Faith vs Science DD challenge: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Exile target artifact or creature you control. Reveal cards from cards from the top of your library until you reveals an artifact card. Put that card onto the battlefield, then shuffles all other cards revealed this way into your library.
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Draw a card for each artifact you control.
They all lined up so...perfectly!
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Choose position or momentum—
• Position — Exile target creature you control, then return that card to the battlefield under your control. • Momentum — Target creature can't be blocked this turn. |
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on Lifebond Paladin. 2/3
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Reach
When Hillside Hermit enters the battlefield, you gain 3 life. "He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
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Return target creature to its owner's hand. If you control an artifact, Scry 1.
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Target creature gets +3/+0 and gains trample and haste until end of turn.
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Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.) When Cogwork Bull tinkers,up to three target creatures can't block this turn. 4/3
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When Rhox Faithkeeper enters the battlefield, gain 3 life
3/3
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Defender
This creature may block an additional creature. Sometimes an guardian angel just isn't big enough.
4/5
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Vigilance
: Vinetouched Clergy gets +2/+2 and gains indestructible until end of turn. 3/1
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Whenever a source gains you 3 or more life, untap Grace-touched Elf.
: Add to your mana pool. 1/1
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Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards. "Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
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Scrap Parts enters the battlefield with X charge counters on it.
When Scrap Parts dies, search your library and graveyard for an artifact card with converted mana cost X or less, and put that card onto the battlefield. |
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Polyform
(rare)
Clockwork Theory
(uncommon)
Uncertainty Principle
(uncommon)
Lifebond Paladin
(uncommon)
Hillside Hermit
(common)
Retraction
(common)
Steamroll
(common)
Cogwork Bull
(common)
Rhox Faithkeeper
(common)
Guardian Giant
(common)
Vinetouched Clergy
(common)
Grace-touched Elf
(common)
Junker Goblin
(common)
Scrap Parts
(common)
Swamp
(basic)