Faith vs Science DD challenge: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Angel Redeemer White Rare 4{2}{w}{w} Creature – Angel 3 3 Flying
Battalion – Whenever Angel Redeemer and at least two other creatures you control attack, return target creature with converted mana cost 3 or less from your graveyard onto the battlefield tapped and attacking.
1 1439350024 on 12 Aug 2015 by CasualR
2 Angelic Calling White Common 2{1}{w} Enchantment – Aura CW05 Enchant creature
Enchanted creature has flying and vigilance, and is an Angel in addition to its other types.
6 1439309657 on 11 Aug 2015 by Alex
3 Angelic Jailer White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying
When Angelic Jailer enters the battlefield, exile target creature an opponent controls until Angelic Jailer leaves the battlefield. (That creature returns under its owner's control.)
5 1438746024 on 05 Aug 2015 by Charlie Grant
4 Angelic Protection White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3.
If enchanted creature is an Angel, it has "Each other creature you control gets +1/+3."
1 1441612430 on 07 Sep 2015 by SecretInfiltrator
5 Angelwing Barrier White Common 1{w} Creature – Wall 0 2 CW08 Flying, defender 14 1438695568 on 04 Aug 2015 by CasualR
6 Angelwing Shards White Common 3{1}{w}{w} Instant CW04 Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target player sacrifices an attacking creature. If you have faith, you gain 5 life.
13 1438868168 on 06 Aug 2015 by CasualR
7 Apotheosis White Uncommon 4{3}{w} Enchantment – Aura Enchant creature
When Apotheosis enters the battlefield, put a 1/1 white Cleric creature token onto the battlefield.
Enchanted creature gets +2/+2 and has flying.
1 1438839425 on 06 Aug 2015 by SecretInfiltrator
8 Blessed Scepter White Common 4{3}{w} Artifact – Equipment Equip {w}{w}
Equipped creature gets +2/+2 and has Lifelink.
3 1438825199 on 06 Aug 2015 by SecretInfiltrator
9 Cloister White Common 3{2}{w} Enchantment – Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
1 1439026020 on 08 Aug 2015 by SecretInfiltrator
10 Congregation White Common 3{2}{w} Enchantment CW09 When Congregation enters the battlefield, put two 1/1 white Cleric creature tokens onto the battlefield.
Whenever a creature enters the battlefield under your control, gain 1 life.
6 1438777371 on 05 Aug 2015 by CasualR
11 Ethereal Chains White Common 2{w}{w} Enchantment – Aura Enchanted creature can't attack or block.
{5}{w}{w}: Pray
4 1438939599 on 07 Aug 2015 by SecretInfiltrator
12 Faith's Call White Rare 2{1}{w} Enchantment Whenever you pray, put a 2/2 white soldier creature token onto the battlefield.
Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
23 1438672352 on 04 Aug 2015 by Charlie Grant
13 Faithful Recruit White Uncommon 3{2}{w} Creature – Human Soldier 2 3 UW02 Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
When Faithful Recruit enters the battlefield, if it has faith it gets a +1/+1 counter.
9 1438659816 on 04 Aug 2015 by Doombringer
14 Final Apocalypse White Rare 6{4}{w}{w} Sorcery RW01 Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Destroy all creatures. If you had faith, destroy all but one creature instead.
8 1438672023 on 04 Aug 2015 by Doombringer
15 Follow the Calling White Rare 5{3}{w}{w} Enchantment At the beginning of your upkeep, put a 1/1 white Cleric creature token onto the battlefield, then pray. 1 1438840224 on 06 Aug 2015 by SecretInfiltrator
16 Gather the Faithful White Uncommon 6{4}{w}{w} Sorcery Convoke
Put a 1/1 white Cleric creature token onto the battlefield for each creature you control.
5 1438660775 on 04 Aug 2015 by Doombringer
17 Graceful Ascetic White Common 1{w} Creature – Human Monk 1 1 CW13 First strike, prowess 7 1440951813 on 30 Aug 2015 by Charlie Grant
18 Guardian Giant White Common 5{4}{w} 4 5 Defender
This creature may block an additional creature.
2 1440980588 on 31 Aug 2015 by Doombringer
19 Harbinger of Avacyn White Common 5{4}{w} Creature – Angel 2 4 CW11 Flying
Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, other creatures you control gain flying until end of turn.
3 1439266984 on 11 Aug 2015 by Doombringer
20 Hillside Hermit White Common 5{4}{w} Creature – Giant 3 4 Reach
When Hillside Hermit enters the battlefield, you gain 3 life.
1 1441944671 on 11 Sep 2015 by SecretInfiltrator
21 Honored Missionary White Common 1{w} Creature – Human Cleric 1 1 CW02 When Honored Missionary dies, put a 1/1 white Cleric creature token onto the battlefield. 18 1438680008 on 04 Aug 2015 by Alex
22 Inquisitor's Escort White Common 5{4}{w} Creature – Human Soldier 3 4 When Inquisitor's Escort enters the battlefield, tap target creature. 1 1441945159 on 11 Sep 2015 by SecretInfiltrator
23 Knight of the Faith White Common 5{4}{w} Creature – Human Knight 3 4 CW12 Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
Whenever you pray, creatures you control get +1/+1 until end of turn.
1 1441378010 on 04 Sep 2015 by SecretInfiltrator
24 Lost in Awe White Common 3{2}{w} Enchantment – Aura Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
4 1438940162 on 07 Aug 2015 by SecretInfiltrator
25 Loxodon Faithful White Common 3{2}{w} Creature – Elephant Soldier 2 3 CW06 Vigilance 9 1439300133 on 11 Aug 2015 by CasualR
26 Mass White Common 4{3}{w} Instant Put two 1/1 white Cleric creature tokens onto the battlefield, then pray. 1 1438838769 on 06 Aug 2015 by SecretInfiltrator
27 Otherworldly Guidance White Common 2{1}{w} Instant CW07 Target creature gets +1/+1 and gains first strike until end of turn. Untap that creature. 0
28 Reinforcement Clergy White Rare 3{2}{w} Creature – Human Cleric 2 3 Pray 5WW (5WW :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on each creature you control.
0
29 Religious Awe White Uncommon 1{w} Instant UW04 Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Tap target creature. If you have faith, exile that creature instead.
6 1438740384 on 05 Aug 2015 by Charlie Grant
30 Revered Hero White Rare 3{1}{w}{w} Creature – Human Knight 3 3 First strike, vigilance
Whenever you pray, you may return Revered Hero from your graveyard to the battlefield.
1 1438776592 on 05 Aug 2015 by CasualR
31 Righteous Judgement White Common 6{5}{w} Sorcery CW03 Exile target nonland permanent. 4 1438698905 on 04 Aug 2015 by Doombringer
32 Sacrament Protector White Common 2{1}{w} Creature – Human Soldier 3 1 Whenever you pray, Sacrament Protector gains first strike until end of turn. 1 1439266408 on 11 Aug 2015 by Doombringer
33 Sanctimonious Army White Uncommon 4{2}{w}{w} Sorcery UW03 Put four 1/1 white cleric tokens onto the battlefield. 1 1438699381 on 04 Aug 2015 by Doombringer
34 Seraph of the Devout White Mythic 6{4}{w}{w} Creature – Angel 4 4 MW01 Flying
Pray {5}{w}{w} ({5}{w}{w} :You gain 1 life for each creature you control.)
Whenever you Pray, put a 4/4 white angel creature token with flying onto the battlefield under your control.
6 1438709811 on 04 Aug 2015 by CasualR
35 Shepherd of the Faithful White Uncommon 5{3}{w}{w} Creature – Angel 3 3 UW01 Flying
Creature tokens you control get +1/+1
1 1439268832 on 11 Aug 2015 by CasualR
36 Soldier of Peace White Common 2{1}{w} Creature – Human Soldier 1 1 CW01 First Strike
Whenever an Angel enters the battlefield under your control, put a +1/+1 counter on Soldier of Peace.
8 1440915552 on 30 Aug 2015 by CasualR
37 Stand as One White None 3{2}{w} Enchantment Whenever one or more creatures attack you or a planeswalker you control, Stand as One deals X damage to target attacking creature, where X is the number of creatures you control. 2 1441612654 on 07 Sep 2015 by SecretInfiltrator
38 Sunburst Elemental White Common 3{2}{w} Creature – Elemental 2 2 When Sunburst Elemental dies,
Pray (You gain 1 life for each creature you control.).
2 1438939576 on 07 Aug 2015 by SecretInfiltrator
39 Sword of the Blessed White Rare 5{3}{w}{w} Creature – Angel 4 4 RW02 Flying
Pray {5}{w}{w}
Whenever you pray, put a +1/+1 counter on each other creature your control.
2 1438731301 on 04 Aug 2015 by Lef
40 The Holy Harbinger White Mythic 6{4}{w}{w} Creature – Angel 4 4 Flying, First Strike
Aslong as you have twenty more life than your starting life total, creatures you control gain +6/+6 and are indestructible.
8 1438731564 on 04 Aug 2015 by Lef
41 Tithe Valkerie White Rare 7{5}{w}{w} Creature – Angel 4 4 Flying, Vigilance
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
7 1439269440 on 11 Aug 2015 by Doombringer
42 Unified Belief White Common 2{1}{w} Instant Convoke
Target creature gets +1/+0 for each creature you control and gains first strike until end of turn.
4 1438800295 on 05 Aug 2015 by Lef
43 Unseemly Zealot White Common 5{4}{w} Creature – Human Cleric 3 4 CW10 When Unseemly Zealot enters the battlefield, another target creature gets +1/+1 until end of turn. 7 1439349203 on 12 Aug 2015 by CasualR
44 Vinetouched Clergy White Common 3{2}{w} Creature – Human Cleric 3 1 CW14 Vigilance
{3}{g}: Vinetouched Clergy gets +2/+2 and gains indestructible until end of turn.
10 1441089848 on 01 Sep 2015 by Doombringer
45 Wandering Hermit White Common 3{2}{w} Creature – Human Cleric 2 2 When Wandering Hermit enters the battlefield, Pray (You gain 1 life for each creature you control.) 8 1438671702 on 04 Aug 2015 by Charlie Grant
46 Worshiping White Common 2{1}{w} Sorcery Pray 2 1438838843 on 06 Aug 2015 by SecretInfiltrator
47 Advent of Singularity Blue Rare 4{3}{u} Sorcery Exile target creature you control. Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield. Shuffle the rest into your library. 1 1439487202 on 13 Aug 2015 by CasualR
48 Aetherium Repulsionist Blue Uncommon 3{1}{u}{u} Artifact Creature – Human Wizard 1 3 UU05 Flash
[Re-Engineer]
When Aetherium Repulsionist re-engineers an artifact, return another target creature you control and target creature an opponent controls to their owner's hands.
1 1438923265 on 07 Aug 2015 by CasualR
49 Assemble Machinery Blue Uncommon 4{3}{u} Sorcery Put three 1/1 colorless Construct artifact creature tokens onto the battlefield. 5 1438714368 on 04 Aug 2015 by SecretInfiltrator
50 Blueprints Blue Common 1{u} Artifact When Blueprints enters the battlefield or is put into a graveyard from the battlefield, draw a card. 0
51 Bounce Scrabbler Blue Common 2{1}{u} Artifact Creature – Construct 2 1 CU10 Flash
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever Bounce Scrabbler tinkers, return target nonland permanent to its owner's hand.
5 1440662988 on 27 Aug 2015 by SecretInfiltrator
52 Caught in the Gears Blue Common 3{2}{u} Enchantment – Aura Enchant creature
When Caught in the Gears enters the battlefield, tap enchanted creature,
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice Caught in the Gears.
1 1441949916 on 11 Sep 2015 by SecretInfiltrator
53 Clockwork Theory Blue Uncommon 5{4}{u} Sorcery UU02 Draw a card for each artifact you control. 1 1442136943 on 13 Sep 2015 by SecretInfiltrator
54 Cogwork Binding Blue Common 2{1}{u} Enchantment – Aura CU09 Enchant creature
Enchanted creature doesn't untap during its controller's untap step. It has "Tap 3 other nonland permanents you control: untap this."
1 1441949961 on 11 Sep 2015 by SecretInfiltrator
55 Coldsteel Watcher Blue Common 3{2}{u} Artifact Creature – Thopter 2 2 CU05 Flying
When Coldsteel Watcher enters the battlefield, tap target creature.
1 1439346939 on 12 Aug 2015 by Charlie Grant
56 Counterfactual Blue None 2{1}{u} Instant Counter target spell with converted mana cost X or less, where X is the number of artifacts you control. 0
57 Derelict Thopter Blue Uncommon 3{1}{u}{u} Artifact Creature – Thopter 2 2 UU01 Flying
When Derelict Thopter dies, reveal the top five cards of your library. Put an artifact card revealed this way into your hand. Put the rest onto your graveyard.
7 1438673471 on 04 Aug 2015 by Charlie Grant
58 Duality Cat Blue Common 3{2}{u} Creature – Zombie Cat Illusion 3 4 When Duality Cat becomes the target of a spell or ability, if it's a Zombie, flip a coin. If you win the flip, it's no longer a Zombie. Otherwise, sacrifice it. 4 1438831574 on 06 Aug 2015 by SecretInfiltrator
59 Emulation Machine Blue Rare 3{1}{u}{u} Artifact RU02 You may have Emulation Machine enter the battlefield as a copy of any artifact card in your graveyard. 5 1438725041 on 04 Aug 2015 by CasualR
60 Etherium Tutor Blue Rare 6{4}{u}{u} Sorcery Search your library for up to two artifact cards, reveal them, and put them into you hand. Then, shuffle your library. 3 1438819411 on 06 Aug 2015 by Lef
61 Further Research Needed Blue Common 4{2}{u}{u} Instant CU07 Counter target spell.
If you control an artifact, draw a card.
0
62 Gnomish Engineer Blue Common 1{u} Creature – Gnome Artificer 1 1 CU01 {t}: Add {1} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. 1 1438657106 on 04 Aug 2015 by CasualR
63 Gravortus, the Duplicator Blue Mythic 7{5}{u}{u} Legendary Artifact Creature – Veldaken 4 4 MU01 When Gravortus, the Duplicator enters or leaves the battlefield, put a copy of target nonlegendary artifact you control onto the battlefield. 11 1438705773 on 04 Aug 2015 by Icarii
64 Machine Arbiter Blue Rare 7{5}{u}{u} Artifact Creature – Sphinx 4 4 RU01 Flying
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Machine Arbiter tinkers, you may gain control of target creature.
0
65 Malmetal Construct Blue Common 2{1}{u} Artifact Creature – Construct 0 4 CU02 {3}{r}: Malmetal Construct gets +4/+0 until end of turn. 4 1440649755 on 27 Aug 2015 by Doombringer
66 Mind Grinder Mage Blue Uncommon 4{2}{u}{u} Artifact Creature – Vedalken Artifacer 2 2 UU03 Tap another untapped artifact you control: Target player puts the top two cards of his or her library into their graveyard. 5 1439343756 on 12 Aug 2015 by Doombringer
67 Modular Thopter Blue Common 2{1}{u} Artifact Creature – Thopter 1 1 CU04 Flying

When Modular Thopter dies draw a card
6 1441375200 on 04 Sep 2015 by SecretInfiltrator
68 Polyform Blue Rare 3{2}{u} Sorcery RU04 Exile target artifact or creature you control. Reveal cards from cards from the top of your library until you reveals an artifact card. Put that card onto the battlefield, then shuffles all other cards revealed this way into your library. 6 1438786572 on 05 Aug 2015 by SecretInfiltrator
69 Refute Blue Common 2{1}{u} Instant Choose one —
• Counter target instant or sorcery spell.
• Counter target activated ability. (Mana abilities cannot be targeted.)
6 1438853869 on 06 Aug 2015 by Charlie Grant
70 Retraction Blue Common 2{1}{u} Instant CU03 Return target creature to its owner's hand. If you control an artifact, Scry 1. 10 1438674004 on 04 Aug 2015 by Charlie Grant
71 Rune Analysy Blue Uncommon 2{1}{u} Creature – Human Artificer 1 2 {1}{u}, Exile two artifact cards from your graveyard: Draw a card. 3 1438735028 on 05 Aug 2015 by Doombringer
72 Scrap Sweeper Blue Rare 5{3}{u}{u} Artifact Creature – Construct 2 2 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrap Sweeper tinkers, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Whenever Scrap Sweeper or another artifact you control is put into a graveyard from the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
3 1440856390 on 29 Aug 2015 by Doombringer
73 Scrap-Cataloguer Drone Blue Rare 4{2}{u}{u} Artifact Creature – Construct 2 2 [Re-Engineer]
Whenever Scrap-Cataloguer Drone Re-engineers, draw cards equal to the sacrificed artifact's converted mana cost.
2 1438673849 on 04 Aug 2015 by caliburdeath
74 Scrapyard Flock Blue Common 5{4}{u} Creature – Bird 4 4 CU06 Flying
Scrapyard Flock can't attack unless you have three or more artifact cards in your graveyard.
1 1659203569 on 30 Jul 2022 by SecretInfiltrator
75 Scrapyard Sneak Blue Uncommon 3{1}{u}{u} Creature – Human Rogue 2 2 UU04 Scrapyard Sneak can't be blocked.
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrapyard Sneak tinkers, put a +1/+1 counter on it.
4 1440719299 on 27 Aug 2015 by CasualR
76 Scrying Orb Blue Common 4{3}{u} Artifact Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Scrying Orb tinkers, draw two cards
{t}: Scry 1
0
77 Survey the Blueprints Blue None 7{5}{u}{u} Sorcery Survey the Blueprints costs {1} less to cast for each artfact card in your graveyard.
Draw three cards.
1 1442136887 on 13 Sep 2015 by SecretInfiltrator
78 Test and Reject Blue Common 4{3}{u} Sorcery CU11 Scry 1, then draw a card.
Scry 1, then draw a card.
3 1439357220 on 12 Aug 2015 by Lef
79 Thopter Surveyor Blue Common 3{2}{u} Artifact Creature – Thopter 2 1 Flying
When Thopter Surveyor enters the battlefield, look at target player's hand.
4 1438664486 on 04 Aug 2015 by Lef
80 Uncertainty Principle Blue Uncommon 2{1}{u} Instant Choose position or momentum—
• Position — Exile target creature you control, then return that card to the battlefield under your control.
• Momentum — Target creature can't be blocked this turn.
6 1438704889 on 04 Aug 2015 by Alex
81 Uncontrolled Feedback Blue Common 3{2}{u} Instant CU08 Counter target spell unless it's controller pays {1} for each artifact you control. 0
82 Voltaic Dismissal Blue Rare 5{3}{u}{u} Sorcery RU03 Return all nonartifact, nonland permanents to their owner's hand. 0
83 Weigh Down Blue Common 1{u} Enchantment – Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -3/-0 and loses flying.
1 1439341805 on 12 Aug 2015 by Doombringer
84 Wind the Cogs Blue Common 4{2}{u}{u} Instant Untap all artifacts and creatures you control. 0
85 Autonomous Thrasher Red Common 3{2}{r} Artifact Creature – Construct 2 2 CR05 First strike
Autonomous Thrasher gets +1/+1 as long as you control another artifact
2 1440729685 on 28 Aug 2015 by CasualR
86 Bolt of Least Action Red Uncommon 4{3}{r} Instant Bolt of Least Action costs {3} less to cast if it targets the creature with the lowest toughness or tied for the lowest toughness.

Bolt of Least Action deals 3 damage to target creature.
2 1440185249 on 21 Aug 2015 by Charlie Grant
87 Break Down Red Uncommon 1{r} Sorcery UR03 As an additional cost to cast Break Down, discard an artifact.
Draw 2 cards.
9 1438733886 on 05 Aug 2015 by Doombringer
88 Cog Winder Red Common 7{5}{r}{r} Artifact Creature – Construct 5 3 Artifact creatures you control have haste 9 1438742117 on 05 Aug 2015 by Lef
89 Cogwork Bull Red Common 6{5}{r} Artifact Creature – Ox 4 3 CR07 Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cogwork Bull tinkers,up to three target creatures can't block this turn.
19 1440939180 on 30 Aug 2015 by CasualR
90 Cogwork Looter Red Common 1{r} Artifact Creature – Soldier 1 1 Haste
When Cogwork Looter dies, discard your hand, then draw a card.
5 1438719164 on 04 Aug 2015 by CasualR
91 Disrupting End Red None 5{3}{r}{r} Sorcery Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. 1 1440092146 on 20 Aug 2015 by CasualR
92 Experienced Testsubject Red Common 3{2}{r} Creature – Human 3 2 CR03 {2}{u}: Experienced Testsubject gains hexproof until end of turn. 5 1440648577 on 27 Aug 2015 by CasualR
93 Experiment A113 Red Common 2{1}{r} Enchantment – Aura Enchant Creature
Whenever enchanted creature gains +1/+1 and becomes an artifact in addition to its other types.
3 1440721334 on 28 Aug 2015 by Doombringer
94 Fervid Tinkerer Red Rare 4{3}{r} Creature – Human Artificer 3 2 Sacrifice two artifacts: Put a creature or artifact from your hand onto the battlefield. It gains haste. Sacrifice it at end of turn. 3 1438672213 on 04 Aug 2015 by caliburdeath
95 Flammenwerfer Red Common 3{2}{r} Artifact – Equipment Equip {1}
Equipped creature gets +1/+1 and gains "{r}: This creature gets +1/+0 until end of turn."
3 1438678678 on 04 Aug 2015 by Lef
96 Foundry Accident Red None 5{3}{r}{r} Sorcery Destroy all artifacts in play. For each artifact destroyed this way, put a 3/1 red elemental creature token into the battlefield. 8 1440186005 on 21 Aug 2015 by Charlie Grant
97 Foundry Titan Red Mythic 6{4}{r}{r} Artifact Creature – Giant 6 6 Menace
Whenever Foundry Titan enters the battlefield or attacks, you may return an artifact card from your graveyard to the battlefield. It gains haste. Exile it at the end of your next turn.
2 1441973081 on 11 Sep 2015 by CasualR
98 Galvanize Red Common 2{1}{r} Instant CR11 Galvanize deals 1 damage to each creature your opponents control. 1 1438832032 on 06 Aug 2015 by SecretInfiltrator
99 Gnomish Rocketeer Red Uncommon 4{2}{r}{r} Creature – Gnome Artificer 3 2 UR01 Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Gnomish Rocketeer tinkers, target creature gets +3/+0 and gains flying until end of turn.
5 1438661473 on 04 Aug 2015 by CasualR
100 Improvised Bomb Red Uncommon 2{1}{r} Instant As an additional cost to cast Improvised Bomb, sacrifice an artifact.
Improvised Bomb deals 3 damage to target creature and that creature's controller.
1 1442607475 on 18 Sep 2015 by SecretInfiltrator
101 Joy of Discovery Red Rare 7{4}{r}{r}{r} Sorcery RR04 Destroy all nonland permanents. Each player reveals cards from the top of their library until the total converted mana cost of revealed cards is more than or equal to the total converted mana cost of destroyed permanents they controlled and casts all spells revealed this way without paying their mana costs. 14 1438664219 on 04 Aug 2015 by CasualR
102 Junker Goblin Red Common 2{1}{r} Creature – Goblin 2 1 CR01 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards.
2 1440642995 on 27 Aug 2015 by Doombringer
103 Kinetic Elemental Red Common 4{3}{r} Creature – Elemental 1 5 Kinetic Elemental attacks each turn if able.
{r}: Kinetic Elemental gets +1/-1 until end of turn.
1 1440643370 on 27 Aug 2015 by Doombringer
104 Magnetic Dragon Red Mythic 7{5}{r}{r} Creature – Dragon 5 5 MR01 Flying
At the beginning of your upkeep, you may return any number of artifacts from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.
8 1438673998 on 04 Aug 2015 by caliburdeath
105 Master Exploder Red Rare 4{2}{r}{r} Creature – Gnome Artificer 3 3 RR02 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Master Exploder tinkers, it deals damage to each other creature equal to that artifact's converted mana cost.
11 1438704966 on 04 Aug 2015 by CasualR
106 Mechanical Kavu Red Uncommon 4{3}{r} Artifact Creature – Kavu 4 2 UR02 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Mechanical Kavu tinkers, it deals 4 damage to target creature or player.
0
107 Negative Current Red Common 5{3}{r}{r} Instant Negative Current deals 4 damage to target creature. Its controller can't gain life this turn. 1 1439341336 on 12 Aug 2015 by Doombringer
108 Obsession Red Uncommon 2{1}{r} Enchantment {1}{r}, Discard a card: Draw a card.
{1}{r}, Sacrifice Obsession: Draw a card.
2 1442138416 on 13 Sep 2015 by SecretInfiltrator
109 Ogre Inventor Red Common 5{3}{r}{r} Creature – Ogre Artificer 4 3 CR06 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Ogre Inventor tinkers, it deals 3 damage to target player.
2 1440728108 on 28 Aug 2015 by Doombringer
110 Rage of the Machines Red Common 3{2}{r} Sorcery CR08 Untap target creature and gain control of it until end of turn. That creature gains haste and becomes an artifact until end of turn. 3 1440723141 on 28 Aug 2015 by Doombringer
111 Release the Hounds Red Common 5{3}{r}{r} Sorcery CR02 Put two 2/2 colorless Hound Construct artifact creature tokens with haste onto the battlefield. 10 1438674308 on 04 Aug 2015 by Charlie Grant
112 Reverberating March Red Uncommon 5{4}{r} Sorcery UR04 Creatures you control gain first strike and menace until end of turn. 4 1440917018 on 30 Aug 2015 by CasualR
113 Rush of Thopters Red Common 5{3}{r}{r} Sorcery Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Creatures you control get +1/+0 and gain haste until end of turn. 4 1440648908 on 27 Aug 2015 by Doombringer
114 Scrapheap Experiment Red Uncommon 3{2}{r} Sorcery As an additional cost to cast Scrapheap Experiment you may sacrifice an artifact.
For each artifact card in your graveyard, add {r} to your mana pool. If you sacrificed an artifact, add {r}{r} to your mana pool.
5 1438675600 on 04 Aug 2015 by mzabsky
115 Shoddy Mechanic Red Uncommon 4{3}{r} Creature – Goblin Artificer 3 2 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Return an artifact with converted mana cost 3 or less from your graveyard to the battlefield and then destroy it.
0
116 Skyflare Crew Red Common 5{4}{r} Artifact Creature – Goblin 6 1 Reach (This creature can block creatures with flying.) 3 1438922876 on 07 Aug 2015 by Doombringer
117 Smokestack Whelp Red Common 3{2}{r} Creature – Dragon 2 2 Sacrifice an artifact: Smokestack Whelp gains flying until end of turn.
{r}{r}: Smokestack Whelp gains +1/+0 until end of turn.
2 1440721275 on 28 Aug 2015 by Doombringer
118 Sparkstone Red Common 3{2}{r} Artifact When Sparkstone enters the battlefield or is put into a graveyard from the battlefield, Sparkstone deals 3 damage to target creature you don't control. 1 1438734923 on 05 Aug 2015 by Doombringer
119 Steamroll Red Common 1{r} Sorcery CR10 Target creature gets +3/+0 and gains trample and haste until end of turn. 1 1438844852 on 06 Aug 2015 by Doombringer
120 Tinstreet Brawl Red Common 4{2}{r}{r} Sorcery Target creature you control gains+3/+0 until end of turn. Then that creature fights another target creature. 1 1438934389 on 07 Aug 2015 by Charlie Grant
121 Turn to Coal Red Common 6{4}{r}{r} Instant CR09 Turn to Coal deals 5 damage to target creature. Add {r}{r} to your mana pool. 1 1438830574 on 06 Aug 2015 by Charlie Grant
122 Volcanic Scheme Red Rare 12{9}{r}{r}{r} Sorcery RR05 Delve
Exile the top ten cards of your library. Until end of turn, you may play those cards.
2 1440185385 on 21 Aug 2015 by Charlie Grant
123 Vulshok Scrapmelder Red Rare 4{2}{r}{r} Creature – Human Artificer 1 3 RR01 Exile an artifact card from a graveyard: Exile the top card of your library. You may play that card this turn. 0
124 Barkwing Angel Green Rare 7{5}{g}{g} Creature – Angel Spellshaper 4 4 Flying, Trample
{7}{g}: Pray
Whenever you Pray, Creatures you control get +3/+3 and gain Trample until end of turn.
3 1438733045 on 05 Aug 2015 by Lef
125 Blessed Elephant Green Uncommon 4{2}{g}{g} Creature – Elephant 3 3 Whenever Blessed Elephant attacks or blocks, put a +1/+1 counter on it.
Pray Remove 5 +1/+1 counters from Blessed Elephant (Remove 5 +1/+1 counters from Blessed Elephant :You gain 1 life for each creature you control.)
6 1440186735 on 21 Aug 2015 by Charlie Grant
126 Blessed Vigor Green Common 1{g} Instant As an additional cost to cast Blessed Vigor, you may reveal an Angel card from your hand.
Untap target creature. If you revealed an Angel card or controlled an Angel as you cast Blessed Vigor, untap each other creature you control.
2 1439295307 on 11 Aug 2015 by CasualR
127 Call for Power Green Common 3{2}{g} Sorcery As an additional cost to play Call for Power, you may reveal an Angel card in your hand.
Target creature gains +2/+2 and trample until end of turn. If you control an angel or revealed an angel, instead that creature gains +4/+4 and trample until end of turn.
13 1438687898 on 04 Aug 2015 by Charlie Grant
128 Divine Wind Green None 3{x}{g}{g}{g} Sorcery Convoke

Divine Wind deals X damage to each creature with flying.
3 1440827774 on 29 Aug 2015 by CasualR
129 Elderwood Rituals Green Rare 7{5}{g}{g} Enchantment At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Tap six untapped creatures you control: Pray.
1 1441090134 on 01 Sep 2015 by Doombringer
130 Elfhame Preacher Green Common 3{2}{g} Creature – Elf Cleric 1 2 When Elfhame Preacher enters the battlefield, choose one -
·Draw a card.
·Pray.
1 1440496893 on 25 Aug 2015 by SecretInfiltrator
131 Elven Preacher Green Common 3{2}{g} Creature – Elf Shaman 1 1 When Elven Preacher enters the battlefield, draw a card.
{1}{g}{g}, {t}: Pray
4 1438721749 on 04 Aug 2015 by Icarii
132 Elvish Choir Green Uncommon 4{2}{g}{g} Creature – Elf Cleric 3 2 UG03 {5}{g}{g}: Pray
Wherever you pray, creatures you control gain trample until end of turn.
2 1440862135 on 29 Aug 2015 by CasualR
133 Elvish Purist Green Common 3{2}{g} Creature – Elf 1 1 CG06 Flash
When Elvish Purist enters the battlefield, you may destroy target artifact or enchantment
6 1438785141 on 05 Aug 2015 by Charlie Grant
134 Elvish Tithe Green Common 3{2}{g} Instant Destroy target artifact or enchantment. Then, gain 3 life. 3 1440186992 on 21 Aug 2015 by Charlie Grant
135 Faithful Druid Green Common 1{g} Creature – Elf Druid 1 1 Tap two untapped creatures you control: Add {g} or {w} to your mana pool 3 1438734543 on 05 Aug 2015 by Doombringer
136 Grace-touched Elf Green Common 2{1}{g} Creature – Elf 1 1 Whenever a source gains you 3 or more life, untap Grace-touched Elf.
{t}: Add {w} to your mana pool.
1 1441090024 on 01 Sep 2015 by Doombringer
137 Harmonic Hymnist Green Common 3{2}{g} Creature – Human Cleric 2 3 Whenever you pray, draw a card. 0
138 Harvest Shrine Green Common 3{2}{g} Enchantment – Aura CG07 Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool and gains 1 life.
0
139 Hunt the Heretic Green Common 2{1}{g} Sorcery CG02 Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature you control fights target creature you don't control.
The creature you control gets +2/+2 until end of turn before it fights if you have faith.
3 1441474431 on 05 Sep 2015 by SecretInfiltrator
140 Inner Strength Green Common 4{3}{g} Enchantment – Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Inner Strength enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3.
0
141 Lonak Devotee Green Common 5{4}{g} Creature – Bear Warrior 4 4 CG05 Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
Whenever you pray, Lonak Devotee gets +3/+3 until end of turn.
5 1441629334 on 07 Sep 2015 by CasualR
142 Majestic Pridebeast Green Common 6{4}{g}{g} Creature – Beast 6 4 CG08 {2}{w}: Majestic Pridebeast gains vigilance until end of turn. 2 1440644505 on 27 Aug 2015 by Doombringer
143 Maytr of the Faith Green Common 3{2}{g} Creature – Dryad 3 1 CG04 When Maytr of the Faith dies, you may put another card from your graveyard on top of your library. 1 1442746870 on 20 Sep 2015 by CasualR
144 Parish Guardian Green Common 5{3}{g}{g} Creature – Beast 4 4 Pray {6}{g} ({6}{g} :You gain 1 life for each creature you control.)
Whenever you gain 3 or more life, Parish Guardian gains trample until end of turn.
2 1441110671 on 01 Sep 2015 by CasualR
145 Pilgrim's Journey Green Common 2{1}{g} Sorcery Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. If you have faith, you may play an additional land this turn.
5 1438767049 on 05 Aug 2015 by SecretInfiltrator
146 Priest of Nylea Green Common 2{1}{g} Creature – Human Cleric Archer 1 2 Reach
{t}: Add {g} to your mana pool.
2 1441953024 on 11 Sep 2015 by SecretInfiltrator
147 Revered Troll Green Uncommon 4{2}{g}{g} Creature – Troll 3 3 Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
{2}{g}: Regenerate CARDNANE.
1 1440186597 on 21 Aug 2015 by Charlie Grant
148 Rhox Faithkeeper Green Common 4{2}{g}{g} Creature – Rhino Soldier 3 3 CG03 When Rhox Faithkeeper enters the battlefield, gain 3 life 2 1440915067 on 30 Aug 2015 by CasualR
149 Ritual Combat Green Common 3{2}{g} Sorcery Target creature you control fights target creature you don't control. If that creature dies this turn, put two +1/+1 counters on the creature you control. 7 1440832830 on 29 Aug 2015 by Charlie Grant
150 Sacred Scale Green Uncommon 4{3}{g} Creature – Snake 3 3 UG02 Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, you may put three +1/+1 counters on Sacred Scale.
1 1440663469 on 27 Aug 2015 by Doombringer
151 Sylvan Choir Green Uncommon 4{3}{g} Creature – Elf Cleric 4 2 Hexproof
Pray {5}{g}{g}
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
1 1441953032 on 11 Sep 2015 by SecretInfiltrator
152 Sylvan Spiritualist Green Common 2{1}{g} Creature – Elf Druid 1 2 CG01 Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{t}: Add {g} to your mana pool.
11 1438700341 on 04 Aug 2015 by Doombringer
153 Temple Caretaker Green Rare 7{5}{g}{g} Creature – Beast 6 6 RG02 Trample
Pray {5}{g}{g} ({5}{g}{g} :You gain 1 life for each creature you control.)
Whenever you pray, creatures you control gain +3/+3 until end of turn.
8 1438671212 on 04 Aug 2015 by Charlie Grant
154 Unshakeable Belief Green None 2{1}{g} Instant UG04 Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Target creature gets +3/+3 until end of turn. If you had faith, put three +1/+1 counters on that creature instead.
5 1438734367 on 05 Aug 2015 by Doombringer
155 Weakened Phytohydra Green Common 2{1}{g} Creature – Plant 0 1 Defender
When Weakened Phytohydra dies, put a copy of it onto the battlefield.
3 1440769807 on 28 Aug 2015 by CasualR
156 Wild Worshiper Green None 2{1}{g} Creature – Elf 1 1 {t}: Add {g} to your mana pool.
{t}: Add two mana of any color to your mana pool. Spend this mana only on activated abilities of creatures you control.
1 1439357553 on 12 Aug 2015 by Lef
157 Witness of the Faith Green Uncommon 3{1}{g}{g} Creature – Elf Shaman 2 1 UG01 Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, return a card from your graveyard to your hand.
1 1440860412 on 29 Aug 2015 by Doombringer
158 Woodland Vigil Guide Green Rare 3{1}{g}{g} Creature – Centaur 3 3 RG01 Vigilance
Untap a land for each creature you control during each other player's untap step.
0
159 Worshipper Hierarch Green Rare 1{g} Creature – Human Wizard 0 1 {t}: Add {g} or {w} to your mana pool.
Whenever you pray, you may untap Worshipper Hierarch.
2 1438724612 on 04 Aug 2015 by Link
160 Yanthar, High Elementalist Green Mythic 2{1}{g} Legendary Creature – Human Shaman 1 2 MG01 Whenever a nontoken creature enters the battlefield under your control, put a ritual counter on Yanthar, High Elementalist.
{t}, Remove X ritual counters from Yanthar: put an X/X green Elemental creature token onto the battlefield.
3 1440767035 on 28 Aug 2015 by CasualR
161 Young Monk Green Common 2{1}{g} Creature – Human Cleric 2 1 Pray 5GG (5GG :You gain 1 life for each creature you control.)
Whenever you pray, put a +1/+1 counter on Young Monk.
0
162 Archangel of Heavens Multicolour Rare 7{5}{g}{w} Creature – Angel 6 6 Archangel of Heavens costs {5} less to cast if you prayed this turn.
Flying, vigilance
1 1438768502 on 05 Aug 2015 by SecretInfiltrator
163 Archangel of Tranquility Multicolour Rare 7{5}{g}{w} Creature – Angel 5 5 Archangel of Tranquility costs {5} less to cast if you prayed this turn.
Flying, vigilance
0
164 Archbishop Mercellus Multicolour Rare 5{3}{g}{w} Legendary Creature – Elf Cleric 2 4 RM02 Whenever another nontoken creature enters the battlefield under your control, Pray (You gain 1 life for each creature you control.)

Whenever you pray, draw a card.
4 1438767231 on 05 Aug 2015 by Lef
165 Commune Elemental Multicolour Uncommon 3{1}{g}{w} Creature – Elemental * * UM02 Trample, vigilance
Commune Elemental's power and toughness are each equal to the number of creatures you control.
1 1442057430 on 12 Sep 2015 by Doombringer
166 Lifebond Paladin Multicolour Uncommon 3{1}{g}{w} Creature – Human Knight 2 3 First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on Lifebond Paladin.
2 1438767397 on 05 Aug 2015 by SecretInfiltrator
167 Selesnyan Altar Multicolour Uncommon 2{g}{w} Artifact Pray {5}{g}{w} ({5}{g}{w} :You gain 1 life for each creature you control.)
Whenever you pray, draw a card.
2 1438764467 on 05 Aug 2015 by SecretInfiltrator
168 Bilst, Renegade Artificer Multicolour Rare 6{4}{u}{r} Legendary Creature – Goblin Artificer 2 2 When Bilst, Renegade Artificer enters the battlefield, put four 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

Whenever an artifact you control is put into the graveyard from the battlefield, Bilst deals 1 damage to target creature or player and you draw a card.
3 1439179093 on 10 Aug 2015 by CasualR
169 Brainard the Mad Inventor Multicolour None 4{2}{r}{u} Legendary Creature – Human Wizard 2 3 {r}, {t}: Sacrifice an artifact: Return an artifact from your graveyard to the battlefield chosen at random.

{1}{u}, {t}: Exile target artifact card from your graveyard. Draw a card.
2 1439184035 on 10 Aug 2015 by Lef
170 Farrin the Brawler Multicolour Rare 4{2}{r}{u} Legendary Creature – Human Artificer 3 4 Prowess
2{u}{r}:Reveal the top card of your library. If it's an nonland artifact card, you may cast it without paying it's man's cost. Otherwise, put it into your graveyard.
3 1439078982 on 09 Aug 2015 by Charlie Grant
171 Massey's Galvenizer Multicolour Uncommon 2{u}{r} Artifact UM01 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, draw a card.
4 1440498389 on 25 Aug 2015 by SecretInfiltrator
172 Massey, Engine Manager Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Artificer 2 2 RM01 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
Whenever you sacrifice an artifact, look at the top card of your library. If it's an artifact card, you may cast it without paying its mana cost.
32 1438670749 on 04 Aug 2015 by Charlie Grant
173 Meltek, Scrap Master Multicolour Rare 6{4}{u}{r} Legendary Creature – Goblin Artificer 2 2 [Re-Engineer]
Whenever you Re-engineer an artifact, put a colorless artifact construct creature token with power and toughness equal to the converted mana cost of the sacrificed permanent.
4 1438760681 on 05 Aug 2015 by Charlie Grant
174 Blessed Bauble Artifact Common 1{1} Artifact CA03 {t}, Sacrifice Blessed Bauble: Target creature gains your choice of lifelink, trample, or vigilance until end of turn. 3 1438700071 on 04 Aug 2015 by Doombringer
175 Cobbled Engine Artifact Common 3{3} Artifact Creature – Construct 2 2 CA01 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cobbled Engine tinkers, put two 1/1 Myr artifact creature tokens onto the battlefield.
2 1440856872 on 29 Aug 2015 by Doombringer
176 Cogwork Sorcerer Artifact Uncommon 2{2} Artifact Creature – Wizard 1 1 Tinker
When Cogwork Sorcerer tinkers, draw a card.
5 1440765446 on 28 Aug 2015 by CasualR
177 Exotic Terrarium Artifact Common 2{2} Artifact {t}: Add {1} to your mana pool.
{2}, {t}, Sacrifice Exotic Terrarium: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
3 1438850058 on 06 Aug 2015 by SecretInfiltrator
178 Foresight Capsule Artifact Common 3{3} Artifact [Re-Engineer]
Whenever Foresight Capsule Re-engineers, scry 3.
{t}: Scry 1
1 1438826818 on 06 Aug 2015 by Berf
179 Malleable Golem Artifact Common 5{5} Artifact Creature – Golem 3 3 When Malleable Golem dies, draw a card. 3 1438619942 on 03 Aug 2015 by Piar
180 Martyr's Collar Artifact Common 1{1} Artifact – Equipment Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life.
Equip {0}
3 1441954069 on 11 Sep 2015 by SecretInfiltrator
181 Mechanized Claw Artifact Uncommon 5{5} Artifact [Re-Engineer]
When you Re-Engineer an artifact, tap target creature.

{1}, {t}: Tap target creature.
0
182 Mindscraper Artifact Uncommon 4{4} Artifact [Re-Engineer]

When Mindscraper re-engineers an artifact, target player puts the top two cards of their library into their graveyard.

{2}: Exile Mindscraper then return it to the battlefield.
1 1440098244 on 20 Aug 2015 by Alex
183 Pendant of Blessings Artifact Uncommon 5{5} Artifact – Equipment UA03 Equipped creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Equip {1}
4 1438660462 on 04 Aug 2015 by Doombringer
184 Prayer Beads Artifact Uncommon 2{2} Artifact Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. 1 1441616389 on 07 Sep 2015 by SecretInfiltrator
185 Prismatic Lens Artifact Common 2{2} Artifact {t}: Add {1} to your mana pool.
{1}, {t}: Add one mana of any color to your mana pool.
3 1438699843 on 04 Aug 2015 by Doombringer
186 Quicksilver Manipulator Artifact Uncommon 3{3} Artifact UA01 Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Quicksilver Manipulator tinkers, you may tap or untap target artifact or creature.
{2}, {t}: You may tap or untap target artifact or creature.
3 1441110815 on 01 Sep 2015 by CasualR
187 Reconbobulator Artifact Rare 5{5} Artifact RA01 Whenever an artifact is put into your graveyard from the battlefield, you may shuffle it into your library. 9 1438674708 on 04 Aug 2015 by caliburdeath
188 Scrap Parts Artifact Common 2{x}{2} Artifact Scrap Parts enters the battlefield with X charge counters on it.
When Scrap Parts dies, search your library and graveyard for an artifact card with converted mana cost X or less, and put that card onto the battlefield.
4 1438873429 on 06 Aug 2015 by CasualR
189 Scrap Pile Artifact Common 3{3} Artifact Exile an artifact from your graveyard: Add 1 to your mana pool. 2 1438854323 on 06 Aug 2015 by Charlie Grant
190 Scrapyard Drone Artifact Common 3{3} Artifact – Creature 1 1 [Re-Engineer]
When Scrapyard Drone re-engineers an artifact, return another target artifact card from your graveyard to your hand.
3 1440092064 on 20 Aug 2015 by CasualR
191 Spare Golem Artifact Uncommon 4{4} Artifact Creature – Golem 0 0 UA02 Spare Golem enters the battlefield with a +1/+1 counter on it for each artifact card in your graveyard.
When Spare Golem dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on Spare Golem.
2 1441734102 on 08 Sep 2015 by SecretInfiltrator
192 Thopter Wellspring Artifact Common 2{2} Artifact CA02 When Thopter Wellspring enters or leaves the battlefield, put a colorless 1/1 Thopter artifact creature token with flying onto the battlefield. 1 1439269265 on 11 Aug 2015 by Doombringer
193 Thought Processor Artifact Uncommon 2{2} Artifact Whenever Thought Processor is put into your graveyard from play, reveal cards from the top of your library until you reveal a permanent card. Put that card into your hand and the rest on the bottom of your library in a random order. 9 1438676076 on 04 Aug 2015 by Charlie Grant
194 Wurmcoil Prototype Artifact Rare 6{6} Artifact Creature – Wurm 3 3 RA02 When Wurmcoil Prototype enters the battlefield or dies, put a 3/3 colorless Wurm artifact creature token onto the battlefield. 11 1438727199 on 04 Aug 2015 by dude1818
195 Ancient Ironworks Land Uncommon 0 Artifact Land Ancient Ironworks enters the battlefield tapped.
When Ancient Ironworks enters the battlefield, return a land you control to its owner's hand.
T: Add {2} to your mana pool.
2 1438823580 on 06 Aug 2015 by CasualR
196 Angel's Rest Land Common 0 Land CL01 Faith (You have faith when you cast this spell if you control an Angel or reveal one from your hand)
Angel's Rest enters the battlefield tapped unless you have faith.
{t}: Add {g} or {w} to your mana pool.
2 1440937318 on 30 Aug 2015 by Charlie Grant
197 Arch Cathedral Land Uncommon 0 Land UL01 {t}: Add {1} to your mana pool.
{1}{w}{w}, {t}: Put a 1/1 white Cleric creature token onto the battlefield. Activate this ability only if you control five or more creatures.
14 1438670306 on 04 Aug 2015 by Doombringer
198 Church of the Faithful Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{4}{g}{w}: Until end of turn, Church of the Faithful becomes a green and white Elemental creature with "This creature's power and toughness are each equal to the number of creatures you control." It's still a land.
1 1440861672 on 29 Aug 2015 by Doombringer
199 Sacred Soil Land Common 0 Land {t}: Add {1} to your mana pool.
{5}{w}{w}, {t}, Sacrifice Sacred Soil: Pray AA (AA :You gain 1 life for each creature you control.)
2 1438662223 on 04 Aug 2015 by Doombringer
200 Sentinel Hall Land Common 0 Land {t}: Add {1} to your mana pool.
{3}, {t}, Sacrifice Sentinel Hall: Put two 1/1 colorless Construct artifact creature tokens with defender onto the battlefield.
2 1440754630 on 28 Aug 2015 by SecretInfiltrator
201 Smelting Tower Land Uncommon 0 Land UL02 Smelting Tower enters the battlefield tapped unless you return an artifact to your hand.
{t}, Add {u} or {r} to your mana pool.
6 1438675108 on 04 Aug 2015 by Charlie Grant
202 Sunlaced Sands Land Common 0 Land {2}, {t}: Put a charge counter on Sunlaced Sands.
Remove X charge counters from Sunlaced Sands: Add X mana in any combination of colors to your mana pool.
4 1440189393 on 21 Aug 2015 by Charlie Grant
203 Walking Lab Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{2}{u}{r}: Until end of turn, Walking Lab becomes a blue and red Golem creature with power and toughness equal to the number of artifact cards in your graveyard. It's still a land.
1 1440861381 on 29 Aug 2015 by Doombringer
204 Woodland Monastery Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Spend this mana only to cast creature spells or activate abilities of creatures you control.
3 1439343815 on 12 Aug 2015 by CasualR
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