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CardName: Touch of Sengir Cost: {1}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature gets +2/+0, gains flying and is a black vampire. When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand. Flavour Text: The touch of evil is often permanent, destroying those that are touched is often the only permanent solution. Set/Rarity: Ulgrotha: Darkness Falls Forever Common

Touch of Sengir
{1}{b}
 
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
Updated on 07 Mar 2017 by aether_tech

History: [-]

2013-02-12 04:52:10: aether_tech created the card Touch of Sengir

Huh. So there are two cards that turn my creatures into vampires, but only mythics and rares that interact with vampires? But there's a number of white cards that can hose vampires and black creatures? Why would I ever want to do this? This card, right now, is a weaker Unholy Strength with a bonus drawback.

gains flying and +1/+0 instead then?

Well, I guess you could be using it as a hose card in white?

+3/+0, flying and drawback? Might be ok, I guess?

2013-03-06 21:31:57: aether_tech edited Touch of Sengir

I'd say +2/+1 so it isn't technically worse that Unholy Strength

This is +2/+0 and flying rather than +2/+1. I'd say that's a fine tradeoff for 1 mana.

Depends how severe the drawback is, I guess. I guess a lot of the time you won't care about being a vampire; and this is fine.

sorry I missed the flying bit, +2/+0 with flying for {b} is good.

2017-03-06 06:35:26: aether_tech edited Touch of Sengir:

added Rancor ability (return to hand,) upped cost to 1B.

2017-03-07 18:53:42: aether_tech edited Touch of Sengir:

added discard a card cost to return to hand.

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