CardName: Alchemist's Mistake Cost: 6GG Type: Creature - Chimera Pow/Tgh: 6/6 Rules Text: Trample, Reach. When Alchemist's Mistake enters the battlefield or when you cycle Alchemist's Mistake, creatures you control gains +2/+2, trample and reach until the end of turn. Cycling {4}{G}{G} ({4}{G}{G}, discard this card: draw a card) Flavour Text: Set/Rarity: Al-Weh'jed Uncommon |
Code: History: [-] Add your comments: |
Um. Did you just create a cantrip Overrun with an alternate mode as a 5/5 creature?
I think the cycling here needs to be way more expensive. Or grant much less of a bonus. Overrun is considered too strong for normal expansions these days, let alone an uncounterable, less-colour-intensive, cantrip version.
Oooh, I looked at Alex's comment, and the cost and thought "Cantrip overrun.. powerful; 8 mana? Sure, why not"
But yeah, wow, the actual cost is only 5; half a mana cheaper than the original. And instant speed; too.
That and the ability to have shenanigans with flickering it to get multiple copies? Way too good for the cost.
Overrun is too strong now? Dang.