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Mechanics

CardName: Natural Law Cost: 1{G/w}{W/U} Type: Enchantment Pow/Tgh: / Rules Text: When Natural Law enters the battlefield, populate. Whenever a token enters the battlefield under your control, you may detain target nonland permanent. Flavour Text: Set/Rarity: Link's Unplaced Cards Uncommon

Natural Law
{1}{g/w}{w/u}
 
 U 
Enchantment
When Natural Law enters the battlefield, populate.
Whenever a token enters the battlefield under your control, you may detain target nonland permanent.
Created on 13 Oct 2012 by Link

History:

2012-10-13 01:05:07: Link created the card Natural Law

I've been wondering about the possible cross-guild spells in Sinker. I've also been wondering if they plan to bring back the original 10 keywords and match them up with the new ones. Something like:

­{w/g}{w/g}{w/g}{w/g}
Sorcery
Convoke
Populate, populate, populate.

Hmm.. Convoke and populate does seem delicious. Detain and Forecast would work on the same card. Hellbent and Unleash? Meh. Scavenge and Dredge would be interesting. Overload and Replicate? Now that sounds fun.

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What is this card's power? Runeclaw Bear
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