I didn't think a high power level of the provided example would be an issue: You invest four mana &two cards to draw four and each other player also draws two, so effectively this is a four mana investment to have each player gain two cards raw card advantage and cycle your own hand.
I'm also taking into consideration this is the specific "optimal" setup where you have exactly one card more than each other player.
For reference: How much would an always available straight "Discard one: You draw four; everyone else draws two" cost?
It's a slightly confusing, slightly differently balanced Wheel of Fortune. There you wanted to be hellbent, but everyone else to be high; here it's the other way around.
Confusing; sure - but in a genre of weird red cards that have surprising utility. I like it, though yes, I'd like to see if it can't get tighter wording somehow. (And also fear testing might show it to be overpowered. It feels like this will often be "Discard 1, draw 4; everyone else draws 2")
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I usually would prefer replacing landwalk with an evergreen ability, but skulk is fine and thematic enough.
FAQ: When assigning a creature to work at a structure, the controller of that structure is the defending player.
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Is "at a Factory" really necessary? It seems like just controlling a structure by itself is restrictive enough for this red mana-guy.
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colorshift: Disharmony
added: missing enchant ability
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I wish I was certain enough about my intent for this card to know whether this works as intended... ^^
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Complexity is an issue.
I didn't think a high power level of the provided example would be an issue: You invest four mana &two cards to draw four and each other player also draws two, so effectively this is a four mana investment to have each player gain two cards raw card advantage and cycle your own hand.
I'm also taking into consideration this is the specific "optimal" setup where you have exactly one card more than each other player.
For reference: How much would an always available straight "Discard one: You draw four; everyone else draws two" cost?
It's a slightly confusing, slightly differently balanced Wheel of Fortune. There you wanted to be hellbent, but everyone else to be high; here it's the other way around.
Confusing; sure - but in a genre of weird red cards that have surprising utility. I like it, though yes, I'd like to see if it can't get tighter wording somehow. (And also fear testing might show it to be overpowered. It feels like this will often be "Discard 1, draw 4; everyone else draws 2")