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CardName: Garathan, Anastamancer Cost: 4bgw Type: Planeswalker - Garathan Pow/Tgh: /4 Rules Text: [+2] Until your next turn, whenever a creature dies, you may remove a loyalty counter from Garathan, Anastamancer. If you do, return that creature to the battlefield under your control AEOT. [0] Return target permanent card from your graveyard to the battlefield. [-10] Return any number of permanent cards from graveyards to the battlefield under your control. Flavour Text: Set/Rarity: Link's Unplaced Cards Mythic

Garathan, Anastamancer
{4}{b}{g}{w}
 
 M 
Planeswalker – Garathan
+2 Until your next turn, whenever a creature dies, you may remove a loyalty counter from Garathan, Anastamancer. If you do, return that creature to the battlefield under your control AEOT.
0 Return target permanent card from your graveyard to the battlefield.
-10 Return any number of permanent cards from graveyards to the battlefield under your control.
4
Updated on 10 Aug 2014 by Link

History: [-]

2014-08-08 03:51:24: Link created the card Garathan, Anastamancer
2014-08-08 03:53:15: Link edited Garathan, Anastamancer

I guess there are some rules issues with the middle ability here. If they bolt my guy it gets marked 3 damage and the next time state based effects are checked, it's destroyed if the damage is lethal. Then, if I remove a loyalty counter from the PW to keep my guy alife it still has 3 damage marked so when state based actions come again, it will just die again.

So as it is worded right now you can only save creature from dying for reasons other than damage. If you want to fix that, you should add "If you do, remove all damage from it."

Yow, Obzedat's Aid as a +2?! Zingy. Even Nicol Bolas, Planeswalker only had a 4-mana sorcery as his + ability (Tubersquish Bramblecrush), though I guess that was a +3...

(Also, should that + ability say "up to one"?)

Ah yes. Making cards at midnight doesn't always lead to me considering all of the rules or power implications. Let's change things up slightly.

2014-08-08 15:08:32: Link edited Garathan, Anastamancer
2014-08-09 03:01:57: Link edited Garathan, Anastamancer

Why not just regenerate it? "Until your next turn, if a creature you control would be destroyed, you may regenerate it. If you do, remove a loyalty counter from ~." That's basically what you're doing anyway.

Oh. Duh.
Edit: Right. The whole reason I worded it without regeneration was to save things from sacrifice, too.

Right now -N/-N (counters) are still a problem because if it has 0 toughness, the ability saves it once and then the rules kil it again. I guess +2 to give target creature indestructible is better here. Gives nice combat options as a plus, deals with the damage by itself but doesn't save from sacrifice or -N/-N.

How about "Until your next turn, whenever a creature you control dies, you may remove a loyalty counter from ~. If you do, return that creature to the battlefield under your control." I think that's the only template that will get around sacrifice (by not trying to "get around" it at all).

2014-08-10 00:28:04: Link edited Garathan, Anastamancer

Funny. I left this up on my phone wine I was at work with almost that exact edit on place, but I didn't save it until just now. Now it's a mix of Adarkar Valkyrie and Grave Betrayal.

Now I think it is too strong for a +2 ability. I mean the second time you activate it (assuming you didn't remove counters the turn before), you just wrath and steal up to 8 creatures. That's very close to the ultimate now.

I conceived of this purely for the 0 ability. I'll come back to it some other day with a different + ability.

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