CardName: Isfet, Force of Destruction Cost: 2RR Type: Legendary Creature - Avatar Pow/Tgh: 4/4 Rules Text: Haste When Isfet, Force of Destruction enters the battlefield, put a +1/+1 counter on it for each time a creature named Isfet entered the battlefield this game. At the beginning of your combat step, if Isfet is in your graveyard, return it from your graveyard onto the battlefield. Flavour Text: "Isfet is indiscriminate, inviolable and inevitable." Set/Rarity: Al-Weh'jed Mythic Haste
When Isfet, Force of Destruction enters the battlefield, put a +1/+1 counter on it for each time a creature named Isfet entered the battlefield this game. At the beginning of your combat step, if Isfet is in your graveyard, return it from your graveyard onto the battlefield. "Isfet is indiscriminate, inviolable and inevitable." 4/4
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this is the most powerful one I've made yet.
Cool card! You could make the incarnation counters normal +1/+1 counters to save some space. :)
huh. I guess I can!
just imagine... 4 destruction forces vying for power, ending up with an 8/8 hasty creature winning the game.
Hmm. So it's Demigod of Revenge. Except as a repeatable effect, so channelling Myr Servitor... and getting bigger each time! One of these on the field is 5/5. Reasonable for a 4-mana mythic, I guess. Then, um, Pack Hunt makes the next three 6/6, 7/7 and 8/8... and then you sacrifice three of them to whatever (Spawning Pit, say) and they come back as 9/9, 10/10 and 11/11!
Okay, it's got the eye-popping "just think of what I could do!" that a mythic needs to appeal to Timmy or Johnny. But on its own, it's just a 5/5 haste... which is actually fine in Limited (certainly good, but not broken). I think this one is in a good spot. Nice card :)
Too bad it's legendary. That's what makes it a bit more fair =P
What? Bwahaha! How does that even make sense? That last ability does virtually nothing then. And is going to greatly confuse players about what Legendary even means. Players expect their cards to make sense, and if a card doesn't, they expect their rules knowledge is at fault rather than the cards.
There.
words words words. Hey, Alex - if someone uses enough word, will it go down to 1em=1px? Thank goodness for the plain view.
Ooooh, I WANT this as my general. Every time I cast it, it gets bigger - and heck, I can let it die to graveyard to avoid the recast cost.
It's a 5/5 haste pseudo-indestructible for just 4 mana!
(I'm assuming that the ability is supposed to trigger from the copy in the graveyard; not from having one in the graveyard and one in play)
It kinda goes hilariously wrong if you accidentally get two in your graveyard; but the new legend rule means even that doesn't end so badly.
lol the point of this is that it's a growing Vengevine lol. It has to be legendary, so it won't be crazy as vengevine, but that's the thing. You can put 4 of them in your deck because even though you can only have 1 on the battlefield, every ETB trigger helps =D
Having 4 of them in your graveyard
combat step - all four go into the battlefield ETB trigger, they become 5/5, sacrifice 3 of them to Legendary rule. attack next turn - all three go into the battlefield ETB trigger, three becomes 9/9, sacrifice 2 9/9 and the 5/5, attack. next turn - all three go into the battlefield ETB trigger, three become gigantic/gigantic.
So there's always only 1 Destruction Force attacking.