Link's Unplaced Cards
Link's Unplaced Cards by Link
1111 cards in Multiverse
25 with no rarity, 82 commons, 342 uncommons,
491 rares, 171 mythics
7 colourless, 162 white, 147 blue, 72 black, 77 red, 82 green,
292 multicolour, 41 hybrid, 2 split, 104 artifact, 125 land
2616 comments total
A box for cards that don't really have a place in my sets, as well as several cards that have homes in sets I have yet to fully develop.
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Land of Possibilities arrives tapped.
When Land of Possibilities arrives, create a Treasure token.
, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
When Land of Possibilities arrives, create a Treasure token.
, Sacrifice Land of Possibilities: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
, Sacrifice Greenshadow Road: Search your library for a Forest card and put it onto the battlefield tapped, then shuffle.
, , Sacrifice: Search your library for a green creature cards with mana value 1 or less and put it onto the battlefield, then shuffle.
, , Sacrifice: Search your library for a green creature cards with mana value 1 or less and put it onto the battlefield, then shuffle.
Infiltrate (This can attack during any player's turn. You declare your attackers after the active player.)
Illus. MidJourney
1/1
Lifelink
At the beginning of each declare blockers step, remove any number of attacking creatures you own from combat.
, , Pay 1 life: Create a 1/1 black Assassin creature token with deathtouch. Up to one target opponent gains control of it.
At the beginning of each declare blockers step, remove any number of attacking creatures you own from combat.
, , Pay 1 life: Create a 1/1 black Assassin creature token with deathtouch. Up to one target opponent gains control of it.
Illus. MidJourney
2/4
Draw a card. If you control at least three different permanent types, draw two cards instead. If you control at least five different permanent types, draw three cards instead.
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Easy mistake to make, to be honest.
Ohh, I misread the first ability as "you control"
If the opponent creates the token, you don't own it, which removes the synergy between the two abilities.
It's possible that you'd still want reminder text like "(After blockers are declared.)"
For the last ability, is it intentional that if you kill the opponent (in a multiplayer game), you regain control of the Assassin token? The alternative is having target player create the token, instead of changing control after you create it
Thanks, dude!
I don't think you can trigger at the end of a step. Besides which, this could trigger at the start of declare blockers, because the turn-based action of declaring blockers happens before players get priority and triggers go on the stack
Inspired by dude1818's Strixhaven Student.
It's meant to imply your commander can cast Silvery Barbs and Vicious Mockery.
Wait, ancient Link — is this a Captain America reference?
It would be cute.
😂