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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

CardName: Neap Cost: RR Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Haste. When Neap dies, creatures with +1/+1 counters you control gains haste until the end of turn. Incorporate 2 - {R}{R} ({R}{R}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.) Flavour Text: "Everybody awaits eagerly for the dry season to end." Set/Rarity: Al-Weh'jed Uncommon

Neap
{r}{r}
 
 U 
Creature – Elemental
Haste.
When Neap dies, creatures with +1/+1 counters you control gains haste until the end of turn.
Incorporate 2 – {r}{r} ({r}{r}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)

"Everybody awaits eagerly for the dry season to end."
2/2
Updated on 13 May 2014 by 10vernothin

Code: UR01

History: [-]

2014-03-16 19:26:02: 10vernothin created the card Neap
2014-03-17 05:29:55: 10vernothin edited Neap
2014-03-18 15:36:29: 10vernothin edited Neap
2014-03-20 20:05:44: 10vernothin edited Neap
2014-03-21 17:39:24: 10vernothin edited Neap

Oooooooooh. 2/2 first strike that can make two other creatures +1/+1 doublestrike for a turn. That's shiiiiny.

I have no idea how shiny; it's need testing. Encorporate seems kinda wordy though - why not just "Exile ~: put counters on..."?

Mm. I fear the timing doesn't quite work out. The stack would go:

  • You "Encorporate" this, putting it in the graveyard. Stack: Encorporate.
  • Its death trigger goes on the stack. Stack: Encorporate; death trigger.
  • The death trigger resolves, but only looks at things that already have +1+1 counters on them.
  • Finally, Encorporate itself resolves, too late to grant the double strike bonus.

how about "put 2 +1/+1 counters, then sacrifice ~"?

it's supposed to be only first-strike...

double-strike would kinda be OP for 3 mana and would only work for rares.

2014-03-21 18:17:56: 10vernothin edited Neap
2014-03-22 00:48:27: 10vernothin edited Neap
2014-03-22 00:52:13: 10vernothin edited Neap:

now a "better" Ash Zealot

2014-03-22 01:47:32: 10vernothin edited Neap

i still don't know if encorporate is a triggered or activated ability, or even replacement effect.

honestly I don't know anymore.

If you want to be an activated ability, it needs to have some sort of cost.

I changed it so the whole ability resolves as 1 ability and you activated it by "incorporating".

2014-03-24 16:42:22: 10vernothin edited Neap
2014-03-24 16:50:28: 10vernothin edited Neap:

Changed to "Neap". Ebb, Flow, Neap, Spring, donno what the 5th will be but eh.

2014-03-24 16:50:44: 10vernothin edited Neap
2014-05-13 04:56:05: 10vernothin edited Neap

I guess that lets the death triggers work the way you want them to. I think this will actually have pretty interesting gameplay.

Wording suggestion:

> {0}: Incorporate 2. (To incorporate 2, ...)

That would make it clear that this is an ability you can activate. Every activated ability needs a "cost: effect" template.

I'm using the suspend mechanic. hopefully it works.

2014-05-13 20:30:55: 10vernothin edited Neap

Ah, yes, a two-parameter keyword mechanic, with a mana cost as one parameter, and with the colon in the reminder text like Equip. Yep, that works pretty well.

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