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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

CardName: Heka, Force of Perception Cost: 3BB Type: Legendary Creature - Avatar Pow/Tgh: 0/4 Rules Text: Deathtouch, Lifelink. When Heka, Force of Perception enters the battlefield, put a +1/+1 counter on it for each time a creature named Heka entered the battlefield this game. When Heka enters the battlefield, if it was cast from your hand, Heka deals X damage to each other creature and each player, where X is its power. Flavour Text: "Heka, the most mysterious and treacherous of the divine forces." Set/Rarity: Al-Weh'jed Mythic

Heka, Force of Perception
{3}{b}{b}
 
 M 
Legendary Creature – Avatar
Deathtouch, Lifelink.
When Heka, Force of Perception enters the battlefield, put a +1/+1 counter on it for each time a creature named Heka entered the battlefield this game.
When Heka enters the battlefield, if it was cast from your hand, Heka deals X damage to each other creature and each player, where X is its power.

"Heka, the most mysterious and treacherous of the divine forces."
0/4
Updated on 23 Oct 2014 by 10vernothin

Code: MB01

History: [-]

2014-03-12 19:37:26: 10vernothin created and commented on the card Heka, Force of Perception

Why shroud? Deadeye navigator I'm looking at you.

2014-03-12 19:37:45: 10vernothin edited Heka, Force of Perception
2014-03-12 19:38:14: 10vernothin edited Heka, Force of Perception:

stupid watermark...

2014-03-12 20:17:56: 10vernothin edited Heka, Force of Perception

I'm afraid Deadeye Navigator doesn't target, so this is eminently blinkable.

Why "X damage" rather than "1 damage"? Since this has deathtouch the difference is virtually meaningless. You gain a tiny bit more life, but that's going to be confusing anyway.

The thing is that this is meant to be a scalable Gray Merchant of Asphodel with a damnation tagged on, that's why I didn't want it to be blinkable

2014-03-13 15:21:12: 10vernothin edited Heka, Force of Perception

It doesn't get a +1/+1 counter when it ETB first, so at iteration 1 would be ping all 1, extort 1, gain x+y life

I can very much see why you don't want it to be blinkable. But I'm afraid it still is.

If you want to prevent it being blinked, one of the best ways is to have the trigger say "When ~ ETBs, if it was cast from your hand, it deals..."

Yikes! Some of this cycle have the "~ ETBs with a +1/+1 counter for each time" wording, and some of them say "When ~ ETBs, put a +1/+1 counter on it for each time". Those two phrases are horribly similar and yet one case counts the current one where the other doesn't. That's going to be way too confusing; you need to sync them all up.

2014-03-13 15:58:14: 10vernothin edited Heka, Force of Perception

the suggestion is taken

2014-03-13 16:00:44: 10vernothin edited Heka, Force of Perception

The best part about this cycle is that it counts enemy's Forces as they enter the battlefield xD

2014-03-19 02:29:55: 10vernothin edited Heka, Force of Perception
2014-05-13 01:34:43: 10vernothin edited Heka, Force of Perception
2014-10-23 21:02:20: 10vernothin edited Heka, Force of Perception

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