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CardName: Resonance Chamber Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: {5}, {T}: Exile target nonbasic permanent. {1}: Destroy target permanent that shares a name with a card exiled by Resonance Chamber. Flavour Text: Set/Rarity: Link's Unplaced Cards Mythic

Resonance Chamber
{7}
 
 M 
Artifact
{5}, {t}: Exile target nonbasic permanent.
{1}: Destroy target permanent that shares a name with a card exiled by Resonance Chamber.
Updated on 11 Jun 2012 by Link

History: [-]

2012-06-10 18:20:41: Link created the card Resonance Chamber

I'm 99% sure this is broken. At what costs is this fair?

­Legacy Weapon says that the top ability is somewhat undercosted. I don't know how Legacy Weapon stands up to modern standards, though.

Turn 3 Master Transmuter into Spine of Ish Sah says this could cost 4 mana and 1 rather than 6 and 4... except that's supposing Master Transmuter is fair, which is pretty much the opposite of true :P

Is this intended to machine-gun basic lands? I fear the second ability's costs need to go way up for as long as it can hit basic lands.

Legacy weapon doesn't tap; which is a pretty big difference. And... yeah. You can probably accelerate into this on turn 3, and by turn 5 they have no mana. Nonland, or non-basic permanent would fix that. Using something to mass rename and exiling all their creatures is still evil looking; but hard to do so probably fair enough. Using this to pop one hideously scary thing a turn? Well, it's CMC6, vulnerable to disenchant... probably reasonable. Somewhat painful to be up against... yeah, I can see this.

There does seem to be a CMC7 threshold for this type of effect though; I'm thinking of the artifact that makes black mana per thing it killed.

The absence of tap isn't really a big difference; I've played a number of 5-colour decks, and although having WUBRG by turn 4 is easy, having WWUUBBRRGG is actually remarkably hard even if you've got 11-12 mana.

­Altar of Shadows is Vitenka's artifact, which is also a good comparison. There's also Lux Cannon which trades time for mana (unless you pair it with Unwinding Clock. As if any evil person would do such a thing.)

­Altar of Shadows also helps fuel itself and other things once it starts going, which makes me think this can be slightly cheaper than that. I want this to hit nonbasic lands, but while simply writing "nonbasic permanent" would work, I feel that it would lead to criticism. Hmmm... I think I'll bump the costs up to 7, and make it unable to hit lands. It's already a lot more flexible that Altar of Shadows, and I don't think it should be cheaper than Legacy Weapon.

2012-06-11 15:17:26: Link edited Resonance Chamber

Whoa, {7}{t}? (Was CMC {6} and {4}). Seems overcosted now. Still and all, this is pure removal in colours that don't normally get it, so maybe it's justified.

If you think about it, the second ability potentially makes the first more powerful.

These are gross costs, though. Maybe the ability could cost {5}. For some reason, I don't like {6} when the cost is {7}. It's too close, or something.

2012-06-11 16:51:28: Link edited Resonance Chamber:

Dropped ability cost to {5}; also, "nonbasic permanent."

Um... is this a Timmy card? It's meant to be.

Dunno, which one is timmy? This is big and splashy, anyway.

I think this is pretty Timmy, yeah.

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