Al-Weh'jed

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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

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 M 
Legendary Creature – Human Cleric
Vigilance
At the beginning of each upkeep, you may put a +1/+1 counter on target creature.
{1}{w}, {t}: Each creature with +1/+1 counters you control gains protection from a color of your choice until the end of turn.

"Divine Ankhep; Esteemed Head Priest of Al-Wehjed; upholder of Ma'at."
4/4
3 comments
last 2015-01-09 20:35:14 by Link
 U 
Artifact – Equipment
Equipped creature gets +1/+1 for each artifact creature on the battlefield.
Whenever a non-artifact creature enters the battlefield, you may attach Artificer's Advantage onto it.
Equip {2}

"On each Shabti is a Glyph that amplifies the potency of the others..."
 C 
Instant
Exile target card from a graveyard. You gain 2 life.

Cycling {2}{w} ({2}{w}, discard this card: draw a card)

"The corpse of the Pharaoh was nowhere to be seen..."
4 comments
last 2014-03-19 13:03:31 by 10vernothin
 C 
Enchantment – Aura
Enchant creature.

Enchanted Creature can't attack or block.

At the beginning of your upkeep, you may choose to return Command the Earth to your hand.
 U 
Instant
Target creature gains +1/+0 and first-strike until the end of turn. If this was cast from exile, instead target creature gains +2/+0 and double-strike until end of turn.
Invoke {w} ({w}: exile Creative Inspiration from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 R 
Instant
At the beginning of the next upkeep, each player may search his or her library for a card with the same name as a permanent on the battlefield and put it onto the battlefield tapped. Each player then shuffles his or her library.
Cycling {2}{w} ({2}{w}, discard this card: draw a card)
"Hwet, Syah, Heka, Isfet, Nekheb... The cycle perpetrate generations."
10 comments
last 2014-10-12 22:52:38 by 10vernothin
 C 
Sorcery
Put two 1/1 colorless Shabti Soldier artifact creature token with double-strike onto the battlefield.

"Find our Prince!"
2 comments
last 2014-03-24 16:22:11 by 10vernothin
 R 
Creature – Human Rebel
Ushabti and creature tokens you control gets +1/+1 and vigilance.
At the beginning of each upkeep, put a 1/0 white Sand Shabti artifact creature token onto the battlefield.

"How do you defeat an army of sand and clay?"
2/2
4 comments
last 2014-03-25 18:05:44 by Link
 R 
Sorcery
Put X 1/1 colourless Shabti Soldier artifact creature tokens with double-strike onto the battlefield.
Cycling {x}{w}
When you cycle Divine Conscription, put X 1/1 colourless Shabti Worker artifact token creatures onto the battlefield.

"In my father's time, I could have mustered up an Army, but now..."
2 comments
last 2014-03-25 18:27:12 by 10vernothin
 C 
Artifact Creature – Shabti
{t}: gain 1 life.

At the beginning of each end step, you may pay {g}. If you do, untap Farmhand.
0/1
5 comments
last 2014-10-15 00:52:17 by UncleIstvan
 C 
Sorcery
Exile target creature with power 4 or greater, then put a 2/2 white Human creature token onto the battlefield.

"Go, the Cycle is broken. You're free."
 C 
Creature – Human Cleric
At the beginning of your next upkeep, exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next upkeep.

{2}{b}, {t}: Until your next upkeep, each opponent loses 1 life each time a creature enters the battlefield.

"Each spell you conjure up is another that we can use against you."
3/4
 C 
Creature – Bird
Flying

Incorporate 2 – {3}{w} ({3}{w}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
3/5
 U 
Artifact Creature – Shabti
At the beginning of your upkeep, put a 1/1 colourless Shabti Worker artifact creature token on to the battlefield.
Cycling {1}{w}
When you cycle Hwet's Herald, put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield.

"Behold Hwet, he who oversees Providence."
0/1
 U 
Creature – Human Soldier
Vigilance
When Hwet's Sentry dies, creatures with +1/+1 counters gain vigilance until the end of turn.
Incorporate 2 – {2}{w} ({2}{w}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/2
 M 
Legendary Creature – Avatar
Double Strike
When Hwet, Force of Creation enters the battlefield, put a +1/+1 on it for each time a creature named Hwet entered the battlefield this game.
Creatures you control gets +1/+1 for each +1/+1 counter on Hwet
At the beginning of each of your opponents' upkeep, put a 1/1 colourless Shabti Soldier artifact creature token with double-strike onto the battlefield.
1/1
10 comments
last 2014-03-14 20:13:26 by 10vernothin
 C 
Sorcery
Put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield. You gain 2 life.
Invoke {2} ({2}: exile Hymn to Protect from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

May the Forces protect you on your travels.
2 comments
last 2014-03-17 18:23:51 by 10vernothin
 C 
Instant
Choose a colour. Target creature you control gains protection from that colour until the end of turn.
Invoke {w} ({w}: exile Imbued Ward from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
8 comments
last 2014-03-17 16:41:35 by Vitenka
 C 
Creature – Illusion
Flying
When Immaculate Mirage enter the battlefield, exile target creature you control. Return it onto the battlefield at the beginning of the next upkeep.
Incorporate 2 – {3}{w}{w} ({3}{w}{w}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/1
 U 
Creature – Insect
Flying
At the beginning of your upkeep, put a +1/+1 counter on Marble Scarab.
Catalyze {3}{w}{w} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {3}{w}{w})
3/3
 C 
Creature – Cat
Vigilance



Cycling {3} ({3}, discard this card: draw a card)
1/1
 C 
Creature – Cat
Lifelink

Catalyze {w} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {w})
2/1
 R 
Sorcery
Exile all creatures.

Invoke {w}{w} ({w}{w}: exile Pharaoh's Edict from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Instant
Put target face-up card that's removed from the game into its owner's graveyard.

"To create something out of nothing. That is something not even the Forces can achieve."
 C 
Creature – Cat
Whenever you gain life, you may untap Royal Feline.
2/1
6 comments
last 2014-03-24 17:18:56 by Vitenka
 U 
Creature – Human Cleric
Lifelink
When Royal Healer dies, creatures you control with +1/+1 counters on them gain lifelink until the end of turn.
Incorporate 2 – {2}{w} ({2}{w}: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
2/2
 R 
Creature – Angel
Flash, Flying.
Prevent all combat damage dealt to Seraph of Creation.
When Seraph of Creation dies, until the end of turn, prevent all combat damage dealt to each creature you control.
Incorporate 3 – {w}{w} ({w}{w}: put 3 +1/+1 counters on target creature, then sacrifice this permanent.)
3/3
 C 
Creature – Bird
Flying
When Serene Heron enters the battlefield, you may destroy target artifact or enchantment.

Cycling {2}{w} ({2}{w}, discard this card: draw a card)
2/3
2 comments
last 2014-10-24 19:41:26 by 10vernothin
 C 
Artifact Creature – Shabti
At the beginning of your upkeep, target creature gains first-strike and vigilance until the end of turn.

"The power of Hwet is what compels the Glyph to bring the Shabti to life."
0/1
 C 
Creature – Spirit
Flying
When Spectral Palisade enter the battlefield, at the beginning of your next upkeep, return a creature you control to its owner's hand.
3/1
3 comments
last 2014-03-27 22:35:54 by 10vernothin
{w}{w}
 
 U 
Creature – Elemental
At the beginning of your upkeep, put a +1/+1 counter on Spring and you gain 1 life.
Spring has double-strike if there are three or more +1/+1 counters on it.

"After the flood, the sowing season begins again."
1/1
1 comment
2014-03-24 18:02:57 by Vitenka
 M 
Planeswalker – Tah'wir
+1 At the beginning of your next upkeep, you may choose a creature that dealt damage to you or a planeswalker you control since your last turn, then exile that creature.
-2 You may return a card exiled by Tah'wir, Prince of Weh'jed onto the battlefield under your control.
-8 Exile all permanents. Then return all permanent cards from exile to the battlefield under your control.
3
3 comments
last 2015-01-09 20:19:46 by Link
 U 
Enchantment
Each creature you control gets +0/+1.

Sacrifice Words of Blessing: Creatures you control gain first-strike and lifelink until the end of turn.
4 comments
last 2014-03-13 15:43:28 by 10vernothin
 C 
Enchantment
At the beginning of your upkeep, Words of Fighting becomes a 3/1 white Shabti Warrior creature with first-strike until the end of turn.
"A gift blessed by the Creation Force, and a boon for your journeys."
3 comments
last 2014-03-13 17:37:48 by Vitenka
 R 
Enchantment
{1}: The next time you would draw a card, you may put a 2/2 white Human creature token onto the battlefield instead.
 C 
Instant
Counter target spell, activated or triggered ability unless its controller pays {2}.

Draw a card.

"By the power of Isfet, Syah and Nekheb, I compel you to live!"
 C 
Creature – Chimera
Flash, Flying.
"These creatures, with wings of a bird, body of a crocodile and fangs of a jackal... I believe that in another Reality, they are called Dragons."
2/3
1 comment
2014-04-02 23:27:21 by 10vernothin
 U 
Instant
Return X target creatures of the color of your choice to their owner's hands.

Draw a card.

"The Rivers washes everything clean."
1 comment
2014-03-24 23:08:40 by 10vernothin
 C 
Sorcery
Choose one:
-Target creature gains -4/-0 until the end of turn.
-Untap target permanent.
-Draw a card, then discard a card.
Invoke {1}{u} ({1}{u}: exile Confusion Charm from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 comments
last 2014-10-24 05:19:26 by 10vernothin
 C 
Creature – Bird
Flying

Cycling {3} ({3}, discard this card: draw a card)
1/2
 C 
Creature – Djinn
Flying, Indestructible.
When Djinn of Despair becomes target of a spell, return it to its owner's hand.
{1}{u}, {t}: Look at the top card of your library. You may put it into your graveyard.

"The Djinn were the favored of Syah; but eternal life comes at a price..."
3/4
 U 
Creature – Djinn
Flying, Indestructible
When Djinn of Promise becomes target of a spell, return Djinn of Promise to your hand.
{1} : Exile the top card of your library.
{2}{u}, put target card exiled by Djinn of Promise into its owner's graveyard: Djinn of Promise gains +X/+0 until the end of turn, where X is that card's converted mana cost.
3/4
 C 
Creature – Djinn
Flying, Defender.
When Djinn of Tricks becomes target of a spell, return it to its owner's hand.
{1}{u}, {t}: Reveal the top card of your library. Target creature gets -X/-0 until the end of turn, where X is the converted mana cost of the revealed card.

"I think they mostly do it to pass time."
2/3
1 comment
2014-03-24 18:40:24 by amuseum
 U 
Instant
Counter target spell. If that spell is countered this way, shuffle the card into its owner's library instead of into that player's graveyard.

"Now I see that the Duat is stark and full of chaos, no matter how much we try to manipulate its primal forces."
2 comments
last 2014-03-17 22:07:14 by 10vernothin
{u}{u}
 
 U 
Creature – Elemental
{u}: Flow gets +1/-1 until the end of turn.

{u}{u}: Flow can't be blocked this turn.

"Even the best irrigation ditch may be breached."
1/5
2 comments
last 2014-03-24 14:30:05 by Link
 C 
Sorcery
Target player draw 2 cards.
Invoke {1}{u} ({1}{u}: exile Flow of the River from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"While Syah preserves the nourishing waters that flows in the Twin Rivers, Nekheb preserves the never-ending Cycle that floods it onto our silt."
 C 
Enchantment
When Glyphic Restraints enter the battlefield, tap target permanent. It does not untap during its controller's untap phase.

Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g})
 C 
Sorcery
Draw a card.

Invoke {2} ({2}: exile Hymn to Recall from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

May the Forces help you find your way.
 C 
Artifact Creature – Shabti
{1}, Tap a creature you control: Tap target creature you don't control.

"The power of Syah is what compels the Glyph to keep the Shabti alive."
0/1
 R 
Creature – Shapeshifter
Perfect Twin enters the battlefield as any creature on the battlefield.
Sacrifice Perfect Twin: each creature you control becomes a copy of the creature Perfect Twin is copying until the end of turn.

"When you live for Eternity, chances are you'll meet someone who is exactly you."
0/0
 C 
Creature – Human Wizard
When Prudent Seer enters the battlefield, until the end of turn, you may look at the top three cards of your library. If you do, put them back in any order.

"Of course we are aware of the existence of other Realities in the Duat, but that does not give us the privilege to break Maat and breach into these other Realities."
1/3
2 comments
last 2014-03-20 17:34:26 by 10vernothin
 C 
Instant
Return target creature to its owner's hand.

Cycling {2}{u} ({2}{u}, discard this card: draw a card)
 C 
Instant
Untap up to two target creatures and prevent all damage dealt to or dealt by them until the end of turn.
 R 
Creature – Sphinx
Flying
Riddler of the Twin Rivers enters the battlefield with X +1/+1 counters.
{2}{u}{u}, remove a +1/+1 counter from Riddler of the Twin Rivers: Target opponent names a card, then you exile the top card of your library. If the card is not the named card, you may cast it without paying its mana cost.
3/5
 C 
Instant
Draw a card.

Look at the top two cards of your library. Put one on top and the other on the bottom.
 R 
Enchantment – Aura
Enchant permanent.
You control enchanted permanent.

Invoke {u}{u} ({u}{u}: exile Seize Notion from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Creature – Chimera
Serpent Chimera can't attack unless your opponent controls a non-token creature.
"Oops." – Famous Last Words.
5/7
2 comments
last 2014-12-24 23:17:27 by 10vernothin
 C 
Instant
Return target spell that was cast from exile to its owner's hand.

"It's obvious that the Forces are meant to be beheld, but not to be worshiped."
 C 
Instant
Tap up to three target creatures.

Draw a card.
 R 
Enchantment – Aura
Enchant creature.
Enchanted creature gains +2/+2, flying, indestructible, and is a blue Djinn in addition to its other types.
Whenever enchanted creature becomes target of a spell, return that creature and Syah's Blessing to its owner's hand.

"Syah's gift of Eternity comes with a price" – Al-Rahid, the Blessed
 U 
Artifact Creature – Shabti
As long as Syah's Herald is on the battlefield, target creature is a 0/1 colourless Shabti artifact creature and loses all other abilities
Cycling {1}{u}
When you cycle Syah's Herald, target creature loses all abilities and becomes a 0/1 Shabti until the end of turn.

"Behold Syah, she who bestows Eternity."
0/1
 M 
Legendary Creature – Avatar
Syah, Force of Preservation can't be blocked.
When Syah enters the battlefield, put a +1/+1 counters on it for each time a creature named Syah entered the battlefield this game.
{3}{u}: Exile Syah. Return it onto the battlefield under its owner's control at the beginning of the next endstep.
Put a -1/-1 counter on Syah: Draw a card.
1/1
 U 
Sorcery
Return target non-land permanent to its owner's hand. If this card was cast from exile, instead return up to two target non-land permanents to their owners' hands.
Invoke {u} ({u}: exile Tears of Contrition from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 R 
Instant
Target non-land permanent's controller exiles it, then that player reveals the top card of his or her library until a card with the same converted mana cost is revealed. That player then cast it without paying its mana cost if able.
Cycling {2}{u} ({2}{u}, discard this card: draw a card)
"All things are eternal. However, they can be transformed."
 M 
Enchantment
If Uphold the Cosmic Order is in your opening hand, you may start the game with it in play.
Cards in exile cannot be cast nor be put onto the battlefield, library, hand or graveyard.
Whenever a card is exiled, you may draw a card.

"Maat must never be breached, lest the whole Duat fall into chaos."
4 comments
last 2014-03-19 20:28:12 by 10vernothin
 U 
Creature – Serpent
Flying
When Winged Asp dies, creatures you control with +1/+1 counters on them gain flying until the end of turn.
Incorporate 2 – {2}{u} ({2}{u}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/2
 C 
Enchantment
{0}: Words of Protection becomes a 1/4 blue Shabti Protecter creature with defender until the end of turn. It is still an enchantment.
 R 
Enchantment
{1}: The next time you would draw a card, each opponent puts the top three cards of his or her library into the graveyard instead.
 U 
Enchantment
All creatures gets -1/-0.

Sacrifice Words of Stalling: Return target creature to its owner's hand.
 C 
Sorcery
Tap up to two target creatures, they don't untap during their next untap phase. If this card was cast from exile, you may gain 2 life.
Invoke {w} ({w}: exile Work of Miracles from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"I've paid for your passage, so now you're free."
 C 
Creature – Human Cleric
When Auspicious Priest enters the battlefield, each player loses 1 life.
2/1
 R 
Sorcery
Until the end of turn, whenever a creature would enter the battlefield under your control, you may destroy target creature.
Invoke {b}{b} ({b}{b}: exile Awe-Inspiring Finale from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
1 comment
2014-03-14 19:48:53 by Jack V
 C 
Creature – Zombie Advisor
Deathtouch
When Bandaged Whisperer enters the battlefield, you may pay {u}{u}, if you do, return target permanent to its owner's hand.

"He is secretly plotting for your downfall; I can see it in his eyes."
1/4
 R 
Sorcery
Destroy each creature with X power or less.

"In the first struggle to uphold Maat, there were wars fought between and across Realities. Countless lives were forsaken and countless Realities were lost in time. But thankfully, with the sacrifice of the Forces' future, the perpetrators were apprehended, severely punished and Maat finally Restored."
-Scharazad, to her husband King Kharim.
 U 
Instant
Until the end of turn, whenever a permanent card would enter the battlefield, if it was not cast or played from your hand, put it into its owner's graveyard instead. (It will not enter the battlefield.)

"He said he was to attempt the unthinkable. He never came back."
5 comments
last 2014-09-24 16:27:45 by Link
 C 
Creature – Efreet
Flying
When Cranky Efreet enters the battlefield, target opponent reveals his or her hand and the top card of his or her library. Choose a card from it. That player puts the card on the bottom of his of her library.
"How dare you wake me up from my slumber?"
4/4
 R 
Enchantment
When Curse of the Mummy enters the battlefield, return target creature card from a graveyard onto the battlefield under your control. It's a black zombie in addition to its other types and gains "if Curse of the Mummy would leave the battlefield, sacrifice it."
Invoke {1}{b} ({1}{b}: exile Curse of the Mummy from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Creature – Golem
Defender

Whenever Cursed Tombstone blocks a creature, its controller loses 1 life.
1/3
 U 
Sorcery
Target player discards a card. If this card was cast from exile, instead target player discards two cards.
Invoke {b} ({b}: exile Deluded Command from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 comments
last 2014-03-16 19:38:40 by 10vernothin
Ebb
{b}{b}
 
 U 
Creature – Elemental
First-strike, Haste
When Ebb enters the battlefield, target creature must block Ebb this turn if able.
Whenever another creature enters the battlefield under your control, you may exile Ebb, then return it onto the battlefield under your control.

"The Harvest draws everyone in; humans, locusts, plagues..."
3/1
2 comments
last 2014-03-24 16:26:21 by 10vernothin
{b}
 
 C 
Instant
Target creature gets -3/-1.

Cycling {2}{b} ({2}{b}, discard this card: draw a card)
 C 
Sorcery
Look at target player's hand. Choose a non-creature, non-land card from it, then target player discards that card. If this card was cast from exile, instead you may choose any card from target player's hand. That player discards it.

Invoke {1}{b} ({1}{b}: exile Glyph Readings from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 U 
Creature – Zombie
Deathtouch
When Glyph-Cursed Pharaoh dies, each creature with a +1/+1 counter on it gains deathtouch until the end of turn.
Incorporate 2 – {2}{b} ({2}{b}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/2
 R 
Artifact Creature – Shabti
When Glyph-Mired Servant enters the battlefield, you gain 2 life and each opponent loses 2 life.
Whenever a non-token creature enters the battlefield, you may pay {1}{b}. If you do, return Glyph-Mired Servant from your graveyard to your hand.
Cycling {2}{b} ({2}{b}, discard this card: draw a card)
0/1
 C 
Creature – Human Rogue
When Graverobber enters the battlefield, you may return target creature card from your graveyard to your hand.
1/1
 C 
Creature – Zombie Cat
When Heka's Agent enter the battlefield, target player discards a card.
1/2
 U 
Artifact Creature – Shabti
When Heka's Herald enters the battlefield, put a -1/-1 counter on each creature you don't control.
Cycling {1}{b}
When you cycle Heka's Herald, put a -1/-1 counter on target creature you don't control.

"Behold Heka, she who shapes Reality."
0/1
5 comments
last 2014-03-12 16:32:23 by 10vernothin
 M 
Legendary Creature – Avatar
Deathtouch, Lifelink.
When Heka, Force of Perception enters the battlefield, put a +1/+1 counter on it for each time a creature named Heka entered the battlefield this game.
When Heka enters the battlefield, if it was cast from your hand, Heka deals X damage to each other creature and each player, where X is its power.

"Heka, the most mysterious and treacherous of the divine forces."
0/4
7 comments
last 2014-03-13 16:01:10 by 10vernothin
 C 
Sorcery
You draw 2 cards and you lose 2 life.

"Conception and Creation are two very different things, my friend. In fact, I met a man – Yawgmoth, I believe was his name – who conceived a whole Reality without creating it." -Scharazad
 C 
Sorcery
Target creature gets -2/-2 until the end of turn.

Invoke {2} ({2}: exile Hymn to Avenge from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

May the Forces disfigure your dreams into nightmares.
3 comments
last 2014-03-17 17:51:06 by Vitenka
 M 
Legendary Creature – Human Cleric
{2}{b}, {t}: each opponent loses 2 life, you gain life equal to the amount of life lost this way.
{3}{b}, {t}: each opponent discards a card, you draw a card for each card discarded this way.
{4}{b}, {t}: each opponent sacrifices a creature, put a 2/2 black zombie creature token on the battlefield for each creature sacrificed this way

"All-Knowing Khemnistra; Esteemed High Priestess of the Sanctum; upholder of Maat."
3/3
1 comment
2014-05-13 01:37:12 by 10vernothin
 C 
Sorcery
Target player sacrifices a creature.

Invoke {1}{b} ({1}{b}: exile Live Offering from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Creature – Zombie
Fear

When Masked Mummy enters the battlefield, each other creature gains haste until the end of turn.

"When a curse doing its best to destroy you, you should do your best to run."
2/1
3 comments
last 2014-11-06 23:25:53 by 10vernothin
 C 
Creature – Zombie
Deathtouch

Persistent Mummy must attack each turn if able.

{2}{r}: Persistent Mummy gains first-strike until the end of turn.
2/3
 C 
Creature – Human Advisor
When Sanctum Acolyte enters the battlefield, target player draws a card and loses 1 life.
1/3
 C 
Creature – Human Cleric
When Sanctum Priest enters the battlefield, reveal to top card of your library and put it into your hand. You lose life equal to its mana cost.

"I am but a humble story-teller; whether you believe me or not is of your own volition."
1/2
 C 
Artifact Creature – Shabti
When Shade Shabti enters the battlefield, target creature becomes black and gains "{b}: this creature gains +1/+1 until the end of turn." (This effect lasts as long as Shade Shabti is on the battlefield.)

"The power of Heka is what compels us to perceive all that the Glyph has done on the Shabti."
0/1
 C 
Sorcery
Each player loses 3 life. At the beginning of your end-step, each player gains 2 life.
"The things one experience in Glyph-Mire are not for the faint of heart."
 C 
Creature – Human Wizard
When Temple Ritualist enters the battlefield, you may discard a card. If you do, each opponent loses 2 life. You gain life equal to the amount lost this way.
Catalyze {1}{b} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{b})
2/3
1 comment
2014-03-12 14:28:52 by Alex
 R 
Creature – Insect Horror
Haste, Intimidate
Whenever Tomb-Hex Specter deals combat damage to a player, that player discards a card at random.

"Little did the archaeologists know what they have unleashed a new plague into the world"
3/1
 U 
Instant
Destroy target non-Shabti creature. It can't be regenerated. Its controller puts a 1/1 colourless Shabti Worker artifact creature token onto the battlefield.

"You see that? That is – was Ahkmed."
3 comments
last 2014-03-18 20:10:31 by 10vernothin
 U 
Creature – Zombie Advisor
{2}{b}, {t}: draw a card. You lose 1 life.

"He made mistakes in his life. Now he pays for it in his death."
1/3
1 comment
2014-09-17 10:13:52 by Alex
 C 
Enchantment
When Words of Deception enters the battlefield, put a 1/1 black Shabti Illusion creature token onto the battlefield.
{0}: Exile Words of Deception, then return it to the battlefield under its owner's control. Activate only once per turn and only when a creature has entered the battlefield under your control.
4 comments
last 2014-09-19 09:19:41 by Alex
 U 
Enchantment
All non-black creatures get -0/-1.

Sacrifice Words of Hate: Destroy target non-black creature.
5 comments
last 2014-03-13 16:03:42 by 10vernothin
 R 
Enchantment
{1}: The next time you would draw a card, instead each opponent loses 1 life and you gain life equal to the amount of life lost this way.
 C 
Creature – Efreet
Flying.
When Bottled Efreet enters the battlefield, at the beginning of your next combat step, destroy target artifact.
"That cursed bottle, I want you to destroy it."
3/2
 C 
Sorcery
Target creature can't be blocked by creatures less than its power until the end of turn.
 C 
Creature – Hound
At the beginning of each combat phase, you may give Chained Jackal +2/-1 until the end of turn.
2/2
 C 
Creature – Golem
During each combat phase, Chaos-Touched Columns gains trample.

"Madness meets Ingenuity meets the Thirst for Legacy."
4/3
 R 
Creature – Human Nomad
Flash.
Cleric of the Sands can't be countered.
When Cleric of the Sands enters the battlefield, exile target spell you control. As long as it is exiled, you may cast it as though it has flash and you may use mana of any colour to cast it.

"Ma'at is incomplete."
3/1
1 comment
2014-03-14 19:49:24 by 10vernothin
 C 
Enchantment – Aura
Enchanted creature gets +2/-1 and flying.

Catalyze {1}{u} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{u})
"Marvelous!"
 U 
Enchantment
Whenever an opponent casts a spell from exile, Color Unimpressed deals 2 damage to its controller.
Whenever a creature an opponent controls enter the battlefield from exile, Color Unimpressed deals 2 damage to its controller.

"It's futile, priest! We fear your tricks no more."
1 comment
2015-01-15 22:43:42 by dude1818
 U 
Instant
Delayed Backfire deals 2 damage to target creature or player. If this card was cast from exile, instead Delayed Backfire deals 4 damage to target creature or player.
Invoke {r} ({r}: exile Delayed Backfire from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
1 comment
2014-03-15 19:10:38 by Vitenka
 C 
Sorcery
Destroy target artifact.

Cycling {2}{r} ({2}{r}, discard this card: draw a card)
 R 
Sorcery
Each player exiles a card from his or her graveyard, and for each permanent card, its controller chooses a player at random. Return that permanent onto the battlefield under that player's control. Repeat this process until there are no cards left in each player's graveyard.

"Between the undead Pharaoh, the booby traps and the panicked grave-robbers, nobody realized that the gem has already been swiped long ago."
 M 
Sorcery
Shuffle all permanents into their owner's libraries, then each player discards his or her hand. Exile all instant and sorcery cards in each player's graveyard. As long as they are exiled, each player may play each card exiled this way as though they have flash and each player may spend mana of any colour to cast it. Each player then draws seven cards.

"When there is nothing left, legacies endure."
 C 
Creature – Ape
At the beginning of each combat phase, target creature can't block this turn.

Catalyze {1}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{r})
2/1
 C 
Creature – Dragon
Flying
{r}: Gemhide Whelp gets +1/+0 until the end of turn. You may only use this twice per turn.

"In another reality, there is a creature just like this one, your majesty; but instead of being small and meek, he was thrice blessed by Syah, Isfet and Heka, transforming him into a powerful and formidable foe to his enemies."
-Scharazad, to King Kharim
1/2
 C 
Sorcery
Hymn to Disfigure deals 2 damage to target creature or player.

Invoke {2} ({2}: exile Hymn to Disfigure from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

May the Forces smite your enemies asunder.
 U 
Sorcery
Insectile Famine deals 3 damage to each creature without flying.
Invoke {r} ({r}: exile Insectile Famine from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 R 
Creature – Human Berserker
Haste
Whenever Isfet's Emissary attacks, defending player may exile the top card of his or her library. He or she may play that card as long as it is exiled.

Cycling {2}{r} ({2}{r}, discard this card: draw a card)

"Justice is blind, and so is Destruction."
2/2
 U 
Artifact Creature – Shabti
At the beginning of each combat, target creature gains +1/+0 and double-strike until the end of turn
Cycling {1}{r}
When you cycle Isfet's Herald, target creature gains +1/+0 and double-strike until the end of turn.

"Behold Isfet, he who initiates Change."
0/1
1 comment
2014-03-12 16:06:03 by 10vernothin
 R 
Creature – Dragon
Flying, Intimidate
{r}: Isfet's Ravager gains +1/+0 until the end of turn.
When Isfet's Ravager dies, each creature you control gains "{r}: this creature gains +1/+0 until the end of turn."
Incorporate 4 – {r}{r} ({r}{r}: put 4 +1/+1 counters on target creature, then sacrifice this permanent.)
4/4
 M 
Legendary Creature – Avatar
Haste
When Isfet, Force of Destruction enters the battlefield, put a +1/+1 counter on it for each time a creature named Isfet entered the battlefield this game.
At the beginning of your combat step, if Isfet is in your graveyard, return it from your graveyard onto the battlefield.

"Isfet is indiscriminate, inviolable and inevitable."
4/4
10 comments
last 2014-03-14 16:49:07 by 10vernothin
 C 
Creature – Hound
Haste

During each combat step, Jackal of Destruction gets +2/+0.
2/2
 C 
Creature – Efreet
During each combat, Minor Efreet gains flying.
3/1
 C 
Creature – Ape
First strike

Cycling {3} ({3}, discard this card: draw a card)
2/1
{r}{r}
 
 U 
Creature – Elemental
Haste.
When Neap dies, creatures with +1/+1 counters you control gains haste until the end of turn.
Incorporate 2 – {r}{r} ({r}{r}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)

"Everybody awaits eagerly for the dry season to end."
2/2
11 comments
last 2014-05-14 09:47:27 by Alex
 C 
Sorcery
Gain control of target creature and untap it, it gains haste. Exile that creature at the end of combat, then return it onto the battlefield under its owner's control at the beginning of the next endstep.
"I have been to the other Realities of Duat, and I saw the truth that the Sanctum hid from us. Maat can – no, it must be broken!"
 C 
Artifact Creature – Shabti
At the beginning of your combat phase, target creature gets +2/+0 and haste.

"The power of Isfet is what compels the Glyph to animate the Shabti."
0/1
 C 
Creature – Ox
Catalyze {1}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{r})
The Sacred bull, unbeknownst of his fate, stands proudly and happily at his pedestal.
2/2
 U 
Creature – Insect
Intimidate
When Sand Locust dies, creatures with +1/+1 counters you control gains intimidate until the end of turn.
Incorporate 2 – {3}{r} ({3}{r}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/2
 C 
Enchantment – Aura
When enchanted creature attacks, put a 1/1 white Shabti Soldier creature token with double-strike tapped and attacking. Exile it at the end of combat.

At the beginning of your upkeep, pay {w} or sacrifice Sand-born Invasion.
 R 
Sorcery
Sandmade Disaster does X damage to each creature and each planeswalker. If a creature that was dealt damage this way would die this turn, exile it instead.
Invoke {r}{r} ({r}{r}: exile Sandmade Disaster from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"Caravans of untold riches, all lost in the sand..."
4 comments
last 2014-10-24 19:41:49 by 10vernothin
 C 
Sorcery
Searing Grains deals 4 damage to target creature. It can't be regenerated this turn.
"It's interfering with the healing process..."
 U 
Creature – Camel
Plainswalk.
Trained Camel can't be blocked by token creatures.
Catalyze {3}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {3}{r})
2/3
2 comments
last 2014-03-18 17:42:07 by 10vernothin
 C 
Creature – Scorpion
At the beginning of each combat, you may have wild scorpion deal 1 damage to target creature.

{4}{b}, {t}: Wild Scorpion gains deathtouch until the end of turn.
2/1
 C 
Enchantment
At the beginning of each combat, you may have Words of Madness become a 3/2 Shabti Beserker creature with "this creature can't attack or block alone".
1 comment
2014-03-13 17:32:12 by 10vernothin
 U 
Enchantment
Creatures you control gets +1/+0.

Sacrifice Words of Speeding: Until the end of turn, target creature can't be blocked except by 2 or more creatures.
2 comments
last 2014-03-13 16:06:09 by 10vernothin
 R 
Enchantment
{1}: The next time you draw a card, you may instead untap target creature and gain control of it until the end of turn. It gains haste.
 U 
Creature – Chimera
Trample, Reach.
When Alchemist's Mistake enters the battlefield or when you cycle Alchemist's Mistake, creatures you control gains +2/+2, trample and reach until the end of turn.

Cycling {4}{g}{g} ({4}{g}{g}, discard this card: draw a card)
6/6
3 comments
last 2014-09-25 14:19:27 by Link
 C 
Creature – Hippopotamus
Islandwalk.

Incorporate 3 – {4}{g} ({4}{g}: put 3 +1/+1 counters on target creature, then sacrifice this permanent.)
4/7
 C 
Instant
Untap up to two target creatures and put a +1/+1 counter on each of them. Whenever a creature dies this turn, you may gain 3 life.

"Find our Prince!"
 U 
Creature – Ox
{t}: untap target land.

Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g})

When this creature dies, you may untap target land.
1/2
 C 
Enchantment – Aura
Enchant land.
Whenever enchanted land is tapped for mana, add one mana of any colour to your mana pool.

"We owe our bountiful year to our Royal House, who upheld Maat above all else."
 C 
Instant
Choose one or both: creatures you control gains hexproof until the end of turn, or regenerate each creature you control.
4 comments
last 2014-03-22 18:30:20 by Link
 R 
Enchantment
Each forest you control taps for {g}{g}.
Invoke {g}{g} ({g}{g}: exile Chant for the Dark Silt from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
At the beginning of each end-step, if Chant for the Dark Silt is exiled, you may untap target forest.
 U 
Sorcery
Destroy target artifact or enchantment. If this card was cast from exile, instead destroy two target artifacts and/or enchantments.
Invoke {g} ({g}: exile Corrosion Spell from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Artifact Creature – Shabti
At the beginning of each end-step, you may tap up to two target creatures you control to put a +1/+1 counter on each of them.

"The power of Nekheb is what compels the Glyph to return all that's been done on the Shabti back to the Forces, turning the Shabti back to Clay."
0/1
 C 
Creature – Scorpion
Deathtouch.
Catalyze {2}{r} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {2}{r})
4/2
{g}{g}
 
 U 
Creature – Elemental
Whenever Flood deals combat damage to an opponent, draw a card.
When Flood dies, until the end of turn, whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Incorporate 1 – {g}{g} ({g}{g}: Put a +1/+1 counter on target creature, then sacrifice this permanent.)

"A season of Floods re-nourishes the earth once more."
1/1
 C 
Creature – Chimera
Trample

At the beginning of each end-step, if you gained life this turn, put a +1/+1 counter on Good-Willed Chimera.
3/2
 C 
Sorcery
Search your library for a land card, reveal it, put it in your hand, then shuffle your library.

Invoke {2} ({2}: exile Hymn to Renew from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

May the Forces bless him in his next life.
 U 
Creature – Plant
Reach.
When Living Vines dies, creatures you control with +1/+1 counters on them gains reach until the end of turn.
Incorporate 2 – {1}{g} ({1}{g}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/2
 C 
Creature – Crocodile
When Menacing Crocodile enters the battlefield or when you cycle Menacing Crocodile, put a +1/+1 counter on another target creature.

Cycling {3} ({3}, discard this card: draw a card)
2/2
2 comments
last 2014-03-12 13:53:24 by 10vernothin
 R 
Creature – Crocodile
{t}: put a +1/+1 counter on Nekheb's Boon.
Remove a +1/+1 counter on Nekheb's Boon: untap target land.
Cycling {2}{g} ({2}{g}, discard this card: draw a card)
1/1
 U 
Artifact Creature – Shabti
At the end of each turn, untap up to one target creature and put a +1/+1 counter on it.

Cycling {1}{g}

When you cycle Nekheb's Herald, untap target creature and put a +1/+1 counter on it.

"Behold Nekheb, she who guarantees Inevitability."
0/1
2 comments
last 2014-03-12 16:17:42 by 10vernothin
 M 
Legendary Creature – Avatar
Trample
When Nekheb, Force of Renewal enters the battlefield, put a +1/+1 counter on it for each time a creature named Nekheb entered the battlefield this game.

Sacrifice Nekheb: At the beginning of the next end-step, return a card to from your graveyard your hand for each +1/+1 counter that was on Nekheb.

"She's like the Forces: strong but cyclic, slow but majestic."
1/1
 M 
Planeswalker – Nissa
+1 Untap up to one target Forest and one green permanent.
+1 Put a +1/+1 counter on target creature you control. It gains trample and vigilance until the end of turn.
-9 You get an emblem with "At the beginning of each opponent's end-step, tap all lands that player controls."
3
 C 
Creature – Plant
Whenever Obstructing Reeds blocks, put a +1/+1 counter on it.
"Each one we cut down, two more appear in front of us!"
2/4
 C 
Creature – Hippopotamus
Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g})
"The sign of a plump hippo signals a bountiful fishing season."
4/7
 C 
Creature – Crocodile
Incorporate 2 – {3}{g} ({3}{g}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
3/3
 R 
Creature – Hydra
Reality Breacher comes into play with X +1/+1 counters on it.
When Reality Breacher dies, for each counter on each creature you control, put another one of those counter on it.
Incorporate X – {x}{x}{g} ({x}{x}{g}: put X +1/+1 counters on target creature, then sacrifice this permanent.)

"The beast is obviously not of this Reality, but where in Maat could such a monster exist, let alone thrive?"
0/0
 C 
Instant
Target creature gets +1/+1 until the end of turn. If this was cast on an end-step, instead put a +1/+1 counter on that creature

Invoke {1}{g} ({1}{g}: exile Righteous Reward from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Creature – Snake
Deathtouch.

At the beginning of your end-step, sacrifice Royal Asp unless you pay {b}.
3/`1
2 comments
last 2014-03-14 16:50:53 by 10vernothin
 C 
Creature – Insect
Reach

Catalyze {g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {g})
1/2
 C 
Sorcery
At the beginning of the next end-step, search for a Plains, Island, Swamp or Mountain and put it onto the battlefield tapped. Then shuffle your library.
Invoke {g} ({g}: exile Sow the soil from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 comments
last 2014-03-20 23:05:05 by 10vernothin
 M 
Sorcery
Destroy all artifacts and enchantments. For each permanent destroyed that way, search your library for a Plains, Island, Swamp, Mountain or Forest card and put it onto the battlefield.

"All that glitter mustn't linger."
9 comments
last 2014-05-13 01:45:22 by 10vernothin
 U 
Instant
Shuffle target face-up card that was exiled this game into its owner's library.
"When a name is destroyed, so is a man's identity."
 C 
Creature – Plant
When Whispering Reeds enters the battlefield, draw a card at your next endstep.
Incorporate 1 – {2}{g} ({2}{g}: Put a +1/+1 counter on target creature, then sacrifice this permanent.)

"Duat... Maat... Serra..."
2/1
 R 
Creature – Elephant
Trample
When Wild Pachyderm dies, creatures you control gains trample until the end of turn.
Incorporate 5 – {g}{g} ({g}{g}: put 5 +1/+1 counters on target creature, then sacrifice this permanent.)
5/5
 R 
Enchantment
{1}: The next time you would draw a card, instead you may search your library for a basic land, put it onto the battlefield tapped, then shuffle your library.
 U 
Enchantment
Creatures you control gains trample

Sacrifice Words of Growing: Put two +1/+1 counters on target creature.
 C 
Enchantment
{0}:Until your next end-step, Words of Sacrifice becomes a 4/2 green Shabti Slave creature with reach. Activate this only during your end-step.
"Some are made to serve, some are made to die."
 R 
Legendary Creature – Human Nomad
Whenever a counter is put on World-Wise Mystic, put a +1/+1 counter on each other creature you control.
{t}: Until the end of turn, whenever a counter a put on target permanent, put two of those counters on that permanent instead.

"I have died and reborn countless times, throughout countless ages."
1/2
 U 
Artifact Creature – Shabti
Relic of Ma'at is all colors.
{t}: add one mana of any color to your mana pool.
Catalyze {w}{u}{b}{r}{b} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {w}{u}{b}{r}{b})

Inscribed on him is the history of all the secrets of the Du'at, if one can read it.
0/1
2 comments
last 2014-03-24 16:29:35 by 10vernothin
 R 
Instant
Destroy each creature that dealt damage this turn, then return all creatures to their owner's hands.

"If the Forces were good, they would have break my chains; if the Forces were just, they would have avenged my people. There needs to be something more!"
 U 
Instant
Exile target attacking creature.

Draw a card.

"By Syah, if you didn't want to be sold into slavery, you shouldn't have attacked a weapons vendor!"
3 comments
last 2014-03-14 06:27:17 by Alex
 U 
Artifact
{t}: add {w} or {u} to your mana pool.
{2}{w}{u}: target player skips his or her next combat phase.

"Maat is not eternal servitude. Maat is not beating your fellow man senseless onto the ground. That is not the Maat we should believe in!"
5 comments
last 2014-03-14 18:24:51 by 10vernothin
 R 
Instant
Counter target spell. Its controller loses life equal to its converted mana cost.


"In the royal palace, you never know who'll be next in line."
 U 
Sorcery
Draw three cards. Target player discards cards equal to the amount drawn this way.

"Even though the Duat is a mysterious and diverse place, the cycle of the Forces endure. It is Ma'at, the cosmic order of everything."
5 comments
last 2014-05-13 01:19:51 by 10vernothin
 U 
Artifact
{t}, put a charge counter on Totem of Intrigue: Add {u} or {b} to your mana pool.
Remove a charge counter on Totem of Intrigue: target player skips his next end step.

"The Duat is both wonderous and treacherous. Believe in it, but don't approach it like you would your closest friend, or it will swallow you whole."
-Scherazad, to the Prince
2 comments
last 2014-03-14 18:07:31 by 10vernothin
 U 
Instant
Destroy target creature. If this card was cast from exile, instead destroy up to two target creature.

Invoke {1}{b}{r} ({1}{b}{r}: exile Deceptive Trap from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"Cursed by Heka and hungry for graverobbers."
 R 
Creature – Zombie Rogue
Haste
{b}{r}: Destroy target untapped creature. Activate this ability only when Restless Assassin is attacking.

"The location of the treasure must be kept secret with paid silence... preferably the permanent kind."
3/2
 U 
Artifact
{t}: add {b} or {r} into your mana pool.

Whenever a creature enters the battlefield, you may have that creature's controller skips his or her next upkeep.

"This has the workings of Isfet written all over it. Literally."
 R 
Creature – Human Berserker
Double-Strike, Trample.
When Barbarian Martyr dies, creatures you control gains double-strike and trample until the end of turn.
Incorporate 4 – {r}{g} ({r}{g}: put 4 +1/+1 counters on target creature, then sacrifice this permanent.)

"I fought against our King. Now I die for him."
4/4
 U 
Creature – Human Barbarian
Haste

Southern Savage can only be blocked by 2 or more creatures.

Whenever Southern Savage attacks, put a +1/+1 counter on it.
2/1
 U 
Artifact
{t}: Add {g} or {r} to your mana pool. You may then have Totem of the Wild deal 1 damage to each player.
Whenever Totem of the Wild deals damage to a player, until their next turn, that player can't activate abilities on permanents they control unless they're mana abilities.

"How can anyone not believe in the obvious nature of the Forces and of Maat?"
 R 
Enchantment
Creatures you control gains +1/+1.

At the beginning of each upkeep, untap each permanent you control with one or more counters on it.

"Hwet and Nekheb gives us bounty and prosperity; so we, in return, give them our lives."
 U 
Instant
Return up to two permanent cards from your graveyard to your hand. You may gain life equal to the greatest converted mana cost amongst the cards .

"You should count yourself lucky; our Prince has granted you amnesty. But if it was me, I would let you rot for what you have done." -Cleokhara, Sanctum Adept
 U 
Artifact
{t}: add {g} or {w} to your mana pool.
{g}{w}, return Totem of Righteousness to its owner's hand: Until your next upkeep, permanents entering the battlefield does not cause abilities to trigger.

"The Royal house upholds Maat above all else, that is why the Forces still function the way they do." -Khemnistra
 U 
Instant
Destroy all creatures, then return each creature destroyed this way to the battlefield under its owner's control.

"Awe and fear is what we must inspire to the world. We must never let them forget what we are able to do." -Lord Herankhet, to his initiates
4 comments
last 2014-03-13 15:30:29 by 10vernothin
 R 
Legendary Creature – Zombie
Deathtouch, Vigilance.
Irakhep, Last Pharaoh gets +1/+1 for each Shabti you control.
Whenever a non-Shabti creature dies, put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield.

Irakhep, the Last of a once great Empire. Some say he was cursed by the sole virtue of being the Last, yet others say his curse entails something more sinister.
2/2
 R 
Sorcery
Destroy up to X target non-land permanents.

"Rid of them all! I do not want to see a child left behind."
 U 
Enchantment – Aura
Enchant non-land permanent.

At the beginning of the next end-step, target permanent's controller sacrifices it. Return Rotting Plague to the battlefield enchanting another non-land permanent at random.
 U 
Creature – Djinn
Flying, indestructible.
When Djinn of Wonders becomes target of a spell, return it to its owner's hand.
When Djinn of Wonders enters the battlefield, exile the top three cards of your library. You may play cards exiled by Djinn of Wonders.
"Three wishes, that's it."
3/2
2 comments
last 2014-03-27 16:26:55 by 10vernothin
 R 
Enchantment
Whenever you cast a spell, you may sacrifice a non-land, non-token permanent you control. If you do, reduce the mana cost of that spell by that permanent's casting cost. (For example, sacrificing a permanent that costs {1}{u} will reduce the mana cost of your next spell by {1}{u}.)
 U 
Instant
Return target permanent to its owner's hand, then put a gold artifact token onto the battlefield with "Sacrifice this artifact: add one mana of any colour to your mana pool."
 R 
Enchantment
At the beginning of your upkeep, reveal an instant or sorcery card from your hand. Until the end of turn, it gains Invoke {u}{r}.

Spells in exile costs {2} less to cast.
 U 
Creature – Human Nomad
{w}, {t}, Tap another creature you control: Put a +1/+1 counter on Desert Nomad.

{1}{r}, {t}: Another target creature you control gains +X/+0 and trample until the end of turn, where X is Desert Nomad's Power.
2/2
3 comments
last 2014-10-22 00:14:25 by jmgariepy
 R 
Sorcery
Each creature you control gains +3/+0, first-strike, lifelink, and can't be blocked unless blocked by two or more creatures until the end of turn.

"Living in the Burning Sands prepares one for even the worst of fights."
2 comments
last 2014-06-21 22:09:49 by 10vernothin
 M 
Planeswalker – Scharazad
+2 Target opponent names a card, then you reveal the top card of your library. Put that card in your hand if it was not the named card. Otherwise, put the top two cards of your library into your graveyard.
0 Until the end of turn, you may play target exiled card you own.
-4 Destroy target permanent.
3
2 comments
last 2014-03-14 22:09:38 by Alex
 U 
Artifact – Equipment
Equipped creature gains lifelink and hexproof.

Equip {2}

"The life and vitality of the Pharaoh is measured by his beard."
 M 
Artifact – Equipment
Equipped creature gains double-strike and deathtouch.

Equip {2}

"The Double-Crown, though itself has no defence capabilities, renders its wearer nigh untouchable."
2 comments
last 2014-03-24 16:32:20 by 10vernothin
 C 
Artifact – Equipment
Target creature gets +3/+0 and haste.

Equip {2}

"The left for Order, the right for Justice"
 U 
Artifact
{4}, {t}: Put two 1/1 black and green Deadly Asp snake creature tokens with Deathtouch onto the battlefield.

"My Queen, your figs."
 R 
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Impress your neighbours with the power of Heka in your own homestead!
 U 
Artifact
{2}, {t}: Shuffle your graveyard into your library. You gain 5 life.
"To the Alchemists of Al-Weh'jed, the Djinn holds what they crave the most: Immortality."
 C 
Artifact – Equipment
Equipped creature has flying.

Equip {2}

"A whole new horizon can be seen from up here!"
1 comment
2014-03-18 09:24:18 by Vitenka
 R 
Artifact
Tokens you control have Catalyze {1} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}).

"With this trinket, even the most worthless goods will look appealing and desirable."
 R 
Artifact
When Reality Stone enters the battlefield, shuffle all exiled cards into their owners' libraries.
Creatures can't enter the battlefield from exile. (If a creature is specified to be exiled then returned to the battlefield, it is exiled instead.)
"Lay bare all the deceptive layers of the Duat with this one simple trinket."
 U 
Artifact Creature – Shabti
{t}, Sacrifice a creature: Put a 1/1 colourless Shabti Worker artifact creature onto the battlefield.

"Reduce, Reuse, Recycle."
0/1
1 comment
2014-04-04 16:51:49 by Alex
 C 
Artifact Creature – Golem
Defender, Reach.

{8}: Testament to Legacy loses defender and gains trample until the end of turn.

"the Body rots, the Spirit breaks and even the Soul reincarnates. In the end, only Names endure."
4/4
 M 
Legendary Artifact
Catalyze {2} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {2})

"In the beginning, our world was nothing: Nu'un; but with that single Word, Hwet compelled our world into Existence."
11 comments
last 2014-11-25 16:32:48 by dude1818
 R 
Land – Forest Mountain
({t}: add {r} or {g} to your mana pool.)
Barbarian Jungle enters the battlefield tapped.
Cycling {1}{r}{g}
When you cycle Barbarian Jungle, put two +1/+1 counters on target creature you control, then you may have that creature fight another target creature.
 C 
Land
Black Silt enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Tap or untap target land. Activate this only during an endstep.

"...until Soil we become, then the Cycle starts again."
1 comment
2014-03-18 21:59:54 by 10vernothin
 R 
Land – Plains Mountain
({t}: add {r} or {w} to your mana pool.)
Blazing Sands enters the battlefield tapped.
Cycling {1}{r}{w}
When you cycle Blazing Sands, creature you control gains first-strike and haste until the end of turn.
 R 
Land – Forest Island
({t}: add {g} or {u} to your mana pool.)
Cavern of Miracles enters the battlefield tapped.
Cycling {1}{g}{u}
When you cycle Cavern of Miracles, reveal the top card of your library. If it was a land card, put it onto the battlefield. Otherwise, put it in your hand.
 R 
Land – Island Plains
({t}: add {w} or {u} to your mana pool)
Coastline Bazaar enters the battlefield tapped.
Cycling {1}{w}{u}
When you cycle Coastline Bazaar, choose one: return a creature you control to its owner's hand to draw a card; or discard a card to put two 2/2 white Human creature tokens onto the battlefield.
6 comments
last 2016-02-19 06:18:46 by 10vernothin
 R 
Land – Mountain Swamp
({t}: Add {b} or {r} to your mana pool.)
Den of Thieves enters the battlefield tapped.
Cycling {1}{b}{r}
When you cycle Den of Thieves, it deals 2 damage to target opponent and that player discards a card at random.
 C 
Land
Desert Dune enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}: Target creature gains vigilance until the end of the turn. Activate this only during an upkeep step.

"From the Sands that we begin..."
5 comments
last 2014-03-18 21:24:33 by 10vernothin
 
 B 
Basic Land – Forest
 
 B 
Basic Land – Forest
 
 B 
Basic Land – Forest
 
 B 
Basic Land – Forest
 R 
Land – Plains Swamp
({t}: add {w} and {b} to your mana pool
Glyph-Mired Temple enters the battlefield tapped.
Cycling {1}{w}{b}
When you cycle Glyph-Mired Temple, each opponent loses 3 life. You gain life equal to the amount of life lost this way.
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 
 B 
Basic Land – Island
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 B 
Basic Land – Mountain
 C 
Land
Necropolis Shrine enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{t}: Each opponent loses 1 life. Activate this only if a creature entered the battlefield this turn.

"For our Dead that we believe..."
 R 
Land – Island Mountain
({t}: add {u} or {r} into your mana pool.)
Oasis of Truth enters the battlefield tapped.
Cycling {1}{u}{r}
When you cycle Oasis of Truth, the next card you cast this turn can be cast as though it has flash and has its casting cost reduced by {3}.
 R 
Land – Forest Plains
({t}: add {g} or {w} to your mana pool.)
Palace Gardens enters the battlefield tapped.
Cycling {1}{g}{w}
When you cycle Palace Gardens, untap each creature you control. They gain lifelink and indestructible until the end of turn.
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Plains
 
 B 
Basic Land – Plains
 R 
Land – Island Swamp
({t}: add {u} or {b} to your mana pool.)
Sanctum of Secrets enters the battlefield tapped.
Cycling {1}{u}{b}
When you cycle Sanctum of Secrets, look at the each opponent's hand. For each player, you may have them discard a card of your choosing.
 C 
Land
Sandstone Grotto enters the battlefield tapped.
{t}: add {r} to your mana pool.
{t}: Target creature gains +2/+0 until the end of turn. Activate this only during combat.

"As we fight against our Fate..."
2 comments
last 2014-03-25 19:38:34 by 10vernothin
 U 
Land
{t}: add {1} to your mana pool
{3}, {t}: put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield
{6}, {t}: put a 1/1 colourless Shabti Soldier artifact creature token with double-strike onto the battlefield.
 
 B 
Basic Land – Swamp
 
 B 
Basic Land – Swamp
 
 B 
Basic Land – Swamp
 
 B 
Basic Land – Swamp
 R 
Land – Forest Swamp
({t}: add {b} or {g} to your mana pool.)
Treacherous Cataracts enters the battlefield tapped.
Cycling {1}{b}{g}
When you cycle Treacherous Cataracts, each opponent sacrifices a non-land permanent.
 C 
Land
Twin Rivers enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Tap target creature. Activate this only during your turn.

"Through the Waters we survive..."
3 comments
last 2014-05-12 22:10:21 by 10vernothin
 T 
Artifact Creature – Shabti Soldier
Double-strike
1/1
 T 
Artifact Creature – Shabti
1/1
 T 
Creature – Shabti Illusion
1/1
 T 
Creature – Human
2/2
 T 
Artifact Creature – Shabti
First-strike.
1/0
 T 
Creature – Snake
Deathtouch
1/1

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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control