This is not fine. It's better than Preacher / Evangelize, but Debt of Loyalty did this better and it's not that good representation of mind control effect either.
I recall seeing once some creature with Shepherd flavor that gained control of target creature with power 1 or less (or was it CMC?) on ETB until it left the battlefield - or something like that. That was cute.
I don't think high converted mana costs have been tied that closely to any single color. Just off the top of my head, I would order the preference as follows:
> , then , then
Green likes big dudes, and small dudes, but this is more related to having high power, not high converted mana cost.
Even without flashback the text length is too long and it features the term "converted mana cost". One of those could be excused (merely red-flagged), but being "double red-flagged" is pretty nasty.
effect: "Each player reveals the top three cards of his or her library. Each player may put a land card he or she revealed this way onto the battlefield. Each player may put a nonland card he or she revealed this way into his or her hand." >> "Reveal the top five cards of your library. You may put a land card revealed this way onto the battlefield tapped and you may put a creature card revealed this way into your hand."
effect: "Each player reveals the top three cards of their library. Each player puts each card they revealed this way that has the highest converted mana cost among all cards revealed this way into their hand and puts the remaining cards on the bottom of their library." >> "Look at the top five cards of your library. You may reveal up to two cards from among them with converted mana cost 4 or greater and put them into your hand. Put the rest on the bottom of your library in any order."
2018-03-19 02:49:55:
jmgariepy
commented on a card
Oh, it's better not to mention that; looting is not in 's pie. While it might be able to draw cards as an effect and discard cards as a cost, it isn't supposed to do that on the card at the same time :P Pretty funny when you think about it.
That zombie mode is currently the most awkward since it has that specific additional action cost. I get the interaction between it and the draw mode, but I ain't feeling it.
This is what I would do
> Display of Power
> Sorcery (M)
> Choose X. You may choose the same mode more than once.
> • Each opponent loses 1 life. You gain life equal to the life lost this way.
> • You draw a card and you lose 1 life.
> • Create a tapped 2/2 black Zombie creature token.
> • Each player sacrifices a creature.
Would still be really, really powerful. There's some similarity to White Sun's Zenith, but it's sorcery speed and the tokens enter tapped.
It's quite a nombo that with the current card you can pay and get pretty much "each opponent loses 1 life and sacrifices a creature".
I thought already about going up to . Would the last mode be palatable if it was "Sacrifice a creature. If you do, each opponent sacrifices a creature."?
I could upgrade the tokens to 3/3 Horrors to get it in line with the others. Too much?
EDIT: Yes, modes are resolved in order. If you choose a mode multiple times, you choose the order in which multiple instances of the same mode resolve, but all after other instances of the mode before and before instances of the mode after.
Second mode is strictly worse Damnable Pact. Not for the card as a whole though given the first mode... unless you're looking for a mill kill, but I think the life loss is the usual way to make a kill with the card.
Third mode is harder to compare to any one card. It seems quite weak given cards like From Under the Floorboards and White Sun's Zenith, but that's reasonable since this card has three other modes.
Fourth mode is strictly better Barter in Blood.
Sum those all up and you should realize this is nuts. Just the last mode alone as a card would be a point of contention (since Barter in Blood is a fairly powerful card) - or the fist mode alone with any other additional mode (since Exsanguinate is a really powerful card in multiplayer).
I'm assuming the effects resolve in the order given and you can't choose otherwise, right? (regarding the last two modes)
Why was this an Aetherborn Artificer?
This is not fine. It's better than Preacher / Evangelize, but Debt of Loyalty did this better and it's not that good representation of
mind control effect either.
I recall seeing once some creature with Shepherd flavor that gained control of target creature with power 1 or less (or was it CMC?) on ETB until it left the battlefield - or something like that. That was cute.
Source
Clearly I was thinking about the crust of the color pie in that thread.
I don't think high converted mana costs have been tied that closely to any single color. Just off the top of my head, I would order the preference as follows:
>
, then
, then 
Green likes big dudes, and
small dudes, but this is more related to having high power, not high converted mana cost.
Will the set feature a throwback to Scornful Egotist?
rarity: common >> uncommon
Well, it doesn't really need to be common.
I recall right now that we have a "high converted mana cost" theme in Pyrulea, but it's blue-red.
What color options does this have?
Even without flashback the text length is too long and it features the term "converted mana cost". One of those could be excused (merely red-flagged), but being "double red-flagged" is pretty nasty.
removed flashback
Common lol ?
Source
Source
Oh, it's better not to mention that; looting is not in
's pie. While it might be able to draw cards as an effect and discard cards as a cost, it isn't supposed to do that on the card at the same time :P Pretty funny when you think about it.
Don't forget the powerful looting. ^^ But I see what you mean. It emphasizes that the discard doesn't fit in.
That zombie mode is currently the most awkward since it has that specific additional action cost. I get the interaction between it and the draw mode, but I ain't feeling it.
This is what I would do
> Display of Power



> Sorcery (M)
> Choose X. You may choose the same mode more than once.
> • Each opponent loses 1 life. You gain life equal to the life lost this way.
> • You draw a card and you lose 1 life.
> • Create a tapped 2/2 black Zombie creature token.
> • Each player sacrifices a creature.
Would still be really, really powerful. There's some similarity to White Sun's Zenith, but it's sorcery speed and the tokens enter tapped.
It's quite a nombo that with the current card you can pay

and get pretty much "each opponent loses 1 life and sacrifices a creature".
I thought already about going up to


. Would the last mode be palatable if it was "Sacrifice a creature. If you do, each opponent sacrifices a creature."?
I could upgrade the tokens to 3/3 Horrors to get it in line with the others. Too much?
EDIT: Yes, modes are resolved in order. If you choose a mode multiple times, you choose the order in which multiple instances of the same mode resolve, but all after other instances of the mode before and before instances of the mode after.
I'm assuming the effects resolve in the order given and you can't choose otherwise, right? (regarding the last two modes)
Gibber. Drain Life, or cards if you prefer, or zombies.
Admittedly, the amount of mana you'd need to turn your opponent's into zombies is somewhat impressive.