Magic 20XX: Card List

Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Show frames: W U B R G A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abolish White Uncommon 3{1}{w}{w} Instant You may discard a Plains card rather than pay Abolish’s mana cost.
Destroy target artifact or enchantment.
4 1342442987 on 16 Jul 2012 by jmgariepy
2 Aura Blast White Common 2{1}{w} Instant Destroy target enchantment.
Draw a card.
1 1321939807 on 22 Nov 2011 by jmgariepy
3 Benalish Knight White Common 3{2}{w} Creature – Human Knight 2 2 Flash, first strike 1 1321940090 on 22 Nov 2011 by jmgariepy
4 Capashen Knight White Common 2{1}{w} Creature – Human Knight 1 1 First strike
{1}{w}: Capashen Knight gets +1/+0 until end of turn.
1 1321940288 on 22 Nov 2011 by jmgariepy
5 Catapult Squad White Uncommon 2{1}{w} Creature – Human Soldier 2 1 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 1 1341835443 on 09 Jul 2012 by jmgariepy
6 Choice of Champions White Rare 6{4}{w}{w} Sorcery Each player chooses a permanent, then sacrifices all other non-land permanents they control. 5 1352106146 on 05 Nov 2012 by jmgariepy
7 Common Wish White Common 5{4}{w} Sorcery You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish. 7 1321940435 on 22 Nov 2011 by jmgariepy
8 Crash Headlong White Common 1{w} Instant Deal 3 damage to target attacking or blocking creature. 8 1321940606 on 22 Nov 2011 by jmgariepy
9 Disillusionment White Uncommon 1{w} Instant Exile target creature. Its controller draws two cards, then discards a card. 2 1341835541 on 09 Jul 2012 by jmgariepy
10 Domnu Cleric White Uncommon 7{5}{w}{w} Creature – Giant Cleric 5 5 {3}{w}, Reveal Domnu Cleric from your hand: Gain 2 life. 1 1341835941 on 09 Jul 2012 by jmgariepy
11 Dual-Wielding White Common 4{3}{w} Enchantment Flash
Creatures you control get +0/+1 and may block an additional creature.
1 1321940895 on 22 Nov 2011 by jmgariepy
12 Eagle Archer White Common 4{3}{w} Creature – Elf Bird Archer 1 3 Flying
{2}{w}, Return Eagle Archer to its owner’s hand: Target player gains 2 life.
3 1321941049 on 22 Nov 2011 by jmgariepy
13 Evanesce White Mythic 5{3}{w}{w} Instant Exile target permanent. 2 1372903171 on 04 Jul 2013 by jmgariepy
14 Forward March White Common 3{2}{w} Sorcery Creatures you control get +1/+1 until end of turn. Then, if you have five or more cards in your hand, they gain an additional +1/+1 until end of turn. 1 1321941322 on 22 Nov 2011 by jmgariepy
15 Gerrard's Wisdom White Uncommon 4{2}{w}{w} Sorcery You gain 2 life for each card in your hand. 1 1341836064 on 09 Jul 2012 by jmgariepy
16 Golden Lammasu White Uncommon 4{2}{w}{w} Creature – Lammasu 2 4 Flying
All creatures gain “At the beginning of your upkeep, pay {1} or return this card to it’s owner’s hand.”
1 1341836212 on 09 Jul 2012 by jmgariepy
17 Guardian Thrull White Common 3{2}{w} Creature – Thrull Soldier 1 4 Lifelink 1 1333443290 on 03 Apr 2012 by jmgariepy
18 Guiding Whisp White Rare 2{1}{w} Creature – Spirit 1 1 Flying
When Guiding Whisp enters the battlefield, reveal up to three cards named Pearled Unicorn from outside the game. Put those cards into your hand.
2 1352106489 on 05 Nov 2012 by jmgariepy
19 Indomitable Will White Common 2{1}{w} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +1/+2.
1 1336378557 on 07 May 2012 by jmgariepy
20 Leonin Guardinal White Rare 4{w}{w}{w}{w} Creature – Cat Knight 2 2 When Leonin Guardinal enters the battlefield, name a color.
You gain protection from the named color.
5 1352106718 on 05 Nov 2012 by jmgariepy
21 Leonin Spader White Common 1{w} Creature – Cat Soldier 1 1 Leonin Spader gets +1/+1 as long as you have seven or more cards in hand. 1 1336378848 on 07 May 2012 by jmgariepy
22 Opal Champion White Common 3{2}{w} Enchantment When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. 1 1336378963 on 07 May 2012 by jmgariepy
23 Oracle's Gambit White Rare 1{w} Instant Play Oracle's Gambit only during an opponent’s turn.
Blocking creatures get +3/+3 until end of turn. The attacking player gains an additional main phase, then an additional combat phase in which his attacking creatures gain Double Strike until end of turn.
3 1352107279 on 05 Nov 2012 by jmgariepy
24 Order of the White Shield White Uncommon 2{w}{w} Creature – Human Knight 2 1 Protection from black
{w}: Order of the White Shield gains first strike until end of turn.
{w}{w}: Order of the White Shield gets +1/+0 until end of turn.
1 1341836498 on 09 Jul 2012 by jmgariepy
25 Piety Charm White Uncommon 1{w} Instant Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. 1 1342443452 on 16 Jul 2012 by jmgariepy
26 Power of Faith White Uncommon 2{1}{w} Sorcery Spells and permanents you control gain lifelink until end of turn. 4 1342442410 on 16 Jul 2012 by jmgariepy
27 Realign White Common 5{4}{w} Sorcery Each player with the most creatures in play must sacrifice a creature.
Each player with the most lands in play must sacrifice a land.
Each player with the most non-creature, non-land permanents in play must sacrifice a non-creature, non-land permanent.
1 1336379320 on 07 May 2012 by jmgariepy
28 Retaining Wall White Common 2{1}{w} Creature – Wall 0 5 Defender
{2}, Sacrifice Retaining Wall: Draw a card.
1 1336379598 on 07 May 2012 by jmgariepy
29 Self-Reliance White Rare 4{3}{w} Enchantment As long as you control exactly one creature, that creature gets +2/+2 and gains flying and vigilance. 2 1352716620 on 12 Nov 2012 by jmgariepy
30 Serra Penitent White Common 5{4}{w} Creature – Human Cleric 3 4 As long as you have five or more cards in hand, Serra Penitent becomes an Angel and gains flying. 3 1338292625 on 29 May 2012 by jmgariepy
31 Serra, Resplendant White Mythic 5{2}{w}{w}{w} Planeswalker – Serra 5 +2Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn.
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
5 1374220744 on 19 Jul 2013 by jmgariepy
32 Shackled Angel White Rare 7{5}{w}{w} Creature – Angel 6 6 Flying, lifelink
{3}{w}, Reveal Shackled Angel from your hand: Prevent all damage a source of your choice would deal to you this turn.
4 1352717036 on 12 Nov 2012 by jmgariepy
33 Shifting Allegiances White Common 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted Creature has defender.
{3}{w}: Attach Shifting Allegiances to target creature.
7 1370258903 on 03 Jun 2013 by jmgariepy
34 Sphere of Hope White Common 5{4}{w} Enchantment If a creature would deal damage to you, prevent 1 of that damage. 3 1338292855 on 29 May 2012 by jmgariepy
35 Stormfront Riders White Uncommon 5{4}{w} Creature – Human Soldier Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner’s hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1 1342494520 on 17 Jul 2012 by jmgariepy
36 Thrull Mindslave White Rare 3{2}{w} Creature – Thrull Wizard 2 2 Wizards you control gain flying.
{2}, Sacrifice a Thrull: Counter target spell unless that spell’s controller pays {b} or {2}.
3 1352717492 on 12 Nov 2012 by jmgariepy
37 Thrull Surgeon White Common 1{w} Creature – Thrull Cleric 1 1 Sacrifice Thrull Surgeon: regenerate target creature or enchantment. 3 1338293132 on 29 May 2012 by jmgariepy
38 Thrull Usher White Common 4{3}{w} Creature – Thrull 2 2 {3}{w}: Tap target creature. 1 1338293260 on 29 May 2012 by jmgariepy
39 Unicorn Pactmaker White Common 4{3}{w} Creature – Unicorn Scout 2 3 Vigilance
When Unicorn Pactmaker enters the battlefield, you may reveal a card named Quirion Trailblazer or Sea Hawk from outside the game, and put it into your hand.
2 1338293786 on 29 May 2012 by jmgariepy
40 Wall of Sanity White Uncommon 4{3}{w} Creature – Wall 2 5 Defender
Players can not discard cards.
9 1325480375 on 02 Jan 2012 by jmgariepy
41 Wingbeat Rebel White Uncommon 2{1}{w} Creature – Bird Rebel Soldier 2 3 Flying
When Wingbeat Rebel enters the battlefield, return a permanent you control to its owner’s hand.
1 1325480088 on 02 Jan 2012 by jmgariepy
42 Aether Snake Blue Common 4{3}{u} Creature – Snake 3 1 As long as you have more cards in hand than all opponents, Aether Snake becomes a spirit that is unblockable and can’t block. 1 1323756621 on 13 Dec 2011 by jmgariepy
43 Alexis Cloak Blue Common 2{1}{u} Enchantment – Aura Flash
Enchant Creature
Enchanted creature cannot be the target of spells or abilities.
2 1323757062 on 13 Dec 2011 by jmgariepy
44 Avatar of Will Blue Rare 8{6}{u}{u} Creature – Avatar 5 6 If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.
Flying
1 1352717638 on 12 Nov 2012 by jmgariepy
45 Aven Spellthief Blue Uncommon 3{2}{u} Creature – Bird Rogue 2 1 Flying
{2}, Return a land you control to its owner’s hand: Draw a card, then discard a card.
1 1343633272 on 30 Jul 2012 by jmgariepy
46 Barrel-Chested Thrombax Blue Uncommon 5{4}{u} Creature – Beast 2 2 When Barrel-Chested Thrombax enters the battlefield, you may return target creature to its owner’s hand.
Whenever you cast an Instant or a
Sorcery spell, you may return Barrel-Chested Thrombax to its owner’s hand.
2 1343633581 on 30 Jul 2012 by jmgariepy
47 Beastify Blue Common 3{2}{u} Instant Target creature loses all abilities and becomes a 3/3 blue Beast and until end of turn. 2 1323757509 on 13 Dec 2011 by jmgariepy
48 Belittle Blue Common 2{1}{u} Instant Target creature gets -X/-0 until end of turn, where X is equal to the number of cards in your hand. 2 1323757885 on 13 Dec 2011 by jmgariepy
49 Cephalid Spellmerchant Blue Common 3{2}{u} Creature – Cephalid Wizard 2 3 When Cephalid Spellmerchant is put into the graveyard from the battlefield, each player draws a card. 1 1323758049 on 13 Dec 2011 by jmgariepy
50 Choice of Time Blue Common 1{u} Sorcery Look at the top two cards of your deck, then, put one in your hand.
Hellbent – If you have no cards in your hand, instead, draw two cards.
4 1323758404 on 13 Dec 2011 by jmgariepy
51 Convocation of Eagles Blue Rare 5{4}{u} Sorcery Put three 1/1 blue Bird creature tokens with flying into play. Then, reveal up to three cards named Sea Eagle from outside the game, and put them in your hand 5 1352717984 on 12 Nov 2012 by jmgariepy
52 Dematerialize Blue Common 4{2}{u}{u} Instant Return target permanent to its owner’s hand.
Draw a card.
2 1329719443 on 20 Feb 2012 by jmgariepy
53 Dominating Presence Blue Common 1{u} Enchantment – Aura Enchant Creature
Enchanted creature doesn’t untap during its controller’s untap step as long as you have more cards in hand than the creature’s controller.
2 1329719812 on 20 Feb 2012 by jmgariepy
54 Dream Prowler Blue Common 4{2}{u}{u} Creature – Illusion 1 5 Dream Prowler is unblockable as long as it’s attacking alone. 1 1329722466 on 20 Feb 2012 by jmgariepy
55 Evacuation Blue Uncommon 5{3}{u}{u} Instant Return all creatures to their owner’s hand. 1 1343641957 on 30 Jul 2012 by jmgariepy
56 Extra Pages Blue Common 3{2}{u} Sorcery Draw three cards. Then, each opponent draws a card. 2 1329722981 on 20 Feb 2012 by jmgariepy
57 Fact or Fiction Blue Rare 4{3}{u} Instant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 8 1353322527 on 19 Nov 2012 by jmgariepy
58 Feroz, Warden of Ulgrotha Blue Mythic 4{3}{u} Planeswalker – Feroz 3 +1 Put a ban counter on target creature. Creatures with ban counters on them don’t untap as long as Feroz is in play.
-2 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
-7 You gain an emblem with “Creature spells cannot be cast.”
4 1375069125 on 29 Jul 2013 by jmgariepy
59 Foil Blue Uncommon 4{2}{u}{u} Instant You may discard an Island card and another card rather than pay Foil’s mana cost.
Counter target spell.
4 1343642036 on 30 Jul 2012 by jmgariepy
60 Fool's Demise Blue Uncommon 5{4}{u} Enchantment – Aura Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool’s Demise is put into a graveyard from the battlefield, return Fool’s Demise to its owner’s hand.
1 1343642166 on 30 Jul 2012 by jmgariepy
61 Gush Blue Common 5{4}{u} Instant You may return two Islands you control to their owner’s hand rather than pay Gush’s mana cost.
Draw two cards.
1 1329723760 on 20 Feb 2012 by jmgariepy
62 Idle Thoughts Blue Uncommon 4{3}{u} Enchantment Hellbent{2}: Draw a card if you have no cards in hand. 1 1344243836 on 06 Aug 2012 by jmgariepy
63 Illuminated Wings Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gains flying.
{2}, Sacrifice Illuminated Wings: Draw a card.
1 1330414877 on 28 Feb 2012 by jmgariepy
64 Imaginary Pet Blue Rare 2{1}{u} Creature – Illusion 4 4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner’s hand. 2 1353322712 on 19 Nov 2012 by jmgariepy
65 Negate Blue Common 2{1}{u} Instant Counter target non-creature spell. 1 1330415154 on 28 Feb 2012 by jmgariepy
66 Remand Blue Uncommon 2{1}{u} Instant Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
Draw a card.
1 1344244596 on 06 Aug 2012 by jmgariepy
67 Rhystic Deluge Blue Common 3{2}{u} Enchantment {u}: Tap target creature unless its controller pays {1}. 1 1330415312 on 28 Feb 2012 by jmgariepy
68 Riddlesmith Blue Uncommon 2{1}{u} Creature – Human Artificer 2 1 Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. 1 1344244744 on 06 Aug 2012 by jmgariepy
69 Seeker of New Lands Blue Rare 3{2}{u} Creature – Bird Scout 1 1 Flying
Birds you control gain hexproof.
Whenever a Scout you control deals combat damage to an opponent, you may draw a card, then discard a card.
1 1353322926 on 19 Nov 2012 by jmgariepy
70 Serpent Caller Blue Common 5{4}{u} Creature – Merfolk Pirate Shaman 2 2 As long as you have more cards in hand than each opponent, Serpent Caller is a
Serpent, gets +4/+4 and may only attack if your opponent controls an Island.
1 1330415639 on 28 Feb 2012 by jmgariepy
71 Shifting Gears Blue Common 1{u} Enchantment – Aura Enchant Permanent
{3}{u}: Attach Shifting Gears to target permanent.
Whenever Shifting Gears unattaches from a permanent, return that permanent to its owner's hand.
1 1370258151 on 03 Jun 2013 by jmgariepy
72 Sky Pirate Blue Common 3{2}{u} Creature – Human Pirate 2 1 Flying
Whenever Sky Pirate goes to the graveyard from anywhere, target player puts the top four cards from their library into their graveyard.
3 1323759039 on 13 Dec 2011 by jmgariepy
73 Snake Pactmaker Blue Common 4{3}{u} Creature – Snake Scout 1 4 Flying
When Snake Snake Pactmaker enters the battlefield, you may reveal a card named Pearled Unicorn or Dripping Dead from outside the game, and put it into your hand.
3 1330415808 on 28 Feb 2012 by jmgariepy
74 Spellthrust Blue Common 3{2}{u} Instant Counter target spell, unless its controller pays {2}.
Hellbent – When you cast Spellthrust, if you have no cards in hand, draw a card.
1 1331027429 on 06 Mar 2012 by jmgariepy
75 Sphinx of Jwar Isle Blue Rare 6{4}{u}{u} Creature – Sphinx 5 5 Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
1 1353323206 on 19 Nov 2012 by jmgariepy
76 Spreading Seas Blue Common 2{1}{u} Enchantment – Aura Enchant Land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
1 1331027817 on 06 Mar 2012 by jmgariepy
77 Star Charm Blue Uncommon 1{u} Instant Choose One – Target creature gains Flying until end of turn; or switch the power and toughness of target creature until end of turn; or counter target activated ability. 1 1344244987 on 06 Aug 2012 by jmgariepy
78 Time Stop Blue Mythic 6{4}{u}{u} Instant End the turn. 2 1372903340 on 04 Jul 2013 by jmgariepy
79 Uncommon Wish Blue Uncommon 5{4}{u} Instant You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish. 3 1326089632 on 09 Jan 2012 by jmgariepy
80 Veiled Crocodile Blue Rare 3{2}{u} Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. 1 1326705781 on 16 Jan 2012 by jmgariepy
81 Vexing Aethergeller Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 0 1 Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell.
1 1326088023 on 09 Jan 2012 by jmgariepy
82 Vexing Aethergeller Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 0 1 Flash
When Vexing Aethergeller enters the battlefield, counter target creature spell.
1 1344245384 on 06 Aug 2012 by jmgariepy
83 Voda Dolphins Blue Common 5{3}{u}{u} Creature – Dolphin 3 4 Hexproof 1 1331028304 on 06 Mar 2012 by jmgariepy
84 Vodalian Riddlemaiden Blue Uncommon 2{u}{u} Creature – Merfolk Knight 2 2 Protection from red
{u}: Vodalian Riddlemaiden gains flying until end of turn.
1 1325481228 on 02 Jan 2012 by jmgariepy
85 Vodalian Riddlemaiden Blue Uncommon 2{u}{u} Creature – Merfolk Knight 2 2 Protection from red
{u}: Vodalian Riddlemaiden gains flying until end of turn.
1 1344829614 on 13 Aug 2012 by jmgariepy
86 Wonder Blue Uncommon 4{3}{u} Creature – Incarnation 2 2 Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
1 1325479849 on 02 Jan 2012 by jmgariepy
87 Wonder Blue Uncommon 4{3}{u} Creature – Incarnation 2 2 Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
1 1344829798 on 13 Aug 2012 by jmgariepy
88 Blackmail Black Common 1{b} Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. 1 1322469249 on 28 Nov 2011 by jmgariepy
89 Bone Harvest Black Common 3{2}{b} Instant Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn’s upkeep.
3 1322469655 on 28 Nov 2011 by jmgariepy
90 Breeding Pit Black Uncommon 4{3}{b} Enchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {b}{b}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
1 1344829906 on 13 Aug 2012 by jmgariepy
91 Brink of Madness Black Rare 4{2}{b}{b} Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand. 1 1353323847 on 19 Nov 2012 by jmgariepy
92 Circle of Malignment Black Common 2{1}{b} Enchantment Whenever a non-black source deals damage to you, you may pay {1}. If you do, target player loses 1 life. 1 1322470044 on 28 Nov 2011 by jmgariepy
93 Dark Angel Black Common 5{4}{b} Creature – Angel 4 1 Flying 3 1322470309 on 28 Nov 2011 by jmgariepy
94 Delirium Skeins Black Uncommon 3{2}{b} Sorcery Each player discards three cards. 3 1344830097 on 13 Aug 2012 by jmgariepy
95 Dunerider Outlaw Black Uncommon 2{b}{b} Creature – Human Rogue 1 1 Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 1344830257 on 13 Aug 2012 by jmgariepy
96 Entropy Ray Black Common 1{x}{b} Sorcery Target creature gets -X/-X until end of turn. 4 1322470554 on 28 Nov 2011 by jmgariepy
97 Eve of Sovereignty Black Mythic 6{4}{b}{b} Instant Destroy all creatures. 4 1372904077 on 04 Jul 2013 by jmgariepy
98 Evil Eye of Erg Black Uncommon 2{1}{b} Creature – Eye 2 2 Defender, flying
{b}: Evil Eye of Erg loses Defender and gains “Non-eye creatures you control cannot attack.” until end of turn.
1 1344830435 on 13 Aug 2012 by jmgariepy
99 Evil Eye of Urborg Black Uncommon 5{4}{b} Creature – Eye 6 3 Non-eye creatures you control cannot attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
1 1346036758 on 27 Aug 2012 by jmgariepy
100 Gorgon Infamoure Black Rare 3{1}{b}{b} Creature – Gorgon Knight 2 2 Gorgons you control have first strike.
Knights you control have haste.
1 1371356032 on 16 Jun 2013 by jmgariepy
101 Gorgon Interpolator Black Common 4{3}{b} Creature – Gorgon Wizard 2 3 Intimidate
Sacrifice a Thrull: Gorgon Interpolator gets +2/+0 until end of turn.
1 1322470989 on 28 Nov 2011 by jmgariepy
102 Guul Draz Specter Black Rare 4{2}{b}{b} Creature – Specter 2 2 Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
1 1371356295 on 16 Jun 2013 by jmgariepy
103 Hazard Thrull Black Common 3{2}{b} Creature – Thrull Scout 3 2 When Hazard Thrull enters the battlefield, discard a card.
When Hazard Thrull enters the battlefield, you may pay {1}{b}. If you do, you may return a creature called Hazard Thrull from your graveyard to play.
4 1322471504 on 28 Nov 2011 by jmgariepy
104 Imp Pactmaker Black Common 2{1}{b} Creature – Imp Scout 1 2 Flying
When Imp Pactmaker enters the Battlefield, you may reveal a card named Sea Hawk or Mon’s Goblin Raiders from outside the game, and put it into your hand.
2 1339990915 on 18 Jun 2012 by jmgariepy
105 Inexorable Skeleton Black Common 2{1}{b} Creature – Skeleton 1 1 Inexorable Skeleton cannot block.
Inexorable Skeleton is indestructible.
9 1339991993 on 18 Jun 2012 by jmgariepy
106 Lim-Dûl, Pawn of Bolas Black Mythic 3{2}{b} Planeswalker – Lim-Dûl 6 +0 Put a 1/1 black Skeleton creature token with the ability "{b}: Regenerate this creature." onto the battlefield.
-2 Add {b}{b} to your mana pool.
0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability "{b}: Regenerate this creature." onto the battlefield.
4 1379663680 on 20 Sep 2013 by jmgariepy
107 Lust for the Hunt Black Uncommon 5{3}{b}{b} Instant You may discard a Swamp rather than pay Lust for the Hunt’s mana cost.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
Put a -1/-1 counter on target creature.
2 1346037077 on 27 Aug 2012 by jmgariepy
108 Marctel, Who Hungers Black Rare 8{5}{b}{b}{b} Legendary Creature – Demon 7 7 When Marctel, Who Hungers enters the battlefield, if you cast if from your hand, each player sacrifices a creature. You may put one of the creatures sacrificed in this manner onto the battlefield under your control. 1 1371356617 on 16 Jun 2013 by jmgariepy
109 Mental Tar Pit Black Uncommon 4{3}{b} Sorcery Return any number of Swamps you control to their owner’s hand. Target player discards a card for each Swamp returned this way. 1 1346037302 on 27 Aug 2012 by jmgariepy
110 Midnight Charm Black Uncommon 1{b} Instant Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. 1 1346037462 on 27 Aug 2012 by jmgariepy
111 Mind Ravel Black Common 3{2}{b} Sorcery Target player discards a card.
Draw a card at the beginning of the next turn’s upkeep.
2 1339993306 on 18 Jun 2012 by jmgariepy
112 Poisoned Pinions Black Common 4{3}{b} Enchantment – Aura Flash
Enchant Creature
Enchanted creature gets +2/+0.
When enchanted creature deals combat damage to another creature, put a +1/+1 counter on the enchanted creature.
1 1339993442 on 18 Jun 2012 by jmgariepy
113 Polluted Necromancer Black Rare 6{5}{b} Creature – Zombie Wizard 4 1 When Polluted Necromancer enters the battlefield, you may reveal up to three cards named Dripping Dead from outside the game. You may put one of them onto the battlefield, you may put one of them into your hand, and you may put one of them into your graveyard. 3 1371356888 on 16 Jun 2013 by jmgariepy
114 Ravenous Desire Black Common 2{1}{b} Enchantment – Aura Enchant Creature
When Ravenous Desire enters the battlefield, target player discards a card.
Enchanted Creature gets +2/+1.
2 1339993689 on 18 Jun 2012 by jmgariepy
115 Shifting Sickness Black Common 2{1}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -3/-1.
{4}{b}: Attach Shifting Sickness to target creature.
3 1370258128 on 03 Jun 2013 by jmgariepy
116 Sign in Blood Black Common 2{b}{b} Sorcery Target player draws two cards and loses 2 life. 1 1340589771 on 25 Jun 2012 by jmgariepy
117 Skin Peel Black Common 3{2}{b} Instant Destroy target nonartifact creature. 2 1340590047 on 25 Jun 2012 by jmgariepy
118 Skittering Horror Black Uncommon 3{2}{b} Creature – Horror 4 3 When you cast a creature spell, sacrifice Skittering Horror. 6 1346037680 on 27 Aug 2012 by jmgariepy
119 Slaughterhouse Bouncer Black Common 5{4}{b} Creature – Ogre Warrior 3 3 Hellbent — When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn. 1 1340590224 on 25 Jun 2012 by jmgariepy
120 Slithering Shade Black Uncommon 1{b} Creature – Shade 0 1 Defender
{b}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn’t have defender as long as you have no cards in hand.
1 1346639034 on 03 Sep 2012 by jmgariepy
121 Soul Feast Black Common 5{3}{b}{b} Sorcery Target player loses 4 life and you gain 4 life. 1 1340590434 on 25 Jun 2012 by jmgariepy
122 Temple Wastrels Black Rare 2{1}{b} Creature – Gorgon Archer 1 2 Deathtouch
{1}{b}, {t}: Deal 1 damage to target tapped creature.
1 1371357161 on 16 Jun 2013 by jmgariepy
123 Toxic Spill Black Common 4{2}{b}{b} Sorcery Target player discards two cards.
Hellbent – If you have no cards in hand, that player must also sacrifice a land.
1 1340590732 on 25 Jun 2012 by jmgariepy
124 Vampire Hounds Black Common 3{2}{b} Creature – Vampire Hound 2 2 Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 1 1341278842 on 03 Jul 2012 by jmgariepy
125 Vampire Queen Black Rare 6{4}{b}{b} Creature – Vampire 4 4 Flying
Other creatures you control get -1/-1.
Vampire Queen gets +1/+1 for each other creature you control.
{b}: Regenerate Vampire Queen.
2 1326705965 on 16 Jan 2012 by jmgariepy
126 Vampirism Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
1 1326089189 on 09 Jan 2012 by jmgariepy
127 Vessel Exchange Black Uncommon 3{2}{b} Sorcery As an additional cost to cast Vessel Exchange, sacrifice a creature you control.
Return target creature card from your graveyard to the battlefield. Put two +1/+1 counters on that creature if the sacrificed creature was a Thrull.”
3 1326088460 on 09 Jan 2012 by jmgariepy
128 Wall of Noise Black Common 5{4}{b} Creature – Wall 0 6 Defender
{t}: Target player loses 1 life.
1 1341279003 on 03 Jul 2012 by jmgariepy
129 Worker Thrull Black Common 1{b} Creature – Thrull Artificer 1 1 {2}, Sacrifice Worker Thrull: Draw a card. 1 1341279279 on 03 Jul 2012 by jmgariepy
130 Act of Treason Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 1 1324361584 on 20 Dec 2011 by jmgariepy
131 Barbarian Bully Red Common 3{2}{r} Creature – Human Barbarian 2 2 Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. 1 1324362113 on 20 Dec 2011 by jmgariepy
132 Bedlam Red Mythic 4{2}{r}{r} Enchantment Creatures can't block. 3 1372904399 on 04 Jul 2013 by SadisticMystic
133 Bestial Fury Red Uncommon 3{2}{r} Enchantment – Aura When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
1 1346639243 on 03 Sep 2012 by jmgariepy
134 Blood Knight Red Uncommon 2{r}{r} Creature – Human Knight First strike, protection from white 1 1346639470 on 03 Sep 2012 by jmgariepy
135 Bolt of Fire and Ice Red Rare 5{4}{r} Instant Bolt of Fire and Ice Deals 4 damage to target creature or player.
Hellbent – When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy.
1 1371437770 on 17 Jun 2013 by jmgariepy
136 Bolt of Ice and Fire Red Rare 5{4}{r} Instant Deal 4 damage to target creature or player.
Hellbent – When you cast this spell, if you have no cards in hand, copy it. You may choose new targets for that copy.
3 1346639779 on 03 Sep 2012 by jmgariepy
137 Brushfire Red Uncommon 6{4}{r}{r} Sorcery You may discard a Mountain rather than pay Brushfire’s mana cost.
Deal 3 damage to each creature and each player.
1 1346640152 on 03 Sep 2012 by jmgariepy
138 Cackling Flames Red Common 4{3}{r} Instant Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
4 1324362530 on 20 Dec 2011 by jmgariepy
139 Cave Troll Red Uncommon 3{2}{r} Creature – Troll 3 4 At the beginning of the end step, if Cave Troll is in play, exile it.
At the beginning of your declare attackers step, if Cave Troll is exiled, put it into play tapped and attacking.
6 1346640507 on 03 Sep 2012 by jmgariepy
140 Chaos Charm Red Uncommon 1{r} Instant Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. 1 1346827192 on 05 Sep 2012 by jmgariepy
141 Coal Stoker Red Common 4{3}{r} Creature – Elemental 3 3 When Coal Stoker enters the battlefield, if you cast it from your hand, add {r}{r}{r} to your mana pool. 3 1324362907 on 20 Dec 2011 by jmgariepy
142 Corona Phoenix Red Rare 5{2}{r}{r}{r} Creature – Phoenix 2 2 Flying
{r}: Each Creature you control gets +1/+0 until end of turn.
1 1371437982 on 17 Jun 2013 by jmgariepy
143 Dwarf Pactmaker Red Common 4{3}{r} Creature – Dwarf Scout 4 1 When Dwarf Pactmaker enters the battlefield, you may reveal a card named Dripping Dead or Quirion Trailblazer from outside the game, and put it into your hand. 1 1324363139 on 20 Dec 2011 by jmgariepy
144 Exhalambation Red Common 2{1}{r} Enchantment – Aura Flash
Enchant Creature
Enchanted creature gains First Strike and gets +1/+0.
1 1324363572 on 20 Dec 2011 by jmgariepy
145 Flailing Soldier Red Uncommon 1{r} Creature – Human Soldier 2 2 {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
1 1346827400 on 05 Sep 2012 by jmgariepy
146 Flowstone Wall Red Common 3{2}{r} Creature – Wall 0 5 Defender
{r}: Flowstone Wall gets +1/-1 until end of turn.
Hellbent – As long as you have no cards in hand, Flowstone Wall loses defender.
5 1324364210 on 20 Dec 2011 by jmgariepy
147 Gatesmasher Giant Red Common 5{3}{r}{r} Creature – Giant Warrior 4 3 Trample 2 1327392449 on 24 Jan 2012 by jmgariepy
148 Giant Recluse Red Uncommon 5{3}{r}{r} Creature – Giant Warrior 6 6 Giant Recluse may only attack alone. 1 1346828831 on 05 Sep 2012 by jmgariepy
149 Ignite Red Common 6{5}{r} Sorcery Deal 1 damage to target creature and 6 damage to that creature’s controller. 1 1327392661 on 24 Jan 2012 by jmgariepy
150 Ignorant Bliss Red Uncommon 2{1}{r} Instant Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. 1 1346828956 on 05 Sep 2012 by jmgariepy
151 Ironclaw Orcs Red Common 2{1}{r} Creature – Orc Warrior 2 2 Ironclaw Orcs can’t block creatures with power 2 or greater. 1 1327393055 on 24 Jan 2012 by jmgariepy
152 Land Split Red Common 5{4}{r} Sorcery Destroy target land. Creatures cannot block this turn. 1 1327393308 on 24 Jan 2012 by jmgariepy
153 Lightning Axe Red Common 1{r} Instant As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
1 1327393483 on 24 Jan 2012 by jmgariepy
154 Lightning Vortex Red Rare 5{4}{r} Creature – Elemental * 4 Haste, trample
As Lightning Vortex enters the battlefield, you may exile any number of creatures you control.
Lightning Vortex’s power is equal to the combined power among all creatures exiled by Lightning Vortex.
1 1371438343 on 17 Jun 2013 by jmgariepy
155 Mons's Goblin Warchief Red Rare 3{1}{r}{r} Creature – Goblin Warrior 1 1 Flash, haste
When Mons's Goblin Warchief enters the battlefield, if it entered the battlefield during your combat step, before attackers are declared, you may reveal up to three cards named Mons’s Goblin Raiders from outside the game. Put those cards onto the battlefield under your control, tapped and attacking.
1 1371438823 on 17 Jun 2013 by jmgariepy
156 Moral Justification Red Common 2{1}{r} Sorcery Target creature gains double strike until end of turn. If that creature is a Soldier, it also gets +2/+2 until end of turn. 1 1327393896 on 24 Jan 2012 by jmgariepy
157 Nurture's Child Red Rare 4{3}{r} Creature – Elf Soldier 3 3 {4}: Untap all Soldiers you control. After this phase, there is an additional combat phase. Use this ability only once each turn and only during the combat phase.
{2}: Elves you control gain +2/+2 until end of turn. Use this ability only once each turn.
1 1371439145 on 17 Jun 2013 by jmgariepy
158 Oni of Wild Places Red Uncommon 6{5}{r} Creature – Demon Spirit 6 5 Haste
At the beginning of your upkeep, return a red creature you control to its owner’s hand.
1 1346829116 on 05 Sep 2012 by jmgariepy
159 Pangs of Hunger Red Common 3{2}{r} Sorcery Deal 1 damage to each creature and player. All creatures get +1/+0 until end of turn. 3 1327394074 on 24 Jan 2012 by jmgariepy
160 Rakdos Pit Dragon Red Rare 4{2}{r}{r} Creature – Dragon 3 3 {r}{r}: Rakdos Pit Dragon gains flying until end of turn.
{r}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
1 1371439679 on 17 Jun 2013 by jmgariepy
161 Scent of Cinder Red Common 2{1}{r} Instant Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. 1 1328605925 on 07 Feb 2012 by jmgariepy
162 Shifting Vertigo Red Common 1{r} Enchantment – Aura Enchant Creature
Enchanted creature loses flying and can't block.
{2}{r}: Attach Shifting Vertigo to target creature.
1 1370258148 on 03 Jun 2013 by jmgariepy
163 Smash Red Common 3{2}{r} Instant Destroy target artifact.
Draw a card.
1 1328606096 on 07 Feb 2012 by jmgariepy
164 Taste for Mayhem Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
1 1328606332 on 07 Feb 2012 by jmgariepy
165 Triplicide Red Rare 6{4}{r}{r} Instant You may choose new targets for target spell.
Hellbent – If you have no cards in hand, you may copy that spell twice. You may choose new targets for those copies.
2 1326706179 on 16 Jan 2012 by jmgariepy
166 Viashino Firelord Red Common 3{1}{r}{r} Creature – Viashino Barbarian 1 1 {r}: Viashino Firelord gets +1/+0 until end of turn.
{r}, Sacrifice Viashino Firelord: Viashino Firelord deals damage to target creature equal to Viashino Firelord’s power.
1 1328606978 on 07 Feb 2012 by jmgariepy
167 Viashino Frontline Red Common 2{1}{r} Creature – Viashino Warrior 1 1 First strike, haste
{2}, Sacrifice Viashino Front Line: Draw a card.
2 1328607369 on 07 Feb 2012 by jmgariepy
168 Viashino Sandstalker Red Uncommon 3{1}{r}{r} Creature – Viashino Warrior 4 2 Haste
At the beginning of the end step, return Viashino Sandstalker to its owner’s hand. (Return it only if it’s on the battlefield.)
1 1325481469 on 02 Jan 2012 by jmgariepy
169 Voluminous Pundinsnatcher Red Uncommon 1{r} Creature – Beast 1 1 {r}, Sacrifice a creature: Put a +1/+1 counter on Voluminous Pundinsnatcher.
If Voluminous Pundinsnatcher has three or more +1/+1 counters on it, it gains Intimidate.
1 1325480874 on 02 Jan 2012 by jmgariepy
170 Wig Out Red Rare 3{2}{r} Enchantment – Aura Enchant Creature
At the beginning of the end step, the player whose turn is next gains control of enchanted creature.
3 1326705336 on 16 Jan 2012 by Vitenka
171 Alter the Bones Green Uncommon 2{1}{g} Sorcery Sacrifice a creature. If you do, search through your library for a creature, reveal it, put it in your hand, then shuffle your library. 2 1347245022 on 10 Sep 2012 by jmgariepy
172 Crystaline Snake Green Uncommon 4{3}{g} Creature – Mutant Snake 3 3 When Crystaline dies, put three 1/1 green Snake creature tokens onto the battlefield. 1 1347245223 on 10 Sep 2012 by jmgariepy
173 Double Bear Green Common 4{3}{g} Sorcery Put two 2/2 green bear tokens into play. 2 1323161166 on 06 Dec 2011 by jmgariepy
174 Dryad's Ruse Green Common 1{g} Instant Untap target attacking creature you control. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. Gain 4 life. 1 1323161507 on 06 Dec 2011 by jmgariepy
175 Elf Pactmaker Green Common 2{1}{g} Creature – Elf Scout 2 2 When Elf Pactmaker enters the Battlefield, you may reveal a card named Mons' Goblin Raiders or Pearled Unicorn from outside the game, and put it into your hand. 4 1323161885 on 06 Dec 2011 by jmgariepy
176 Emerald Charm Green Uncommon 1{g} Instant Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. 1 1347245399 on 10 Sep 2012 by jmgariepy
177 Enchantress's Promise Green Uncommon 3{2}{g} Enchantment Whenever Enchantress’s Promise or another enchantment comes into play, gain 4 life. 3 1347245649 on 10 Sep 2012 by jmgariepy
178 Faith in Krosa Green Rare 7{6}{g} Enchantment Skip your draw step.
At the beginning of your upkeep, put a 5/5 green beast token into play.
Sacrifice Faith in Krosa: Gain 5 life.
7 1326704823 on 16 Jan 2012 by jmgariepy
179 Ferralize Green Uncommon 4{2}{g}{g} Instant You may discard a Forest rather than pay Ferralize’s mana cost.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
1 1347245906 on 10 Sep 2012 by jmgariepy
180 Growth Serum Peddler Green Rare 6{4}{g}{g} Creature – Elf Spellshaper 3 3 {g}, Discard a card: Target creature gets +3/+3 until end of turn. 4 1371609968 on 19 Jun 2013 by jmgariepy
181 Harmonize Green Uncommon 4{2}{g}{g} Sorcery Draw three cards. 1 1347246075 on 10 Sep 2012 by jmgariepy
182 Heart Warden Green Common 2{1}{g} Creatue – Elf Druid {t}: Add {g} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
2 1323162206 on 06 Dec 2011 by jmgariepy
183 Hungry Mist Green Common 4{2}{g}{g} Creature – Elemental 6 2 At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {g}{g}. 1 1323162561 on 06 Dec 2011 by jmgariepy
184 Ivy Seer Green Rare 3{2}{g} Creature – Elf Wizard 1 1 {2}{g}, {t}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1 1371530114 on 18 Jun 2013 by jmgariepy
185 Killer Constrictor Green Common 11{10}{g} Creature – Snake 5 5 This spell costs {1} less for each card in your hand. (Killer Constrictor is your hand when you determine its cost) 2 1323162952 on 06 Dec 2011 by jmgariepy
186 Llanowar Spiritualist Green Common 1{g} Creature – Elf Shaman 2 3 When Llanowar Spiritualist enters the battlefield, return a Forest to your hand. 5 1323163707 on 06 Dec 2011 by jmgariepy
187 Mammoth Mammoth Green Common 7{6}{g} Creature – Elephant 5 6 Mammoth Mammoth can’t be blocked except by two or more creatures. 1 1331028504 on 06 Mar 2012 by jmgariepy
188 Matsu-Tribe Bandits Green Common 3{2}{g} Creature – Snake Rogue 2 3 When Matsu-Tribe Bandits deals combat damage to an opponent, look at the top card of your library. If it's a land card, you may reveal it. If you do, put it into your hand. 4 1331028762 on 06 Mar 2012 by jmgariepy
189 Night Soil Green Common 2{g}{g} Enchantment {1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. 1 1332230699 on 20 Mar 2012 by jmgariepy
190 Parasite Elemental Green Uncommon 4{2}{g}{g} Vampire Elemental 7 7 Parasite Elemental gets -1/-1 for each card in your hand. 1 1347246288 on 10 Sep 2012 by jmgariepy
191 Pariah Dog Green Common 3{1}{g}{g} Creature – Hound 3 3 Hellbent – If you have no cards in hand, Pariah Dog gains Trample. 1 1332230785 on 20 Mar 2012 by jmgariepy
192 Perfect Shot Green Uncommon 2{1}{g} Instant Return any number of Forests you control to their owner’s hand. Deal X damage to target flying creature, where X is three times the number of Forests returned in this manner. 1 1347855317 on 17 Sep 2012 by jmgariepy
193 Pit Keeper Green Rare 4{2}{g}{g} Creature – Snake Warrior 3 4 Other snakes you control get +1/+0.
Warriors you control have deathtouch.
1 1371530398 on 18 Jun 2013 by jmgariepy
194 Pounce Green Common 7{6}{g} Instant Pounce costs 1 less for each card in your hand (Pounce is in your hand when you determine its cost.)
Target creature gets +4/+4 until end of turn.
1 1332230984 on 20 Mar 2012 by jmgariepy
195 Provoke Green Common 2{1}{g} Instant Untap target creature you don’t control. That creature blocks this turn if able.
Draw a card.
1 1332231132 on 20 Mar 2012 by jmgariepy
196 Renew Green Mythic 8{6}{g}{g} Sorcery Gain 20 life. 5 1372904626 on 04 Jul 2013 by jmgariepy
197 Scryb Ranger Green Uncommon 2{1}{g} Creature – Fairie 1 1 Flash
Flying, protection from blue
Return a Forest you control to its owner’s hand: Untap target creature. Activate this ability only once each turn.
5 1347856490 on 17 Sep 2012 by jmgariepy
198 Shifting Inertia Green Common 1{g} Enchantment – Aura Enchant artifact
Enchanted artifact's abilities may not be activated.
{g}: Attach Shifting Inertia to target artifact.
1 1370258163 on 03 Jun 2013 by jmgariepy
199 Song of Serenity Green Uncommon 2{1}{g} Enchantment Creatures that are enchanted can’t attack or block. 2 1347855447 on 17 Sep 2012 by jmgariepy
200 Sosuke's Summons Green Uncommon 3{2}{g} Sorcery Put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke’s Summons from your graveyard to your hand.
1 1347855671 on 17 Sep 2012 by jmgariepy
201 Spawning Snake Green Rare 8{5}{g}{g}{g} Creature – Mutant Snake 6 6 When Spawning Snake attacks, put six 1/1 green Snake tokens onto the battlefield. 2 1371530640 on 18 Jun 2013 by jmgariepy
202 Spread of Wisdom Green Common 3{2}{g} Sorcery Put a +1/+1 counter on up to X target creatures you control, where X is equal to the number of cards in your hand. 1 1332231490 on 20 Mar 2012 by jmgariepy
203 Sylvan Archivist Green Uncommon 4{3}{g} Creature – Human Wizard 2 2 When Sylvan Archivist enters the battlefield, you may return target card from your graveyard to your hand. 1 1347856122 on 17 Sep 2012 by jmgariepy
204 Symbiotic Snare Green Rare 4{3}{g} Sorcery Exile the top five cards of your library, then name a card type. Put all cards exiled in that manner that share the named type into your hand. 1 1371530857 on 18 Jun 2013 by jmgariepy
205 Tangle Spider Green Common 6{4}{g}{g} Creature – Spider 3 4 Flash
Reach
1 1333438122 on 03 Apr 2012 by jmgariepy
206 Tiger Claws Green Common 3{2}{g} Enchantment – Aura Flash
Enchant Creature
Enchanted Creature gets +1/+1 and gains Trample.
2 1333439189 on 03 Apr 2012 by jmgariepy
207 Toxic Caretaker Green Common 1{g} Creature – Gorgon Druid 1 1 Deathtouch 3 1333440866 on 03 Apr 2012 by jmgariepy
208 Trailblazer Lead Green Rare 5{3}{g}{g} Creature – Elf Scout 2 4 When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards into play, then return them to your hand. 5 1326706574 on 16 Jan 2012 by jmgariepy
209 Trailblazer Lead Green Rare 5{3}{g}{g} Creature – Elf Scout 3 4 When Trailblazer Lead enters the battlefield, reveal up to two cards named Quirion Trailblazer from outside the game. Put those cards onto the battlefield, then return them to your hand. 3 1371531195 on 18 Jun 2013 by jmgariepy
210 Treetop Spider Green Uncommon 4{2}{g}{g} Creature – Spider 2 5 Reach
Treetop Spider can’t be blocked except by creatures with flying.
Whenever an opponent attacks with a flying creature, untap Treetop Spider.
3 1349084987 on 01 Oct 2012 by jmgariepy
211 Treeweb Spider Green Uncommon 4{3}{g} Creature – Spider Scout 2 5 Reach
Treeweb Spider can’t be blocked except by creatures with flying.
Whenever an opponent's flying creature attacks, untap Treeweb Spider.
1 1326089922 on 09 Jan 2012 by jmgariepy
212 Unspoiled Lands Green Common 1{g} Sorcery Reveal a basic land from outside the game and put it into your hand. 3 1333441048 on 03 Apr 2012 by jmgariepy
213 Veteran Explorer Green Uncommon 1{g} Creature – Human Soldier Scout 1 1 When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. 3 1326088233 on 09 Jan 2012 by jmgariepy
214 Wild Pair Green Rare 6{4}{g}{g} Enchantment Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. 1 1326705010 on 16 Jan 2012 by jmgariepy
215 Wild Pair Green Rare 6{4}{g}{g} Enchantment Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. 1 1371531358 on 18 Jun 2013 by jmgariepy
216 Adarkar Sentinel Artifact Common 5{5} Artifact Creature – Soldier 3 3 {1}: Adarkar Sentinel gets +0/+1 until end of turn. 1 1324985569 on 27 Dec 2011 by jmgariepy
217 Coadjuvantational Tabulator Artifact Common 5{5} Artifact Creature – Construct 4 2 If you have 5 or more cards in hand, Coadjuvantational Tabulator gains Lifelink.
Hellbent – If you have no cards in hand, Coadjuvantational Tabulator gains First Strike.
1 1324985926 on 27 Dec 2011 by jmgariepy
218 Common Luftmaskin Artifact Common 3{3} Artifact Creature – Thopter 2 2 {2}, Discard a card: Common Luftmaskin gains flying until end of turn.
{2}, Return a land you control to its owner’s hand: Untap Common Luftmaskin.
1 1324986106 on 27 Dec 2011 by jmgariepy
219 Corrupted Ring Artifact Rare 8{8} Artifact {8}, {t}: Corrupted Ring deals 4 damage to target creature or player. Then, if you control at least four Swamps, gain 4 life. 1 1371693737 on 20 Jun 2013 by jmgariepy
220 Dreamstone Hedron Artifact Uncommon 6{6} Artifact {t}: Add {3} mana to your mana pool.
{3}, {t}, Sacrifice Dreamstone Hedron: Draw three cards.
1 1349085219 on 01 Oct 2012 by jmgariepy
221 Evolution Vat Artifact Rare 3{3} Artifact {3}, {t}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains “{2}{g}{u}: Double the number of +1/+1 counters on this creature.” 1 1371694077 on 20 Jun 2013 by jmgariepy
222 Explorer Drone Artifact Common 0{0} Artifact Creature – Drone Scout 0 3 Flash 3 1324986269 on 27 Dec 2011 by jmgariepy
223 Frozen Weapon Artifact Rare 6{6} Artifact Frozen Weapon enters the battlefield with three ice counters on it.
At the beginning of your upkeep, or whenever you cast a white spell, remove a counter from Frozen Weapon.
When the last ice counter is removed from Frozen Weapon, sacrifice it, and destroy all non-land permanents.
3 1371694573 on 20 Jun 2013 by jmgariepy
224 Golem Enthusiast Artifact Uncommon 5{5} Artifact Creature – Golem 1 5 Whenever another creature with power 1 or less comes into play under your control, put a +1/+1 counter on all creatures you control. 3 1349085386 on 01 Oct 2012 by jmgariepy
225 Illusion Seed Artifact Common 1{1} Artifact {1}, Sacrifice Illusion Seed: Choose a basic land type. Target land is the chosen type until end of turn.
When Illusion Seed is put in the graveyard from play, draw a card.
1 1324986491 on 27 Dec 2011 by jmgariepy
226 Lightning Rod Artifact Rare 7{7} Artifact Equip {5}
Tap an untapped red creature you control: Attach Lightning Rod to a creature you control.
Equipped creature gains “{t}: Lightning Rod deals 3 damage to target creature or player.”
1 1371695211 on 20 Jun 2013 by jmgariepy
227 Mindless Automaton Artifact Uncommon 4{4} Artifact Creature – Construct 0 0 Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
1 1349085541 on 01 Oct 2012 by jmgariepy
228 O-Naginata Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
1 1349085948 on 01 Oct 2012 by jmgariepy
229 Shinobi Steel Whip Artifact Common 2{2} Artifact – Equipment Equip {3}
Equipped creature gets +2/+2.
Whenever a creature equipped with Shinobi Steel Whip deals damage to an opponent, return that creature to it’s owner’s hand.
2 1324986798 on 27 Dec 2011 by jmgariepy
230 Snake Basket Artifact Rare 4{4} Artifact {x}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. 1 1371694842 on 20 Jun 2013 by jmgariepy
231 Throatseeker Chakram Artifact Common 4{4} Artifact – Equipment Equip {3}
Equipped creature gains Haste and gets +2/+0.
Hellbent – If you have no cards in your hand, Throatseeker Chakram gains "Equip {0}".
2 1324987129 on 27 Dec 2011 by jmgariepy
232 Ztasre Gnomes Artifact Uncommon 2{2} Artifact Creature – Gnome 2 1 When Ztasre Gnomes enters the battlefield, add one mana of any color to your mana pool. 1 1325479643 on 02 Jan 2012 by jmgariepy
233 Crumbling Belfry Land Uncommon 0 Land {t}: Put the top card of target player’s library into their graveyard.
{1}, {t}: Add {1}{b} to your mana pool.
0
234 Frozen Delta Land Rare 0 Snow Land {t}, Put an ice counter on Frozen Delta: Add {u} or {b} to your mana pool. You may use this ability only if Frozen Delta has no ice counters on it.
{t}: Add {1} to your mana pool. You may remove an ice counter from Frozen Delta
2 1371784392 on 21 Jun 2013 by Link
235 Frozen Gardens Land Rare 0 Snow Land {t}, Put an ice counter on Frozen Gardens: Add {g} or {w} to your mana pool. You may use this ability only if Frozen Gardens has no ice counters on it.
{t}: Add {1} to your mana pool. You may remove an ice counter from Frozen Gardens
1 1371783700 on 21 Jun 2013 by jmgariepy
236 Frozen Heaths Land Rare 0 Snow Land {t}, Put an ice counter on Frozen Heaths: Add {w} or {u} to your mana pool. You may use this ability only if Frozen Heaths has no ice counters on it.
{t}: Add {1} to your mana pool. You may remove an ice counter from Frozen Heaths
1 1371783605 on 21 Jun 2013 by jmgariepy
237 Frozen Pinehills Land Rare 0 Snow Land {t}, Put an ice counter on Frozen Pinehills: Add {r} or {g} to your mana pool. You may use this ability only if Frozen Pinehills has no ice counters on it.
{t}: Add {1} to your mana pool. You may remove an ice counter from Frozen Pinehills
1 1371783655 on 21 Jun 2013 by jmgariepy
238 Frozen Tar Pits Land Rare 0 Snow Land {t}, Put an ice counter on Frozen Tar Pits: Add {b} or {r} to your mana pool. You may use this ability only if Frozen Tar Pits has no ice counters on it.
{t}: Add {1} to your mana pool. You may remove an ice counter from Frozen Tar Pits
1 1371783713 on 21 Jun 2013 by jmgariepy
239 Hidden Armory Land Uncommon 0 Land {t}: Return target creature you control to its owner's hand. Use this ability only when you could cast a sorcery.
{1}, {t}: Add {1}{w} to your mana pool.
0
240 Mountain Cave Land Common 0 Land When Mountain Cave enters the battlefield, discard a card.
{t}: Add {b} or {r} to your mana pool.
1 1341279673 on 03 Jul 2012 by jmgariepy
241 Mystic Grove Land Uncommon 0 Land {t}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
{1}, {t}: Add {1}{g} to your mana pool.
4 1350276045 on 15 Oct 2012 by dude1818
242 Sacrificial Altar Land Uncommon 0 Land {t}: Sacrifice a permanent you control.
{1}, {t}: Add {1}{r} to your mana pool.
5 1350274525 on 15 Oct 2012 by jmgariepy
243 Seismic Spread Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{4},{t}: Reveal a card from outside the game called Seismic Spread and put it into play.
2 1352105967 on 05 Nov 2012 by jmgariepy
244 Unstable Landscape Land Common 0 Land {t}: Add {1} to your mana pool.
{t}, Return Unstable Landscape to your hand: Add one mana of any color to your mana pool.
4 1341280165 on 03 Jul 2012 by jmgariepy
245 Vanishing Skyline Land Uncommon 0 Land {t}: Draw a card, then put Vanishing Skyline on top of your library.
{1}, {t}: Add {1}{u} to your mana pool.
2 1326088882 on 09 Jan 2012 by jmgariepy
Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity