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CardName: Pillar of Awakening Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature or land enters the battlefield under your control, you may activate an ability of that permanent without paying its costs. Flavour Text: Set/Rarity: Link's Unplaced Cards Rare

Pillar of Awakening
{6}
 
 R 
Artifact
Whenever a creature or land enters the battlefield under your control, you may activate an ability of that permanent without paying its costs.
Updated on 28 Jan 2013 by Link

History: [-]

2013-01-27 05:13:03: Link created the card Pillar of Awakening
2013-01-27 05:20:00: Link edited Pillar of Awakening:

Upped cost: Busted with Planeswalkers. Nonartifact because of Door to Nothingness.

Probably busted with most things that are worth thing playing. Maybe abilities of permanents CMC4 or less, or just creatures?

Note: Even with CMC4 or less, this is still dangerous. Mindslaver seems like a pretty good option...

Or anything that has costs like "Discard your hand" "Sacrifice nine permanents"... Heck, even stuff that sacs itself as a cost is pretty good. (I point out that Mindslaver is an artifact)

Or, um, probably you want to rule out planeswalkers too. "Oops, think I'll activate my ultimate"

Still, an interesting combo piece.

Heh. Round 7. Cast 3 Angel's Heralds.

2013-01-28 01:27:15: Link edited Pillar of Awakening:

Changed from "nonartifact permanent" to "Creature or land." Dropped cost to 5.

I liked that it could do planeswalkers, but I think it has to cost to high to be fun if I want it to do that. I really want it to be "enchantment, creature, or land," but is that too weird? How many enchantments have activated abilities?

Enough do. I was just talking about Aggravated Assault yesterday. Combo that with some bounce, and you could get some very cheap extra attacks.

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