I guess. Although looking at the actual targets for this, there are 5 equipment with CMC 1 or less I'd even consider playable, and it doesn't even matter because Colossus Hammer and Shadowspear are all you need to win. Otoh, at 9 mana, this is too expensive to be playable itself
> Would it be more interesting if it searched for combined CMC 8 or less?
It is a vague concept, this "more interesting". The intent is to make the player play many Equipment, so the result can be an Octopus with a sword on each arm.
I intentionally moved on from your proposed wording because I don't want the solution to this card to be the same old Sword of Body and Mind-cycle.
I also considered a requirement for "Equipment cards with different names" in addition, but that would be pretty hard to sell in a premium set.
Hey, my first naturally designed Dog. Didn't need to be a Dog, but I felt like a canine humanoid archer was just the thing.
The token is needlessly complicated to be an Equipment, but fight/bite on artifact tokens itself might be a worthwhile mechanic and Arrow is not a bad creative treatment for it.
Maybe "Whenever equipped creature attacks, you may sacrifice Arrow. If you do, equipped creature fights target creature defending player controls."?
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
As the first comment points out this is complex beyond necessity. It's just a small reminder that it is possible if I ever need this design space for something worthwhile.
Maybe just turning a single card of a merged permanent into a token is the solution to a puzzle at some point?
If you Unsummon a mutated or melded permanent, all of the components go back to their owner's hand anyway. This is functionally identical to "return target nontoken creature to its owner's hand. Its controller creates a token that's a copy of it"
Eta: I didn't read the second half of your comment
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
See Fortuitous Find & Remember the Fallen .
I guess. Although looking at the actual targets for this, there are 5 equipment with CMC 1 or less I'd even consider playable, and it doesn't even matter because Colossus Hammer and Shadowspear are all you need to win. Otoh, at 9 mana, this is too expensive to be playable itself
Thanks for catching that.
> Would it be more interesting if it searched for combined CMC 8 or less?
It is a vague concept, this "more interesting". The intent is to make the player play many Equipment, so the result can be an Octopus with a sword on each arm.
I intentionally moved on from your proposed wording because I don't want the solution to this card to be the same old Sword of Body and Mind-cycle.
I also considered a requirement for "Equipment cards with different names" in addition, but that would be pretty hard to sell in a premium set.
typo fix:"1 or else">>"1 or less"
"CMC 1 or less"?
Would it be more interesting if it searched for combined CMC 8 or less?
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Ainok?
Test: Positively caring about Equipment in green.
Hey, my first naturally designed Dog. Didn't need to be a Dog, but I felt like a canine humanoid archer was just the thing.
The token is needlessly complicated to be an Equipment, but fight/bite on artifact tokens itself might be a worthwhile mechanic and Arrow is not a bad creative treatment for it.
Maybe "Whenever equipped creature attacks, you may sacrifice Arrow. If you do, equipped creature fights target creature defending player controls."?
So wordy...
Test: Positively caring about Equipment in green.
switched around white and green tokens to remove ambiguity
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
As the first comment points out this is complex beyond necessity. It's just a small reminder that it is possible if I ever need this design space for something worthwhile.
Maybe just turning a single card of a merged permanent into a token is the solution to a puzzle at some point?
If you Unsummon a mutated or melded permanent, all of the components go back to their owner's hand anyway. This is functionally identical to "return target nontoken creature to its owner's hand. Its controller creates a token that's a copy of it"
Eta: I didn't read the second half of your comment
Nope. Only the cards and tokens representing that single particular permanent. See mutate/meld.
A less unnecessary complex version of this would be:
> "Return target creature to its owner's hand, then its controller creates a token that's a copy of that creature."
with only minor functional differences (e. g. whether spells/abilities that targeted the original still target the copy).
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Huh. "I hate someone. Don't know who yet, but I really hate onna youse guys. You'll do."
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.
Oops! A rare.
Commander 2011-inspired two-color uncommons.
Each ally-colored card will be based on the single deck that features its colors. Each enemy-colored card will be based on both decks that feature its colors.