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CardName: Call to Battle Cost: {3}{r} Type: Instant Pow/Tgh: / Rules Text: Create two 2/2 red Minotaur tokens with haste. If you cast this spell during your first main phase, create three tokens instead. Flavour Text: Set/Rarity: Ulgrotha: Darkness Falls Forever Mythic

Call to Battle
{3}{r}
 
 M 
Instant
Create two 2/2 red Minotaur tokens with haste. If you cast this spell during your first main phase, create three tokens instead.
Updated on 06 Mar 2017 by aether_tech

History: [-]

2013-02-12 05:00:21: aether_tech created the card Call to Battle

Pay what for each token?

2013-02-17 08:29:58: aether_tech edited Call to Battle

Sorry, fixed.

Copy and paste error from MSE.

I got to admit... this don't feel very Mythic to me. IMHO, Mythics should be splashy, and therefore, easy to read. It took me 3 passes to get everything that's going on with this card. Rare material, for sure. But this card doesn't do a good job 'selling' the set.

2013-03-18 14:19:05: aether_tech edited Call to Battle

"If it is your attack step put three red 2/2 Minotaur tokens onto the battlefield, tapped and attacking. Otherwise put two red 2/2 Minotaur tokens onto the battlefield. At the end of turn sacrifice those tokens unless you pay {1} for each token. Shuffle Call to Battle into its owner’s library."

It is 4 mana for 3 2/2's (6 damage) if someone isn't careful this could end the game with brute power. Even as blockers, 2 2/2's for 4 isn't bad at instant speed to soak up attackers. And the adding ability to keep the tokens around i think allows this to be a mythic. I don't think this could be a rare, it feels slightly to powerful for that.

Hmm; yeah. Too wordy. I mean, it's good - six power of attackers for four mana is nice and efficient. But it's way too wordy. Is that "Pay {1}" attached to both ways of getting tokens into play? What's the reason for shuffling it back?

I could change it to "sacrifice a land"? to make it feel a bit more red - and less white/blue {1} paying...which would let this happen real early, somewhat like Fireblast/Mogg Alarm, ect.

I always liked beacon effects; and this set has a few of them. I feel like red needs that extra bit of power to make it just a good, solid card. (make a good enough argument, and the shuffle may come off.)

And the "pay {1]" is attached to both playing it during combat, or playing it at any other time. Is there a better way to word it?

My comment didn't really have anything to do with power level, so much as complexity of the card. Swingy rares could always be more expensive.

But let's assume this card is going to stay Mythic. I feel your trying a bit hard to be clever with 'comes into play tapped and attacking' when the simpler thing to do would be to say "Put two 2/2 red Minotaur creature tokens with haste into play. If you cast this spell during your main phase, instead put three 2/2 red Minotaur creature toknes into play." like Sulfurous Blast reads.

I think I'd also separate the {1} ability, since it chunks up the first line of text, and really, happens at another time.

Of note: You can play this spell after end of turn triggers on your opponents turn, then cast another one during your turn to get 5 attacking minotaurs with 4 lands. Rough. Possibly legit. Don't know.

Hmm, good points. I think I will reword it like that.

2013-03-19 06:39:42: aether_tech edited Call to Battle

How does that wording look (and I took out the EOT trigger - for now.

Yes, this is tidier and cleaner this way.

2017-03-06 06:38:48: aether_tech edited Call to Battle:

updated to Create terminology.

2017-03-06 06:39:27: aether_tech edited Call to Battle:

Removed shuffle into library bit.

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