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CardName: Elemental Charm Cost: {rg}u Type: Instant Pow/Tgh: / Rules Text: Choose one— Put a token onto the battlefield that's a copy of target creature with converted mana cost 1 or less; or counter target spell if its controller has been dealt damage this turn. Flavour Text: Set/Rarity: Link's Unplaced Cards Uncommon

Elemental Charm
{r/g}{u}
 
 U 
Instant
Choose one— Put a token onto the battlefield that's a copy of target creature with converted mana cost 1 or less; or counter target spell if its controller has been dealt damage this turn.
Created on 12 Jul 2013 by Link

History: [-]

2013-07-12 14:46:07: Link created the card Elemental Charm

A {g}{u} effect and {r}{u} effect - I like it. That's a really nice way of making hybrid charms. I think you should switch the order though, so that they match that of {r/g}.

It's not actually a charm, though, because there are only two options. I fear you'll either need a third option (something {r/g} like Pit Fight, maybe?) or to change the cycle name.

I actually saw these effects as things that could theoretically be either {u}{r} or {g}{u}. Red's token copy effects are normally temporary, like Splinter Twin, but I thought with blue it could permanent. Green is so creature-focused it seemed like the second ability could make sense as {g}{u}.
I know they aren't truly charms. The names are just whatever sprang to mind at the time. Maybe I'll add a third ability, but probably the name will just change.

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How much damage does this card deal? Searing Wind
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