Faith vs Science DD challenge: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target artifact or creature you control. Reveal cards from cards from the top of your library until you reveals an artifact card. Put that card onto the battlefield, then shuffles all other cards revealed this way into your library.
 U 
Sorcery
Draw a card for each artifact you control.
They all lined up so...perfectly!
 U 
Instant
Choose position or momentum—
• Position — Exile target creature you control, then return that card to the battlefield under your control.
• Momentum — Target creature can't be blocked this turn.
 U 
Creature – Human Knight
First strike
At the beginning of each end step, if you gained 3 or more life this turn, put a +1/+1 counter on Lifebond Paladin.
2/3
 C 
Creature – Giant
Reach
When Hillside Hermit enters the battlefield, you gain 3 life.
"He came from the mountains bringing the wisdom of his ancient kind, offering protection and counsel. Of course the people rever him."
3/4
 C 
Instant
Return target creature to its owner's hand. If you control an artifact, Scry 1.
 C 
Sorcery
Target creature gets +3/+0 and gains trample and haste until end of turn.
 C 
Artifact Creature – Ox
Haste
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Cogwork Bull tinkers,up to three target creatures can't block this turn.
4/3
 C 
Creature – Rhino Soldier
When Rhox Faithkeeper enters the battlefield, gain 3 life
3/3
 C 
 
Defender
This creature may block an additional creature.
Sometimes an guardian angel just isn't big enough.
4/5
 C 
Creature – Human Cleric
Vigilance
{3}{g}: Vinetouched Clergy gets +2/+2 and gains indestructible until end of turn.
3/1
 C 
Creature – Elf
Whenever a source gains you 3 or more life, untap Grace-touched Elf.
{t}: Add {w} to your mana pool.
1/1
 C 
Creature – Goblin
Tinker (When this permanent enters the battlefield, you may sacrifice an artifact.)
When Junker Goblin tinkers, you may discard a card. If you do, draw two cards.
"Diamonds, rubies, gold...Ah, here it is! Iron rod!"
2/1
 C 
Artifact
Scrap Parts enters the battlefield with X charge counters on it.
When Scrap Parts dies, search your library and graveyard for an artifact card with converted mana cost X or less, and put that card onto the battlefield.
Swamp
 
 B 
Basic Land – Swamp

Polyform (rare)
Clockwork Theory (uncommon)
Uncertainty Principle (uncommon)
Lifebond Paladin (uncommon)
Hillside Hermit (common)
Retraction (common)
Steamroll (common)
Cogwork Bull (common)
Rhox Faithkeeper (common)
Guardian Giant (common)
Vinetouched Clergy (common)
Grace-touched Elf (common)
Junker Goblin (common)
Scrap Parts (common)
Swamp (basic)