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Mechanics | Skeleton |
CardName: Faith's Call Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Whenever you pray, put a 2/2 white soldier creature token onto the battlefield. Pray {5}{W}{W} ({5}{W}{W} :You gain 1 life for each creature you control.) Flavour Text: Set/Rarity: Faith vs Science DD challenge Rare |
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Not sure if splashy enough.
what is it
oh and also white can't really draw cards. It's like its only weakness
White can on splashy rares and when it is expensive to do so.
This only works if we keep pray expensive. Otherwise, it would need to be green, white/green, or scrapped.
This card is a significant color pie break. Maro has stated repeatedly that white's weakness is its lack of card flow.
White can have card draw at high rarities but with high cost. It's efficient card draw it can't have. But I'd be willing to have it green or green/white.
I'm with Lef and caliburdeath on this one. I mean, as a white player I like it when white gets good synergistic card-draw spells like Mentor of the Meek and Kor Spiritdancer, but as a designer I know it's pie-breaking in a dangerous way.
Again, the card is designed with pray being something expensive, but I can alter it.
http://markrosewater.tumblr.com/post/125815125608/blue-is-the-main-card-draw-color-black-trades#notes
http://markrosewater.tumblr.com/post/125806013193/if-white-isnt-allowed-card-draw-in-the-form-of#notes
http://markrosewater.tumblr.com/post/124622490423/i-didnt-mean-to-reopen-old-wounds-with-delver-i#notes
http://markrosewater.tumblr.com/post/124617164528/what-is-the-flavor-reason-why-white-doesnt-get#notes
http://markrosewater.tumblr.com/post/124512613553/i-know-you-feel-white-shouldnt-have-repeatable#notes
Sorry, but White not being able to generate card advantage through drawing cards is white's largest and most important weakness. This cards is a break and can't exist in its current form. Making it G/W would solve the problem as you have stated.
I changed the card. I tend to disagree with Maro on the extent to which this needs to be a weakness. On expensive flashy cards where the card draw is not efficient, white has those cards even in recent times. Regardless, card changed.
Adjusted mana symbols only.
As a matter of color philosophy, if white had card draw, it would be the strongest color as it would have almost everything in the game at its disposal.
If it had cheap efficient card draw. I feel clunky card draw helps it able to have long games. Without those types of cards a lot of white decide just run out of steam late game.
This card has no card draw (anymore). No reason to dwell on it.
I don't think this is particularly splashy. Maybe make it "Whenever you gain life," ?
having two enchantment token generators at uncommon and rare might be a bit too close for comfort
also i'm not really ecstatic about the ability being costed rather than triggered. obviously when you cost pray you have to cost it highly, so it doesn't exactly look amazing. i think it'd make more sense to trigger it whenever a nontoken creature you control dies or something akin to that level of frequency, maybe a bit more
also, triggering the token generation specifically off pray is highly parasitic. if the goal here is to design something that WotC would approve of, then it should trigger off any life gain and you should create a DD environment where non-Pray lifegain is minimal. on the other hand if the design is intended to be completely self-contained then it frees you up to make other lifegain cards (although i don't imagine you'll be making too many of those anyway)
We need lots of token makers because the deck needs to generate a lot of creatures. Normally I might agree that it's parasitic, except it can create a trigger. The idea is to have cards that create a pray trigger and then that activates their ability, but you also get everything else's triggered ability as well. This builds the feel of needing a community as opposed to science sacrificing their fellows for progress.
i agree that this card fits the thrust of the deck & the mechanic well, but that doesn't change the fact that in its current iteration it has problems: difficulty interacting with wider lifegain cards & an activated ability that reads poorly because of its high cost
if the card isn't parasitic that's a debate about semantic borders; the card still does very little to encourage synergy beyond this one mechanic when it could do a whole lot more with a few small tweaks
Imagine a card that read: 5WW: You gain one life for each creature you control. Put a 1/1 white soldier token into play. That is this card except this one also triggers other cards and triggers off of other cards.
Imagine a card that read: 5WW: Gain some life. When you gain life, get a 1/1 soldier. It triggers the exact same cards and triggers off more cards. It's less parasitic.
I want to remind everyone that I am in favor to replace ALL "Whenever you pray" triggers with "Whenever you gain 3 or more life" or similar for the above mentioned reasons.
Then we reprint Healing Salve or Dedicated Martyr and blow everyone's mind. ;)
that sounds like a sweet plan to me
@SecretInfiltraitor Me and Dan have decided against that for now, as we want to cut down on the ways to "Cheat" the pray triggers.
removed from set skeleton