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CardName: Elemental Charm Cost: {rg}u Type: Instant Pow/Tgh: / Rules Text: Choose one— Put a token onto the battlefield that's a copy of target creature with converted mana cost 1 or less; or counter target spell if its controller has been dealt damage this turn. Flavour Text: Set/Rarity: Link's Unplaced Cards Uncommon |
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A effect and effect - I like it. That's a really nice way of making hybrid charms. I think you should switch the order though, so that they match that of .
It's not actually a charm, though, because there are only two options. I fear you'll either need a third option (something like Pit Fight, maybe?) or to change the cycle name.
I actually saw these effects as things that could theoretically be either or . Red's token copy effects are normally temporary, like Splinter Twin, but I thought with blue it could permanent. Green is so creature-focused it seemed like the second ability could make sense as .
I know they aren't truly charms. The names are just whatever sprang to mind at the time. Maybe I'll add a third ability, but probably the name will just change.