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CardName: Muscle Atrophy Cost: {2}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant nonartifact creature. Enchanted creature can't attack, or use activated abilities. Flavour Text: Set/Rarity: Ulgrotha: Darkness Falls Forever Common

Muscle Atrophy
{2}{b}
 
 C 
Enchantment – Aura
Enchant nonartifact creature.

Enchanted creature can't attack, or use activated abilities.
Updated on 07 Mar 2017 by aether_tech

History: [-]

2013-02-12 04:45:15: aether_tech created the card Muscle Atrophy

Really weak removal. Why not just kill it?

Its not removal?

What is it then?

More like a combat trick, or something you'd use at your opponents upkeep before they play something or attack. Hmmm....maybe just make it an enchantment?

That ability would cost {w} normally in 1995. Meanwhile, most players would compare this card to Dark Banishing and declare it terrible. Power level has gone up over the past 15 years, but not creature destruction. It's about at the same level.

I could change it to an enchantment, its slightly out of color pie mechanic, but with the name it fits into flavor.

Black was doing this in Planar Chaos, so you've at least some level of precedence going on. Oddly, that would make this card very close to the card Melancholy. Well, that and Arrest technically.

2013-03-07 04:44:06: aether_tech edited Muscle Atrophy

Ok, made it an enchantment

This just doesn't seem black to me, it is a very common use in white.
The name suggests something more like -X/-X and can't use activated abilities.

Well, Muscle Atrophy can be caused by many things, but not something found in white usually. Disease, curses, etc..

I could see a Stabbing Pain variant here: Instant with "Put a -1/-1 counter on target creature. That creature can't attack or block this turn, and its activated abilities can't be activated this turn."

The counter puts it more firmly into black and the "trinket text" feels less white as a single-turn solution rather than a colorshifted Arrest.

Arrest-like enchantments are usually white.

What's the reasoning behind getting this in black? Mechanically-wise, not flavor-wise.

Not sure how to answer your question kauefr, I'm always a flavor-first sort of designer. Mechanically, this fits black's color pie as it weakens a creature - but that seems like a flavor descriptor more then a mechanical one...

I do like Infililtrator's idea, which is almost what I had this card doing originally before I changed it to an enchantment. I do believe the flavor justifies this cards inclusion in color. But I think the creature should be allowed to block. It's just weak, but not detained/arrested.

2017-03-07 06:29:24: aether_tech edited Muscle Atrophy:

removed "can't block."

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