Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
What is "Ulgrotha: Darkness Falls Forever"

CardName: Assemble the Militia Cost: {5}{W} Type: Sorcery Pow/Tgh: / Rules Text: Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens. Flavour Text: "The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" - An-Zerrin children's rhyme Set/Rarity: Ulgrotha: Darkness Falls Forever Common

Assemble the Militia
{5}{w}
 
 C 
Sorcery
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
Updated on 06 Mar 2017 by aether_tech

History: [-]

2013-02-12 03:36:39: aether_tech created the card Assemble the Militia
2013-02-17 08:48:00: aether_tech edited Assemble the Militia
2013-06-06 10:14:12: aether_tech edited Assemble the Militia

Made it three 1/1s instead of two.

5 power for 5 mana. Fairly efficient for common. I think this would be more likely to be uncommon: see Battle Screech, Spectral Procession, Timely Reinforcements etc. Captain's Call is the closest common has got to this before.

2013-08-22 03:08:36: aether_tech edited Assemble the Militia

Would it be plausible for the 2/2 to be a Knight with vigilance? Soldiers are almost always 1/1s...

Plausible, but unlikely. But I will change it to Knight.

2013-08-23 03:44:51: aether_tech edited Assemble the Militia

Based on other similar cards already mentioned, this should cost {5}{w} at least as a common.

Hmm, based on how new Knight Watch is, 4/4 for 5, I think I'd be better of going to 6...good point.

2013-08-23 20:49:41: aether_tech edited Assemble the Militia

Also, it doesn't have to be Human Knights and Human Townsfolk creatures. Townsfolk are actually just Humans (there are no townsfolk cards, only human tokens) and you don't need to put the subtype in, so it could just be 'a 2/2 white Knight creature token and 3 1/1 white Human creature token onto the battlefield'.

I support the return of the Townsfolk type, and indeed a return to race-class tokens like we had in Lorwyn-Shadowmoor block.

I think 6 mana is sensible for a common that makes 5 power of tokens.

so, just Townsfolk and Knight instead of Human X and Y?

Normally tokens are just race or class, and not both. There are exceptions when the types actually matter in the block.
The number of bodies this creates makes me think it should be uncommon. It is reminiscent of Trostani's Summoner.

Class and Race both matter for this set (knight does at least,) I think I might have referenced Human once or twice, I just can't remember.

2013-09-20 12:33:48: aether_tech edited Assemble the Militia

removed human type, so now it is just Knight and Townsfolk tokens.

2017-03-06 05:29:58: aether_tech edited Assemble the Militia:

Updated to use newer "create" terminology

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Merfolk of the Pearl Trident
(Signed-in users don't get captchas and can edit their comments)