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Mechanics |
CardName: Swerving Flame Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Swerving Flame deals 4 damage to target creature. If Swerving Flame would be countered by a spell or ability, flip Swerving Flame instead. Flavour Text: Flips into: CardName: Flame Eddy Cost: Type: Instant Pow/Tgh: / Rules Text: Flame Eddy deals 2 damage to target creature. Flavour Text: Set/Rarity: Link's Unplaced Cards Common |
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Pretty sure this doesn't work under the current rules, but I think it's a cool concept.
Probably works more simply "If this would be countered, instead deal 2 damage to that creature" but a flip is kinda cool.
I like it. The meaning is very clear, like many flip cards that are fiddly within the rules. The only rules problem is that they don't currently define what happens to a flip card on the stack, but it wouldn't be hard to enhance them so they do.