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CardName: Flowstone Wall Cost: 2R Type: Creature - Wall Pow/Tgh: 0/5 Rules Text: Defender {R}: Flowstone Wall gets +1/-1 until end of turn. Hellbent - As long as you have no cards in hand, Flowstone Wall loses defender. Flavour Text: Set/Rarity: Magic 20XX Common |
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It's kind of funny. The set has a number of walls in it. This has to do with the charm cycle. You see, I planned to reprint one charm from each block that had a cycle of 1cc charms in it, then add a new one. Sounds cool, right? Turns out that this was a tough nut to crack. Mirage and Visions instants aren't as relevant as they used to be. Onslaught's charm cycle all cared about creature types that may or may not be represented. Timespiral included two 2cc charms in its cylce, and a reprint.
It took me some doing, but after a while, I mapped out a way to do it and be relevant. In the end, Chaos Charm ended up in the set... but for that to make sense, I had to add enough walls for Chaos Charm's first ability to matter. The players don't seem to have caught on, though. They tend to table Chaos Charm for more exciting offerings.
This is a lot worse than Molten Ravager, and that was hardly a powerhouse, even in limited.
That's a fair assessment. 20XX's power is a bit low, because... well, I like underpowered cards, and this set is a bit of a vacuum in draft. That being said, I could easily bump this one toughness.
0/6 is probably a bit too much for common
I assume. Besides, plenty of people played the 0/4 without much comment, so this should be fine.
It does have the ability to attack sometimes, that seems perfectly rebalanced to me.