Ulgrotha: Darkness Falls Forever: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Anointed Atonement White Uncommon 2{1}{w} Sorcery Destroy target artifact or enchantment.
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost.
0
2 Assemble the Militia White Common 6{5}{w} Sorcery Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens. 13 1370554091 on 06 Jun 2013 by aether_tech
3 Asyen Guard White Uncommon 2{w}{w} Creature – Human Warrior 3 1 Whenever Asyen Guard blocks reveal the top card of your library, if it is a white card, prevent all damage dealt to Asyen Guard by creature it blocks. If it is a non-white card prevent all damage dealt to and by Asyen Guard. You may put the revealed card on top your bottom of your library. 8 1360674472 on 12 Feb 2013 by Alex
4 Asyen Militia White Uncommon 3{2}{w} Creature – Human 2 3 Asyen Militia gets +1/+1 for each other card named Asyen Militia you control.

Asyen Militia can block an additional creature if its' toughness is 4 or more.
0
5 Aysen Champion White Uncommon 3{1}{w}{w} Creature – Human Knight * * First strike

Aysen Champion's power and toughness are equal to the number of Knights you control.
2 1489144192 on 10 Mar 2017 by Tahazzar
6 Blessing of Serra White Uncommon 3{1}{w}{w} Enchantment Creatures you control get +0/+2.
{1}{w}: Target creature you control gains flying until end of turn.
13 1360674459 on 12 Feb 2013 by Alex
7 Brilliant Hope White Mythic 8{6}{w}{w} Enchantment When Brilliant Hope enters the battlefield create two 4/4 white Angel tokens with flying.

[activated ability here? Tap permanents? Gain life? Both? Other?]
4 1378863834 on 11 Sep 2013 by Link
8 Death Speakers White Common 1{w} Creature – Human Cleric 1 1 Protection from black 0
9 Divine Sojourn White Common 1{w} Instant Exile target creature you control until end of turn. (It returns under its owner's control.)" 3 1361084780 on 17 Feb 2013 by BKM
10 Grace of the Abbot White Common 3{2}{w} Sorcery You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card.
3 1488964347 on 08 Mar 2017 by SecretInfiltrator
11 Hazduhr, Elder Abbot White Rare 5{3}{w}{w} Legendary Creature – Human Cleric 0 6 Hazdurh can't attack.
{x}{w}, {t}: Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.
5 1370552992 on 06 Jun 2013 by aether_tech
12 Heir to Soraya White Common 2{1}{w} Creature – Human 0 1 When Heir to Soraya enters the battlefield create a 1/1 white Falcon token with flying. 2 1360674508 on 12 Feb 2013 by Alex
13 Highknight of the Order White Rare 4{2}{w}{w} Creature – Human Knight 3 3 First strike
Knight creatures you control get +1/+1 and have trample.
17 1377032174 on 20 Aug 2013 by aether_tech
14 Holy Armorer White Uncommon 4{3}{w} Creature – Human Cleric 2 2 Knight creatures you control get +1/+1.

{2}{w}, discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.
5 1361085245 on 17 Feb 2013 by BKM
15 Image of the Godess White Uncommon 7{5}{w}{w} Creature – Avatar 4 6 Flying
{1}{w}: Image of the Godess gains protection from the color of your choice until end of turn. Activate this ability only once each turn.
24 1370568044 on 07 Jun 2013 by aether_tech
16 Judgment of Radiance White Mythic 6{3}{w}{w}{w} Sorcery Destroy all creatures, then create a 3/4 white Angel token with flying and "At the start of each opponent's turn tap target creature or artifact." 8 1360674788 on 12 Feb 2013 by Alex
17 Knight of the Order of Soul's Rest White Uncommon 3({1})({w})({w}) Creature – Human Knight 3 3 If a creature damaged by Knight of the Order of Soul's Rest would die this turn, exile it instead. 8 1361086269 on 17 Feb 2013 by BKM
18 Protector of the Order White Common 4{2}{w}{w} Creature – Human Knight 2 4 First strike 7 1360674668 on 12 Feb 2013 by Alex
19 Purifying Wine White Common 1{w} Sorcery Gain 1 life. If you control a white permanent gain 3 life instead.

Draw a card.
4 1378864563 on 11 Sep 2013 by Link
20 Serra Crusader White Uncommon 5{3}{w}{w} Creature – Human Knight 3 4 When Serra Crusader enter the battlefield exile target creature.
When Serra Crusader leaves the battlefield, return the exiled creature to the battlefield. If the returned creature is black, it enters the battlefield with a -1/-1 counter.
1 1360674819 on 12 Feb 2013 by Alex
21 Serra Disciple White Common 1{w} Creature – Human 0 2 When Serra Disciple enters the battlefield or dies you gain 2 life. 11 1361085786 on 17 Feb 2013 by BKM
22 Serra's Intervention White Common 3{2}{w} Instant Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't.
5 1361085544 on 17 Feb 2013 by BKM
23 Serra's Voice White Rare 6{4}{w}{w} Legendary Creature – Human Cleric 3 6 Protection from instants and sorceries.
Black creatures lose flying.
Whenever you cast a spell you may exile the top card of your library, if you do you gain X life, where X is equal to that spell's converted mana cost.
4 1378864866 on 11 Sep 2013 by Link
24 Shelter White Common 2{1}{w} Instant Target creature gains protection from the color of your choice until end of turn.
Draw a card.
4 1361885790 on 26 Feb 2013 by jmgariepy
25 Shieldspell White Common 1{w} Instant Target creature gets +1/+3 until end of turn. 3 1361885947 on 26 Feb 2013 by jmgariepy
26 Soraya's Falcon White Rare 3{1}{w}{w} Legendary Creature – Bird Spirit 3 2 Flying, first strike, protection from vampires 4 1361085924 on 17 Feb 2013 by BKM
27 Stand Against the Dark White Common 4{2}{w}{w} Instant Cast Stand Against the Dark only during the declare blockers step.

For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat.
4 1371069347 on 12 Jun 2013 by aether_tech
28 Standfast Orders White Rare 2{w}{w} Enchantment Tapped creatures you control may block as though they weren't tapped.
Whenever a tapped creature you control blocks it gets +1/+1 and gains defender until the end of your next turn.
9 1361086043 on 17 Feb 2013 by BKM
29 Stone Protectors White Uncommon 5{3}{w}{w} Creature – Gargoyle 3 6 Flying 8 1360674845 on 12 Feb 2013 by Alex
30 Sunder the Souless White Rare 4{2}{w}{w} Sorcery Tap all creatures you do not control, they do not untap during their controller's next untap step.
7 1370523016 on 06 Jun 2013 by Visitor
31 Supreme Discipline White Common 1{w} Sorcery Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn. 0
32 Underpriest of the Order White Common 1{w} Creature – Human Cleric 1 1 At the end of your turn, if a creature you control died this turn gain 1 life. 0
33 Voice's Favor White Common 2{1}{w} Enchantment – Aura Enchant permanent.
{1}{w}:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
9 1361086401 on 17 Feb 2013 by BKM
34 Wandering Paladin White Uncommon 2{1}{w} Creature – Human Cleric Knight 2 1 When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control. 2 1488779728 on 06 Mar 2017 by aether_tech
35 Apathy Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of enchanted creatures controller’s upkeep, that player may discard a card at at random to untap enchanted creature.
0
36 Binding Ray Blue Common 2{x}{1}{u} Instant Tap X target permanents. 7 1361086487 on 17 Feb 2013 by BKM
37 Chain of Imperiment Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature.
Flash.
When Chain of Imperiment enters the battlefield counter all activated and triggered abilities of the enchanted permanent.
Enchanted permanent loses all abilities and gets -2/-0
7 1360674994 on 12 Feb 2013 by Alex
38 Chronospiral Blue Mythic 6{4}{u}{u} Sorcery Target player takes an extra turn after this one.
Exile Chronospiral.
1 1488779888 on 06 Mar 2017 by aether_tech
39 Cliffhollow Drake Blue Rare 3{2}{u} Creature – Drake 2 2 Flying
Cliffhollow Drake gets +2/+0 for each other card named Cliffhollow Drake on the battlefield.
{1}{u}: Cliffhollow Drake gains shroud until end of turn.
2 1361962429 on 27 Feb 2013 by jmgariepy
40 Dark Maze Blue Common 5{4}{u} Creature – Wall 4 5 Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile Dark Maze at the beginning of the next end step.
2 1489154148 on 10 Mar 2017 by Tahazzar
41 Disruptive Bolt Blue Uncommon 2{u}{u} Instant As an additional cost to cast Disruptive Bolt, discard a card.
Counter target spell.
2 1361087015 on 17 Feb 2013 by BKM
42 Feroz's Legacy Blue Uncommon 2{1}{u} Enchantment Planeswalker spells can't be played unless their controller pays an additional {2}.
At the beginning of each player’s upkeep that player removes a loyalty counter from a planeswalker they control.
8 1361087052 on 17 Feb 2013 by BKM
43 Frantic Mentoring Blue Uncommon 2{u}{u} Sorcery Search your library for an instant or sorcery card and reveal it. Shuffle your library and put that card on top.
Exile Frantic Mentoring.
6 1361087122 on 17 Feb 2013 by BKM
44 Mageguard Blue Common 2{1}{u} Creature – Human Wizard 1 3 Mageguard can't block creatures with trample. 4 1360675089 on 12 Feb 2013 by Alex
45 Magneoarcane Armor Blue Common 2{1}{u} Enchantment – Aura Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less.
When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand.
4 1361087316 on 17 Feb 2013 by BKM
46 Master of the School Blue Rare 5{3}{u}{u} Creature – Human Wizard 2 4 Wizards you control have hexproof.
Tap two untapped wizards you control, {u}{u}{x}: Return target spell with converted mana cost {x} to its owner's hand.
5 1360675131 on 12 Feb 2013 by Alex
47 Mirrorspy Blue Common 1{u} Sorcery Reveal the top two cards of your library, then put them back in any order.
Draw a card.
0
48 Misaligned Spell Blue Common 4{2}{u}{u} Instant Change the target of target spell that targets only a single target. If that spell targets a creature you may copy that spell if you do, chose another target for that copy. 5 1361087692 on 17 Feb 2013 by BKM
49 Nomniscience Blue Uncommon 8{5}{u}{u}{u} Enchantment All spells opponents cast cost {2} more.

Spells you cast cost {1} less.
12 1361087820 on 17 Feb 2013 by BKM
50 Panoptic Lore Blue Uncommon 4{2}{u}{u} Sorcery As an additional cost to cast Panoptic Lore you may discard a card, if you do Panoptic Lore gains Flash.
Return up to two target sorcery cards from your graveyard to your hand.
6 1361087905 on 17 Feb 2013 by BKM
51 Pseudoplasm Mimicry Blue Uncommon 4{3}{u} Enchantment At the beginning of your upkeep you may pay {3}{u}, if you do target creature you control becomes a copy of target nonlegendary creature you control until end of turn. 4 1361087960 on 17 Feb 2013 by BKM
52 Psychic Augury Blue Rare 1{x}{u} Sorcery Target player puts the top X cards of their library unto their graveyard. If the targeted player is yourself, instead look at the top X cards of your library and put one of those cards into your hand. Put the rest on top of your library in any order.
When Psychic Augury is put into your graveyard, if you didn’t cast it, return it to your hand.
0
53 Psychokenetic Bolt Blue Common 1{u} Instant Tap target permanent. You may look at the top card of that permanent's controller's library and put that card on the top or bottom of that player's library. 2 1361088070 on 17 Feb 2013 by BKM
54 Psychomancy Mentor Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 2 3 {1}{u}, {t}: Target player choses one: That player puts the top two cards of their library into their graveyard; or puts a card from their hand on top of their library. 8 1361088186 on 17 Feb 2013 by BKM
55 Reveka's Student Blue Common 2{1}{u} Creature – Human Wizard 1 1 {r},{t}: Reveka's Student deals 1 damage to target creature. 9 1361088132 on 17 Feb 2013 by BKM
56 Reveka, the Savant Blue Rare 4{3}{u} Legendary Creature – Dwarf Wizard 1 2 {t}: Reveka, the Savant deals 2 damage to target creature or player. 2 1361088279 on 17 Feb 2013 by BKM
57 Rolling Ætherstorm Blue Rare 4{2}{u}{u} Instant Choose one: Exile target spell and its controller draws a card; or counter target spell; or return target permanent to its owner's hand and draw a card. 0
58 Screaming Æther Blue Uncommon 4{3}{u} Enchantment Creature spells can't be cast.
Pay 4 life: Destroy Screaming Æther. Any player may activate this ability.
8 1361088370 on 17 Feb 2013 by BKM
59 Sea Sprite Blue Uncommon 2{1}{u} Creature – Faerie 1 1 Flying, protection from red 0
60 Seatide Drake Blue Uncommon 6{4}{u}{u} Creature – Drake 4 4 Flying

Whenever Seatide Drake deals combat damage to a player put a tide counter on target land that player controls.

When Seatide Drake leaves play, remove all Tide counters from all permanents.

Lands with Tide counters on them are Islands. (Nonbasic lands will lose any other land types and abilities they had. They will gain the land type Island and gain the ability “{t}: Add {u} to your mana pool.”)
0
61 Tidecaller Mage Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 2 2 {t}: Tap target creature without flying. 0
62 Tidings Blue Uncommon 5{3}{u}{u} Sorcery Draw four cards. 0
63 Unsummon Blue Common 1{u} Instant Return target creature to its owner's hand. 7 1361963903 on 27 Feb 2013 by jmgariepy
64 Vision of the Void Blue Common 2{1}{u} Instant As an additional cost to play Vision of the Void sacrifice an artifact, enchantment or land.
Draw three cards, then put a card from your hand on the top or bottom of your library.
6 1361088492 on 17 Feb 2013 by BKM
65 Wizard Novitiate Blue Common 1{u} Creature – Human Wizard 1 1 When Wizard Novitiate enters the battlefield Scry 1. 0
66 Wizard's Warning Blue Rare 4{3}{u} Instant Shuffle your hand and all nonland permanents you control into their owner's library, then draw cards equal to the number of cards in your hand as you cast Wizard's Warning.
6 1361088576 on 17 Feb 2013 by BKM
67 Æther Flare Blue Uncommon 3{2}{u} Sorcery Return up to X target nonland permanents to their owners' hands, where X is one plus the number of cards named Æther Flare in all graveyards as you cast Æther Flare. 0
68 Ætherboil Blue Mythic 8{4}{u}{u}{u}{u} Sorcery Ætherboil can only be played on your turn before you attack.

Each player shuffles all non-land permanents they own, their hand and their graveyards into their libraries, then draws seven cards.

End your turn and exile Ætherboil.
1 1455231731 on 11 Feb 2016 by KeresAcheron
69 Ætherburst Blue Common 3{2}{u} Instant Return target creature to its owner's hand.
Draw a card.
2 1360674894 on 12 Feb 2013 by Alex
70 Afflict Black Common 3{2}{b} Instant Target creature gets -1/-1 until end of turn.
Draw a card.
0
71 An-Havaa Undertaker Black Common 1{b} Creature – Human 0 2 At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.

{1}{b}, {t}, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.
5 1362567099 on 06 Mar 2013 by jmgariepy
72 Autumn's Despair Black Uncommon 5{3}{b}{b} Creature – Werewolf 6 4 At the beginning of your upkeep sacrifice another creature or tap Autumn's Despair and it deals damage equal to its power to you.
All creatures lose hexproof and can't have or gain hexproof.
6 1362567281 on 06 Mar 2013 by jmgariepy
73 Bloodghast Black Rare 2{b}{b} Creature – Vampire 2 1 Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste.
Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2 1360753571 on 13 Feb 2013 by Alex
74 Caress of Darkness Black Common 1{b} Instant Target creature gets +1/-2 until end of turn. 0
75 Corrupt Huntsman Black Common 3{2}{b} Creature – Human 2 3 Forestwalk

At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
0
76 Corruptive Blast Black Uncommon 2{1}{b} Instant As an additional cost to play Corruptive Blast, sacrifice a land.
Target creature gets -1/-1.
Target creature gets -1/-1.
Target creature gets -1/-1.
3 1361088777 on 17 Feb 2013 by BKM
77 Creeping Night Black Common 4{2}{b}{b} Enchantment Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
2 1362567563 on 06 Mar 2013 by jmgariepy
78 Feast of Flesh Black Uncommon 1{b} Sorcery Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. 0
79 Feasting Hymn Black Common 2{b}{b} Sorcery Put a -1/-1 counter on target creature, its controller discards a card and loses 1 life. 0
80 Grandmother's Song Black Common 4{3}{b} Instant Each player discard a card.
Draw a card.
1 1362567681 on 06 Mar 2013 by jmgariepy
81 Horde of Night Black Rare 3{x}{x}{b}{b}{b} Sorcery Create X black 4/4 Vampire tokens with flying onto the battlefield.
{b}{b}{b}, Tap five untapped vampires you control: Return Horde of Night from your graveyard to your hand unless another player sacrifices three creatures.
1 1362434321 on 04 Mar 2013 by aether_tech
82 Ihsan, the Fallen One Black Rare 6{3}{b}{b}{b} Legendary Creature – Human Knight Shade 4 5 Protection from white.
Ihsan, the Fallen One gets +1/+1 for each white creature your opponents control.
If Ihsan's power is 13 or higher he gains trample, lifelink and has "Whenever a nontoken creature dies, crate a 1/1 blackShade token."
2 1362567876 on 06 Mar 2013 by jmgariepy
83 Mark of Sengir Black Common 0{0} Enchantment – Aura Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types.
6 1361962180 on 27 Feb 2013 by jmgariepy
84 Moonspawned Horror Black Common 5{4}{b} Creature – Werewolf 4 3 Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror.
5 1361089074 on 17 Feb 2013 by BKM
85 Muscle Atrophy Black Common 3{2}{b} Enchantment – Aura Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
13 1361089250 on 17 Feb 2013 by BKM
86 Sadistic Neophyte Black Common 1{b} Creature – Vampire 1 1 At the end of each turn, each player loses 1 life if a creature they controlled died that turn. 2 1488964909 on 08 Mar 2017 by SecretInfiltrator
87 Scream of Corruption Black Mythic 5{3}{b}{b} Sorcery All creatures get -0/-4 until end of turn.
If a creature would be put into an opponent's graveyard from the battlefield this turn, exile it instead and you may pay 1, if you do draw a card.
5 1362568710 on 06 Mar 2013 by jmgariepy
88 Sengir Autocrat Black Uncommon 4{3}{b} Creature – Human 2 2 When Sengir Autocrat enters the battlefield put three 0/1 black Serf tokens onto the battlefield.
When Sengir Autocrat leaves play, exile all Serf tokens.
0
89 Sengir Vampire Black Uncommon 5{3}{b}{b} Creature – Vampire 4 4 Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
1 1488947083 on 08 Mar 2017 by aether_tech
90 Sengir's Edict Black Common 3{1}{b}{b} Sorcery Each opponent sacrifices a creature.
Put up to one target creature card from your graveyard on top of your library.
0
91 Sengir, the Dark Baron Black Mythic 8{5}{b}{b}{b} Legendary Creature – Vampire 7 7 Flying
Vampire spells you cast cost 1 less.
Other vampires you control get +1/+1.
{b}{b}{b}, {t}: Destroy target creature and put a +1/+1 counter on Sengir, the Dark Baron.
Remove two +1/+1 counters from Sengir: Create a 4/4 black Vampire token with flying.
2 1362568841 on 06 Mar 2013 by jmgariepy
92 Shadowstalker Black Uncommon 2{b}{b} Creature – Vampire Rogue 2 1 Shadowstalker can't block and is unblockable. 0
93 Suffocating Agony Black Uncommon 5{2}{b}{b}{b} Sorcery Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn. 4 1489141473 on 10 Mar 2017 by Tahazzar
94 Torture Black Common 1{b} Enchantment – Aura Enchant creature
{1}{b}: Put a -1/-1 counter on enchanted creature.
4 1360129698 on 06 Feb 2013 by jmgariepy
95 Touch of Power Black Uncommon 4{2}{b}{b} Sorcery Target player discards a card.
Draw two cards and lose 2 life.
0
96 Touch of Sengir Black Common 2{1}{b} Enchantment – Aura Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
7 1362569199 on 06 Mar 2013 by jmgariepy
97 Vampire Highborn Black Uncommon 7{5}{b}{b} Creature – Vampire 3 5 Flying, menace.
Discard a card: Vampire Highborn gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
2 1488946508 on 08 Mar 2017 by aether_tech
98 Vampire Noble Black Common 4{2}{b}{b} creature – vampire 3 3 Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble.
0
99 Vampire Spawn Black Common 2{1}{b} Creature – Vampire 1 1 Flying, lifelink 4 1361089416 on 17 Feb 2013 by BKM
100 Vindictive Punishment Black Uncommon 6{4}{b}{b} Enchantment Whenever an opponent casts a spell that player exiles the top card of their library. At the end of turn, put the exiled cards into their owner's graveyard.
Players who don't own cards exiled with Vindictive Punishment can play those cards as long as they are in exile.
6 1361089494 on 17 Feb 2013 by BKM
101 Wolfbitten Spawn Black Rare 3{2}{b} Creature – Werewolf 3 2 {b}, {t}, pay 1 life: Put a -1/-1 counter on target creature, then you may have Wolfbitten Spawn fight that creature. 7 1362569413 on 06 Mar 2013 by jmgariepy
102 Ambush Party Red Common 5{4}{r} Creature – Human Rogue 3 1 First strike, haste 0
103 Anaba Fireslinger Red Uncommon 3{2}{r} Creature – Minotaur Wizard 0 2 {1}{r}, {t}: Anaba Fireslinger deals 1 damage to target creature and 1 damage to target player. 4 1361089571 on 17 Feb 2013 by BKM
104 Anaba Rager Red Uncommon 6{3}{r}{r}{r} Creature – Minotaur Warrior 6 3 Trample
Other Minotaurs you control get +2/-1.
Creatures blocking Anaba Rager lose first strike and double strike until end of turn.
0
105 Anaba Spirit Crafter Red Common 4{2}{r}{r} Creature – Minotaur Wizard 1 3 Minotaur creatures get +1/+0. 0
106 Anaba Spiritguard Red Common 2{1}{r} Creature – Minotaur Warrior 2 2 First strike
Anaba Spiritguard can't attack unless you control another Minotaur.
0
107 Anaba Strongarm Red Common 5{3}{r}{r} Creature – Minotaur 4 4 Trample 5 1361089654 on 17 Feb 2013 by BKM
108 Ancestral Trial Red Uncommon 3{1}{r}{r} Sorcery As an additional cost to cast Ancestral Trial, discard two cards; or discard an instant or sorcery card. Draw three cards. 2 1488964222 on 08 Mar 2017 by SecretInfiltrator
109 Bellowing Rage Red Common 1{r} Sorcery Target creature gets +1/+0 and gains Menace until end of turn. 5 1361089724 on 17 Feb 2013 by BKM
110 Blind Rage Red Uncommon 4{2}{r}{r} Instant Each creature deals 2 damage to itself and gets +2/+0 until end of turn. 21 1361089542 on 17 Feb 2013 by BKM
111 Burly Kobold Red Common 1{r} Creature – Kobold 2 1 2 1488965006 on 08 Mar 2017 by SecretInfiltrator
112 Call to Battle Red Mythic 4{3}{r} Instant Create two 2/2 red Minotaur tokens with haste. If you cast this spell during your first main phase, create three tokens instead. 11 1361089773 on 17 Feb 2013 by BKM
113 Controlled Brutality Red Common 2{1}{r} Instant Put a +1/+1 counter on target attacking creature you control. If that creature deals combat damage to a player this turn put two +1/+1 counters on it. 6 1363579031 on 18 Mar 2013 by jmgariepy
114 Destruction Flux Red Common 2{r}{r} Sorcery Destroy target artifact, then add {r}{r} to your mana pool. 6 1361089799 on 17 Feb 2013 by BKM
115 Drunkien Thunderdrummer Red Rare 4{2}{r}{r} Legendary Creature – Dwarf Warrior 3 4 Protection from Enchantments
Dwarfs you control gets +X/+X, where X is half the number of artifacts you control rounded up.
6 1363579260 on 18 Mar 2013 by jmgariepy
116 Dwarven Survivor Red Uncommon 2{1}{r} Creature – Dwarf 2 3 Defender, protection from instants and sorceries with converted mana cost 2 or less.

If you control at least 3 other dwarves, Dwarven Survivor can attack as though it didn't have defender.
11 1363579116 on 18 Mar 2013 by jmgariepy
117 Eron's Cohort Red Uncommon 4{3}{r} Creature – Kobold 4 2 Haste, trample.

When Eron's Cohort enters the battlefield sacrifice a permanent or sacrifice Eron's Cohort. If the sacrificed permanent was a creature, put a +1/+1 counter on Eron's Cohort.
0
118 Firebreathing Red Common 1{r} Enchantment – Aura Enchant creature.
{r}: Enchanted creature gets +1/+0 until end of turn.
0
119 Firepalm Shaman Red Common 3{2}{r} Creautre – Minotaur Cleric 1 4 {1}{r}: Firepalm Shaman gets +1/+0 until end of turn. 2 1488800714 on 06 Mar 2017 by SecretInfiltrator
120 Flame Burst Red None 2{1}{r} Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. 1 1488954772 on 08 Mar 2017 by aether_tech
121 Gilding Ritual Red Common 4{3}{r} Enchantment – Aura Enchant creature.
Enchanted creature gets +3/+0 and gains trample.
0
122 Grolthlek, Night’s Bane Red Mythic 5{3}{r}{r} Legendary Creature – Minotaur Warrior 4 4 Haste, trample
Other Minotaurs you control get +1/+1 and gain haste.
When Grolthlek, Night’s Bane dies, put the top card of your library into your graveyard, if it is not a land card, repeat this process and creat 2/2 red Minotaur token.
2 1363579553 on 18 Mar 2013 by jmgariepy
123 Howl of Rage Red Uncommon 7{5}{r}{r} Sorcery Creatures you control get +5/+0 and gain trample until end of turn. 0
124 Master of Spirit and Fire Red Uncommon 7{5}{r}{r} Creature – Minotaur Cleric 5 3 When Master of Spirit and Fire enters the battlefield it deals 3 damage to target creature.

When Master of Spirit and Fire leaves the battlefield, create two 2/2 red Minotaur Warrior tokens.
0
125 Mountain Bandit Red Rare 1{r} Creature – Human Rogue 1 1 Mountain Bandit gets +1/+0 for each equipment attached to it.
If Mountain Bandit has two or more equipment attached to it, it has first strike and hexproof.
0
126 Ragesurge Red Common 3{2}{r} Instant Ragesurge deals 2 damage to target creature you don't control. Then you may have that creature fight target creature you control. 7 1361090094 on 17 Feb 2013 by BKM
127 Retribution-esq Card Red Uncommon 4{2}{r}{r} Sorcery 2 1488799057 on 06 Mar 2017 by SecretInfiltrator
128 Ridgeraider Red Rare 2{1}{r} Creature – Human Rogue 2 1 Haste
When Ridgeraider enters the battlefield it deals damage to target creature equal to the half the number of mountains you control rounded down.
21 1363579294 on 18 Mar 2013 by jmgariepy
129 Ritual of Anaba Red Uncommon 3{2}{r} Enchantment {1}{r}{r}: Target creature gets +1/+0 and gains first strike until end of turn.

Sacrifice Ritual of Anaba: Creatures you control get +1/+0 until end of turn.
0
130 Rush of Battle Red Uncommon 3{1}{r}{r} Enchantment Whenever a creature you control attacks and is blocked, it gets +2/+0 for each creature blocking it.
Sacrifice Rush of Battle: Creatures you control gain trample until the end of turn. At the end of turn, sacrifice all of your creatures that attacked this turn.
7 1363580095 on 18 Mar 2013 by jmgariepy
131 Shock Red Common 1{r} Instant Shock deals 2 damage to target creature or player. 0
132 Spiritfire Red Rare 6{2}{r}{r}{r}{r} Instant Spiritfire deals 5 damage to target creature.
Spiritfire deals 3 damage to target creature.
Spiritfire deals 1 damage to target creature.
0
133 Spiritfire Burst Red Rare 3{1}{r}{r} Instant Chose target creature or player; and another target creature or player. Spiritfire Burst deals 2 damage to each target.
Shuffle Spiritfire Burst into your library.
6 1363580227 on 18 Mar 2013 by jmgariepy
134 Spiritforge Master Red Common 3{1}{r}{r} Creature – Minotaur Warrior Cleric 1 2 When Spiritforge Master enters the battlefield put a +1/+1 counter on target creature. That creature gains haste until end of turn. 9 1361090167 on 17 Feb 2013 by BKM
135 Strongkeep Guard Red Common 1{r} Creature – Dwarf Warrior 2 2 Strongkeep Guard can't attack unless you control another creature. 3 1363580393 on 18 Mar 2013 by jmgariepy
136 Sundering Ritual Red Rare 3{1}{r}{r} Instant Destroy target artifact you control and target artifact you don't control, then return an artifact card from your graveyard to your hand. 12 1361090462 on 17 Feb 2013 by BKM
137 [needs a name] Red Common 5{3}{r}{r} Sorcery Destroy target land. Creatures can't block this turn. 6 1363579368 on 18 Mar 2013 by jmgariepy
138 An-Haava Guide Green Common 1{g} Creautre – Human Ranger 0 2 {t}: Add {1} to your mana pool. 0
139 Animal Bond Green Common 2{1}{g} Sorcery Look at the top three cards of your library, if one of them is a creature card you may reveal it and create a 2/2 green Spirit Bear token, then put those cards back in any order. 9 1361090617 on 17 Feb 2013 by BKM
140 Attendant of Willows Green Uncommon 3{1}{g}{g} Creature – Spirit Bear 3 3 When Attendant of Willows enters the battlefield gain 1 life for each card named Attendant of Willows you control. 4 1488947902 on 08 Mar 2017 by aether_tech
141 Autumn's Blessing Green Uncommon 4{2}{g}{g} Sorcery Search your library for a land card and put it into your hand, search your library for a basic land card and put it into play. Shuffle your library. 2 1488800196 on 06 Mar 2017 by SecretInfiltrator
142 Avenging Druid Green Common 3{2}{g} creature – Human Druid 1 3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. 0
143 Blessing of Nature Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature or land.
Enchanted permanent has “{t}: Add {g}{g} to your mana pool.” and “At the beginning of each upkeep, untap this permanent.”
0
144 Blessing of the Mother Green Rare 4{2}{g}{g} Sorcery Creatures you control get +2/+3 until the start of your next turn.
Shuffle Blessing of the Mother into its' owner's library.
2 1489144917 on 10 Mar 2017 by Tahazzar
145 Blessing of the Woods Green Common 3{1}{g}{g} Instant Up to two target creatures get +1/+1 until end of turn. Untap those creatures. 0
146 Bramble Elemental Green Common 5{3}{g}{g} Creature – Elemental 4 4 Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. 1 1488945843 on 08 Mar 2017 by aether_tech
147 Call the Spirits Green Common 2{1}{g} Instant Create a 2/2 green Spirit Bear token.

Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn.
0
148 Canopy-Web Spider Green Uncommon 4{3}{g} Creature – Spider 3 3 Whenever Canopy-Web Spider blocks a creature, that creature gets -1/-0 and loses first strike until end of turn. 3 1488916382 on 07 Mar 2017 by aether_tech
149 Deepwood Bears Green Rare 6{3}{g}{g}{g} Creature – Bear Spirit 6 6 Trample
Whenever Deepwood Bears deals combat damage to a player, create two 2/2 green Spirit Bear tokens.
0
150 Deepwood Ranger Green Uncommon 2{g}{g} Creature – Human Ranger 1 1 Hexproof
When Deepwood Ranger enters the battlefield you may pay {2} or {g}, if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.
2 1360856144 on 14 Feb 2013 by Alex
151 Deepwood Spider Green Common 4{2}{g}{g} Creature – Spider 1 5 Reach
Can't be blocked except by creatures with flying or reach.
0
152 Deepwood Titan Green Common 7{4}{g}{g}{g} Creature – Elemental 5 8 2 1489145482 on 10 Mar 2017 by Tahazzar
153 Folk of An-Havva Green Common 1{g} Creature – Human 1 1 Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 0
154 Forest Bear Green Common 2{1}{g} Creature – Bear 2 2 0
155 Forest Path Green Common 5{3}{g}{g} Sorcery Search your library for a basic forest and put it into the battlefield tapped, then shuffle your library.
You gain 1 life for each land you control.
0
156 Genesis Grove Green Rare 2{x}{x}{g}{g} Enchantment Genesis Grove enters the battlefield with X Lifeforce counters on it.

Whenever a creature you control enters the battlefield or attacks, if it had no Lifeforce counters on it, put a Lifeforce counters on it.

Creatures you control get +1/+1 for each Lifeforce counter on Genesis Grove.
0
157 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 0
158 Greenhand Farmer Green Common 1{g} Creature – Human 1 1 Whenever a land enters the battlefield under your control target land produces an additional {1} when tapped for mana this turn. 2 1489143839 on 10 Mar 2017 by Tahazzar
159 Grove of Willows Green Mythic 4{1}{g}{g}{g} Creature – Elemental 4 4 Grove of Willows can’t be the target of spells or abilities that would exile it.
When Grove of Willows dies if it had two or less -1/-1 counters on it, return it to the battlefield at the end of your next turn with a -1/-1 counter on it.
-1/-1 counters remain on Grove of Willows as it moves to any other zone other then a players hand or library.
7 1360856270 on 14 Feb 2013 by Alex
160 Guardian Forest Green Uncommon 4{x}{x}{2}{g}{g} Creature – Elemental 2 4 Guardian of the Forest enters the battlefield with X Lifeforce counters on it.

Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest.
3 1360856066 on 14 Feb 2013 by Alex
161 Guardian of the Deepwoods Green Common 3{2}{g} Creature – Elemental 3 2 0
162 Harmonius Revivial Green Uncommon 3{2}{g} Sorcery Return target card from your graveyard to your hand; or put two target cards in your graveyard on top of your library in any order.
Exile Harmonius Revivial.
0
163 Lady's Path Green Uncommon 4{2}{g}{g} Enchantment Creatures you control get +1/+1.

Sacrifice Lady's Path: Creatures you control gain hexproof until end of turn.

5 1361090814 on 17 Feb 2013 by BKM
164 Lifespring Blast Green Uncommon 3{1}{g}{g} Instant Choose one:

- Destroy target artifact or enchantment.

- Exile target permanent with indestructible.
5 1360855912 on 14 Feb 2013 by Alex
165 Rampant Growth Green Common 2{1}{g} Sorcery Search your library for a basic land card and put it into play tapped, then shuffle your library. 0
166 Ranger of Lady’s Path Green Rare 2{1}{g} Creature – Human Ranger 2 1 First strike, forestwalk
When Ranger of Lady’s Path dies, search your library for a card named Ranger of Lady’s Path, reveal it, and put it into your hand. Shuffle your library.
2 1360855900 on 14 Feb 2013 by Alex
167 Renewing Touch Green Uncommon 1{g} Sorcery Shuffle any number of target creature cards from your graveyard into your library. 2 1489142418 on 10 Mar 2017 by Tahazzar
168 Rose-Thorn Armor Green Common 1{g} Enchantment – Aura Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
0
169 Screeching Spider Green Common 5{2}{g}{g}{g} Creature – Spider 3 4 Reach
{t}: Tap target creature, that creature and Screeching Spider fight.
19 1360855837 on 14 Feb 2013 by Alex
170 Whisper of the Woods Green Rare 4{2}{g}{g} Sorcery Search your library for two creature cards with converted mana cost 5 or less and reveal them. You gain life equal to their total converted mana cost. Shuffle your library and put those cards on top in any order.

2 1360855807 on 14 Feb 2013 by Alex
171 Willow's Avenger Green Rare 8{5}{g}{g}{g} Legendary Creature – Elemental 4 8 Trample, reach
When Willow's Avenger dies, if you control no other creatures create three 2/2 green Spirit Bear tokens.
2 1488798875 on 06 Mar 2017 by SecretInfiltrator
172 Willow, Guardian of the Woods Green Mythic 6{4}{g}{g} Legendary Creature – Avatar 4 4 Shroud
{g}{g}: Put a green 2/2 Spirit Bear token onto the battlefield. Activate this ability only once each turn and only as a sorcery.
{4}{w}, Exile a Spirit Bear: Prevent all combat damage that would be dealt this turn.
0
173 Eron, Baron's Servant Multicolour Mythic 4{r}{r}{r}{b} Legendary Creature – Human Rogue 4 2 If Eron, Baron's Servant dies and it wasn't sacrificed, exile it instead, return Eron to the battlefield under its owner's control at the start of that player's upkeep.
When Eron enters the battlefield you may pay XX, if you do create and tap X 1/1 red and black Goblin tokens.
19 1361089189 on 17 Feb 2013 by BKM
174 Spirit of Feroz Multicolour Mythic 4{2}{g}{u} Legendary Creature – Human Wizard Spirit 1 2 Flash
When Spirit of Feroz enters the battlefield chose one: Return target spell on the stack to its owner’s hand; or exile target planeswalker. At end of turn return the exiled card to play with 1 loyalty counter on it.
{1}{g}{u}{u}: Return Spirit of Feroz to its owner's hand at the end of turn.
3 1381777701 on 14 Oct 2013 by Patrik Andersson
175 Ravi, The Mad Grandmother // Ravi, Last of the Tolgath Split Rare 4 {3}{b} Legendary Creature – Human Wizard // Planeswalker – Ravi 1 3 // 3 When Ravi, The Mad Grandmother enters the battlefield you may discard your hand, if you do draw that many cards and gain that much life.

Whenever a creature dies, put a Loyalty counter on Ravi. If Ravi has 5 or more Loyalty counters, remove all counters from Ravi and transform her.


// +1Each player discards a card and puts the top card of their library into their graveyard.
-2Search your library for two cards, shuffle your library. Put one card into your graveyard and the other on top of your library.
-6Each player discards their hand, then you may return three creature cards from your graveyard to your hand.
6 1360644335 on 12 Feb 2013 by dude1818
176 Aliban's Talisman Artifact Common 2{2} Artifact {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Aliban's Talisman deals 2 damage to you.
8 1360841995 on 14 Feb 2013 by Alex
177 Asyen Codex Artifact Uncommon 2{2} Artifact {1}, {t}: Exile target card in your graveyard.
{2}, {t}: Exile target card in any player's graveyard.
0
178 Chalice of Sengir Artifact Rare 3{3} Artifact {3}, {t}: Put a +1/+1 counter on target creature and it becomes a Vampire in addition to its’ other types.

At the beginning of each player's upkeep if you control a Legendary Vampire creature you may pay pay 1 life, if you do untap Chalice of Sengir.
2 1488964570 on 08 Mar 2017 by SecretInfiltrator
179 Claws of the Vampire Artifact Rare 2{2} Artifact – Equipment Whenever a Vampire creature enters the battlefield under your control you may attach Claws of the Vampire to it.
Equipped creature gets +2/+1, and gains flying and lifelink.
Equip – {3}; or discard a card and pay 3 life.
3 1360753156 on 13 Feb 2013 by Alex
180 Dwarven Gate Artifact Mythic 6{6} Legendary Artifact
Dwarven Gate enters the battlefield tapped.
Sacrifice four non-token permanents: Untap Dwarven Gate.
You may look at and play cards exiled with Dwarven Gate. You may spend mana as though it were mana of any color when playing cards exiled with Dwarven Gate.
Sacirfice a non-token permanent, {6}, {t}: Search each player’s library for a card and exile it face down.
4 1360752806 on 13 Feb 2013 by Alex
181 Kite Shield Artifact Common 0{0} Artifact – Equipment Equipped creature gets +0/+3.
Equip {3}
0
182 Living Cuirass Artifact Common 4{4} Artifact – Equipment Equipped creature gets +1/+3.
Equip {g} or {3}.
6 1360753081 on 13 Feb 2013 by Alex
183 Longsword Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+1.
Equip {1}
8 1360752972 on 13 Feb 2013 by Alex
184 Midnight Dagger Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0 and has “{2}: This creature gains first strike until end of turn.”
Equip {0}
2 1360752907 on 13 Feb 2013 by Alex
185 Psychomancy Effigy Artifact Uncommon 2{2} Artifact {t}, Sacrifice Psychomancy Effigy: Target opponent reveals their hand and the top card of their library.
When Psychomancy Effigy is put into a graveyard from the battlefield, draw a card.
4 1361091822 on 17 Feb 2013 by BKM
186 Puffer Extract Artifact Rare 5{5} Artifact {x}, {t}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. 0
187 Ravi's Strongbox Artifact Uncommon 3{3} Artifact Whenever an opponent discards a card you may gain 2 life.

Sacrifice Ravi's Strongbox: Draw a card, then discard a card.
0
188 Sengir's Ring Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +2/+2, gains flying and has “{b}{b} or {4}, {t}: Destroy target creature, put a black shade token with power and toughness equal to the destroyed creature’s onto the battlefield.”
Equip {4}
0
189 Spire Shard Artifact Uncommon 4{4} Artifact Discard a card, {2}, {t}: Draw a card. 4 1360842181 on 14 Feb 2013 by Alex
190 Thief's Tools Artifact Uncommon 2{2} Artifact – Equipment Equipped creature is unblockable and gets +1/+0 for each card named Thief’s Tools attached to it.
Equip {2}
1 1488784605 on 06 Mar 2017 by aether_tech
191 blank 6 cc artifact Artifact Uncommon 6{6} Artifact 4 1360752869 on 13 Feb 2013 by Alex
192 An-Havva Land Rare 0 Legendary Land An-Havva enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{1}{g}{w}, {t}: If you control 5 or fewer creatures, create a 1/1 green and white Townsfolk Guard token, it has “This creature gets +0/+1 for each other Townsfolk Guard you control.”
0
193 An-Havva Market Land Uncommon 0 Land An-Havva Market enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g}{u} to your mana pool.
0
194 An-Zerrin, the Forgotten City Land Rare 0 Legendary Land You may search for An-Zerrin, the Forgotten City as if it had a basic land type. (The basic land types are: Island, Mountain, Forest, Plains, and Swamp.)
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. An-Zerrin doesn't untap during your next untap step.
0
195 Basalt Spire Land Mythic 0 Legendary Land Basalt Spire enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{x}{x}{5}, {t}, Exile Basalt Spire: Chose a non-land permanent type. Each player sacrifices X permanents of that type.
0
196 Citadel of Ayse Land Uncommon 0 Land Citadel of Ayse enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{1}, {t}: Add {r}{w} to your mana pool.
2 1489305521 on 12 Mar 2017 by ttt3142
197 Corrupted Academy Land Rare 0 Legendary Land Corrupted Academy enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{u}{b}, {t}: Scry 1 and then for each card put onto the bottom of your library this turn target opponent puts that many cards from the top of their library into their graveyard.
0
198 Dark Barony Land Mythic 0 Legendary Land – Swamp Dark Barony enters the battlefield tapped.
({t}: Add {b} to your mana pool.)
{1}{b}, tap an untapped black creature you control, {t}: Target creature gets -1/-1. If that creature dies, put a +1/+1 counter on a creature you control.
6 1361092117 on 17 Feb 2013 by BKM
199 Koskun Fort Land Rare 0 Legendary Land Koskun Fort enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
{2}, Sacrifice a non-token creature, {t}: create two 1/1 red Kobold tokens.
0
200 Koskun Mountains Land Uncommon 0 Land Koskun Mountains enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b}{g} to your mana pool.
0
201 Ravi's Library Land Uncommon 0 Land Ravi's Library enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{1}, {t}: Add {r}{u} to your mana pool.
0
202 The Floating Isle Land Uncommon 0 Land The Floating Isle enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w}{b} to your mana pool.
6 1489141982 on 10 Mar 2017 by SecretInfiltrator
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