Al-Weh'jed
Al-Weh'jed by 10vernothin
256 cards in Multiverse
101 commons, 61 uncommons,
53 rares, 15 mythics, 20 basics, 6 tokens
2 token artifact, 1 token black, 2 token white, 1 token hybrid blackgreen, 35 white, 35 blue,
35 black, 35 red, 35 green, 27 multicolour, 12 artifact, 36 land
255 comments total
A top-down set with influence from Classical and Mythical Egypt and the Islamic World
Al-Weh'jed: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control |
Delve into the plane of Weljed, a world so entrenched in magic that they've been studying its nature and mastering its power for millenia. Discover how the five colors of magic manifest as primal Forces in Weljed, how the Weljedians uses their power to manipulate the plane and uphold the cycle of Ma'at, a Cosmic Order that must never be broken lest not just Weljed, but whole of Du'at fall into chaos...
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Coastline Bazaar enters the battlefield tapped.
Cycling



When you cycle Coastline Bazaar, choose one: return a creature you control to its owner's hand to draw a card; or discard a card to put two 2/2 white Human creature tokens onto the battlefield.
Whenever a creature an opponent controls enter the battlefield from exile, Color Unimpressed deals 2 damage to its controller.
"It's futile, priest! We fear your tricks no more."
When Syah enters the battlefield, put a +1/+1 counters on it for each time a creature named Syah entered the battlefield this game.


Put a -1/-1 counter on Syah: Draw a card.
-2 You may return a card exiled by Tah'wir, Prince of Weh'jed onto the battlefield under your control.
-8 Exile all permanents. Then return all permanent cards from exile to the battlefield under your control.
At the beginning of each upkeep, you may put a +1/+1 counter on target creature.



"Divine Ankhep; Esteemed Head Priest of Al-Wehjed; upholder of Ma'at."
yup, my new iteration only has cycling
. I mean, flavorfully maybe it loses out but... eh.
Yeah, that's a very pushed dual land.
Looking back at this, I definitely agree you were correct to make this rare. The basic land types make a huge difference, and this being able to work as a bigger Raise the Alarm as well pushes its power level even higher.
I was expecting something that cared about color.
I like this now, though I would be compelled to only allow the +1/+1 counters to go on creatures, and I would also have the protection apply only to creatures. Such an easily repeatable fog on a body that can also be attacking would be very, very annoying.
I'm with Sorrow. That second ability is a definite faux pas. Also, the ultimate is very, very blue.
Returning any creature from exile is supposed to be no-no territory. I would suggest for the second ability a clause about it being a creature exiled by Tah'wir.
fair enough
Yikes. I don't think this should have flying. It's extremely easy for it to attack, which is okay on expensive common blue Serpent-alikes, but they never have flying.
Suggested wording:
> "At the beginning of your next upkeep, you may choose a creature that dealt damage to you or a planeswalker you control since your last turn, then exile that creature."
> "Return target creature card from exile to the battlefield under your control."
> "Exile all permanents. Then return all permanent cards from exile to the battlefield under your control."
Also, wow, um, that ultimate is absolutely insane. More game-winning than most planeswalker ultimates. Admittedly you need to tick up 5 turns to get there... but the +1 is a very effective defence, much more so than Jace, Architect of Thought's defensive +1. I fear this planeswalker as he currently is would need to cost at least 5 mana, perhaps 6.