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CardName: Magneoarcane Armor Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less. When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand. Flavour Text: Set/Rarity: Ulgrotha: Darkness Falls Forever Common

Magneoarcane Armor
{1}{u}
 
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+2 and gains protection from spells with converted mana cost 3 or less.
When Magneoarcane Armor is put into your graveyard from the battlefield you may pay 1, if you do return Magneoarcane Armor to your hand.
Updated on 07 Mar 2017 by aether_tech

History: [-]

2013-02-12 04:17:27: aether_tech created the card Magneoarcane Armor

I'd put "When ~ etb, draw a card" on there. Pretty narrow and weak, but it could be an interesting draw engine when combined with various cards.

How about ETB, draw then discard? I don't think this sort of common narrowness, needs to have a cantrip attached. I think looting might just be a bit better.

Opinion?

imo, when you tack "draw a card" onto something it feels like, "okay, this spell doesn't do a lot, so it's easy to cast it without spending a lot of effort." Looting is different, and it makes it feel like it should be part of the spell's effect. Do you know what I mean?

I mainly just suggested the draw a card to make it playable. If you think it would become too powerful you can always bump it to 2U. If you like the looting for some other reason, that's fine too.

I'd like to note, though, that "unblockable" only appears on two other cards in this set. 95% of the time this card is blank as it is.

Hmmm... I'll redo the card to flavor a bit better with the rest of the set.

I think this works a bit better then the other stupidity.

2013-02-18 01:36:50: aether_tech edited Magneoarcane Armor
2017-03-07 18:18:32: aether_tech edited Magneoarcane Armor

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