Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |
CardName: Blind Rage Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: Each creature deals 2 damage to itself and gets +2/+0 until end of turn. Flavour Text: A blind rage affects all equally. Set/Rarity: Ulgrotha: Darkness Falls Forever Uncommon |
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This is a white spell. Change to attacking creatures?
ok
Heh. Joz, I think you forgot that this was the reprint, Ambush. I you want this to be attacking creatures... that's a reprint, too: Headlong Rush. By the way - while it is odd for red to get first strike on the block, Furious Resistance proves it's still possible. Granted, in Gatecrash, they were looking for a spell that could shore up some defense problems for Boros... I don't think the fact that that card exists means we'll see a lot more of it.
I never liked this design anyway. lol.
Taking ideas for a new red common!
Comon boys, and girls. Fill in this card for me!
Well, I was going to suggest...
Minotaur Disco Party
Instant
: Put a Minotaur from your hand onto the battlefield."
Each Minotaur gains first strike and "
But then I realized that many Minotaurs have haste, and that wouldn't go over well...
So how about:
Bring the Rage

Instant
All creatures target player controls gets +1/-1.
That should fill a common role nicely. Plus between Dry Spell, Evaporate and Winter Sky, Homelands had a big thing for Tremor effects.
hmm, I like Bring the Rage, and I think I'm going to modify it just a smidgen :D I have an idea.
Per suggestion.
I've modified it into a pseduo-twig (my name for any creature with low toughness) wrath and pump spell in one ;D
I considered just +1/-1, but I felt that was a little weak.
Note that dealing 2 damage to everything is generally uncommon (Pyroclasm and its many variants, eg Whipflare), where 1 to everything is common (Tremor and its many variants, most recently Electrickery). I'd stick with +1/-1 if you want this to be common.
i think, at 4 mana, it is ok.
Mana cost doesn't affect rarity like that. Jace at


would still be mythic, even though it would no longer be playable.
It's more of a "Don't bother playing small creatures in this block, since there's a card that wipes the table" problem. Draft begins to center around whether your creatures can survive a global sweep, which is interesting, but redundant week after week.
I know I've read that Wizards employees were very sorry that they put Slice and Dice and Infest in uncommon in Onslaught. They had an entire environment where putting lots of little creatures of the same type into play was important, and was often unravelled by one of two uncommons.
That said, I'm a big supporter of testing boundaries. A Pyroclasm in common is interesting, but only if the majority of common creatures in the environment can survive it (and those creatures aren't important to the sake of the environment, like the infect creatures of Scars of Mirrodin). Otherwise it dominates, and isn't much fun.
Ill take a quick count of the toughness of the block in the common and uncommons and do a bit of bad head-math on it. give me a day or so;
This is also not even "2 to every creature", it's "2 to each opponent's creature". I can't actually find a one-sided Pyroclasm at less than rare (Massacre Wurm at mythic at 6, Elesh Norn at mythic at 7, or Alpha Brawl at rare at 8), though Whipflare could be one-sided in the right deck.
A one-sided Tremor is normally uncommon (Cower in Fear, Profit // Loss, Zealous Persecution, Festering March, Simoon); there was Suicidal Charge at common for 5 mana in gold. Then Electrickery broke all the rules.
That's pretty easy to solve, though, by giving the bonus to all creatures. Though, at that rate, I'm assuming the card has got to be 5 mana plus to be close to fair, since it's comparable to Overrun.
It's like both halves of Final Revels combined, which could probably still be done on a 5 mana uncommon, yeah.
I need to keep this at common, at 2RR and dealing it to each creature instead of target player be a better fit?
Well, I can't help having a difference of opinion. I still think all players and uncommon at at minimum 4. At common, I'd probably cost this at 6. I know that's not what you want to hear, but that's what I think.
That said, how do you feel about moving Destruction Flux down to common, and bumping this card up to uncommon? You should probably have an artifact destroying spell in common anyway, and you can push the power level of common Shatters without batting an eye.
Now that, is an idea I can easily get behind! Done!
This version with "Each creature deals 2 damage to itself..." is very interesting.
Thanks.