> "xD Yes, you found an exception out of those 25. Are you gonna link Laboratory Maniac next?"
I chose the card from the 25 I directly styled my card design after. That's why both cards care about ten permanents with shared criteria but different names.
I just thought drawing cards is better than tutoring for creatures because the final card you need might be a token generation spell.
xD Yes, you found an exception out of those 25. Are you gonna link Laboratory Maniac next? On the other hand, for Felidar Sovereign and Hellkite Tyrant it wasn't "enough" even though they have a CMC of 6.
I did miss that it granted cantrip to all of your Bear Cubs. That seems quite satisfactory to me.
There are only eight cardnames by now (I think one is digital only and technically has not been "printed") - and I missed the Ape and Beast tokens. Apparently those two don't have official token cards yet.
> "Tap doesn't help that much with the win con being sorcery speed (though at least it ensures the creature needs haste or no longer have summoning sickness) since you can still activate the instant you meet the requirement."
Is sure good enough for Maze's End. And this is a 2/2 creature - relatively easy to deal with at both sorcery and instant speed compared to enchantments and lands.
Your opponent playing Balduvian Bears is the warning you get.
> "That's way less powerful than the original card btw, which is kinda contradictory given you just moved it up in rarity."
The uncommon card was a cantrip, the rare card turns the whole ethnical group into cantrips. That's more powerful.
The effect this has once you reach your ten bears is akin to trinket text.
Anyway, Overrun is not an interesting enough game ender. You get to use the local Overrun effect for this, which in EDH's Eternal card pool is... Overrun and probably a dozen variants thereof.
Maybe Biorhythm is a direction to take it, since ten bears are inherently ten creatures and it solves arbitrary high life totals the way Overrun doesn't.
@Tahazzar: I'm starting to think I'm the reigning champ of missing details. I saw a bunch of Grizzly Bears and just presumed the tokens weren't there. Actually, to be more precise, I presumed there must have been 10 2/2s for that were printed by now, so I never bothered to read through them all. Bad on me.
added: subtype
order of loyalty abilities
added: subtype
cantrip + activated ability >> triggered ability that draws and sometimes wins
> "xD Yes, you found an exception out of those 25. Are you gonna link Laboratory Maniac next?"
I chose the card from the 25 I directly styled my card design after. That's why both cards care about ten permanents with shared criteria but different names.
I just thought drawing cards is better than tutoring for creatures because the final card you need might be a token generation spell.
Yeah, let's go halfway...
> Is sure good enough for Maze's End.
xD Yes, you found an exception out of those 25. Are you gonna link Laboratory Maniac next? On the other hand, for Felidar Sovereign and Hellkite Tyrant it wasn't "enough" even though they have a CMC of 6.
I did miss that it granted cantrip to all of your Bear Cubs. That seems quite satisfactory to me.
There are only eight cardnames by now (I think one is digital only and technically has not been "printed") - and I missed the Ape and Beast tokens. Apparently those two don't have official token cards yet.
> "Tap doesn't help that much with the win con being sorcery speed (though at least it ensures the creature needs haste or no longer have summoning sickness) since you can still activate the instant you meet the requirement."
Is sure good enough for Maze's End. And this is a 2/2 creature - relatively easy to deal with at both sorcery and instant speed compared to enchantments and lands.
Your opponent playing Balduvian Bears is the warning you get.
> "That's way less powerful than the original card btw, which is kinda contradictory given you just moved it up in rarity."
The uncommon card was a cantrip, the rare card turns the whole ethnical group into cantrips. That's more powerful.
The effect this has once you reach your ten bears is akin to trinket text.
Anyway, Overrun is not an interesting enough game ender. You get to use the local Overrun effect for this, which in EDH's Eternal card pool is... Overrun and probably a dozen variants thereof.
Maybe Biorhythm is a direction to take it, since ten bears are inherently ten creatures and it solves arbitrary high life totals the way Overrun doesn't.
@Tahazzar: I'm starting to think I'm the reigning champ of missing details. I saw a bunch of Grizzly Bears and just presumed the tokens weren't there. Actually, to be more precise, I presumed there must have been 10 2/2s for
that were printed by now, so I never bothered to read through them all. Bad on me.