Al-Weh'jed: Card List

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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Ankhep of the Divine White Mythic 5{2}{w}{w}{w} Legendary Creature – Human Cleric 4 4 MW02 Vigilance
At the beginning of each upkeep, you may put a +1/+1 counter on target creature.
{1}{w}, {t}: Each creature with +1/+1 counters you control gains protection from a color of your choice until the end of turn.
3 1413255602 on 14 Oct 2014 by Link
2 Artificer's Advantage White Uncommon 3{1}{w}{w} Artifact – Equipment UW02 Equipped creature gets +1/+1 for each artifact creature on the battlefield.
Whenever a non-artifact creature enters the battlefield, you may attach Artificer's Advantage onto it.
Equip {2}
0
3 Cleanse the Tomb White Common 1{w} Instant CW04 Exile target card from a graveyard. You gain 2 life.

Cycling {2}{w} ({2}{w}, discard this card: draw a card)
4 1395200559 on 19 Mar 2014 by Link
4 Command the Earth White Common 3{2}{w} Enchantment – Aura CW05 Enchant creature.

Enchanted Creature can't attack or block.

At the beginning of your upkeep, you may choose to return Command the Earth to your hand.
0
5 Creative Inspiration White Uncommon 2{1}{w} Instant UW03 Target creature gains +1/+0 and first-strike until the end of turn. If this was cast from exile, instead target creature gains +2/+0 and double-strike until end of turn.
Invoke {w} ({w}: exile Creative Inspiration from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
6 Cyclic Reality White Rare 1{w} Instant RW01 At the beginning of the next upkeep, each player may search his or her library for a card with the same name as a permanent on the battlefield and put it onto the battlefield tapped. Each player then shuffles his or her library.
Cycling {2}{w} ({2}{w}, discard this card: draw a card)
10 1411855894 on 27 Sep 2014 by Alex
7 Defend the Righteous White Common 4{2}{w}{w} Sorcery CW06 Put two 1/1 colorless Shabti Soldier artifact creature token with double-strike onto the battlefield. 2 1395671426 on 24 Mar 2014 by Vitenka
8 Desert Warleader White Rare 2{w}{w} Creature – Human Rebel 2 2 RW02 Ushabti and creature tokens you control gets +1/+1 and vigilance.
At the beginning of each upkeep, put a 1/0 white Sand Shabti artifact creature token onto the battlefield.
4 1395765119 on 25 Mar 2014 by Link
9 Divine Conscription White Rare 2{x}{w}{w} Sorcery RW06 Put X 1/1 colourless Shabti Soldier artifact creature tokens with double-strike onto the battlefield.
Cycling {x}{w}
When you cycle Divine Conscription, put X 1/1 colourless Shabti Worker artifact token creatures onto the battlefield.
2 1395771245 on 25 Mar 2014 by Link
10 Farmhand White Common 1{w} Artifact Creature – Shabti 0 1 CW07 {t}: gain 1 life.

At the beginning of each end step, you may pay {g}. If you do, untap Farmhand.
5 1399972017 on 13 May 2014 by Alex
11 Free the Enslaved White Common 5{4}{w} Sorcery CW08 Exile target creature with power 4 or greater, then put a 2/2 white Human creature token onto the battlefield. 0
12 Glyph-Mired Priest White Common 5{4}{w} Creature – Human Cleric 3 4 CW10 At the beginning of your next upkeep, exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next upkeep.

{2}{b}, {t}: Until your next upkeep, each opponent loses 1 life each time a creature enters the battlefield.
0
13 Great Ibis White Common 5{3}{w}{w} Creature – Bird 3 5 CW09 Flying

Incorporate 2 – {3}{w} ({3}{w}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
0
14 Hwet's Herald White Uncommon 3{2}{w} Artifact Creature – Shabti 0 1 UW04 At the beginning of your upkeep, put a 1/1 colourless Shabti Worker artifact creature token on to the battlefield.
Cycling {1}{w}
When you cycle Hwet's Herald, put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield.
0
15 Hwet's Sentry White Uncommon 3{2}{w} Creature – Human Soldier 2 2 UW05 Vigilance
When Hwet's Sentry dies, creatures with +1/+1 counters gain vigilance until the end of turn.
Incorporate 2 – {2}{w} ({2}{w}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
0
16 Hwet, Force of Creation White Mythic 3{1}{w}{w} Legendary Creature – Avatar 1 1 MW01 Double Strike
When Hwet, Force of Creation enters the battlefield, put a +1/+1 on it for each time a creature named Hwet entered the battlefield this game.
Creatures you control gets +1/+1 for each +1/+1 counter on Hwet
At the beginning of each of your opponents' upkeep, put a 1/1 colourless Shabti Soldier artifact creature token with double-strike onto the battlefield.
10 1394650500 on 12 Mar 2014 by 10vernothin
17 Hymn to Protect White Common 1{w} Sorcery CW11 Put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield. You gain 2 life.
Invoke {2} ({2}: exile Hymn to Protect from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
2 1395076785 on 17 Mar 2014 by Vitenka
18 Imbued Ward White Common 1{w} Instant CW12 Choose a colour. Target creature you control gains protection from that colour until the end of turn.
Invoke {w} ({w}: exile Imbued Ward from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
8 1395070488 on 17 Mar 2014 by amuseum
19 Immaculate Mirage White Common 3{1}{w}{w} Creature – Illusion 2 1 CW13 Flying
When Immaculate Mirage enter the battlefield, exile target creature you control. Return it onto the battlefield at the beginning of the next upkeep.
Incorporate 2 – {3}{w}{w} ({3}{w}{w}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
0
20 Marble Scarab White Uncommon 5{3}{w}{w} Creature – Insect 3 3 UW06 Flying
At the beginning of your upkeep, put a +1/+1 counter on Marble Scarab.
Catalyze {3}{w}{w} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {3}{w}{w})
0
21 Palace Cat White Common 1{w} Creature – Cat 1 1 CW14 Vigilance



Cycling {3} ({3}, discard this card: draw a card)
0
22 Pet Leopard White Common 2{1}{w} Creature – Cat 2 1 CW15 Lifelink

Catalyze {w} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {w})
0
23 Pharaoh's Edict White Rare 4{1}{w}{w}{w} Sorcery RW05 Exile all creatures.

Invoke {w}{w} ({w}{w}: exile Pharaoh's Edict from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
24 Pull from Eternity White Common 1{w} Instant CW01 Put target face-up card that's removed from the game into its owner's graveyard. 0
25 Royal Feline White Common 2{1}{w} Creature – Cat 2 1 CW02 Whenever you gain life, you may untap Royal Feline. 6 1395668920 on 24 Mar 2014 by Vitenka
26 Royal Healer White Uncommon 4{3}{w} Creature – Human Cleric 2 2 UW07 Lifelink
When Royal Healer dies, creatures you control with +1/+1 counters on them gain lifelink until the end of turn.
Incorporate 2 – {2}{w} ({2}{w}: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
0
27 Seraph of Creation White Rare 4{2}{w}{w} Creature – Angel 3 3 RW04 Flash, Flying.
Prevent all combat damage dealt to Seraph of Creation.
When Seraph of Creation dies, until the end of turn, prevent all combat damage dealt to each creature you control.
Incorporate 3 – {w}{w} ({w}{w}: put 3 +1/+1 counters on target creature, then sacrifice this permanent.)
0
28 Serene Heron White Common 4{3}{w} Creature – Bird 2 3 CW03 Flying
When Serene Heron enters the battlefield, you may destroy target artifact or enchantment.

Cycling {2}{w} ({2}{w}, discard this card: draw a card)
2 1414145690 on 24 Oct 2014 by Alex
29 Soldier Shabti White Common 4{2}{w}{w} Artifact Creature – Shabti 0 1 CW16 At the beginning of your upkeep, target creature gains first-strike and vigilance until the end of turn. 0
30 Spectral Palisade White Common 2{1}{w} Creature – Spirit 3 1 CW17 Flying
When Spectral Palisade enter the battlefield, at the beginning of your next upkeep, return a creature you control to its owner's hand.
3 1395939393 on 27 Mar 2014 by Vitenka
31 Spring White Uncommon 2{w}{w} Creature – Elemental 1 1 UW01 At the beginning of your upkeep, put a +1/+1 counter on Spring and you gain 1 life.
Spring has double-strike if there are three or more +1/+1 counters on it.
1 1395684177 on 24 Mar 2014 by Vitenka
32 Tah'wir, Prince of Weh'jed White Mythic 4{2}{w}{w} Planeswalker – Tah'wir 3 MW03 +1 At the beginning of your next upkeep, you may choose a creature that dealt damage to you or a planeswalker you control since your last turn, then exile that creature.
-2 You may return a card exiled by Tah'wir, Prince of Weh'jed onto the battlefield under your control.
-8 Exile all permanents. Then return all permanent cards from exile to the battlefield under your control.
3 1418813853 on 17 Dec 2014 by Alex
33 Words of Blessing White Uncommon 2{1}{w} Enchantment UW08 Each creature you control gets +0/+1.

Sacrifice Words of Blessing: Creatures you control gain first-strike and lifelink until the end of turn.
4 1394718081 on 13 Mar 2014 by Alex
34 Words of Fighting White Common 4{3}{w} Enchantment CW18 At the beginning of your upkeep, Words of Fighting becomes a 3/1 white Shabti Warrior creature with first-strike until the end of turn. 3 1394730929 on 13 Mar 2014 by Vitenka
35 Words of Leadership White Rare 3{2}{w} Enchantment RW03 {1}: The next time you would draw a card, you may put a 2/2 white Human creature token onto the battlefield instead. 0
36 Alchemic Backlash Blue Common 4{3}{u} Instant CU01 Counter target spell, activated or triggered ability unless its controller pays {2}.

Draw a card.
0
37 Ambushing Abomination Blue Common 4{3}{u} Creature – Chimera 2 3 CU02 Flash, Flying. 1 1396481241 on 02 Apr 2014 by 10vernothin
38 Clean Slate Blue Uncommon 4{x}{2}{u}{u} Instant UU06 Return X target creatures of the color of your choice to their owner's hands.

Draw a card.
1 1395702520 on 24 Mar 2014 by 10vernothin
39 Confusion Charm Blue Common 1{u} Sorcery CU03 Choose one:
-Target creature gains -4/-0 until the end of turn.
-Untap target permanent.
-Draw a card, then discard a card.
Invoke {1}{u} ({1}{u}: exile Confusion Charm from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 1414110383 on 24 Oct 2014 by Alex
40 Divine Ibis Blue Common 2{1}{u} Creature – Bird 1 2 CU04 Flying

Cycling {3} ({3}, discard this card: draw a card)
0
41 Djinn of Despair Blue Common 4{2}{u}{u} Creature – Djinn 3 4 CU18 Flying, Indestructible.
When Djinn of Despair becomes target of a spell, return it to its owner's hand.
{1}{u}, {t}: Look at the top card of your library. You may put it into your graveyard.
0
42 Djinn of Promise Blue Uncommon 5{3}{u}{u} Creature – Djinn 3 4 UU02 Flying, Indestructible
When Djinn of Promise becomes target of a spell, return Djinn of Promise to your hand.
{1} : Exile the top card of your library.
{2}{u}, put target card exiled by Djinn of Promise into its owner's graveyard: Djinn of Promise gains +X/+0 until the end of turn, where X is that card's converted mana cost.
0
43 Djinn of Tricks Blue Common 3{2}{u} Creature – Djinn 2 3 CU05 Flying, Defender.
When Djinn of Tricks becomes target of a spell, return it to its owner's hand.
{1}{u}, {t}: Reveal the top card of your library. Target creature gets -X/-0 until the end of turn, where X is the converted mana cost of the revealed card.
1 1395686424 on 24 Mar 2014 by amuseum
44 Face Reality Blue Uncommon 3{1}{u}{u} Instant UU05 Counter target spell. If that spell is countered this way, shuffle the card into its owner's library instead of into that player's graveyard. 2 1395093155 on 17 Mar 2014 by SadisticMystic
45 Flow Blue Uncommon 2{u}{u} Creature – Elemental 1 5 UU01 {u}: Flow gets +1/-1 until the end of turn.

{u}{u}: Flow can't be blocked this turn.
2 1395669913 on 24 Mar 2014 by Vitenka
46 Flow of the River Blue Common 3{1}{u}{u} Sorcery CU07 Target player draw 2 cards.
Invoke {1}{u} ({1}{u}: exile Flow of the River from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
47 Glyphic Restraints Blue Common 3{1}{u}{u} Enchantment CU06 When Glyphic Restraints enter the battlefield, tap target permanent. It does not untap during its controller's untap phase.

Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g})
0
48 Hymn to Recall Blue Common 1{u} Sorcery CU08 Draw a card.

Invoke {2} ({2}: exile Hymn to Recall from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
49 Meddling Shabti Blue Common 2{u}{u} Artifact Creature – Shabti 0 1 CU09 {1}, Tap a creature you control: Tap target creature you don't control. 0
50 Perfect Twin Blue Rare 4{2}{u}{u} Creature – Shapeshifter 0 0 RU04 Perfect Twin enters the battlefield as any creature on the battlefield.
Sacrifice Perfect Twin: each creature you control becomes a copy of the creature Perfect Twin is copying until the end of turn.
0
51 Prudent Seer Blue Common 2{1}{u} Creature – Human Wizard 1 3 When Prudent Seer enters the battlefield, until the end of turn, you may look at the top three cards of your library. If you do, put them back in any order. 2 1395333657 on 20 Mar 2014 by Link
52 Rebottle Blue Common 1{u} Instant CU10 Return target creature to its owner's hand.

Cycling {2}{u} ({2}{u}, discard this card: draw a card)
0
53 Restore Inertia Blue Common 4{3}{u} Instant CU11 Untap up to two target creatures and prevent all damage dealt to or dealt by them until the end of turn. 0
54 Riddler of the Twin Rivers Blue Rare 4{x}{2}{u}{u} Creature – Sphinx 3 5 RU06 Flying
Riddler of the Twin Rivers enters the battlefield with X +1/+1 counters.
{2}{u}{u}, remove a +1/+1 counter from Riddler of the Twin Rivers: Target opponent names a card, then you exile the top card of your library. If the card is not the named card, you may cast it without paying its mana cost.
0
55 Sanctum Scrying Blue Common 2{1}{u} Instant CU12 Draw a card.

Look at the top two cards of your library. Put one on top and the other on the bottom.
0
56 Seize Notion Blue Rare 5{2}{u}{u}{u} Enchantment – Aura RU05 Enchant permanent.
You control enchanted permanent.

Invoke {u}{u} ({u}{u}: exile Seize Notion from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
57 Serpent Chimera Blue Common 7{5}{u}{u} Creature – Chimera 5 7 CU13 Serpent Chimera can't attack unless your opponent controls a non-token creature. 2 1418813920 on 17 Dec 2014 by Alex
58 Stoic Retort Blue Common 2{1}{u} Instant CU14 Return target spell that was cast from exile to its owner's hand. 0
59 Swept by the Flood Blue Common 4{3}{u} Instant CU15 Tap up to three target creatures.

Draw a card.
0
60 Syah's Blessing Blue Rare 2{u}{u} Enchantment – Aura RU02 Enchant creature.
Enchanted creature gains +2/+2, flying, indestructible, and is a blue Djinn in addition to its other types.
Whenever enchanted creature becomes target of a spell, return that creature and Syah's Blessing to its owner's hand.
0
61 Syah's Herald Blue Uncommon 3{2}{u} Artifact Creature – Shabti 0 1 UU04 As long as Syah's Herald is on the battlefield, target creature is a 0/1 colourless Shabti artifact creature and loses all other abilities
Cycling {1}{u}
When you cycle Syah's Herald, target creature loses all abilities and becomes a 0/1 Shabti until the end of turn.
0
62 Syah, Force of Preservation Blue Mythic 4{2}{u}{u} Legendary Creature – Avatar 1 1 MU01 Syah, Force of Preservation can't be blocked.
When Syah enters the battlefield, put a +1/+1 counters on it for each time a creature named Syah entered the battlefield this game.
{3}{u}: Exile Syah. Return it onto the battlefield under its owner's control at the beginning of the next endstep.
Put a -1/-1 counter on Syah: Draw a card.
0
63 Tears of Contrition Blue Uncommon 2{1}{u} Sorcery UU03 Return target non-land permanent to its owner's hand. If this card was cast from exile, instead return up to two target non-land permanents to their owners' hands.
Invoke {u} ({u}: exile Tears of Contrition from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
64 Transmutation Blue Rare 1{u} Instant RU01 Target non-land permanent's controller exiles it, then that player reveals the top card of his or her library until a card with the same converted mana cost is revealed. That player then cast it without paying its mana cost if able.
Cycling {2}{u} ({2}{u}, discard this card: draw a card)
0
65 Uphold the Cosmic Order Blue Mythic 5{2}{u}{u}{u} Enchantment MU02 If Uphold the Cosmic Order is in your opening hand, you may start the game with it in play.
Cards in exile cannot be cast nor be put onto the battlefield, library, hand or graveyard.
Whenever a card is exiled, you may draw a card.
4 1395260160 on 19 Mar 2014 by Link
66 Winged Asp Blue Uncommon 3{2}{u} Creature – Serpent 2 2 UU07 Flying
When Winged Asp dies, creatures you control with +1/+1 counters on them gain flying until the end of turn.
Incorporate 2 – {2}{u} ({2}{u}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
0
67 Words of Protection Blue Common 2{1}{u} Enchantment CU16 {0}: Words of Protection becomes a 1/4 blue Shabti Protecter creature with defender until the end of turn. It is still an enchantment. 0
68 Words of Regret Blue Rare 3{2}{u} Enchantment RU03 {1}: The next time you would draw a card, each opponent puts the top three cards of his or her library into the graveyard instead. 0
69 Words of Stalling Blue Uncommon 2{1}{u} Enchantment UU08 All creatures gets -1/-0.

Sacrifice Words of Stalling: Return target creature to its owner's hand.
0
70 Work of Miracles Blue Common 3{1}{u}{u} Sorcery CU17 Tap up to two target creatures, they don't untap during their next untap phase. If this card was cast from exile, you may gain 2 life.
Invoke {w} ({w}: exile Work of Miracles from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
71 Auspicious Priest Black Common 2{1}{b} Creature – Human Cleric 2 1 When Auspicious Priest enters the battlefield, each player loses 1 life. 0
72 Awe-Inspiring Finale Black Rare 4{2}{b}{b} Sorcery RB05 Until the end of turn, whenever a creature would enter the battlefield under your control, you may destroy target creature.
Invoke {b}{b} ({b}{b}: exile Awe-Inspiring Finale from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
1 1394826533 on 14 Mar 2014 by Jack V
73 Bandaged Whisperer Black Common 3{2}{b} Creature – Zombie Advisor 1 4 Deathtouch
When Bandaged Whisperer enters the battlefield, you may pay {u}{u}, if you do, return target permanent to its owner's hand.
0
74 Casualties of Fate Black Rare 3{x}{b}{b}{b} Sorcery RB06 Destroy each creature with X power or less. 0
75 Cost of Grandeur Black Uncommon 2{1}{b} Instant Until the end of turn, whenever a permanent card would enter the battlefield, if it was not cast or played from your hand, put it into its owner's graveyard instead. (It will not enter the battlefield.) 5 1395936278 on 27 Mar 2014 by Alex
76 Cranky Efreet Black Common 6{4}{b}{b} Creature – Efreet 4 4 Flying
When Cranky Efreet enters the battlefield, target opponent reveals his or her hand and the top card of his or her library. Choose a card from it. That player puts the card on the bottom of his of her library.
0
77 Curse of the Mummy Black Rare 3{1}{b}{b} Enchantment RB04 When Curse of the Mummy enters the battlefield, return target creature card from a graveyard onto the battlefield under your control. It's a black zombie in addition to its other types and gains "if Curse of the Mummy would leave the battlefield, sacrifice it."
Invoke {1}{b} ({1}{b}: exile Curse of the Mummy from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
78 Cursed Tombstone Black Common 2{1}{b} Creature – Golem 1 3 Defender

Whenever Cursed Tombstone blocks a creature, its controller loses 1 life.
0
79 Deluded Command Black Uncommon 2{1}{b} Sorcery Target player discards a card. If this card was cast from exile, instead target player discards two cards.
Invoke {b} ({b}: exile Deluded Command from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 1394997959 on 16 Mar 2014 by Alex
80 Ebb Black Uncommon 2{b}{b} Creature – Elemental 3 1 UB01 First-strike, Haste
When Ebb enters the battlefield, target creature must block Ebb this turn if able.
Whenever another creature enters the battlefield under your control, you may exile Ebb, then return it onto the battlefield under your control.
2 1395676603 on 24 Mar 2014 by Alex
81 Fright Black Common 1{b} Instant Target creature gets -3/-1.

Cycling {2}{b} ({2}{b}, discard this card: draw a card)
0
82 Glyph Readings Black Common 1{b} Sorcery Look at target player's hand. Choose a non-creature, non-land card from it, then target player discards that card. If this card was cast from exile, instead you may choose any card from target player's hand. That player discards it.

Invoke {1}{b} ({1}{b}: exile Glyph Readings from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
83 Glyph-Cursed Pharaoh Black Uncommon 3{2}{b} Creature – Zombie 2 2 Deathtouch
When Glyph-Cursed Pharaoh dies, each creature with a +1/+1 counter on it gains deathtouch until the end of turn.
Incorporate 2 – {2}{b} ({2}{b}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
0
84 Glyph-Mired Servant Black Rare 1{b} Artifact Creature – Shabti 0 1 RB01 When Glyph-Mired Servant enters the battlefield, you gain 2 life and each opponent loses 2 life.
Whenever a non-token creature enters the battlefield, you may pay {1}{b}. If you do, return Glyph-Mired Servant from your graveyard to your hand.
Cycling {2}{b} ({2}{b}, discard this card: draw a card)
0
85 Graverobber Black Common 3{2}{b} Creature – Human Rogue 1 1 When Graverobber enters the battlefield, you may return target creature card from your graveyard to your hand. 0
86 Heka's Agent Black Common 2{1}{b} Creature – Zombie Cat 1 2 When Heka's Agent enter the battlefield, target player discards a card.
0
87 Heka's Herald Black Uncommon 3{2}{b} Artifact Creature – Shabti 0 1 When Heka's Herald enters the battlefield, put a -1/-1 counter on each creature you don't control.
Cycling {1}{b}
When you cycle Heka's Herald, put a -1/-1 counter on target creature you don't control.
5 1394641043 on 12 Mar 2014 by Vitenka
88 Heka, Force of Perception Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 0 4 MB01 Deathtouch, Lifelink.
When Heka, Force of Perception enters the battlefield, put a +1/+1 counter on it for each time a creature named Heka entered the battlefield this game.
When Heka enters the battlefield, if it was cast from your hand, Heka deals X damage to each other creature and each player, where X is its power.
7 1394653046 on 12 Mar 2014 by 10vernothin
89 Hidden Truth Black Common 2{1}{b} Sorcery You draw 2 cards and you lose 2 life.
0
90 Hymn to Avenge Black Common 1{b} Sorcery Target creature gets -2/-2 until the end of turn.

Invoke {2} ({2}: exile Hymn to Avenge from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 1395072885 on 17 Mar 2014 by Vitenka
91 Khemnistra of the Deep Black Mythic 5{2}{b}{b}{b} Legendary Creature – Human Cleric 3 3 MB02 {2}{b}, {t}: each opponent loses 2 life, you gain life equal to the amount of life lost this way.
{3}{b}, {t}: each opponent discards a card, you draw a card for each card discarded this way.
{4}{b}, {t}: each opponent sacrifices a creature, put a 2/2 black zombie creature token on the battlefield for each creature sacrificed this way
1 1399945032 on 13 May 2014 by 10vernothin
92 Live Offering Black Common 2{1}{b} Sorcery Target player sacrifices a creature.

Invoke {1}{b} ({1}{b}: exile Live Offering from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
93 Masked Mummy Black Common 2{1}{b} Creature – Zombie 2 1 Fear

When Masked Mummy enters the battlefield, each other creature gains haste until the end of turn.
3 1414145978 on 24 Oct 2014 by Alex
94 Persistent Mummy Black Common 2{1}{b} Creature – Zombie 2 3 Deathtouch

Persistent Mummy must attack each turn if able.

{2}{r}: Persistent Mummy gains first-strike until the end of turn.
0
95 Sanctum Acolyte Black Common 3{2}{b} Creature – Human Advisor 1 3 When Sanctum Acolyte enters the battlefield, target player draws a card and loses 1 life. 0
96 Sanctum Priest Black Common 3{1}{b}{b} Creature – Human Cleric 1 2 When Sanctum Priest enters the battlefield, reveal to top card of your library and put it into your hand. You lose life equal to its mana cost. 0
97 Shade Shabti Black Common 5{3}{b}{b} Artifact Creature – Shabti 0 1 When Shade Shabti enters the battlefield, target creature becomes black and gains "{b}: this creature gains +1/+1 until the end of turn." (This effect lasts as long as Shade Shabti is on the battlefield.)
0
98 Shared Ordeal Black Common 2{1}{b} Sorcery Each player loses 3 life. At the beginning of your end-step, each player gains 2 life. 0
99 Temple Ritualist Black Common 3{2}{b} Creature – Human Wizard 2 3 When Temple Ritualist enters the battlefield, you may discard a card. If you do, each opponent loses 2 life. You gain life equal to the amount lost this way.
Catalyze {1}{b} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{b})
1 1394634532 on 12 Mar 2014 by Alex
100 Tomb-Hex Specter Black Rare 4{2}{b}{b} Creature – Insect Horror 3 1 RB02 Haste, Intimidate
Whenever Tomb-Hex Specter deals combat damage to a player, that player discards a card at random.
0
101 Turn to Clay Black Uncommon 2{1}{b} Instant Destroy target non-Shabti creature. It can't be regenerated. Its controller puts a 1/1 colourless Shabti Worker artifact creature token onto the battlefield. 3 1395165355 on 18 Mar 2014 by Alex
102 Undead Confidant Black Uncommon 4{3}{b} Creature – Zombie Advisor 1 3 {2}{b}, {t}: draw a card. You lose 1 life. 1 1410948832 on 17 Sep 2014 by Alex
103 Words of Deception Black Common 2{1}{b} Enchantment When Words of Deception enters the battlefield, put a 1/1 black Shabti Illusion creature token onto the battlefield.
{0}: Exile Words of Deception, then return it to the battlefield under its owner's control. Activate only once per turn and only when a creature has entered the battlefield under your control.
4 1410948871 on 17 Sep 2014 by Alex
104 Words of Hate Black Uncommon 4{3}{b} Enchantment All non-black creatures get -0/-1.

Sacrifice Words of Hate: Destroy target non-black creature.
5 1394718804 on 13 Mar 2014 by Alex
105 Words of Spite Black Rare 3{2}{b} Enchantment RB03 {1}: The next time you would draw a card, instead each opponent loses 1 life and you gain life equal to the amount of life lost this way. 0
106 Bottled Efreet Red Common 4{3}{r} Creature – Efreet 3 2 Flying.
When Bottled Efreet enters the battlefield, at the beginning of your next combat step, destroy target artifact.
0
107 Camel-back Technique Red Common 4{3}{r} Sorcery Target creature can't be blocked by creatures less than its power until the end of turn. 0
108 Chained Jackal Red Common 4{3}{r} Creature – Hound 2 2 At the beginning of each combat phase, you may give Chained Jackal +2/-1 until the end of turn. 0
109 Chaos-Touched Columns Red Common 5{3}{r}{r} Creature – Golem 4 3 During each combat phase, Chaos-Touched Columns gains trample. 0
110 Cleric of the Sands Red Rare 2{1}{r} Creature – Human Nomad 3 1 RR02 Flash.
Cleric of the Sands can't be countered.
When Cleric of the Sands enters the battlefield, exile target spell you control. As long as it is exiled, you may cast it as though it has flash and you may use mana of any colour to cast it.
1 1394826564 on 14 Mar 2014 by 10vernothin
111 Clockwork Wings Red Common 3{2}{r} Enchantment – Aura Enchanted creature gets +2/-1 and flying.

Catalyze {1}{u} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{u})
0
112 Color Unimpressed Red Uncommon 3{2}{r} Enchantment Whenever an opponent casts a spell from exile, Color Unimpressed deals 2 damage to its controller.
Whenever a creature an opponent controls enter the battlefield from exile, Color Unimpressed deals 2 damage to its controller.
1 1421361822 on 15 Jan 2015 by dude1818
113 Delayed Backfire Red Uncommon 2{1}{r} Instant Delayed Backfire deals 2 damage to target creature or player. If this card was cast from exile, instead Delayed Backfire deals 4 damage to target creature or player.
Invoke {r} ({r}: exile Delayed Backfire from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
1 1394910638 on 15 Mar 2014 by Vitenka
114 Disrespect Red Common 1{r} Sorcery Destroy target artifact.

Cycling {2}{r} ({2}{r}, discard this card: draw a card)
0
115 Disturb the Slumber Red Rare 5{3}{r}{r} Sorcery RR06 Each player exiles a card from his or her graveyard, and for each permanent card, its controller chooses a player at random. Return that permanent onto the battlefield under that player's control. Repeat this process until there are no cards left in each player's graveyard. 0
116 End of an Epoch Red Mythic 5{2}{r}{r}{r} Sorcery MR02 Shuffle all permanents into their owner's libraries, then each player discards his or her hand. Exile all instant and sorcery cards in each player's graveyard. As long as they are exiled, each player may play each card exiled this way as though they have flash and each player may spend mana of any colour to cast it. Each player then draws seven cards. 0
117 Fig Thief Red Common 3{2}{r} Creature – Ape 2 1 At the beginning of each combat phase, target creature can't block this turn.

Catalyze {1}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{r})
0
118 Gemhide Whelp Red Common 3{1}{r}{r} Creature – Dragon 1 2 Flying
{r}: Gemhide Whelp gets +1/+0 until the end of turn. You may only use this twice per turn.
0
119 Hymn to Disfigure Red Common 1{r} Sorcery Hymn to Disfigure deals 2 damage to target creature or player.

Invoke {2} ({2}: exile Hymn to Disfigure from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
120 Insectile Famine Red Uncommon 4{3}{r} Sorcery Insectile Famine deals 3 damage to each creature without flying.
Invoke {r} ({r}: exile Insectile Famine from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
121 Isfet's Emissary Red Rare 1{r} Creature – Human Berserker 2 2 RR01 Haste
Whenever Isfet's Emissary attacks, defending player may exile the top card of his or her library. He or she may play that card as long as it is exiled.

Cycling {2}{r} ({2}{r}, discard this card: draw a card)
0
122 Isfet's Herald Red Uncommon 3{2}{r} Artifact Creature – Shabti 0 1 At the beginning of each combat, target creature gains +1/+0 and double-strike until the end of turn
Cycling {1}{r}
When you cycle Isfet's Herald, target creature gains +1/+0 and double-strike until the end of turn.
1 1394640363 on 12 Mar 2014 by 10vernothin
123 Isfet's Ravager Red Rare 6{4}{r}{r} Creature – Dragon 4 4 RR04 Flying, Intimidate
{r}: Isfet's Ravager gains +1/+0 until the end of turn.
When Isfet's Ravager dies, each creature you control gains "{r}: this creature gains +1/+0 until the end of turn."
Incorporate 4 – {r}{r} ({r}{r}: put 4 +1/+1 counters on target creature, then sacrifice this permanent.)
0
124 Isfet, Force of Destruction Red Mythic 4{2}{r}{r} Legendary Creature – Avatar 4 4 MR01 Haste
When Isfet, Force of Destruction enters the battlefield, put a +1/+1 counter on it for each time a creature named Isfet entered the battlefield this game.
At the beginning of your combat step, if Isfet is in your graveyard, return it from your graveyard onto the battlefield.
10 1394653484 on 12 Mar 2014 by 10vernothin
125 Jackal of Destruction Red Common 3{1}{r}{r} Creature – Hound 2 2 Haste

During each combat step, Jackal of Destruction gets +2/+0.
0
126 Minor Efreet Red Common 3{2}{r} Creature – Efreet 3 1 During each combat, Minor Efreet gains flying. 0
127 Mischievous Baboon Red Common 2{1}{r} Creature – Ape 2 1 First strike

Cycling {3} ({3}, discard this card: draw a card)
0
128 Neap Red Uncommon 2{r}{r} Creature – Elemental 2 2 UR01 Haste.
When Neap dies, creatures with +1/+1 counters you control gains haste until the end of turn.
Incorporate 2 – {r}{r} ({r}{r}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
11 1395423751 on 21 Mar 2014 by Vitenka
129 Preach for Freedom Red Common 4{2}{r}{r} Sorcery Gain control of target creature and untap it, it gains haste. Exile that creature at the end of combat, then return it onto the battlefield under its owner's control at the beginning of the next endstep. 0
130 Rage Shabti Red Common 3{1}{r}{r} Artifact Creature – Shabti 0 1 At the beginning of your combat phase, target creature gets +2/+0 and haste. 0
131 Sacred Bull Red Common 3{2}{r} Creature – Ox 2 2 Catalyze {1}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{r}) 0
132 Sand Locust Red Uncommon 4{3}{r} Creature – Insect 2 2 Intimidate
When Sand Locust dies, creatures with +1/+1 counters you control gains intimidate until the end of turn.
Incorporate 2 – {3}{r} ({3}{r}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
0
133 Sand-born Invasion Red Common 2{1}{r} Enchantment – Aura When enchanted creature attacks, put a 1/1 white Shabti Soldier creature token with double-strike tapped and attacking. Exile it at the end of combat.

At the beginning of your upkeep, pay {w} or sacrifice Sand-born Invasion.
0
134 Sandmade Disaster Red Rare 1{x}{r} Sorcery RR05 Sandmade Disaster does X damage to each creature and each planeswalker. If a creature that was dealt damage this way would die this turn, exile it instead.
Invoke {r}{r} ({r}{r}: exile Sandmade Disaster from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
4 1394730112 on 13 Mar 2014 by Vitenka
135 Searing Grains Red Common 3{1}{r}{r} Sorcery Searing Grains deals 4 damage to target creature. It can't be regenerated this turn. 0
136 Trained Camel Red Uncommon 4{3}{r} Creature – Camel 2 3 Plainswalk.
Trained Camel can't be blocked by token creatures.
Catalyze {3}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {3}{r})
2 1395161801 on 18 Mar 2014 by Vitenka
137 Wild Scorpion Red Common 4{2}{r}{r} Creature – Scorpion 2 1 At the beginning of each combat, you may have wild scorpion deal 1 damage to target creature.

{4}{b}, {t}: Wild Scorpion gains deathtouch until the end of turn.
0
138 Words of Madness Red Common 2{1}{r} Enchantment At the beginning of each combat, you may have Words of Madness become a 3/2 Shabti Beserker creature with "this creature can't attack or block alone". 1 1394731932 on 13 Mar 2014 by 10vernothin
139 Words of Speeding Red Uncommon 4{3}{r} Enchantment Creatures you control gets +1/+0.

Sacrifice Words of Speeding: Until the end of turn, target creature can't be blocked except by 2 or more creatures.
2 1394719443 on 13 Mar 2014 by Alex
140 Words of Threat Red Rare 3{2}{r} Enchantment RR03 {1}: The next time you draw a card, you may instead untap target creature and gain control of it until the end of turn. It gains haste. 0
141 Alchemist's Mistake Green Uncommon 8{6}{g}{g} Creature – Chimera 6 6 Trample, Reach.
When Alchemist's Mistake enters the battlefield or when you cycle Alchemist's Mistake, creatures you control gains +2/+2, trample and reach until the end of turn.

Cycling {4}{g}{g} ({4}{g}{g}, discard this card: draw a card)
3 1411636419 on 25 Sep 2014 by Alex
142 Angry Hippo Green Common 6{4}{g}{g} Creature – Hippopotamus 4 7 Islandwalk.

Incorporate 3 – {4}{g} ({4}{g}: put 3 +1/+1 counters on target creature, then sacrifice this permanent.)
0
143 Arm the Fields Green Common 3{2}{g} Instant Untap up to two target creatures and put a +1/+1 counter on each of them. Whenever a creature dies this turn, you may gain 3 life. 0
144 Beasts of Burden Green Uncommon 2{1}{g} Creature – Ox 1 2 {t}: untap target land.

Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g})

When this creature dies, you may untap target land.
0
145 Bountiful Season Green Common 2{1}{g} Enchantment – Aura Enchant land.
Whenever enchanted land is tapped for mana, add one mana of any colour to your mana pool.
0
146 Cataract Survival Green Common 4{3}{g} Instant Choose one or both: creatures you control gains hexproof until the end of turn, or regenerate each creature you control. 4 1395479051 on 22 Mar 2014 by Vitenka
147 Chant for the Dark Silt Green Rare 6{4}{g}{g} Enchantment RG05 Each forest you control taps for {g}{g}.
Invoke {g}{g} ({g}{g}: exile Chant for the Dark Silt from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
At the beginning of each end-step, if Chant for the Dark Silt is exiled, you may untap target forest.
0
148 Corrosion Spell Green Uncommon 2{1}{g} Sorcery Destroy target artifact or enchantment. If this card was cast from exile, instead destroy two target artifacts and/or enchantments.
Invoke {g} ({g}: exile Corrosion Spell from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
149 Cultivation Shabti Green Common 5{3}{g}{g} Artifact Creature – Shabti 0 1 At the beginning of each end-step, you may tap up to two target creatures you control to put a +1/+1 counter on each of them. 0
150 Deadly Scorpion Green Common 4{3}{g} Creature – Scorpion 4 2 Deathtouch.
Catalyze {2}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {2}{r})
0
151 Flood Green Uncommon 2{g}{g} Creature – Elemental 1 1 UG01 Whenever Flood deals combat damage to an opponent, draw a card.
When Flood dies, until the end of turn, whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Incorporate 1 – {g}{g} ({g}{g}: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
0
152 Good-Willed Chimera Green Common 4{3}{g} Creature – Chimera 3 2 Trample

At the beginning of each end-step, if you gained life this turn, put a +1/+1 counter on Good-Willed Chimera.
0
153 Hymn to Renew Green Common 1{g} Sorcery Search your library for a land card, reveal it, put it in your hand, then shuffle your library.

Invoke {2} ({2}: exile Hymn to Renew from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
154 Living Vines Green Uncommon 2{1}{g} Creature – Plant 2 2 Reach.
When Living Vines dies, creatures you control with +1/+1 counters on them gains reach until the end of turn.
Incorporate 2 – {1}{g} ({1}{g}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
0
155 Menacing Crocodile Green Common 3{2}{g} Creature – Crocodile 2 2 When Menacing Crocodile enters the battlefield or when you cycle Menacing Crocodile, put a +1/+1 counter on another target creature.

Cycling {3} ({3}, discard this card: draw a card)
2 1394632181 on 12 Mar 2014 by Vitenka
156 Nekheb's Boon Green Rare 1{g} Creature – Crocodile 1 1 RG01 {t}: put a +1/+1 counter on Nekheb's Boon.
Remove a +1/+1 counter on Nekheb's Boon: untap target land.
Cycling {2}{g} ({2}{g}, discard this card: draw a card)
0
157 Nekheb's Herald Green Uncommon 3{2}{g} Artifact Creature – Shabti 0 1 At the end of each turn, untap up to one target creature and put a +1/+1 counter on it.

Cycling {1}{g}

When you cycle Nekheb's Herald, untap target creature and put a +1/+1 counter on it.
2 1394640162 on 12 Mar 2014 by Vitenka
158 Nekheb, Force of Renewal Green Mythic 3{1}{g}{g} Legendary Creature – Avatar 1 1 MG01 Trample
When Nekheb, Force of Renewal enters the battlefield, put a +1/+1 counter on it for each time a creature named Nekheb entered the battlefield this game.

Sacrifice Nekheb: At the beginning of the next end-step, return a card to from your graveyard your hand for each +1/+1 counter that was on Nekheb.
0
159 Nissa, Du'at Traveler Green Mythic 4{2}{g}{g} Planeswalker – Nissa 3 MG03 +1 Untap up to one target Forest and one green permanent.
+1 Put a +1/+1 counter on target creature you control. It gains trample and vigilance until the end of turn.
-9 You get an emblem with "At the beginning of each opponent's end-step, tap all lands that player controls."
0
160 Obstructing Reeds Green Common 4{3}{g} Creature – Plant 2 4 Whenever Obstructing Reeds blocks, put a +1/+1 counter on it. 0
161 Plump Hippopotamus Green Common 5{4}{g} Creature – Hippopotamus 4 7 Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g}) 0
162 Predator Crocodile Green Common 3{2}{g} Creature – Crocodile 3 3 Incorporate 2 – {3}{g} ({3}{g}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.) 0
163 Reality Breacher Green Rare 3{x}{g}{g}{g} Creature – Hydra 0 0 RG06 Reality Breacher comes into play with X +1/+1 counters on it.
When Reality Breacher dies, for each counter on each creature you control, put another one of those counter on it.
Incorporate X – {x}{x}{g} ({x}{x}{g}: put X +1/+1 counters on target creature, then sacrifice this permanent.)
0
164 Righteous Reward Green Common 1{g} Instant Target creature gets +1/+1 until the end of turn. If this was cast on an end-step, instead put a +1/+1 counter on that creature

Invoke {1}{g} ({1}{g}: exile Righteous Reward from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
165 Royal Asp Green Common 1{g} Creature – Snake 3 `1 Deathtouch.

At the beginning of your end-step, sacrifice Royal Asp unless you pay {b}.
2 1394815410 on 14 Mar 2014 by Vitenka
166 Sacred Beetle Green Common 2{1}{g} Creature – Insect 1 2 Reach

Catalyze {g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {g})
0
167 Sow the soil Green Common 2{1}{g} Sorcery At the beginning of the next end-step, search for a Plains, Island, Swamp or Mountain and put it onto the battlefield tapped. Then shuffle your library.
Invoke {g} ({g}: exile Sow the soil from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 1395354389 on 20 Mar 2014 by Vitenka
168 Start of a New Age Green Mythic 5{2}{g}{g}{g} Sorcery MG02 Destroy all artifacts and enchantments. For each permanent destroyed that way, search your library for a Plains, Island, Swamp, Mountain or Forest card and put it onto the battlefield. 9 1394826515 on 14 Mar 2014 by Jack V
169 Tablet Corrosion Green Uncommon 2{1}{g} Instant Shuffle target face-up card that was exiled this game into its owner's library. 0
170 Whispering Reeds Green Common 2{1}{g} Creature – Plant 2 1 When Whispering Reeds enters the battlefield, draw a card at your next endstep.
Incorporate 1 – {2}{g} ({2}{g}: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
0
171 Wild Pachyderm Green Rare 4{2}{g}{g} Creature – Elephant 5 5 RG04 Trample
When Wild Pachyderm dies, creatures you control gains trample until the end of turn.
Incorporate 5 – {g}{g} ({g}{g}: put 5 +1/+1 counters on target creature, then sacrifice this permanent.)
0
172 Words of Ending Green Rare 3{2}{g} Enchantment RG03 {1}: The next time you would draw a card, instead you may search your library for a basic land, put it onto the battlefield tapped, then shuffle your library. 0
173 Words of Growing Green Uncommon 3{2}{g} Enchantment Creatures you control gains trample

Sacrifice Words of Growing: Put two +1/+1 counters on target creature.
0
174 Words of Sacrifice Green Common 5{4}{g} Enchantment {0}:Until your next end-step, Words of Sacrifice becomes a 4/2 green Shabti Slave creature with reach. Activate this only during your end-step. 0
175 World-Wise Mystic Green Rare 2{g}{g} Legendary Creature – Human Nomad 1 2 RG02 Whenever a counter is put on World-Wise Mystic, put a +1/+1 counter on each other creature you control.
{t}: Until the end of turn, whenever a counter a put on target permanent, put two of those counters on that permanent instead.
0
176 Relic of Ma'at Multicolour Uncommon 3{3} Artifact Creature – Shabti 0 1 UZ11 Relic of Ma'at is all colors.
{t}: add one mana of any color to your mana pool.
Catalyze {w}{u}{b}{r}{b} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {w}{u}{b}{r}{b})
2 1395677200 on 24 Mar 2014 by Alex
177 Glorious Emancipation Multicolour Rare 5{3}{w}{u} Instant RZ01 Destroy each creature that dealt damage this turn, then return all creatures to their owner's hands. 0
178 Righteous Exchange Multicolour Uncommon 3{1}{w}{u} Instant UZ01 Exile target attacking creature.

Draw a card.
3 1394719515 on 13 Mar 2014 by Alex
179 Totem of Faith Multicolour Uncommon 3{1}{w/u}{w/u} Artifact UH01 {t}: add {w} or {u} to your mana pool.
{2}{w}{u}: target player skips his or her next combat phase.
5 1394820309 on 14 Mar 2014 by Alex
180 Backstab Multicolour Rare 4{1}{u}{u}{b} Instant RZ03 Counter target spell. Its controller loses life equal to its converted mana cost.

0
181 Sanctum Teachings Multicolour Uncommon 6{3}{u}{u}{b} Sorcery UZ03 Draw three cards. Target player discards cards equal to the amount drawn this way.
5 1395075029 on 17 Mar 2014 by Vitenka
182 Totem of Intrigue Multicolour Uncommon 3{1}{u/b}{u/b} Artifact UH02 {t}, put a charge counter on Totem of Intrigue: Add {u} or {b} to your mana pool.
Remove a charge counter on Totem of Intrigue: target player skips his next end step.
2 1394820328 on 14 Mar 2014 by Alex
183 Deceptive Trap Multicolour Uncommon 3{1}{b}{r} Instant UZ05 Destroy target creature. If this card was cast from exile, instead destroy up to two target creature.

Invoke {1}{b}{r} ({1}{b}{r}: exile Deceptive Trap from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
0
184 Restless Assassin Multicolour Rare 2{b}{r} Creature – Zombie Rogue 3 2 RZ05 Haste
{b}{r}: Destroy target untapped creature. Activate this ability only when Restless Assassin is attacking.
0
185 Totem of Sabotage Multicolour Uncommon 3{1}{r/b}{r/b} Artifact UH03 {t}: add {b} or {r} into your mana pool.

Whenever a creature enters the battlefield, you may have that creature's controller skips his or her next upkeep.
0
186 Barbarian Martyr Multicolour Rare 5{3}{r}{g} Creature – Human Berserker 4 4 RZ07 Double-Strike, Trample.
When Barbarian Martyr dies, creatures you control gains double-strike and trample until the end of turn.
Incorporate 4 – {r}{g} ({r}{g}: put 4 +1/+1 counters on target creature, then sacrifice this permanent.)
0
187 Southern Savage Multicolour Uncommon 2{r}{g} Creature – Human Barbarian 2 1 UZ07 Haste

Southern Savage can only be blocked by 2 or more creatures.

Whenever Southern Savage attacks, put a +1/+1 counter on it.
0
188 Totem of the Wild Multicolour Uncommon 3{1}{r/g}{r/g} Artifact UH04 {t}: Add {g} or {r} to your mana pool. You may then have Totem of the Wild deal 1 damage to each player.
Whenever Totem of the Wild deals damage to a player, until their next turn, that player can't activate abilities on permanents they control unless they're mana abilities.
0
189 Blessing of the Delta Multicolour Rare 4{1}{g}{w}{w} Enchantment RZ09 Creatures you control gains +1/+1.

At the beginning of each upkeep, untap each permanent you control with one or more counters on it.
0
190 Royal Pardon Multicolour Uncommon 4{1}{g}{g}{w} Instant UZ09 Return up to two permanent cards from your graveyard to your hand. You may gain life equal to the greatest converted mana cost amongst the cards . 0
191 Totem of Righteousness Multicolour Uncommon 3{1}{w/g}{w/g} Artifact UH05 {t}: add {g} or {w} to your mana pool.
{g}{w}, return Totem of Righteousness to its owner's hand: Until your next upkeep, permanents entering the battlefield does not cause abilities to trigger.
0
192 Flash of the Occult Multicolour Uncommon 4{1}{w}{b}{b} Instant UZ02 Destroy all creatures, then return each creature destroyed this way to the battlefield under its owner's control. 4 1394719787 on 13 Mar 2014 by Alex
193 Irakhep, Last Pharaoh Multicolour Rare 3{1}{w}{b} Legendary Creature – Zombie 2 2 RZ02 Deathtouch, Vigilance.
Irakhep, Last Pharaoh gets +1/+1 for each Shabti you control.
Whenever a non-Shabti creature dies, put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield.
0
194 Forced Exodus Multicolour Rare 2{x}{b}{g} Sorcery RZ06 Destroy up to X target non-land permanents. 0
195 Rotting Plague Multicolour Uncommon 3{b}{b}{g} Enchantment – Aura UZ06 Enchant non-land permanent.

At the beginning of the next end-step, target permanent's controller sacrifices it. Return Rotting Plague to the battlefield enchanting another non-land permanent at random.
0
196 Djinn of Wonders Multicolour Uncommon 4{1}{u}{u}{g} Creature – Djinn 3 2 UZ10 Flying, indestructible.
When Djinn of Wonders becomes target of a spell, return it to its owner's hand.
When Djinn of Wonders enters the battlefield, exile the top three cards of your library. You may play cards exiled by Djinn of Wonders.
2 1395935030 on 27 Mar 2014 by Link
197 Fantastical Dreams Multicolour Rare 6{4}{u}{g} Enchantment RZ10 Whenever you cast a spell, you may sacrifice a non-land, non-token permanent you control. If you do, reduce the mana cost of that spell by that permanent's casting cost. (For example, sacrificing a permanent that costs {1}{u} will reduce the mana cost of your next spell by {1}{u}.) 0
198 Alchemic Purification Multicolour Uncommon 3{1}{u}{r} Instant UZ04 Return target permanent to its owner's hand, then put a gold artifact token onto the battlefield with "Sacrifice this artifact: add one mana of any colour to your mana pool." 0
199 Cosmic Knowledge Multicolour Rare 6{3}{u}{u}{r} Enchantment RZ04 At the beginning of your upkeep, reveal an instant or sorcery card from your hand. Until the end of turn, it gains Invoke {u}{r}.

Spells in exile costs {2} less to cast.
0
200 Desert Nomad Multicolour Uncommon 3{1}{w}{r} Creature – Human Nomad 2 2 UZ08 {w}, {t}, Tap another creature you control: Put a +1/+1 counter on Desert Nomad.

{1}{r}, {t}: Another target creature you control gains +X/+0 and trample until the end of turn, where X is Desert Nomad's Power.
3 1395075342 on 17 Mar 2014 by Link
201 Sand-borne Expertise Multicolour Rare 5{2}{w}{r}{r} Sorcery RZ08 Each creature you control gains +3/+0, first-strike, lifelink, and can't be blocked unless blocked by two or more creatures until the end of turn. 2 1402874006 on 15 Jun 2014 by Alex
202 Scharazad, Queen of Tales Multicolour Mythic 3{u}{b}{r} Planeswalker – Scharazad 3 MZ01 +2 Target opponent names a card, then you reveal the top card of your library. Put that card in your hand if it was not the named card. Otherwise, put the top two cards of your library into your graveyard.
0 Until the end of turn, you may play target exiled card you own.
-4 Destroy target permanent.
2 1394833034 on 14 Mar 2014 by 10vernothin
203 Ancient Beard of the Pharaoh Artifact Uncommon 3{3} Artifact – Equipment UA02 Equipped creature gains lifelink and hexproof.

Equip {2}
0
204 Ancient Crown of the Pharaoh Artifact Mythic 1{1} Artifact – Equipment MA02 Equipped creature gains double-strike and deathtouch.

Equip {2}
2 1395677167 on 24 Mar 2014 by Alex
205 Ancient Sceptor of the Pharaoh Artifact Common 5{5} Artifact – Equipment CA02 Target creature gets +3/+0 and haste.

Equip {2}
0
206 Basket of Figs Artifact Uncommon 3{3} Artifact {4}, {t}: Put two 1/1 black and green Deadly Asp snake creature tokens with Deathtouch onto the battlefield. 0
207 Conjurer's Closet Artifact Rare 5{5} Artifact RA03 At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. 0
208 Elixir of Immortality Artifact Uncommon 1{1} Artifact {2}, {t}: Shuffle your graveyard into your library. You gain 5 life. 0
209 Flying Carpet Artifact Common 1{1} Artifact – Equipment Equipped creature has flying.

Equip {2}
1 1395134658 on 18 Mar 2014 by Vitenka
210 Miraculous Spectacles Artifact Rare 2{2} Artifact RA01 Tokens you control have Catalyze {1} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}). 0
211 Reality Stone Artifact Rare 4{4} Artifact RA02 When Reality Stone enters the battlefield, shuffle all exiled cards into their owners' libraries.
Creatures can't enter the battlefield from exile. (If a creature is specified to be exiled then returned to the battlefield, it is exiled instead.)
0
212 Shabti Assembler Artifact Uncommon 2{2} Artifact Creature – Shabti 0 1 UA01 {t}, Sacrifice a creature: Put a 1/1 colourless Shabti Worker artifact creature onto the battlefield. 1 1396630309 on 04 Apr 2014 by Alex
213 Testament to Legacy Artifact Common 4{4} Artifact Creature – Golem 4 4 CA01 Defender, Reach.

{8}: Testament to Legacy loses defender and gains trample until the end of turn.
0
214 The Origin Glyph Artifact Mythic 0{0} Legendary Artifact MA01 Catalyze {2} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {2}) 11 1394634453 on 12 Mar 2014 by Alex
215 Barbarian Jungle Land Rare 0 Land – Forest Mountain RL07 ({t}: add {r} or {g} to your mana pool.)
Barbarian Jungle enters the battlefield tapped.
Cycling {1}{r}{g}
When you cycle Barbarian Jungle, put two +1/+1 counters on target creature you control, then you may have that creature fight another target creature.
0
216 Black Silt Land Common 0 Land CL05 Black Silt enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Tap or untap target land. Activate this only during an endstep.
1 1395179994 on 18 Mar 2014 by 10vernothin
217 Blazing Sands Land Rare 0 Land – Plains Mountain RL08 ({t}: add {r} or {w} to your mana pool.)
Blazing Sands enters the battlefield tapped.
Cycling {1}{r}{w}
When you cycle Blazing Sands, creature you control gains first-strike and haste until the end of turn.
0
218 Cavern of Miracles Land Rare 0 Land – Forest Island RL10 ({t}: add {g} or {u} to your mana pool.)
Cavern of Miracles enters the battlefield tapped.
Cycling {1}{g}{u}
When you cycle Cavern of Miracles, reveal the top card of your library. If it was a land card, put it onto the battlefield. Otherwise, put it in your hand.
0
219 Coastline Bazaar Land Rare 0 Land – Island Plains RL01 ({t}: add {w} or {u} to your mana pool)
Coastline Bazaar enters the battlefield tapped.
Cycling {1}{w}{u}
When you cycle Coastline Bazaar, choose one: return a creature you control to its owner's hand to draw a card; or discard a card to put two 2/2 white Human creature tokens onto the battlefield.
6 1394720013 on 13 Mar 2014 by Alex
220 Den of Thieves Land Rare 0 Land – Mountain Swamp RL05 ({t}: Add {b} or {r} to your mana pool.)
Den of Thieves enters the battlefield tapped.
Cycling {1}{b}{r}
When you cycle Den of Thieves, it deals 2 damage to target opponent and that player discards a card at random.
0
221 Desert Dune Land Common 0 Land CL01 Desert Dune enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Target creature gains vigilance until the end of the turn. Activate this only during an upkeep step.
5 1395176269 on 18 Mar 2014 by Link
222 Forest Land Basic 0 Basic Land – Forest 0
223 Forest Land Basic 0 Basic Land – Forest 0
224 Forest Land Basic 0 Basic Land – Forest 0
225 Forest Land Basic 0 Basic Land – Forest 0
226 Glyph-Mired Temple Land Rare 0 Land – Plains Swamp RL02 ({t}: add {w} and {b} to your mana pool
Glyph-Mired Temple enters the battlefield tapped.
Cycling {1}{w}{b}
When you cycle Glyph-Mired Temple, each opponent loses 3 life. You gain life equal to the amount of life lost this way.
0
227 Island Land Basic 0 Basic Land – Island 0
228 Island Land Basic 0 Basic Land – Island 0
229 Island Land Basic 0 Basic Land – Island 0
230 Island Land Basic 0 Basic Land – Island 0
231 Mountain Land Basic 0 Basic Land – Mountain 0
232 Mountain Land Basic 0 Basic Land – Mountain 0
233 Mountain Land Basic 0 Basic Land – Mountain 0
234 Mountain Land Basic 0 Basic Land – Mountain 0
235 Necropolis Shrine Land Common 0 Land CL03 Necropolis Shrine enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Each opponent loses 1 life. Activate this only if a creature entered the battlefield this turn.
0
236 Oasis of Truth Land Rare 0 Land – Island Mountain RL04 ({t}: add {u} or {r} into your mana pool.)
Oasis of Truth enters the battlefield tapped.
Cycling {1}{u}{r}
When you cycle Oasis of Truth, the next card you cast this turn can be cast as though it has flash and has its casting cost reduced by {3}.
0
237 Palace Gardens Land Rare 0 Land – Forest Plains RL09 ({t}: add {g} or {w} to your mana pool.)
Palace Gardens enters the battlefield tapped.
Cycling {1}{g}{w}
When you cycle Palace Gardens, untap each creature you control. They gain lifelink and indestructible until the end of turn.
0
238 Plains Land Basic 0 Basic Land – Plains 0
239 Plains Land Basic 0 Basic Land – Plains 0
240 Plains Land Basic 0 Basic Land – Plains 0
241 Plains Land Basic 0 Basic Land – Plains 0
242 Sanctum of Secrets Land Rare 0 Land – Island Swamp RL03 ({t}: add {u} or {b} to your mana pool.)
Sanctum of Secrets enters the battlefield tapped.
Cycling {1}{u}{b}
When you cycle Sanctum of Secrets, look at the each opponent's hand. For each player, you may have them discard a card of your choosing.
0
243 Sandstone Grotto Land Common 0 Land CL04 Sandstone Grotto enters the battlefield tapped.
{t}: add {r} to your mana pool.
{t}: Target creature gains +2/+0 until the end of turn. Activate this only during combat.
2 1395776193 on 25 Mar 2014 by Link
244 Shabti Workshop Land Uncommon 0 Land UL01 {t}: add {1} to your mana pool
{3}, {t}: put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield
{6}, {t}: put a 1/1 colourless Shabti Soldier artifact creature token with double-strike onto the battlefield.
0
245 Swamp Land Basic 0 Basic Land – Swamp 0
246 Swamp Land Basic 0 Basic Land – Swamp 0
247 Swamp Land Basic 0 Basic Land – Swamp 0
248 Swamp Land Basic 0 Basic Land – Swamp 0
249 Treacherous Cataracts Land Rare 0 Land – Forest Swamp RL06 ({t}: add {b} or {g} to your mana pool.)
Treacherous Cataracts enters the battlefield tapped.
Cycling {1}{b}{g}
When you cycle Treacherous Cataracts, each opponent sacrifices a non-land permanent.
0
250 Twin Rivers Land Common 0 Land CL02 Twin Rivers enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Tap target creature. Activate this only during your turn.
3 1399775125 on 11 May 2014 by Link
251 Shabti Soldier token Artifact Token 0 Artifact Creature – Shabti Soldier 1 1 TA02 Double-strike
0
252 Shabti Worker token Artifact Token 0 Artifact Creature – Shabti 1 1 TA01 0
253 Shabti Illusion token Black Token 0 Creature – Shabti Illusion 1 1 TB01 0
254 Human token White Token 0 Creature – Human 2 2 TW02 0
255 Sand Shabti token White Token 0 Artifact Creature – Shabti 1 0 TW01 First-strike. 0
256 Deadly Asp token Hybrid blackgreen Token 0 Creature – Snake 1 1 TH01 Deathtouch 0
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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control