CardName: Leyline of Recycling
Cost: 2bg
Type: Enchantment - Leyline
Pow/Tgh: /
Rules Text: If Leyline of Recycling is in your opening hand, you may
begin the game with it on the battlefield.
At the beginning of your upkeep, you may sacrifice a land.
If you do, return a land card from your graveyard to the
battlefield.
Flavour Text:
Set/Rarity: Link's Unplaced Cards Rare
Leyline of Recycling
R
Enchantment – Leyline
If Leyline of Recycling is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of your upkeep, you may sacrifice a land. If you do, return a land card from your graveyard to the battlefield.
Hmmm. It has benevolent uses, like using an Arid Mesa to trim all the land from your deck... but frankly it looks much more likely to just recur Wasteland / Strip Mine. Even Ghost Quarter starts to do a Strip Mine impression after a while, once you've run through all their basics.
That's true, but you'll be stuck at the same number of lands if you keep using it. Say you're both at five lands, and one of them is Strip Mine. You use Strip Mine. You're at four lands, your opponent is at four lands. That player plays a land on their turn, putting him or her at five lands. On your next upkeep, you sacrifice a Forest to bring back Strip Mine, and you play a land for the turn. Five lands. The cycle would continue until one of you ran out of lands to play.
I would say this is generally worse that Crucible of Worlds, which interacts with things like Oracle of Mul Daya and doesn't require you to sacrifice a land. Perhaps the power level of the Crucible makes for a bad comparison, though.
Hmmm. It has benevolent uses, like using an Arid Mesa to trim all the land from your deck... but frankly it looks much more likely to just recur Wasteland / Strip Mine. Even Ghost Quarter starts to do a Strip Mine impression after a while, once you've run through all their basics.
That's true, but you'll be stuck at the same number of lands if you keep using it. Say you're both at five lands, and one of them is Strip Mine. You use Strip Mine. You're at four lands, your opponent is at four lands. That player plays a land on their turn, putting him or her at five lands. On your next upkeep, you sacrifice a Forest to bring back Strip Mine, and you play a land for the turn. Five lands. The cycle would continue until one of you ran out of lands to play.
I would say this is generally worse that Crucible of Worlds, which interacts with things like Oracle of Mul Daya and doesn't require you to sacrifice a land. Perhaps the power level of the Crucible makes for a bad comparison, though.