncommon 2{g/w}{b} Instant Choose one— Whenever a creature you control dies this turn, return it to your hand; or creature you control gain first strike and deathtouch until end of turn. 0
785 Eternal Departure Multicolour Rare 3{g}{w}{b} Sorcery Exile target permanent. 0
786 Garathan, Anastamancer Multicolour Mythic 7{4}{b}{g}{w} Planeswalker – Garathan 4 +2 Until your next turn, whenever a creature dies, you may remove a loyalty counter from Garathan, Anastamancer. If you do, return that creature to the battlefield under your control AEOT.
0 Return target permanent card from your graveyard to the battlefield.
-10 Return any number of permanent cards from graveyards to the battlefield under your control.
10 1407501243 on 08 Aug 2014 by Jsys Cryst
787 Immé, the Weeping Tree Multicolour Mythic 3{b}{g}{w} Planeswalker – Immé 1 +1 Until your next turn, Immé, the Weeping Tree become a legendary 0/4 Treefolk creature with reach and "When this dies, return it to the battlefield at the beginning of the next end step with a -1/-1 counter on it and an additional counter of each type it had on it as it died."
0 Move all -1/-1 counters from Immé, the Weeping Tree onto target creature.
-4 Each opponent discards a card, loses 1 life, and sacrifices a permanent for each -1/-1 counter on Immé, the Weeping Tree.
6 1421512095 on 17 Jan 2015 by Link
788 Molombé's Savior Multicolour Uncommon 3{b}{g}{w} Creature – Human Druid 0 5 Defender
Whenever Molombé's Savior blocks a creature, you may pay {b}{g}{w}. If you do, return target creature card with defender from your graveyard to the battlefield blocking that creature.
0
789 Purge by Blood Multicolour Rare 2{g/w}{b} Instant As an additional cost to cast Purge by Blood, pay X life.
Destroy target nonland permanent with converted mana cost X.
2 1368317245 on 12 May 2013 by Alex
790 Rulahan, House Patriarch Multicolour Mythic 2{g/b}{w} Legendary Creature – Orc Advisor 1 4 Vigilance
{b}{g}{w}, {t}: Put target card from your graveyard on top of your library. If that card was legendary, draw a card.
2 1411863934 on 28 Sep 2014 by Alex
791 Voradin, the Wandering King Multicolour Rare 3{g}{w}{b} Legendary Creature – Human Noble 3 4 You may pay {1} and tap two untapped creatures you control rather than pay the costs of abilities of legendary permanents you control. 3 1391964572 on 09 Feb 2014 by Link
792 Anticlimax Multicolour Rare 3{r}{w}{u} Instant Each player shuffles all attacking and blocking creatures he or she controls into their owners' libraries, then draws that many cards. 1 1338318105 on 29 May 2012 by Link
793 Arzan, Who Paints In Gray Multicolour Rare 3{r}{w}{u} Legendary Creature – Human Wizard 1 3 Spells and permanents you own are colorless.
At the beginning of your upkeep, you may pay {3}. If you do, put a colorless enchantment token onto the battlefield. It has “Spells you cast cost {1} less to cast.”
5 1331776719 on 15 Mar 2012 by Link
794 Ash, the Record-Keeper Multicolour Mythic 3{r}{w}{u} Creature – Vedalken Wizard 3 3 Flash
When Ash, the Record-Keeper arrives, exile target instant or sorcery spell. Put spellbook counter on it.
At the beginning of your end step, create a 1/1 colorless Inkling creature token. It has "Whenever this becomes tapped, you may copy target card with a spellbook counter on it. You may cast that copy, and you can spend mana as though it were mana of any color to cast it."
0
795 Ba Tsao's Machinations Multicolour Rare 3{r}{w}{u} Enchantment Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
{r}{u}: Target creature attacks this turn if able.
1 1399163265 on 04 May 2014 by Link
796 Ba Tsao, Turner of Heads Multicolour Rare 4{1}{r}{w}{u} Legendary Creature – Sphinx Monk 3 3 Flying
{1}{r}: Target creature attacks this turn if able.
{1}{w}: Target creature can't attack you this turn.
{1}{u}: Target creature can attack its controller this turn.
22 1315182876 on 05 Sep 2011 by Link
797 Humbling Aesthete Multicolour Rare 3{1}{w/u}{r} Creature – Dwarf Advisor 2 3 {r}{w}, {t}: Tap target creature. Humbling Aesthete deals 1 damage to that creature's controller.
{u}{r}, {q}: Discard two cards, then draw two cards.
1 1378444527 on 06 Sep 2013 by Link
798 Jhahan, Chosen Curator Multicolour Rare 5{2}{r}{w}{u} Creature – Bird Cleric 3 5 Flying
If a card would enter your graveyard from a zone other than the battlefield or exile, exile it instead.
At the beginning of your end step, return a card exiled with Jhahan, Chosen Curator to your hand, then put each other card exiled with Jhahan, Chosen Curator into your graveyard.
0
799 Karyela, the Faceted Multicolour Mythic 4{1}{r}{w}{u} Legendary Creature – Angel Illusion 2 4 Flying, vigilance, haste
If Karyela, the Faceted would deal damage, she instead deals 1 damage X times, where X is the amount of damage she would deal.
0
800 Kirigan, Noble Robber Multicolour Mythic 5{2}{r}{w}{u} Legendary Creature – Bird Rogue 3 4 Flying, vigilance
Whenever Kirigan, Noble Robber attacks, exile the top card of the defending player's library. You may play that card for as long as it remains exiled and you may spend mana as though it were mana of any color to cast it.
Whenever you cast a spell you don't own, you may have target opponent gain control of it. If you do, draw two cards.
3 1421902774 on 22 Jan 2015 by Link
801 Lord Terhat Multicolour Mythic 4{1}{r}{w}{u} Legendary Creature – Human Noble 3 4 Activated abilities of Equipment can't be activated.
Whenever another creature dies, you may search its owner's library for an Equipment card and put that card onto the battlefield under your control. If you, that player shuffles his or her library.
3 1413840713 on 20 Oct 2014 by Link
802 Luminarael Multicolour Mythic 9{6}{r}{w}{u} Legendary Creature – Vosuj 7 7 Flying, Vigilance
Whenever a creature attacks you, Luminarael deals 3 damage to that creature and you draw a card.
{t}: Choose any number of target creatures. Those creatures attack this turn if able. Other creatures can't attack this turn.
0
803 Patriot "Charm" Multicolour Uncommon 2{w/u}{r} Instant Choose one— Untap target creature and it deals damage equal to its power to target player; or if a source would do damage this turn, instead that source's controller draws that many cards, then discards that many cards at random. 1 1373668409 on 12 Jul 2013 by Link
804 Raham, Eternal Scupltor Multicolour Mythic 6{3}{r}{w}{u} Legendary Creature – Dragon 6 6 Flying
Whenever Raham, Eternal Scupltor deals combat damage to a player, you may pay {x}{w}{u}. If you do, return X target artifact and/or enchantment cards from your graveyard to the battlefield.
5 1379396849 on 17 Sep 2013 by Link
805 Runes of Adaptation Multicolour Rare 3{r}{w}{u} Enchantment At the beginning of each combat, until end of turn, target creature gains your choice of flying, first strike, vigilance, hexproof, haste, or defender. 3 1367992522 on 08 May 2013 by dude1818
806 Samus Aran, the Hunter Multicolour Mythic 5{2}{r}{w}{u} Legendary Creature – Human Mercenary 3 3 Vigilance
Whenever Samus Aran, the Hunter blocks or becomes blocked by a creature, Samus Aran deals 1 damage to that creature and you draw a card, then you may put an equipment card from your graveyard onto the battlefield attached to Samus Aran.
1 1393051409 on 22 Feb 2014 by Angle
807 Yvel, the Golden Magpie Multicolour Mythic 3{r}{w}{u} Legendary Creature – Bird 2 3 Flying
{2}{r}: Exile the top card of target opponent's library. You may play that card this turn.
{3}{w}: Create a token that's a copy of target attacking creature you don't control, except that token is 0/1.
{1}{u}, {t}: Copy target activated ability. Its controller draws a card.
2 1588201844 on 29 Apr 2020 by Link
808 Zodan, the Patriot Multicolour Mythic 3{r}{w}{u} Planeswalker – Zodan 3 +1 Until the beginning of your next upkeep, whenever a creature attacks you or Zodan, Zodan deals 2 damage to that creature's controller.
-2 Target player shuffles a random permanent he or she owns into his or her library.
-7 You get an emblem with "Whenever a creature deals damage to you, gain control of that creature."
6 1329528734 on 18 Feb 2012 by Link
809 Breeding "Charm" Multicolour Uncommon 2{u/b}{g} Instant Choose one— Move all counters from target permanent onto another permanent that shares a type with that permanent; or search your library for a creature card with converted mana cost 1 or less, put it onto the battlefield, then shuffle your library. 0
810 Cesspool Spawning Multicolour Rare 3{x}{g}{u}{b} Sorcery Return target creature card with converted mana cost X from your graveyard to the battlefield. Put a token onto the battlefield that's a copy of that creature. 2 1355245062 on 11 Dec 2012 by Vitenka
811 Elora, Prophet of Seeds Multicolour Rare 6{3}{g}{u}{b} Legendary Creature – Faerie Advisor 4 6 Flying, vigilance
Your opponents play with the top three cards of their libraries revealed. You may play those cards.
4 1364615702 on 30 Mar 2013 by Link
812 Esadoer, Spell Thief Multicolour Rare 5{2}{g}{u}{b} Legendary Creature – Elf Wizard Rogue 4 4 For each permanent with a counter on it, if Esadoer, Spell Thief has a counter of that type on it, Esadoer has all activated and triggered abilities of that permanent.
{t}: Move a counter from target permanent onto Esadoer.
3 1393955097 on 04 Mar 2014 by Link
813 Lehran, Root of All Things Multicolour Mythic 7{4}{g}{u}{b} Legendary Creature – Plant 0 7 Defender, Protection from spells and from abilities
Untap all noncreature permanents during your upkeep.
During your turn, may activate abilties of noncreature permanents you don't control as though you control those permanents.
2 1372060559 on 24 Jun 2013 by Vitenka
814 Mist Mimic Multicolour Rare 2{u/b}{g} Creature – Ouphe 2 2 {1}, {t}: If a permanent entered the battlefield from an opponent's graveyard or library this turn, search your graveyard and library for a card that shares a card type with that card and put it onto the battlefield. Then shuffle your library. 2 1355903092 on 19 Dec 2012 by Link
815 Molombé's Harbinger Multicolour Uncommon 3{g}{u}{b} Creature – Human Shaman 0 3 Defender
When Molombé's Harbinger dies, you may search your library for a creature card with defender, reveal it, and put it into your hand. If you do, shuffle your library.
2 1356589966 on 27 Dec 2012 by dude1818
816 Narblegab's Beckoning Multicolour Rare 3{g}{u}{b} Instant If a planeswalker would enter the battlefield this turn, it enters the battlefield under your control instead with two additional loyalty counters on it.
Draw a card.
1 1479482909 on 18 Nov 2016 by Link
817 Narblegab, All-Consuming Multicolour Rare 3{g}{u}{b} Legendary Creature – Ooze Mutant 1 1 If a source would deal damage to Narblegab, All-Consuming, instead exile that source and put a +1/+1 counter on Narblegab.
Whenever a +1/1 counter is placed on Narblegab, if it has five or more +1/+1 counters on it, you may draw a card.
3 1481078860 on 07 Dec 2016 by Link
818 Narblegab, the Awakened Multicolour Mythic 6{3}{g}{u}{b} Planeswalker – Narblegab 4 +2 Exile up to one target creature card from a graveyard. If you do, create a token that's a copy of that card, except that token has base power and toughness 1/1.
0 Remove all counters from target permanent. Put a loyalty counter on Narblegab, the Awakened for each counter removed this way.
-10 You gain an emblem with "Creatures you control enter the battlefield with an additional five +1/+1 counters on them."
6 1373860200 on 15 Jul 2013 by Link
819 Ornaphon, Prophet of the Deep Multicolour Mythic 10{7}{g}{u}{b} Planeswalker – Ornaphon 7 +3 Put target permanent or card in a graveyard on the bottom of its owner's library.
+1 Target player reveals the bottom card of his or her library. You may play that card without paying its mana cost.
-12 Reveal your library. You may play any number of cards revealed this way without paying their mana costs. Then shuffle your library.
6 1360343735 on 08 Feb 2013 by Vitenka
820 Chelrin, Etherium-Sculptor Multicolour Mythic 4{w}{u}{b}{r} Legendary Artifact Creature – Human Artificer 2 4 Protection from nonartifacts
{w}{u}{b}: Return target artifact card from your graveyard to your hand. Draw a card.
{r}{w}{u}: You may put an artifact card from your hand onto the battlefield. If you do, draw a card.
0
821 Equalization Current Multicolour Rare 6{2}{w}{u}{b}{r} Enchantment Rather than pay the mana costs of colored creature spells that you cast, you may pay {1} plus one mana of each of that spell's colors instead.
Creatures you control are 1/1.
9 1329230064 on 14 Feb 2012 by Link
822 Nalathon the Addled Multicolour Mythic 4{w}{u}{b}{r} Legendary Creature – Sphinx 4 4 Flying
Whenever a noncreature card is put into your graveyard from anywhere, you may pay {1}. If you do, manifest that card. (Put it onto the battlefield face down as a 2/2 creature.)
4 1463585134 on 18 May 2016 by Link
823 Zaïn, Who Never Forgets Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Elephant Zombie 4 4 Trample
Whenever Zaïn, Who Never Forgets deals damage to a player or a planeswalker, mill that many cards, then you may play a card from your graveyard.
0
824 Targoth, Protector of the Small Multicolour Mythic 6{2}{b}{r}{g}{w} Legendary Creature – Giant Knight 5 6 First strike, vigilance
You may cast creature cards with converted mana cost 1 or 2 from your graveyard.
2 1365532356 on 09 Apr 2013 by Link
825 Ain the Resolver Multicolour Mythic 6{2}{r}{g}{w}{u} Legendary Creature – Archon 5 7 Flying, Protection from spells
If an instant or sorcery card would be put into a graveyard from anywhere, you may exile that card.
As long as you control Ain the Resolver, you may play cards exiled with it by paying {r}{g}{w}{u} instead of paying their mana cost. If you play a card this way, put it on the bottom of its owner's library when it resolves.
2 1312942003 on 10 Aug 2011 by Link
826 Atis, Safekeeper Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature – Dragon Cleric 2 7 Defender, flying, hexproof
At the beginning of each end step, you may exile target permanent you own. If you do, return that card to the battlefield at the beginning of the next end step.
0
827 Iyelûn, the Lunar Tide Multicolour Mythic 4{r}{g}{w}{u} Legendary Creature – God 3 3 Flying
Ward {2/b} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2/b}.)
Your opponents can't cast spells except during their own turns.
If you would draw a card, you may pay {u}{r} instead. If you do, exile cards from the top of your library until you reveal two sorcery cards. You may cast those cards. Put each card you don't cast those was exiled this way onto the bottom of your library in a random order.
0
828 Promise of Vitality Multicolour Mythic 4{r}{g}{w}{u} Legendary Enchantment When Promise of Vitality arrives, create a 1/1 colorless Elemental enchantment artifact land creature token. It has "{t}: Produce one mana of any color."
Other enchantments you control have hexproof.
Artifacts you control have active.
Lands you control have indestructible.
Creatures you control have haste.
2 1569815592 on 30 Sep 2019 by Link
829 Diversified Interests Multicolour Mythic 4{g}{w}{u}{b} Enchantment When Diversified Interests enters the battlefield, declare a card type. You may search your library for any number of cards with that type, reveal them, and exile them face down. If you do, shuffle your library.
If you would draw a card, you may instead put a random card exiled with Diversified Interests into your hand. If you don't, draw a card.
When you own no cards exiled with Diversified Interests, you lose the game.
3 1327963952 on 30 Jan 2012 by Alex
830 Elanon, Grand Builder Multicolour Mythic 4{g}{w}{u}{b} Planeswalker – Elanon 2 +2 Reveal the top card of your library and put it into your hand. You gain life equal to its converted mana cost.
0 Put a 0/3 colorless Wall creature token onto the battlefield.
-8 For each card in your graveyard, search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
1 1358478688 on 18 Jan 2013 by Link
831 Forked Prophecy Multicolour Rare 4{g}{w}{u}{b} Enchantment At the beginning of your upkeep, look at the top four cards of your library. Put one into your hand, one into your graveyard, and the others on the bottom of your library in any order. 1 1329215031 on 14 Feb 2012 by Alex
832 Ilaranon the Gold Multicolour None 3{g/b}{w}{u} Legendary Creature – Human Monk 3 3 Protection from red
{w}{u}: Counter target red spell unless its controller pays {1}.
{g/b}, {t}: Ilaranon the Gold gains deathtouch until end of turn, then fights target red creature.
0
833 Molombé, Soul of Nonviolence Multicolour Rare 4{g}{w}{u}{b} Legendary Creature – Spirit 0 10 Defender
At the beginning of your upkeep, if you control 10 or more creatures with defender, you win the game.
0
834 Sentiment Multicolour Mythic 4{g}{w}{u}{b} Creature – Incarnation 2 2 At the beginning of your upkeep, return target card from your graveyard to your hand. 0
835 Szadan of the Four Visions Multicolour Rare 4{g}{w}{u}{b} Legendary Creature – Spirit 4 4 Farsight 4 (Once per turn, you may look at the top four cards of your library. You may play one of those cards as though from your hand. Put the remaining cards on top of your library in any order.) 8 1312057763 on 30 Jul 2011 by Alex
836 Aphorodran, Omnimancer Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Human Wizard 5 5 Whenever an opponent casts a spell, you may reveal the top card of your library. If it shares a card type with that spell, you may cast it without paying its mana cost.
Whenever a land enters the battlefield under an opponent's control, your may reveal the top card of your library. If it's a land card, you may put it onto the battlefield.
2 1391099580 on 30 Jan 2014 by Alex
837 Banishing Coven Multicolour Rare 5{w}{u}{b}{r}{g} Enchantment {1}: Tap any number of untapped creatures you control. Exile target creature unless its controller pays {1} for each color among creatures tapped this way. 2 1339651675 on 14 Jun 2012 by dude1818
838 Ibrahm, Incarnator Multicolour Mythic 5{w}{u}{b}{r}{g} Planeswalker – Ibrahm 4 +1 Draw two cards. You gain 2 life.
-X You may cast a spell with converted mana cost X from your hand without paying its mana cost.
-8 You gain an emblem with "You have no maximun hand size" and "Cards in your graveyard are also in your hand."
3 1395138738 on 18 Mar 2014 by Alex
839 Momentary Omnipotence Multicolour Mythic 10{5}{w}{u}{b}{r}{g} Sorcery Return any number of permanent cards from graveyards to the battlefield under your control, then cast any number of instants and sorceries from graveyards without paying their mana costs. Exile Momentary Omnipotence. 2 1393919394 on 04 Mar 2014 by Vitenka
840 Dream Charm Hybrid Uncommon 1{1} Instant Draw a card.
If {g} was spent to castDream Charm, untap target nonland permanent.
If {u} was spent to cast Dream Charm, tap target nonland permanent.
0
841 Spirit Charm Hybrid Uncommon 1{1} Instant Draw a card.
If {w} was spent to cast Spirit Charm, you gain 2 life.
If {b} was spent to cast Spirit Charm, each opponent loses 1 life.
0
842 Sunrise Mantra Hybrid Uncommon 3{1}{w}{w} Enchantment Whenever a creature you control blocks or becomes blocked, until end of turn, it gets +1/+1 for each card in your hand. 0
843 Thought Purification Hybrid Uncommon 1{u} Instant Search your library for any number of nonland cards with the same name and exile them, then shuffle your library.
Draw a card.
1 1349446782 on 05 Oct 2012 by Link
844 Barash, Hero of Irrora Hybrid Rare 1{w/u} Legendary Creature – Human Knight 1 1 If Barash, Hero of Irrora is in your opening hand or in the command zone, you may begin the game with it on the battlefield.
{w}{u}: Counter target spell that targets a permanent you control. Put two +1/+1 counters on Barash.
4 1327978217 on 31 Jan 2012 by Link
845 Cnao's Warden Hybrid Rare 6{4}{w/u}{w/u} Creature – Angel 4 4 Cnao's Warden costs {4} less to cast if the total power of creatures attacking you is 8 or greater.
Flash, flying
When Cnao's Warden enters the battlefield, attacking creatures become 1/1 until end of turn.
7 1328628496 on 07 Feb 2012 by Link
846 Dual Resurgence Hybrid Rare 4{u/w}{u/w}{u/w}{u/w} Sorcery Choose target creature card in your graveyard. If you spent {w}{w} to cast Dual Resurgence, return that card from your graveyard to the battlefield. If you spent {u}{u} to cast Dual Resurgence, put a token onto the battlefield that's a copy of that card. (Do both if {w}{w}{u}{u} was spent.) 2 1391744793 on 07 Feb 2014 by Link
847 Focused Meditant Hybrid Rare 2{1}{w/u} Creature – Kithkin Monk 1 3 You choose whether or not triggered abilities you control trigger during each other player's turn. 1 1393813227 on 03 Mar 2014 by Link
848 Otherwhere Gate Hybrid Uncommon 2{x}{w/u}{w/u} Enchantment Otherwhere Gate enters the battlefield with X charge counters on it.
Remove a charge counter from Otherwhere Gate: Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
3 1370581798 on 07 Jun 2013 by Link
849 Shift in Ideals Hybrid Uncommon 2{1}{w/u} Instant Change the text of target spell or permanent by replacing all instances of one card type with another. (For example, you may change "artifact" to "creature" or "land" to "planeswalker.") 9 1314463634 on 27 Aug 2011 by Link
850 Sunlight at Dusk Hybrid Common 2{1}{w/u} Instant You may tap or untap target creature.
Draw a card.
3 1366192737 on 17 Apr 2013 by Alex
851 Mournful Librarian Hybrid Rare 1{u/b} Creature – Zombie Advisor 1 3 If you would exile a card from your hand, you may exile a card from your graveyard instead.
{t}: Put the top card of your library into your graveyard.
0
852 Blood Craver Hybrid Rare 1{r/b} Creature – Elemental 2 1 As an additional cost to cast Blood Craver, pay 2 life.
Whenever Blood Craver becomes blocked, it deals 2 damage to the defending player.
You may cast Blood Craver from your graveyard as long as no player lost life during your last turn.
3 1368302856 on 11 May 2013 by dude1818
853 Mana Eddy Hybrid Uncommon 1{r/g} Instant Buyback — Untap two tapped creatures you control.
Add one mana of any color to your mana pool.
0
854 Earth Within Hybrid Rare 2{g/w}{g/w} Enchantment Creatures with mana abilities are indestructible and cannot attack or block. 5 1347382316 on 11 Sep 2012 by Alex
855 Empower the Meek Hybrid Rare 1{g/w} Enchantment Whenever a player casts a spell with converted mana cost 1, that player draws a card and gains 1 life. 0
856 Eva Immar, Lifespinner Hybrid Mythic 5{2}{g/w}{g/w}{g/w} Planeswalker – Eva 2 +2 Put a 1/1 white and green Elemental creature token with vigilance onto the battlefield.
+1 Put target creature card in your graveyard on top of your library.
0 Destroy target noncreature, nonland permanent with converted mana cost less than or equal to the number of creatures you control.
6 1339802969 on 15 Jun 2012 by Alex
857 Vestiges of Hope Hybrid Uncommon 3{g/w}{g/w}{g/w} Enchantment Nonblack creatures you control get +1/+1 and have vigilance.
{1}{g/w}{g/w}: Nonblack reatures you control get +1/+1 until end of turn. Activate this ability only if Vestiges of Hope is in your graveyard.
5 1338439869 on 31 May 2012 by Link
858 Captured Soul Hybrid Uncommon 1{w/b} Creature – Spirit 1 1 Flying, lifelink 2 1378515065 on 07 Sep 2013 by Alex
859 Eras Helat, the Soul Barrier Hybrid Rare 4{2}{w/b}{w/b} Legendary Creature – Spirit Wall 0 7 Defender
If a player would gain life, each player gains that much life instead.
If a player would lose life, each player loses that much life instead.
3 1370699446 on 08 Jun 2013 by SadisticMystic
860 Hadura's Exultant Hybrid Uncommon 4{2}{w/b}{w/b} Creature – Human Cleric 0 3 Whenever you lose life, you gain 1 life. 7 1367338999 on 30 Apr 2013 by Vitenka
861 Longing for the Sea Hybrid Rare 3{2}({w}{b}) Enchantment At the beginning of your upkeep, tap all untapped Islands you control, then look at the top X cards of your library, where X is the number of lands tapped this way. Put one of those cards into your hand and the rest back in any order. 6 1361788941 on 25 Feb 2013 by Alex
862 Saraia, Scion of the Taker Hybrid Rare 2{w/b}{w/b} Legendary Creature – Human Cleric 2 2 {w}, Pay 1 life: Saraia, Scion of the Taker gains first strike and lifelink until end of turn.
{b}, Pay 1 life: Saraia gets +1/+1 until end of turn.
{w}{b}, Pay 1 life: Target creature gets -1/-1 until end of turn. Saraia gains protection from each of that creature's colors until end of turn.
0
863 Silverquill Student Hybrid Rare 3{w}{w/b}{b} Legendary Enchantment – Background Commander creatures you own have "If this creature would be dealt damage, instead the controller of the source of that damage rolls two d20s. If the lower result is less than 11, prevent that damage" and "Wherever a source you control prevents damage, this creature deals 1d4 damage to the controller of the source of that damage." 1 1661959509 on 31 Aug 2022 by Link
864 Siphoned Souls Hybrid Uncommon 3{w/b}{w/b}{w/b} Sorcery Put a 1/1 black Spirit creature token with flying onto the battlefield for each {w} spent to cast Siphoned Souls.
For each {b} spent to cast Siphoned Souls, it deals 1 damage to target creature or player and you gain 1 life.
9 1376123236 on 10 Aug 2013 by Alex
865 Soul Cycler Hybrid Common 3{w/b}{w/b}{w/b} Creature – Spirit 3 3 When Soul Cycler dies, return target creature card with converted mana cost 2 from your graveyard to the battlefield at end of turn. 0
866 Algae Creeper Hybrid Common 2{1}{g/u} Creature – Plant Crab 1 4 Active (Untap this permanent during each other player's untap step.) 0
867 Chromeshelled Biomancer Hybrid Uncommon 1({g}{u}) Creature – Crab Merfolk 0 2 Whenever Chromeshelled Biomancer becomes the target of a spell or ability an opponent controls, put a token onto the battlefield that's a copy of Chromeshelled Biomancer. 7 1361375292 on 20 Feb 2013 by Link
868 Door to Yesterday Hybrid Rare 4{2}{g/u}{g/u} Sorcery Shuffle your graveyard into your library, then untap all permanents you control and draw a card.
End the turn.
6 1359979540 on 04 Feb 2013 by Alex
869 Formchanger Adept Hybrid Rare 2{g/u}{g/u} Creature – Shapeshifter Wizard 2 2 {2/g}{2/g}: Formchanger Adept gets +1/+1 until end of turn. If you spent {u}{u}{u}{u} to activate this ability, draw a card.
{2/u}{2/u}: Counter each spell targeting Formchanger Adept. If you spent {g}{g}{g}{g} to activate this ability, put a +1/+1 counter on Formchanger Adept.
2 1378242648 on 03 Sep 2013 by Link
870 Mangrove Treefolk Hybrid Uncommon 4{2}{g/u}{g/u} Creature – Treefolk 3 4 Active (Untap this permanent during each other player's untap step.)
{g}, {t}: Put a +1/+1 counter on target creature.
{1}{u}, {t}: Draw a card.
1 1507128348 on 04 Oct 2017 by Link
871 Sigil Ward Hybrid Uncommon 1{g/u} Instant Until end of turn, permanents can't have counters placed on the or removed from them. 0
872 Waymaker Charm Hybrid Uncommon 2{x}{g/u}{g/u} Instant Choose one — Put target nonland permanent with converted mana cost X on top of its owner's library; or X target creatures gain hexproof until end of turn; or X target creatures gain landwalk until end of turn. 0
873 Zegana's Hunter Hybrid Uncommon 1{g/u} Creature – Squid Wolf 0 0 If you control a creature with power 3 or greater, Zegana's Hunter enters the battlefield with two +1/+1 counters on it.
When Zegana's Hunter dies, draw a card.
0
874 Zegana's Oracle Hybrid None 1{g/u} Creature – Merfolk Druid 1 2 When Zegana's Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put that card into your hand. 0
875 Zhairorian Envoy Hybrid Uncommon 4{2}{g/u}{g/u} Creature – Elemental 2 2 Zhairorian Envoy can't be countered.
When Zhairorian Envoy enters the battlefield, target noncreature permanent loses all abilities and becomes a 3/3 green Elemental creature for as long as you control Zhairorian Envoy.
3 1329507421 on 17 Feb 2012 by Link
876 Alley Sly Hybrid Common 1{u/r} Creature – Rogue 1 1 Underhanded (This can attack while tapped.) 6 1618495938 on 15 Apr 2021 by Link
877 Infiltrator Weird Hybrid Common 1{u/r} Creature – Weird 1 1 Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.) 3 1618458193 on 15 Apr 2021 by Link
878 Noggle Reclaimer Hybrid Rare 3{u/r}{u/r}{u/r} Creature – Noggle Druid 2 1 When Noggle Reclaimer enters the battlefield, gain control of target nonbasic land. 0
879 Whirlwind's Caress Hybrid Uncommon 1{u/r} Enchantment – Aura Enchant creature
Whenever enchanted deals combat damage to a creature, switch that creature's power and toughness until end of turn.
2 1329632712 on 19 Feb 2012 by jmgariepy
880 Worship of Sun and Moon Hybrid Uncommon 3{1}{r/w}{r/w} Enchantment {r}: Target creature gets +1/+0 until end of turn.
{w}: Target creature gets +0/+1 until end of turn.
6 1365210729 on 06 Apr 2013 by amuseum
881 Divide // Conquer Split Rare 3 {1}{g}{u} // {2}{r}{r}{g}{g} Sorcery // Sorcery Destroy target creature. Its controller puts two tokens onto the battlefield that are copies of that creature, except those tokens are 1/1.
FUSE // For each creature you control, destroy target permanent.
1 1365953194 on 14 Apr 2013 by Link
882 Up // At 'Em Split Uncommon 3 {b}{b}{g} // {1}{r}{g} Sorcery // Sorcery Return target creature card from your graveyard to the battlefield.
Fuse (You may cast one or both halves of this card from your hand.) // Creatures you control get +1/+1 and gain haste and trample until end of turn.
1 1365498058 on 09 Apr 2013 by Link
883 Accelerator Artifact Rare 3{3} Artifact Noncreature artifacts you control have "{t}: Add {1} to your mana pool." 3 1355972529 on 20 Dec 2012 by Link
884 Aether Inscriber Artifact Uncommon 2{2} Artifact Creature – Golem Wizard 1 1 Noncreature artifacts you control have "{t}: Exile the top card of each player's library." 0
885 Allsight Mask Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has first strike and vigilance.
Equip {2}
0
886 Ancestral Juzu Artifact Uncommon 4{4} Artifact – Equipment When Ancestral Juzu becomes attached to a creature, put a +1/+1 counter on that creature for each creature in your graveyard that shares a creature type with it.
When Ancestral Juzu becomes unattached from a creature, remove all counters from that creature.
Equip 2
0
887 Angel Feather Circlet Artifact Rare 5{5} Artifact – Equipment Equipped creature has vigilance and "{3}, {t}: Prevent all damage that would be dealt this turn by target attacking creature."
Equip {3}
1 1311391387 on 23 Jul 2011 by Link
888 Arbiter of the Scrolls Artifact Rare 4{4} Artifact Creature – Golem 1 4 If a source an opponent controls would deal noncombat damage to you or a permanent you control, you may draw a card instead. 0
889 Armor of Grace and Guile Artifact Mythic 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature attacks or blocks, you gain 2 life and untap two target permanents.
Equip {2}
8 1370421380 on 05 Jun 2013 by Vitenka
890 Armor of Pride and Prejudice Artifact Mythic 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature attacks or blocks, other creatures you control get +1/+1 until end of turn and your opponents can't cast spells this turn.
Equip {2}
0
891 Armor of Sight and Solitude Artifact Mythic 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature attacks or blocks, look at the top two cards or your library and put them back in any order and target creature gets -1/-1 until end of turn.
Equip {2}
0
892 Artifice Artifact Common 2{2} Artifact Creature – Construct 2 1 {2}, Exile Artifice from you graveyard: Return target artifact card from your graveyard to your hand. 0
893 Azorius Mana Stone Artifact Uncommon 2{2} Artifact Azorius Mana Stone enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
1 1366000499 on 15 Apr 2013 by Link
894 Beacon of the Forgotten Artifact Rare 4{4} Artifact Whenever a player casts a black spell, you may pay {b}{b}. If you do, exile target creature card from a graveyard.
Whenever a player casts a white spell, you may pay {w}{w}. If you do, return a card exiled with Beacon of the Forgotten to the battlefield under your control.
2 1338159880 on 27 May 2012 by Alex
895 Body Sculptor Artifact Uncommon 4{4} Artifact Creature – Golem 2 2 {u}: Target creature you control gets -1/+1 until end of turn.
{r}: Target creature you control gets +1/-1 until end of turn.
2 1356087997 on 21 Dec 2012 by Alex
896 Book of Myths Artifact Rare 3{3} Legendary Artifact Hexproof
{1}, {t}: Exile a legendary card from your hand. Then, if there are 6 or more cards exiled with Book of Myths, put all permanent cards exiled this way onto the battlefield under your control.
7 1365391430 on 08 Apr 2013 by Link
897 Bowl of Infinite Ripples Artifact Mythic 3{3} Legendary Artifact Islands you control have all activated abilities of Bowl of Infinite Ripples.
Whenever you play an Island, you may exile target permanent card from a graveyard. If you do, Bowl of Infinite Ripples gains all activated abilities of that permanent.
0
898 Breath of Aer Artifact Rare 3{3} Artifact {1}: Choose a color from among permanents you control. Until end of turn, you may pay {x} rather than pay the mana cost for spells of that color you cast, where X is that spell's converted mana cost. 7 1314447321 on 27 Aug 2011 by SadisticMystic
899 Captain's Shield Artifact Uncommon 3{3} Artifact – Equipment Equipped creature has "{t}, Detach Captain's Shield: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared."
Equip — Tap an untapped creature you control.
1 1661610066 on 27 Aug 2022 by Link
900 Carnat, Artisan of Myths Artifact Rare 3{3} Legendary Artifact Creature – Golem Artisan 2 3 The "legend rule" doesn't apply to token permanents.
{1}{g}{u}, {t}: Put a token onto the battlefield that's a copy of another target legendary permanent, except it's an artifact in addition to its other types.
0
901 Chromatic Altar Artifact Mythic 4{4} Artifact {1}, {t}, Sacrifice a white creature: Return target creature card from your graveyard to your hand.
{1}, {t}, Sacrifice a blue creature: Draw two cards.
{1}, {t}, Sacrifice a black creature: Destroy target creature.
{1}, {t}, Sacrifice a red creature: Chromatic Altar deals 3 damage to each opponent.
{1}, {t}, Sacrifice a green creature: Destroy target artifact or enchantment.
0
902 Codex Goggles Artifact None 3{3} Artifact – Adornment At the beginning of adorned player's draw step, that player draws an additional card.
Adorn {3} ({3}: Attach this to target player. Adorn only as sorcery.)
0
903 Contract of Honor Artifact Rare 2{2} Artifact As Contract of Honor enters the battlefield, each player names up to two nonland cards.
Spells with a chosen name can't be countered, and permanents with a chosen name have hexproof.
0
904 Crafting Station Artifact Rare 2{x}{2} Artifact When Crafting Station enters the battlefield, put X colorless Artifact tokens onto the battlefield.
{1}, Sacrifice Y noncreature artifacts: Put an artifact card with converted mana cost Y from your hand or graveyard onto the battlefield.
6 1373552997 on 11 Jul 2013 by Vitenka
905 Death Note Artifact Mythic 4{4} Artifact {1}{w}{b}: Search your library, hand, graveyard, or exile zone for a creature card and reveal it, then put that card on the bottom of your library. You may destroy target permanent that shares a name with that card. 1 1326378102 on 12 Jan 2012 by Link
906 Demon Claw Carcanet Artifact Rare 3{3} Artifact – Equipment Equipped creature gets -1/-1.
{2}: Tap equipped creature.
Equipped creature has "Sacrifice this creature: Attach Demon Claw Carcanet to target creature."
Equip {4}
5 1311463776 on 23 Jul 2011 by Alex
907 Dragonhide Pauldrons Artifact Rare 2{2} Artifact – Equipment Equipped creature has command over creatures that share a color with it. (As long as the defending player controls a creature that shares a color with the equipped creature, the equipped creature can't be blocked.)
{3}: Equipped creature becomes the color of your choice until end of turn.
Equip {2}
1 1311639660 on 26 Jul 2011 by Link
908 Dream Canvas Artifact Uncommon 1{1} Artifact {r}, {t}, Sacrifice Dream Canvas: Add {r}{r} to your mana pool. Draw a card. 1 1378718083 on 09 Sep 2013 by Alex
909 Dream Capsule Artifact Uncommon 3{3} Artifact Dream Capsule enters the battlefield tapped.
{x}{x}, {t}, Sacrifice Dream Capsule: Search your library for two non-Aura enchantment cards with converted mana cost X and put them onto the battlefield. Then shuffle your library.
6 1366247876 on 18 Apr 2013 by Alex
910 Dual-Jolt Battery Artifact Uncommon 2{2} Artifact Flash
When Dual-Jolt Battery enters the battlefield, untap target artifact or creature.
{1}, Sacrifice Dual-Jolt Battery: Untap target artifact or creature.
0
911 Earth Totem Artifact Uncommon 3{3} Artifact {t}: Add {g} to your mana pool. If that mana is spent on red, green, or white spell, that spell can't be countered. 0
912 Elf-Hair Raiment Artifact Rare 2{2} Artifact – Equipment Whenever equipped creature becomes the target of a spell, add an amount of colorless mana to your mana pool equal to that spell's converted mana cost.
{x}{2}: Target creature gets +X/+X until end of turn.
Equip {4}
4 1311640443 on 26 Jul 2011 by Link
913 Elwar, Knowledge Siphon Artifact Mythic 4{4} Legendary Artifact Creature – Golem Wizard 1 4 Whenever an opponent draws a card, add {1} to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.
{4}: Draw a card. Spend only colorless mana to activate this ability.
0
914 Enan, Voiceless Mirror Artifact Rare 4{4} Legendary Artifact Creature – Golem 2 4 Protection from spells
Enan, Voiceless Mirror is the colors of other permanents you control in addition to its other colors.
Other permanents you control are Enan's colors in addition to their other colors.
1 1331606472 on 13 Mar 2012 by Link
915 Ethereal Blade Artifact Uncommon 3{3} Enchantment Artifact – Aura Equipment Enchant creature
The creature Ethereal Blade is attached to gets +3/+0.
Equip {3}
1 1328644088 on 07 Feb 2012 by Link
916 Eye of Ih Zalyra Artifact Mythic 5{5} Legendary Artifact {5}, {t}, Put a permanent you own on the bottom of your library: Until end of turn, spells target player casts cost one additional mana of each of that permanent's colors to cast. 14 1327708559 on 27 Jan 2012 by Link
917 False Guardian Artifact Mythic 4{4} Artifact Creature – Golem Noble 4 4 As False Guardian enters the battlefield, choose an opponent.
The chosen player's life total can't change except as a result of sources you control.
5 1397370482 on 13 Apr 2014 by Vitenka
918 Fire Totem Artifact Uncommon 3{3} Artifact {t}: Add {r} to your mana pool. If that mana is spent on a red, black, or green spell, add {1} to your mana pool when that spell resolves. 7 1335477115 on 26 Apr 2012 by Link
919 Fist of Righteousness Artifact Mythic 10{10} Artifact Creature – Construct 10 10 Other creatures you control are 10/10.
Creatures you don't control are 1/1.
3 1339350373 on 10 Jun 2012 by Link
920 Fog Machine Artifact Rare 4{4} Artifact Tap an untapped artifact you control: Prevent the next 1 damage that would be dealt to you this turn. 0
921 Frustrated Bookkeeper Artifact Rare 2{2} Artifact Creature – Golem Advisor 1 2 Whenever you cast a spell, if you spent more than that spell's converted mana cost to cast it, each opponent discards a card and loses 1 life. 8 1393332387 on 25 Feb 2014 by Alex
922 Giftwrapper Artifact Rare 2{2} Artifact {2}, {t}: Target non-Aura permanent you control becomes a colorless Artifact with no abilities until end of turn. 2 1353820556 on 25 Nov 2012 by jmgariepy
923 Glasscrafted Cloak Artifact None 1{1} Artifact – Equipment Equipped creature has hexproof and "{t}: Add one mana of any color to your mana pool."
Equip {1}
4 1368941573 on 19 May 2013 by Link
924 Glowfiber Golem Artifact Uncommon 0{0} Artifact Creature – Golem 0 1 Ephemeral (As long as this is not on the battlefield, it's a sorcery in addition to its other types.) 4 1364210581 on 25 Mar 2013 by Alex
925 Gravity Magnet Artifact Rare 3{3} Artifact Activated abilities of tapped permanents can't be activated.
Triggered abilities of tapped permanents don't trigger.
{2}, {t}: Tap target nonland permanent.
10 1357813651 on 10 Jan 2013 by Alex
926 Gravity Pillar Artifact Rare 4{4} Artifact Whenever a nonland permanent becomes tapped, it doesn't untap during its controller's next untap step. 3 1428261603 on 05 Apr 2015 by Link
927 Halach, the Willful Blade Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +1/+1 and has flying, first strike, and vigilance.
Damage dealt by equipped creature also counts as damage dealt by Halach, the Willful Blade.
{r}{w}{u}: Attach Halach to target creature.
Halach can be your commander.
7 1414240426 on 25 Oct 2014 by SadisticMystic
928 Halach, the Willful Blade 2 Artifact Rare 4{4} Legendary Artifact Creature – Construct Equipment 2 2 Halach, the Willful Blade 2 and equipped creature have flying, first strike, and vigilance.
Equipped creature gets +2/+2.
{r}{w}{u}: Attach Halach to target creature.
As long as Halach is attached to a creature, Halach isn't a creature.
1 1414468666 on 28 Oct 2014 by Link
929 Helm of Recall Artifact Uncommon 0{0} Artifact – Adornment Whenever adorned player casts a spell, that player puts a card from his or her graveyard on the bottom of his or her library.
Adorn {1} ({1}: Attach this to target player. Adorn only as sorcery.)
0
930 Imrahim's Pendant Artifact Common 2{2} Artifact When Imrahim's Pendant enters or leaves the battlefield, add one mana of any color to your mana pool. 5 1340171559 on 20 Jun 2012 by Link
931 Inquisitor's Chest Artifact Rare 1{1} Artifact At the beginning of your end step, put a charge counter on Inquisitor's Chest, then, for each charge counter on Inquisitor's Chest, search your library for a card and exile it face down. Then shuffle your library.
At the beginning of your first main phase, shuffle all cards exiled by Inquisitor's Chest into their owner's libraries.
7 1360906945 on 15 Feb 2013 by ttt3142
932 Light Totem Artifact Uncommon 3{3} Artifact {t}: Add {w} to your mana pool. If that mana is spent on a green, white, or blue spell, you gain 1 life. 2 1335475501 on 26 Apr 2012 by Link
933 Living Armor Artifact Uncommon 3{3} Artifact Creature – Construct Equipment 2 2 Submit (This isn't a creature while it's attached to a permanent.)
Equipped creature gets +2/+2.
Equip {4}
4 1414384120 on 27 Oct 2014 by Link
934 Lotus Pod Artifact Mythic 0{0} Artifact Lotus Pod enters the battlefield tapped.
{t}, Sacrifice Lotus Pod and two other artifacts: Add two mana of any one color to your mana pool.
0
935 Mask of the Purifier Artifact Rare 4{4} Legendary Artifact – Equipment Whenever one or more creatures you control attack, attach Mask of the Purifier to one of those creatures.
Equipped creature is a white Angel with base power and toughness 4/4, flying, and first strike.
0
936 Mirror Array Artifact Rare 3{3} Artifact {2}{u}, {t}: You may tap or untap up to one target permanent for each card in your graveyard with magnify.
{1}{r}, {t}: Mirror Array does 1 damage to each opponent for each card in your graveyard with magnify.
1 1380084886 on 25 Sep 2013 by Link
937 Mirror Weaver Artifact Rare 2{2} Artifact Creature – Golem 1 1 {w}: Target noncreature artifact you control gains protection from the color of your choice until end of turn. 4 1356046364 on 20 Dec 2012 by Alex
938 Mirrored Bauble Artifact Common 2{2} Artifact When Mirrored Bauble enters the battlefield, draw a card.
{1}{2/u}, Sacrifice Mirrored Bauble: Draw a card.
0
939 Mystic Totem Artifact Uncommon 2{2} Artifact Mystic Totem enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool. If that mana is spent to cast a spell, counter that spell unless its conroller pays {1}.
5 1335475719 on 26 Apr 2012 by Link
940 Pantheon's Favor Artifact Uncommon 3{3} Artifact Activated abilities of cards in your hand cost {1} less to activate. 0
941 Pillar of Awakening Artifact Rare 6{6} Artifact Whenever a creature or land enters the battlefield under your control, you may activate an ability of that permanent without paying its costs. 6 1359267088 on 27 Jan 2013 by dude1818
942 Portal Loom Artifact None 4{4} Artifact {t}: Put a conduit counter on target permanent. (Conduit counters produce {c} whenever the permanent they're on becomes tapped.) 1 1592332943 on 16 Jun 2020 by Link
943 Purification Stone Artifact Common 0{0} Artifact {1}, {t}, Sacrifice Purification Stone: Add {w} to your mana pool. You gain 2 life. 0
944 Reconstructor Artifact Rare 5{5} Artifact Creature – Construct 4 4 {1}, SacrificeReconstructor: Put four 1/1 colorless Construct artifact creature tokens onto the battlefield.
{5}, Sacrifice four Constructs: Return Reconstructor from you graveyard to the battlefield tapped.
3 1365444612 on 08 Apr 2013 by Link
945 Red Onion Artifact Rare 3{3} Artifact Whenever a creature dies, if it was dealt damage by a red Pikmin creature this turn, put X 1/1 red Pikmin creature tokens with protection from red onto the battlefield at the beginning of the next end step, where X is that creature's toughness. 1 1381119092 on 07 Oct 2013 by Link
946 Redirecting Whip Artifact Uncommon 2{2} Artifact – Equipment Whenever equipped creature blocks a creature, the next 2 damage that would be dealt to equipped creature is dealt to that creature instead.
Equip {2}
5 1330710603 on 02 Mar 2012 by Link
947 Resonance Chamber Artifact Mythic 7{7} Artifact {5}, {t}: Exile target nonbasic permanent.
{1}: Destroy target permanent that shares a name with a card exiled by Resonance Chamber.
11 1339352469 on 10 Jun 2012 by Link
948 Reveille Trumpet Artifact Uncommon 1{1} Artifact – Equipment Equipped creature has "{2}, {q}: Untap another target creature."
Equip {1}
0
949 Saer's Meditant Artifact Rare 4{4} Artifact Creature – Golem Monk 0 4 Defender
Play with the top card of your library revealed.
You may play the top card of your library if it's an artifact card.
0
950 Saer's Resculptor Artifact Common 2{2} Artifact Creature – Construct 1 1 When Saer's Resculptor dies, put target artifact card in a graveyard on top of its owner's library.
Evoke {u}
0
951 Saer, God of Artifice Artifact Mythic 5{5} Legendary Artifact Creature – God 5 5 As long as you control fewer than five artifacts, Saer, God of Artifice isn't creature.
Noncreature artifacts you control have hexproof.
Once per turn, you may play an artifact card from your graveyard.
3 1455427256 on 14 Feb 2016 by Link
952 Scope Lens Artifact None 3{3} Artifact – Adornment Spells and abilities adorned player controls can target creatures with hexproof and protection as though they didn't have those abilities.
Adorn {1}
5 1355158784 on 10 Dec 2012 by Alex
953 Sealing Stone Artifact Rare 1{1} Artifact {2}{w}{w}, {t}: Exile target creature or enchantment. If that permanent's converted mana cost is 1 or greater, return it to the battlefield under its owner's control at the beginning of the next end step, then sacrifice Sealing Stone. 1 1329665276 on 19 Feb 2012 by Link
954 Seed of Becoming Artifact Rare 1{1} Artifact {q}, Sacrifice Seed of Becoming: Add two mana of any one color to your mana pool. 0
955 Seer's Mirror Artifact Uncommon 3{3} Artifact When Seer's Mirror enters the battlefield, scry 3.
{t}: Add one mana of any color to your mana pool.
1 1373974572 on 16 Jul 2013 by Alex
956 Shadow Totem Artifact Uncommon 3{3} Artifact {t}: Add {b} to your mana pool. If that mana is spent on a blue, black, or red spell, each opponent loses 1 life. 1 1372051972 on 24 Jun 2013 by Link
957 Shrine to Kwetzaltal Artifact Uncommon 2{2} Artifact Whenever a creature you control becomes tapped, put a charge counter on Shrine to Kwetzaltal.
Remove five charge counters from Shrine to Kwetzaltal: Target player draws a card and loses 1 life.
0
958 Shrine to Schiizar Artifact Uncommon 2{2} Artifact Whenever a created you control becomes tapped, put a charge counter on Shrine to Schiizar.
Remove two charge counters from Shrine to Schiizar: Add one mana of any color to your mana pool.
3 1332929942 on 28 Mar 2012 by Alex
959 Spectral Manifest Artifact Rare 4{4} Artifact {2}{u}, {t}: Shuffle your library, then exile the top card. Put an X/X blue Illusion creature token onto the battlefield, where X is that card's converted mana cost. When that creature dies, return the exiled card to your hand. 2 1359979375 on 04 Feb 2013 by Alex
960 Spellshaper's Library Artifact Rare 4{4} Artifact You may exile the top card of your library rather than discard a card as the cost of abilities of creatures you control. 3 1331681544 on 13 Mar 2012 by Link
961 Spellspice Elixir Artifact Uncommon 2{2} Artifact {u}, Sacrifice Spellspice Elixir: Until end of turn, whenever you cast a spell, draw a card.
{b}, Sacrifice Spellspice Elixir: Until end of turn, whenever you cast a spell, each opponent loses 2 life.
6 1339127639 on 08 Jun 2012 by dude1818
962 Spellwild Amulet Artifact Uncommon 1{1} Artifact {t}: Choose target permanent. Until end of turn, spells that target that permanent cost {1} less to cast, and activated abilities that target it cost {1} less to activate. 7 1367553745 on 03 May 2013 by Link
963 Sphinx-Tooth Headdress Artifact Rare 4{4} Artifact – Equipment Whenever equipped creature becomes blocked, the defending player puts the top seven cards of his or her library into his or her graveyard.
Whenever equipped creature deals combat damage to a player, you draw a card.
Equip {2}
0
964 Spiced Elixir Artifact Common 1{1} Artifact {w}, Sacrifice Spiced Elixir: You gain 5 life.
{u}, Sacrifice Spiced Elixir: Look at the top 3 cards of your library, then put them back in any order.
0
965 Staff of Ascendance Artifact Rare 2{2} Artifact – Equipment Whenever equipped creature deals damage to a player, that player gains 3 life. Then, if that player has 40 or more life, that player wins the game.
Equip {1}
8 1355275264 on 12 Dec 2012 by dude1818
966 Style Scroll: Drunken Master Artifact Rare 3{3} Artifact Tapped creatures you control may attack as though they were untapped.
Attacking with tapped creatures you control causes them to become untapped instead of tapped.
1 1461983112 on 30 Apr 2016 by Link
967 Style Scroll: The Ambush Master Artifact Rare 2{2} Artifact Creatures that enter the battlefield under your control during the declare attackers step enter the battlefield attacking.
Creatures that enter the battlefield under your control during a declare blockers step enter the battlefield blocking a creature for which you're the defending player.
6 1488030785 on 25 Feb 2017 by Link
968 Style Scroll: The Dirty Fighter Artifact Rare 3{3} Artifact Creatures you control can attack creatures your opponents control. (Creatures can block for themselves.)
Creatures without flying can't attack creatures with flying.
1 1469513032 on 26 Jul 2016 by Link
969 Style Scroll: The Literal Pacifist Artifact Rare 1{1} Artifact Creatures you control can't attack or block.
Permanents your opponents control can't be the target of activated abilities of creatures you control.
3 1487795356 on 22 Feb 2017 by Link
970 Style Scroll: The Warrior Twins Artifact Rare 2{2} Artifact Each Equipment you control can be attached to up to two creatures simultaneously. (If it would become attached to a third creature, it becomes unattached from your choice of the other two.) 7 1461962607 on 29 Apr 2016 by continuumg
971 Sunlight Vial Artifact Rare 3{3} Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{t}: You may cast a sorcery spell from your hand with converted mana cost equal to the number of charge counters on Sunlight Vial without paying its mana cost.
0
972 Surya, Blade of Desire Artifact Mythic 0 Legendary Artifact – Equipment {b}{b}{b}{b}: Return target creature card from your graveyard to the battlefield. Put Surya, Blade of Desire from your hand onto the battlefield attached to that creature.
Equipped creature has lifelink.
When Surya becomes unattached from a permanent, exile that permanent.
Equip {2}
0
973 Sword of Wroth Artifact Uncommon 3{3} Artifact – Equipment You may equip Sword of Wroth to creatures you don't control. (You still control it.)
Equipped creature gets +3/+0.
Whenever equipped creature deals combat damage, it gets -0/-3 until end of turn.
Equip {2}
3 1315771432 on 11 Sep 2011 by Link
974 Tamiyo's Field Journal Artifact Uncommon 3{3} Artifact As Tamiyo's Field Journal enters the battlefield, choose a nonland card type.
Whenever an opponent casts a spell of the chosen type, you may draw a card unless that player pays {2}.
2 1427919584 on 01 Apr 2015 by Link
975 Terramorpher's Jar Artifact Common 1{1} Artifact Terramorpher's Jar enters the battlefield tapped.
{t}, Sacrifice Terramorpher's Jar: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
0
976 Therian Tome Artifact Rare 4{4} Artifact Whenever a creature enters the battlefield under your control, if you didn't cast it from your hand, you may draw a card. 3 1370293251 on 03 Jun 2013 by Link
977 Tome of Tatters Artifact Rare 2{2} Artifact – Adornment If adorned player would draw a card, instead that player draws two cards, then discards a card at random.
Adorn {5} ({5}: Attach this to target player. Adorn only as sorcery.)
2 1355133090 on 10 Dec 2012 by Vitenka
978 Totem of Equanimity Artifact Rare 2{2} Artifact Spells you don't control can't be countered by spells or abilities. 0
979 Varlan's Breeding Chamber Artifact Rare 3{3} Artifact As an additional cost to cast creature spells, you may pay {2}. If you do, choose a permanent. That creature enters the battlefield with a number of additional +1/+1 counters on it equal to the number of counters on that permanent. 12 1311525688 on 24 Jul 2011 by Link
980 Vita Armorus Artifact Uncommon 2{x}{2} Artifact Creature – Elemental Construct 0 0 Modular X (This creature enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Evoke {x}{2}
5 1328571510 on 06 Feb 2012 by Link
981 Void Tether Artifact None 1{1} Artifact – Adornment Whenever adorned player draws a card, that player may tap target permanent of his or her choice.
Adorn {2} ({2}: Attach this to target player. Adorn only as sorcery.)
3 1355158794 on 10 Dec 2012 by Alex
982 Vortex Battery Artifact Rare 3{3} Artifact {t}: Put a charge counter on Vortex Battery for each ability that triggered this turn.
Remove a charge counter from Vortex Battery: Add one mana of any color to your mana pool.
3 1380655280 on 01 Oct 2013 by SadisticMystic
983 Whip of Veins Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +3/-1 and has first strike.
Pay 3 life: Unattach Whip of Veins. Any player may play this ability.
Equip {2}
6 1319317259 on 22 Oct 2011 by Link
984 Wind Totem Artifact Uncommon 3{3} Artifact {t}: Add {u} to your mana pool. If that mana is spent on a white, blue, or black spell, look at the top card of each player's library. 0
985 Worldgate Artifact Mythic 3{3} Legendary Artifact {1}, {t}, Exile the top card of your library: Put target exiled card on the bottom of its owner's library.
{3}, {t}, Reveal a card from your hand and shuffle it into its owner's library: Search your library for a card with converted mana cost equal the the revealed card's, reveal it, and put it into your hand.
1 1335556143 on 27 Apr 2012 by Link
986 Writ of Denouncement Artifact Uncommon 1{1} Artifact {u}, {t}, Sacrifice Writ of Denouncement: Counter target artifact or enchantment spell. 1 1378702683 on 09 Sep 2013 by Link
987 Aeran Amphitheater Land Rare 0 Land When Aeran Amphitheater enters the battlefield, sacrifice it unless you pay {g}{w}{u}.
At the beginning of each player's upkeep, that player draws a card and gains 1 life.
{t}: Add one mana of any color to your mana pool.
4 1395719144 on 25 Mar 2014 by Link
988 Ahan-Lur, the Risen Mount Land None 0 Legendary Land Creature – Mountain Spirit 4 4 ({t}: Add {r} to your mana pool.)
Ahan-Lur, the Risen Mount isn't a creature unless you attacked with five or more creatures this turn.
At end of your first combat phase, if you attacked with five or more creatures this turn, there is an additional combat phase.
1 1449867745 on 11 Dec 2015 by Link
989 Aigoren, the Guardian City Land Rare 0 Legendary Land Creature – Plains Wall 0 4 ({t}: Add {w} to your mana pool.)
Defender
Aigoren, the Guardian City isn't a creature unless you're the defending player and at least one creature is attacking.
Whenever five or more creatures attack, Aigoren gains indestructible until end of turn and can block any number of creatures this turn.
13 1404676720 on 06 Jul 2014 by Alex
990 Alabaster Tower Land Rare 0 Land {t}: Add {c} to your mana pool.
{w}, {t}: Add one mana of any color to your mana pool. If you spend that mana to cast an enchantment spell, it enters the battlefield with a charge counter on it and gains "Enchantment spells you cast cost {1} less to cast."
5 1407695517 on 10 Aug 2014 by Link
991 Altar of Appeasement Land Rare 0 Land If Altar of Appeasement would enter the battlefield, any opponent may pay 3 life. If a player does, return Altar of Appeasement to your hand. If no one does, put Altar of Appeasement onto the battlefield.
{t}: Add one mana of any color to your mana pool.
6 1348710527 on 27 Sep 2012 by dude1818
992 Anshire, City of Kings Land Mythic 0 Legendary Land Protection from lands
{t}: Add {c} to your mana pool
{w}{u}{b}{r}{g}: Return target land card from a graveyard to the battlefield under your control.
6 1381152322 on 07 Oct 2013 by Vitenka
993 Appeals Court Land Uncommon 0 Land Appeals Court enters the battlefield tapped with two charge counters on it.
{t}: Add {w} to your mana pool.
{t}, Remove a charge counter from Appeals Court: Tap target creature.
0
994 Aralia, Academy of Aer Land Rare 0 Legendary Land {t}: Add {g}, {w}, or {u} to your mana pool. Each player gains 1 life.
{1}, {t}: Starting with you, each player may pay {1}. Each player who does draws a card.
0
995 Auric Vé Land Rare 0 Land Treasured (If you would search your library for a single card and this card is in your library, you may find this card instead.)
Auric Vé enters the battlefield tapped.
{t}: Add one mana of any color to your mana pool.
1 1340322782 on 21 Jun 2012 by Link
996 Ayurian Citadel Land Rare 0 Land Ayurian Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}{w}, {t}: You gain 1 life for each land you control named Ayurian Citadel.
1 1395350818 on 20 Mar 2014 by Link
997 BR Dual Land Land Rare 0 Land When BR Dual Land enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {b} or {r} to you mana poool.
0
998 Birthing Pool Land Rare 0 Land {t}: Add {1} to your mana pool. If this mana is spent on a creature spell, put a charge counter on Birthing Pool.
At the beginning of your end step, you may sacrifice Birthing Pool. If you do, search your library for a creature with converted mana cost equal to the number of charge counters on Birthing Pool and put it onto the battlefield, then shuffle your library.
0
999 Bridge of Glory Land Uncommon 0 Land – Mountain Passage ({t}: Add {r} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Bridge of Glory enters the battlefield tapped.
Creatures attacking through Bridge of Glory get +1/+0.
1 1359523084 on 30 Jan 2013 by Link
1000 Bustling Metropolis Land Uncommon 0 Land Active (Untap this permanent during each other player's untap step.)
{t}: Add {c} to your mana pool.
2 1391511545 on 04 Feb 2014 by Alex
1001 Carnival Grounds Land Rare 0 Land Whenever an opponent gains life, you may put Carnival Grounds from your hand or graveyard onto the battlefield tapped.
{t}: Add {r} to your mana pool.
1 1392654579 on 17 Feb 2014 by Link
1002 Changeling Metropolis Land Uncommon 0 Land Creature spells you cast with two or more creature types cost {1} less to cast.
{4}, {t}: Put a 1/1 Shapeshifter creature token with changeling that's all colors onto the battlefield.
7 1331861541 on 16 Mar 2012 by Link
1003 Choranda, Fungal Priestess Land Mythic 0 Land Planeswalker 2 +1 Add {g} to your mana pool.
-2 Put a 1/1 green Saproling creature token onto the battlefield.
-8 You gain an emblem with "Whenever you add {g} to your mana pool, put a 1/1 green Saproling creature token onto the battlefield."
2 1392890184 on 20 Feb 2014 by Alex
1004 Citadel of the Foremost Land Mythic 0 Legendary Land {t}: Add {c} to your mana pool
{1}{g}{w}{b}, {t}: Destroy target permanent an opponent controls. Activate this ability only if a permanent being put into your graveyard this turn caused that player to control more permanents than you.
0
1005 City of Heroes Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend that mana only to cast legendary or planeswalker spells.
3 1374490278 on 22 Jul 2013 by Alex
1006 Cloudform Boulevard Land Uncommon 0 Land – Island Passage ({t}: Add {u} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Cloudform Boulevard enters the battlefield tapped.
Creatures attacking through Cloudform Boulevard have flying.
2 1359577262 on 30 Jan 2013 by Alex
1007 Coastal University Land Uncommon 0 Land {t}: Add {1} to your mana pool.
At the beginning of your end step, if you spent {w} and {u} to cast spells this turn, draw a card.
1 1332103969 on 18 Mar 2012 by Link
1008 Coral Reef Land Uncommon 0 Land – Island ({t}: Add {u} to your mana pool.)
Coral Reef enters the battlefield tapped and doesn't untap during your untap step.
Whenever a card enters your hand from anywhere, untap Coral Reef.
6 1340321669 on 21 Jun 2012 by Link
1009 Crumbling Ridge Land Rare 0 Land {t}: Add {1} to your mana pool.
{5}, {t}, Sacrifice a land: Put target artifact or land on the bottom of its controller's library.
2 1372845062 on 03 Jul 2013 by Alex
1010 Crumbling Verge Land Rare 0 Land If Crumbling Verge would enter the battlefield, if you don't control a forest or a plains, instead put Crumbling Verge into your graveyard, add {g} or {w} to your mana pool, and draw a card.
{t}: Add {g} or {w} to your mana pool.
4 1370890557 on 10 Jun 2013 by Vitenka
1011 Cultivated Plot Land Rare 0 Land {t}: Add {c} to your mana pool
{1}{g/u}, {t}: Put an active counter on target permanent. (Permanents with active untap during each player's untap step.)
1 1618457759 on 15 Apr 2021 by Link
1012 Cutblade Ridges Land Uncommon 0 Land – Mountain ({t}: Add {r} to your mana pool.)
Cutblade Ridges enters the battlefield tapped.
Empower creature – {2}{r} ({2}{r}, {t}: Exile this empowering target creature until that permanent leaves the battlefield.)
Empowered creature gets +1/+0 and has first strike.
1 1311119956 on 19 Jul 2011 by Link
1013 Daithon, the Waking Isle Land Mythic 0 Legendary Land Creature – Turtle 2 4 {t}: Add {r}, {g}, or {u} to your mana pool.
As long as the total number of creatures your opponents control is less than five, Daithon, the Waking Isle arrives tapped, has hexproof, and isn't a creature.
7 1398646458 on 28 Apr 2014 by Link
1014 Department of Properties Land Rare 0 Land When Department of Properties enters the battlefield, detain target nonbasic land.
{2}, {t}: Add {w}{u} to your mana pool.
0
1015 Elvish Village Land Rare 0 Land – Settlement Manabond (You may pair this with another unpaired land you control as either enters the battlefield.)
{t}: Produce {c}.
As long as Elvish Village is paired with a permanent, both have "{t}: Produce {g} or {w}."
0
1016 Escape Room Land Mythic 0 Land Escape Room arrives with one face-up capacity marker on it.
{t}: Produce {c}.
↓: Scry 1.
↓↓↓↓↓: You win the game.
1 1617047085 on 29 Mar 2021 by Link
1017 Etherium Isle Land Rare 0 Land – Island Mountain Etherium Isle enters the battlefield tapped.
As Etherium Isle enters the battlefield, you may pay {u}{u}{r}{r}. If you do, you may have Etherium Isle enter the battlefield as a copy of any artifact on the battlefield, except it's still an Island Mountain land.
0
1018 Fault Line Land Uncommon 0 Land {t}, Sacrifice Fault Line: Search your library for a mountain card and put it onto the battlefield tapped. Then shuffle your library.
At the beginning of your upkeep, you may pay {3}{r}. If you do, return Fault Line from your graveyard to the battlefield tapped.
7 1366460821 on 20 Apr 2013 by Alex
1019 Festering Everglades Land Rare 0 Land Festering Everglades enters the battlefield tapped.
{t}: Add {w}{b} to your mana pool. Activate this ability only if you control a Plains, an Island, and a Swamp.
0
1020 Fields of Rebirth Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{2}: Return Fields of Rebirth from your graveyard to the battlefield tapped.
7 1364199463 on 25 Mar 2013 by Vitenka
1021 Firebird's Roost Land Rare 0 Land Firebird's Roost enters the battlefield tapped unless there are five or more creature cards in your graveyard.
{t}: Add {r} or {g} to your mana pool.
{1}, Sacrifice Firebird's Roost: Return target creature care from your graveyard to your hand.
0
1022 Floating Islands Land Uncommon 0 Land {t}: Add {1} to your mana pool.
Cycling {3} ({3}, Discard this card: Draw a card.)
Basic land cards in your hand have cycling {3}.
2 1375716161 on 05 Aug 2013 by Alex
1023 Flowering Savannah Land Rare 0 Land {t}, Pay 1 life: Add {g} or {w} to your mana pool.
Landcyling {g}{w} ({g}{w}, Discard this card: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.)
3 1377602120 on 27 Aug 2013 by Alex
1024 Fog-Covered Lake Land Uncommon 0 Land – Island ({t}: Add {u} to your mana pool.)
Fog-Covered Lake enters the battlefield tapped.
Empower enchantment – {u} ({u}, {t}: Exile this empowering target enchantment until that permanent leaves the battlefield.)
Empowered enchantment has shroud.
1 1311121676 on 20 Jul 2011 by Link
1025 Fungal Reaches Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}, Remove a counter from a permanent you control: Add {b} or {g} to your mana pool.
2 1370743899 on 09 Jun 2013 by aether_tech
1026 Fungus Tunnels Land Rare 0 Land – Passage (One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
{2/g}: Regenerate each creature attacking through Fungus Tunnels. Any player may activate this ability.
0
1027 GW Dual Land Land Rare 0 Land When GW Dual Land enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {g} or {w} to you mana poool.
0
1028 Garden of Regrowth Land Rare 0 Land Garden of Regrowth enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}, {t}: Return target land card from your graveyard to the battlefield tapped.
1 1395350245 on 20 Mar 2014 by Link
1029 Gilded Castle Land Rare 0 Land {t}: Add one mana of any color to your mana pool. Spend this mana only to cast white spells or activate abilities of white cards or permanents. 7 1569815538 on 30 Sep 2019 by Link
1030 Gilt-Root Weave Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add two mana in any combination of colors to your mana pool. Spend this mana only to activate abilities of lands.
1 1379445717 on 17 Sep 2013 by Link
1031 Gold Land Land Rare 0 Land When Gold Land enters the battlefield, sacrifice it unless you remove a counter from each of two permanents you control.
{t}: Add one mana of any color to your mana pool.
5 1356792384 on 29 Dec 2012 by Alex
1032 Goldflower Road Land Uncommon 0 Land – Plains Passage ({t}: Add {w} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Goldflower Road enters the battlefield tapped.
Whenever a creature attacks through Goldflower Road, that creature's controller gains 1 life.
0
1033 Goldleaf Thicket Land Rare 0 Land Hideaway
{t}: Add {g} or {w} to your mana pool.
{g}{w}: You may cast the exiled card without paying its mana cost if three or more creatures entered the battlefield this turn.
0
1034 Greenshadow Road Land Uncommon 0 Land {t}, Sacrifice Greenshadow Road: Search your library for a Forest card and put it onto the battlefield tapped, then shuffle.
{1}{g}, {t}, Sacrifice: Search your library for a green creature cards with mana value 1 or less and put it onto the battlefield, then shuffle.
0
1035 Grove of Growth Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
Grove of Growth enters the battlefield tapped.
{1}, {t}: Untap another target forest.
Whenever you spend mana produced by Grove of Growth on a spell for the second time in a turn, return target permanent card from your graveyard to your hand.
2 1375715697 on 05 Aug 2013 by Alex
1036 Hall of Heroes Land Mythic 0 Legendary Land {t}: Add one mana of any color to your mana pool. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
{w}{u}{b}{r}{g}, Sacrifice Hall of Heroes: Search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
6 1421328827 on 15 Jan 2015 by Link
1037 Hall of Mirrors Land Rare 0 Land – Passage (One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
{2/r}: Switch the power and toughness of each creature attacking through Hall of Mirrors. Any player may activate this ability.
0
1038 Hallway of the Ancestors Land None 0 Land – Passage (One attacking creature you control or one creature attacking you must attack through Hallway of the Ancestors each combat.)
Hallway of the Ancestors arrives tapped.
{t}: Produce {w} or {b}.
Creatures you control attacking through Hallway of the Ancestors get +1/+1.
Creatures you don't control attacking through Hallway of the Ancestors get -1/-1.
1 1556993575 on 04 May 2019 by Link
1039 Herbalist's Hut (Supplement Seller) Land Rare 0 Land
‑‑‑‑
Developed Land
{t}: Add {c} to your mana pool.
{3}{g}, {t}: Transform Herbalist's Hut.
‑‑‑‑
{t}: Add {g} to your mana pool.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Supplement Seller.
{x}, {t}: Move X +1/+1 counters from Supplement Seller onto target creature.
3 1461994547 on 30 Apr 2016 by dude1818
1040 Ia, the Wandering Sea Land Mythic 0 Land Planeswalker – Ia 2 {t}: Add {u} to your mana pool.
+1 Until your next turn, whenever a creature an opponent controls attacks Ia, the Wandering Sea, scry 2.
-3 Untap target permanent.
-6 Untap all permanents you control. Scry X, where X is the number of permanents untapped this way.
4 1497406005 on 14 Jun 2017 by Link
1041 Illusory City Land Rare 0 Land Whenever Illusory City becomes the target of a spell or ability, sacrifice it.
{t}: Add one mana of any color to your mana pool.
4 1374095716 on 17 Jul 2013 by dude1818
1042 Invigorating Stream Land Uncommon 0 Land Invigorating Stream enters the battlefield tapped.
When Invigorating Stream enters the battlefield, untap another target permanent.
{t}: Add {u} to your mana pool.
0
1043 Island Turtle Land Uncommon 0 Land Creature – Island Turtle 0 3 3 1342848246 on 21 Jul 2012 by Link
1044 Isperia's Library Land Mythic 0 Land {t}: Add {1} to your mana pool.
A deck can contain only one card named Isperia's Library.
A deck containing Isperia's Library may contain an additional two copies of a card not named Isperia's Library.
At the beginning of the game, reveal Isperia's Library from your library, then shuffle your library.
9 1349058536 on 01 Oct 2012 by Link
1045 Ivory Mansion Land Rare 0 Land {t}: Add {1} to your mana pool.
Targeting lands with spells or abilities is against the law.
Whenever a player breaks the law, each of that player's opponents returns a land card from his or her graveyard to the battlefield.
1 1407282930 on 05 Aug 2014 by Link
1046 Land of Possibilities Land Common 0 Land Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
{t}, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
0
1047 Library Hallways Land Rare 0 Land – Passage (One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
{2/u}{2/u}{2/u}: Whenever a creature attacking through Library Hallways deals combat damage to a player this turn, its controller draws a card. Any player may activate this ability.
0
1048 Lotus Bed Land Rare 0 Land When Lotus Bed enters the battlefield, sacrifice it.
Empower creature – {4} ({4}, {t}: Exile this empowering target creature until that permanent leaves the battlefield.)
Empowered creature has "{t}: Add two mana of any one color to your mana pool."
6 1311121527 on 20 Jul 2011 by Link
1049 Lush Expanse (Farming Community) Land Rare 0 Land
‑‑‑‑
Developed Land – Forest Plains
{t}: Add {c} to your mana pool.
{g/w}: Transform Lush Expanse.

‑‑‑‑
({t}: Add {g} or {w} to your mana pool.)
2 1470108251 on 02 Aug 2016 by Link
1050 Mangrove Beach Land Rare 0 Land – Plains ({t}: Add {w} to your mana pool.)
Mangrove Beach enters the battlefield tapped.
{w}, {t}, Sacrifice Mangrove Beach: Search your library for a Forest or an Island card and put it onto the battlefield. Then shuffle your library.
6 1391729795 on 06 Feb 2014 by Alex
1051 Mangrove Ladder Land Rare 0 Land – Passage (One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
{2/b}{2/b}: Whenever a creature attacking through Mangrove Ladder this turn deals combat damage to a player, that player discards a card. Any player may activate this ability.
0
1052 Marenhelm Senate Land Rare 0 Land {1}, {t}: Add {w} or {u} to you mana pool. If you control fewer creatures and have fewer cards in hand than each other player, add {r} to your mana pool, then draw a card. 1 1356119830 on 21 Dec 2012 by Link
1053 Miasmatic Approach Land Uncommon 0 Land – Swamp Passage ({t}: Add {b} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Miasmatic Approach enters the battlefield tapped.
Whenever a creature attacks through Miasmatic Approach, the defending player loses 1 life.
0
1054 Migrating Sinkhole Land Common 0 Land {1}, {t}, Sacrifice Migrating Sinkhole: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. 0
1055 Mirra, Karn's Sanctum Land None 0 Planeswalker Land – Mirra 2 +1 Add {1} to your mana pool.
-1 Add {2} to your mana pool. Spend this mana only to cast colorless spells or activate abilities of colorless permanents.
-4 Return target colorless card from your graveyard to the battlefield.
0
1056 Monument to the Self Land Rare 0 Land Whenever an opponent casts a spell that targets a creature he or she controls, you may put Monument to the Self from your hand or graveyard onto the battlefield tapped.
{t}: Add {b} to your mana pool.
1 1392655201 on 17 Feb 2014 by Link
1057 Moonshadow Hills Land Rare 0 Land – Plains Swamp Moonshadow Hills enters the battlefield tapped.
As Moonshadow Hills enters the battlefield, you may pay {2}{w}{b}. If you, Moonshadow Hills enters the battlefield as a copy of an enchantment card in a graveyard, except it's still a Plains Swamp land, and it enters the battlefield tapped.
0
1058 Morphic Mire Land Rare 0 Land Morphic Mire enters the battlefield tapped.
Play with the top card of your library revealed.
{t}: If the top card of your library is a land card, put that card onto the battlefield and return Morphic Mire to your hand.
2 1392205717 on 12 Feb 2014 by Alex
1059 Morphic Tidepool Land Rare 0 Land – Forest Island Morphic Tidepool enters the battlefield tapped.
As Morphic Tidepool enters the battlefield, you may pay {g}{g}{u}{u}. If you do, Morphic Tidepool enters the battlefield as a copy of any creature on the battlefield, except it's still a Forest Island land.
4 1395321753 on 20 Mar 2014 by Alex
1060 Morphing Pool Land Rare 0 Land {t}: Add {1} to your mana pool.
{2}{g}{u}, {t}, Sacrifice Morphing Pool and a creature you control: Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
3 1368922605 on 19 May 2013 by SadisticMystic
1061 Myr Incubation Pit Land Uncommon 0 Land Myr Incubation Pit enters the battlefield tapped.
When Myr Incubation Pit enters the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield.
{t}: Add {1} to your mana pool.
2 1369836016 on 29 May 2013 by Alex
1062 Noctiluminescent's Sanctum Land Rare 0 Land Imbue ({2}: Exile a creature card from your hand haunting this until this leaves the battlefield.)
{2},{t}, Return Noctiluminescent's Sanctum to its owner's hand: For each color among cards haunting Noctiluminescent's Sanctum, add one mana of that color to your mana pool.
1 1340140106 on 19 Jun 2012 by Link
1063 Oaken Carrel Land Rare 0 Land Whenever a source an opponent controls causes you to discard Oaken Carrel or another card, you may put Oaken Carrel from your hand or graveyard onto the battlefield tapped.
{t}: Add {g} to your mana pool.
1 1392653923 on 17 Feb 2014 by Link
1064 Opalescent Cove Land Rare 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
When Opalescent Cove enters the battlefield, sacrifice it unless you exile another land you control.
{1}{w}{u}, {t}, Put the exiled card onto the battlefield: Exile target noncreature spell.
1 1469844010 on 30 Jul 2016 by Link
1065 Orchard of Golden Fruit Land Rare 0 Land Orchard of Golden Fruit enters the battlefield tapped unless you have 10 or less life.
{t}: Add {g} or {w} to your mana pool.
{1}, {t}, Sacrifice Orchard of Golden Fruit: You gain 4 life.
0
1066 Ore Mine Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}, Pay 1 life: You gain a gold counter.
0
1067 Orzhov Collection Agency Land Rare 0 Land {t}: Add {1} to your mana pool.
{w/b}{w/b}{w/b}, {t}: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
0
1068 Peninsular Delta Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}, Return Peninsular Delta to your hand: Add {g}, {w}, or {u} to your mana pool.
0
1069 Promising Caves (Ore Mine) Land Uncommon 0 Land
‑‑‑‑
Developed Land
{t}: Add {c} to your mana pool.
{2}, {t}: Transform Promising Caves.
‑‑‑‑
{t}: Add {c}{c} to your mana pool.
1 1470141704 on 02 Aug 2016 by Link
1070 Proselytization Post Land Rare 0 Land Extort
{t}: Add {w} or {b} to your mana pool. Spend this mana only to pay extort costs.
1 1366916161 on 25 Apr 2013 by Alex
1071 RG Dual Land Land Rare 0 Land When RG Dual Land enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {r} or {g} to you mana poool.
0
1072 Reflecting Halls Land Rare 0 Land You can't play lands.
At the beginning of your upkeep, put a token onto the battlefield that's a copy of Reflecting Halls.
{t}: Add {1} to your mana pool.
1 1371200390 on 14 Jun 2013 by Alex
1073 Renewal Copse Land Rare 0 Land – Swamp Forest ({t}: Add {g} or {b} to your mana pool.)
As Renewal Copse enters the battlefield, you return a Swamp card and a Forest card from your graveyard to your hand. If you don't, Renewal Copse enters the battlefield tapped.
3 1356289729 on 23 Dec 2012 by dude1818
1074 Riverside Monastery Land Rare 0 Land Riverside Monastery enters the battlefield tapped.
{t}: Add {u}{g} to your mana pool. Activate this ability only if you control a Forest, a Plains, and an Island.
0
1075 Road to the High Forest Land Rare 0 Land When Road to the High Forest enters the battlefield, search your library for up to four Forest cards and exile them, then shuffle your library.
If you would draw a card, you may instead put a card exiled by Road to the High Forest into your hand.
{t}: Add {c} to your mana pool.
0
1076 Royal Thoroughfare Land Rare 0 Land – Passage (One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
{2/w}{2/w}: Creatures attacking through Royal Thoroughfare this turn get +1/+1. Any player may activate this ability.
0
1077 Sage's Library Land Uncommon 0 Land Sage's Library enters the battlefield tapped.
When Sage's Library enters the battlefield, draw a card.
{t}: Add {1} to your mana pool.
3 1374074788 on 17 Jul 2013 by Alex
1078 Sage's Library Land Rare 0 Land {1}, {t}, Pay 2 life: Add one mana of any color to your mana pool. If that mana is spent on an instant or sorcery spell, that spell has buyback {2}. 3 1310419442 on 11 Jul 2011 by Link
1079 Saproling Den Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{@}, {t}, Sacrifice Saproling Den: Search your library for a Forest card and put it onto the battlefield.
1 1398606451 on 27 Apr 2014 by Link
1080 Scarred Valley Land Rare 0 Land – Plains ({t}: Add {w} to your mana pool.)
Scarred Valley enters the battlefield tapped unless you control at least two other Plains.
{t}: Add {b} or {r} to your mana pool. Activate this ability only if all lands you control are Plains.
3 1377817423 on 29 Aug 2013 by manofperson
1081 Scorchwood Clearing Land Uncommon 0 Land Scorchwood Clearing enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}: Target creature gets +1/+1 until end of turn for each land you control named Scorchwood Clearing.
1 1454471104 on 03 Feb 2016 by Link
1082 Scraggly Grounds (Cultivated Orchard) Land Rare 0 Land
‑‑‑‑
Developed Land – Forest
{t}: Add {c} to your mana pool.
{4}{g}, {t}: Transform Scraggly Grounds.
‑‑‑‑
({t}: Add {g} to your mana pool.)
Whenever you tap a developed land for mana, add {g} to your mana pool (in addition to the mana that land produces).
1 1470183451 on 03 Aug 2016 by Link
1083 Sculpted Ecology Land Common 0 Land When Sculpted Ecology enters the battlefield, you gain a gold counter.
{2}, {t}, Sacrifice Sculpted Ecology: Search your library for a land card and put it onto the battlefield tapped.
0
1084 Sealed Library Land Rare 0 Land Sealed Library enters the battlefield tapped unless you have no cards in hand.
{t}: Add {w} or {u} to your mana pool.
{1}, Sacrifice Sealed Library: Draw a card.
0
1085 Shimmerweave Isle Land Rare 0 Land – Island Shimmerweave Isle enters the battlefield tapped.
Whenever mana from Shimmerweave Isle is spent to cast a blue spell, spells that share a card type with that spell cost {1} less to cast this turn.
2 1342985204 on 22 Jul 2012 by Link
1086 Sifting Sands Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{2}, Discard Sifting Sands: Reveal the top five cards of your library. Put a land card revealed this way onto the battlefield tapped and the rest on the bottom of your library in any order.
3 1374999098 on 28 Jul 2013 by Alex
1087 Solcrystal Expanse (Heatstone Caverns) Land Rare 0 Land
‑‑‑‑
Land
You may have Solcrystal Expanse enter the battlefield transformed.
{t}: Add {w} to your mana pool. Each opponent gains 1 life.
‑‑‑‑
{t}: Add {b} or {r} to your mana pool. You lose 1 life.
2 1358368600 on 16 Jan 2013 by Alex
1088 Solspring Respite Land Rare 0 Land When Solspring Respite enters the battlefield, sacrifice it unless you pay {w}{u}.
{t}: Add {w} to your mana pool. You gain 1 life.
{t}: Add {u} to your mana pool. Look at the top card of your library.
9 1327506046 on 25 Jan 2012 by Link
1089 Sprawling Encampment Land Rare 0 Land Whenever a source an opponent controls deals damage to you, you may put Sprawling Encampment from your hand or graveyard onto the battlefield tapped.
{t}: Add {w} to your mana pool.
2 1392658576 on 17 Feb 2014 by Alex
1090 Stormbreach Highlands Land Rare 0 Land {t}: Add {1} to your mana pool.
{u}{b}, {t}, Pay 2 life: Draw a card. Stormbreach Highlands doesn't untap during your next untap step.
{u}{r}, {t}: Stormbreach Highlands deals 2 damage to target opponent. That player draws a card.
3 1396138178 on 30 Mar 2014 by Link
1091 Summerscape Land Rare 0 Land Summerscape enters the battlefield tapped unless you control a mountain and an island.
When Summerscape enters the battlefield, if you control a forest and a plains, draw a card.
{t}: Add {r}, {g}, {w}, or {u} to your mana pool.
2 1379015455 on 12 Sep 2013 by Link
1092 Sun-Dappled Caverns Land Rare 0 Land {1}, {q}: Add two mana of any one color to your mana pool. 0
1093 Sunlaced Expanse Land Uncommon 0 Land – Plains ({t}: Add {w} to your mana pool.)
Sunlaced Expanse enters the battlefield taped.
Empower creature – {1}{w} ({1}{w}, {t}: Exile this empowering target creature until that permanent leaves the battlefield.)
Empowered creature gets +1/+1 and has lifelink.
0
1094 Sunstream Path Land Uncommon 0 Land – Forest Passage ({t}: Add {g} to your mana pool. One attacking creature you control or one creature attacking you may attack through this passage each combat.)
Sunstream Path enters the battlefield tapped.
Whenever a creature attacks through Sunstream Path, untap that creature.
3 1359577140 on 30 Jan 2013 by Alex
1095 Therian Reaches Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Untap target token permanent.
0
1096 Therian Roots Land Uncommon 0 Land Creature – Plains Spirit 0 2 (Therian Roots isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {w} to your mana pool.")
Defender
{t}: Tap target creature.
2 1370352125 on 04 Jun 2013 by Alex
1097 Thieve's Den Land Rare 0 Land Thieve's Den enters the battlefield tapped.
{t}: Add {u} to your mana pool. You may spend that mana as though it were mana of any color to cast cards you don't own.
6 1379066378 on 13 Sep 2013 by Alex
1098 Tomb of Shadows Land Rare 0 Land – Swamp Forest Tomb of Shadows enters the battlefield tapped.
As Tomb of Shadows enters the battlefield, you may pay {g}{g}{b}{b}. If you do, Tomb of Shadows enters the battlefield as a copy of target permanent card in a graveyard, except it's still a Swamp Forest land in addition to its other types.
0
1099 Tower of Rituals Land Rare 0 Land {t}: Add {1} to your mana pool.
{1}{b}, {t}: Add one mana of any color to your mana pool. If this mana is spent to cast a sorcery spell, each player sacrifices a creature.
1 1407865493 on 12 Aug 2014 by Link
1100 Treasured Beach Land Rare 0 Land Hideaway
{t}: Add {w} or {u} to your mana pool.
{w/u}, {t}: You may cast the exiled card without paying its mana cost if three or more creatures an opponent controlled attacked this turn.
11 1391158843 on 31 Jan 2014 by Vitenka
1101 Turbid Waters Land Uncommon 0 Land {t}: Add {1} to your mana pool.
At the beginning of your end step, if you spent {u} and {b} to cast spells this turn, you may have target player put the top three cards of his or her library into his or her graveyard.
1 1332104882 on 18 Mar 2012 by Link
1102 UB Dual Land Land Rare 0 Land When UB Dual Land enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {u} or {b} to you mana poool.
0
1103 Unclaimed Crossroads (Welcoming Inn) Land Rare 0 Land
‑‑‑‑
Developed Land – Forest Plains
{t}: Add {c} to your mana pool.
{1}{g/w}, {t}: Transform Unclaimed Crossroads.
‑‑‑‑
({t}: Add {g} or {w} to your mana pool.)
{2}{g/w}, {t}: Create a 1/1 white Human creature token.
0
1104 Vermillion Tower Land Rare 0 Land {t}: Add {1} to your mana pool.
{r}, {t}: Add one mana of any color to your mana pool. If you spend this mana to cast an artifact spell, it gains "Sacrifice this artifact: Add {r}{r} to your mana pool."
1 1407802452 on 12 Aug 2014 by Link
1105 Viridian Tower Land Rare 0 Land {t}: Add {1} to your mana pool.
{x}{x}{g}, {t}: Add one mana of any color to your mana pool. If that mana is spent on a creature spell, that creature enters the battlefield with X +1/+1 counters on it.
0
1106 WU Dual Land Land Rare 0 Land When WU Dual Land enters the battlefield, sacrifice it unless you pay {1}.
{t}: Add {w} or {u} to your mana pool.
0
1107 Waking Cave Land Common 0 Land – Passage (One attacking creature you control or creature attacking you control must attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Waking Cave, untap Waking Cave.
0
1108 Waking Weald Land Uncommon 0 Land {t}: Untap target permanent with a mana ability. 4 1340321950 on 21 Jun 2012 by Link
1109 Watching Walls Land Common 0 Land – Passage (One attacking creature you control or one creature attacking you may attack through this passage each combat.)
{t}: Add {1} to your mana pool.
Whenever a creature attacks through Watching Walls, untap Watching Walls.
0
1110 Woodland Stronghold Land Uncommon 0 Land {t}: Add {1} to your mana pool.
At the beginning of your end step, if you spent {g} and {w} to cast spells this turn, put a 1/1 white Soldier creature token onto the battlefield.
5 1332104982 on 18 Mar 2012 by Link
1111 Young Vineyard (Established Vineyard) Land Uncommon 0 Land
‑‑‑‑
Developed Land
Young Vineyard enters the battlefield tapped.
{t}: Add {g} to your mana pool. When you spend that mana, put a development counter on Young Vineyard.
{t}, remove four development counters from Young Vineyard: Transform Young Vineyard.
‑‑‑‑
{t}: Add {g}{g} to your mana pool.
0
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