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CardName: Congregation Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When Congregation enters the battlefield, put two 1/1 white Cleric creature tokens onto the battlefield. Whenever a creature enters the battlefield under your control, gain 1 life. Flavour Text: Set/Rarity: Faith vs Science DD challenge Common

Congregation
{2}{w}
 
 C 
Enchantment
When Congregation enters the battlefield, put two 1/1 white Cleric creature tokens onto the battlefield.
Whenever a creature enters the battlefield under your control, gain 1 life.
Updated on 11 Sep 2015 by SecretInfiltrator

Code: CW09

History: [-]

2015-08-05 08:52:15: SecretInfiltrator created the card Congregation

Neat, but with too many noncreature based prayers, this may prove problematic. UR can't really deal with this once it is on the battlefield.

2015-09-05 17:36:20: SecretInfiltrator edited Congregation:

was: Human creature tokens; is: Cleric creature tokens

this card doesn't follow the correct conventions for Pray

What's the convention?

That the card with pray has a "when you pray" trigger.

2015-09-11 02:55:39: SecretInfiltrator edited Congregation:

was: Pray 5WW is: Soul Warden-ish

The card was originally made when pray triggers and activations were not tied to have a reliant, hard-to-remove pray enabler.

This is no longer necessary without orphaned pray triggers. Changed.

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What is this card's power? Rumbling Baloth
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