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CardName: Act of Treason Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Magic 20XX Common

Act of Treason
{2}{r}
 
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Created on 20 Dec 2011 by jmgariepy

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History:

2011-12-20 06:03:46: jmgariepy created the card Act of Treason

It's Monday again, time for another 7 cards from 20XX. We're spinning the wheel from blue to red, and completing the circle.

­Act of Treason was a late addition. I needed something to replace Incinerate which proved to be too good. Well, okay, Incinerate isn't too good, but it was surrounded by too many strong red removal cards, and red drafts were threatening to ignore combat and go straight for the head. Taking out the most versatile pick in the red removal suite brought red closer to the norm of 20XX.

Red, like blue, is, in theory, supposed to have lots of instants and sorceries. Unlike blue, red doesn't monkey around much. Most red cards burn a player or destroy a permanent... which is fine, except if you keep adding cards like that to a file, you're going to have to start making them all suck for power level reasons. I'm rather glad to see Act of Treason in the common slot nowadays. It's not a complicated ability or broken ability, an abundance of them is probably bad, and it's a sorcery speed combat trick. Red could use a few more cards like this, actually...

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