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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

CardName: Masked Mummy Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: Fear When Masked Mummy enters the battlefield, each other creature gains haste until the end of turn. Flavour Text: "When a curse doing its best to destroy you, you should do your best to run." Set/Rarity: Al-Weh'jed Common

Masked Mummy
{1}{b}
 
 C 
Creature – Zombie
Fear

When Masked Mummy enters the battlefield, each other creature gains haste until the end of turn.

"When a curse doing its best to destroy you, you should do your best to run."
2/1
Updated on 06 Nov 2014 by 10vernothin

Code:

History: [-]

2014-03-13 21:19:22: 10vernothin created the card Masked Mummy
2014-03-13 21:19:44: 10vernothin edited Masked Mummy
2014-10-23 21:03:11: 10vernothin edited Masked Mummy

Adding fear to an Inner-Flame Acolyte. But in exchange, it can't target itself, which was the most common use case of the Acolyte. The haste here will usually not make any difference, as in order for it to matter you'd need to have cast another creature this turn, and then have 3 extra mana to cast this, by which time it's likely the other small creature has been outclassed by whatever the opponent's got. (In other words, it's not that exciting to give a 2-drop haste on turn 5, or a 3-drop haste on turn 6+.)

2014-10-24 19:46:09: 10vernothin edited Masked Mummy
2014-10-26 01:48:21: 10vernothin edited Masked Mummy
2014-11-03 00:01:53: 10vernothin edited Masked Mummy

Er, did you take this down to a 2/2 for {1}{b} with two upsides? I don't think that's a good plan. It should at least have "~ can't block" if you really want it to be a 2/2. (2/1 would perhaps make more sense.)

Fear isn't really good in an artifact theme set.

giving haste to all other creatures is only mildly good. It gives your opponents activated abilities before they attack

2014-11-06 23:26:13: 10vernothin edited Masked Mummy

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