Al-Weh'jed: Mechanics

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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

Cycling: PARAM1, discard this card: draw a card Used on 31 cards: (show) Blazing Sands, Cavern of Miracles, Coastline Bazaar, Heka's Herald, Divine Ibis, Syah's Herald, Palace Cat, Divine Conscription, Disrespect, Isfet's Herald, Fright, Nekheb's Herald, Rebottle, Isfet's Emissary, Cleanse the Tomb, Mischievous Baboon, Nekheb's Boon, Barbarian Jungle, Den of Thieves, Sanctum of Secrets, Treacherous Cataracts, Oasis of Truth, Palace Gardens, Menacing Crocodile, Glyph-Mired Servant, Glyph-Mired Temple, Serene Heron, Alchemist's Mistake, Cyclic Reality, Transmutation, Hwet's Herald

Egyptians are obsessed with cycles. I thought it'd be a pretty fun word-play

Incorporate: PARAM2: put PARAM1 +1/+1 counters on target creature, then sacrifice this permanent. Used on 15 cards: Great Ibis, Seraph of Creation, Angry Hippo, Barbarian Martyr, Wild Pachyderm, Neap, Glyph-Cursed Pharaoh, Living Vines, Predator Crocodile, Sand Locust, Reality Breacher, Isfet's Ravager, Immaculate Mirage, Hwet's Sentry, Winged Asp

This is with X counters.

Common -

CMC 1-3 1 counter CMC 4-6 2 counters CMC 7+ 3 counters

Uncommon and Rare have their counters corresponding to power

Invoke: PARAM1: exile CARDNAME from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it. Used on 27 cards: (show) Corrosion Spell, Glyph Readings, Seize Notion, Hymn to Renew, Flow of the River, Work of Miracles, Deceptive Trap, Pharaoh's Edict, Confusion Charm, Deluded Command, Imbued Ward, Righteous Reward, Sow the soil, Awe-Inspiring Finale, Cosmic Knowledge, Hymn to Recall, Creative Inspiration, Delayed Backfire, Hymn to Avenge, Insectile Famine, Live Offering, Sandmade Disaster, Chant for the Dark Silt, Hymn to Disfigure, Curse of the Mummy, Tears of Contrition, Hymn to Protect

This is another alchemical concept, that rituals and the divine forces can be manipulated to their advantage. Though thematically this mechanic will focus more on divine tribute to gain reward.

Catalyze: Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by PARAM1 Used on 15 cards: Sacred Beetle, Sacred Bull, Glyphic Restraints, Deadly Scorpion, Plump Hippopotamus, Beasts of Burden, Marble Scarab, Clockwork Wings, Pet Leopard, Trained Camel, Temple Ritualist, Fig Thief, Relic of Ma'at, Miraculous Spectacles, The Origin Glyph

This mechanic is to showcase transmutation from one/many material objects to another of equal or more value through alchemical (mundane) magic.

Incorporate: PARAM2: Put a +1/+1 counter on target creature, then sacrifice this permanent. Used on 3 cards: Royal Healer, Flood, Whispering Reeds

This is to showcase using bits to create new things and improve others. It's a bit like haunt and graft together, but simpler, since it modifies everything.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".