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CardName: Mystic Grove Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield. {1}, {T}: Add {1}{G} to your mana pool. Flavour Text: Set/Rarity: Magic 20XX Uncommon

Mystic Grove
 
 U 
Land
{t}: Until end of turn, whenever an opponent targets a spell you control, put a 1/1 green Snake token onto the battlefield.
{1}, {t}: Add {1}{g} to your mana pool.
Updated on 15 Oct 2012 by jmgariepy

Code:

History: [-]

2012-10-15 04:10:27: jmgariepy created the card Mystic Grove

What if it soft-countered the spell or ability instead? People won't realize that they have to activate this ability before another player targets it, not in response.

Edit: Note Dude's comment and my response has to do with the way this card used to work, which is preserved in my next note.

I agree that while I like the idea, it's a bit hacky. That being said, I think there's one of three scenarios that will pop up the way it's written.

1). Both players treat it like a Force Spike for spells that counter you spells, using it wrong, but never knowing better. I don't really have a problem with that...

2). Both players understand how this works, and activate it the right way. Well, I definitely don't have a problem with that...

3). One player knows the correct way to activate the land, and the other player does not. That player then tells the other player... probably after a rather embarrassing exchange. That sucks. Still, better than constantly having to look for hiding Mystic Groves in every game of magic that you play counters in. Seriously... how terrible would it feel to be in a tournament and have a player tap a land you didn't notice to counter your Cancel? That's much worse.

2012-10-15 07:27:03: jmgariepy edited Mystic Grove

I was thinking about this card, and how I didn't like the fact that it was solving a green problem in a white/blue way. So I changed it from:

­{t}: Spells and abilities that target spells you control cost an additional {1} to cast or activate this turn.

To the current version, which is a bit more like Snake Pit I suppose. There's still some new player confusion... new players don't know the difference between spells and permanents some times... but it seems better than what it was.

"Whenever an opponent targets a spell you control"? That's a very strangely worded trigger condition. And it does still sound like it needs to be preemptive.

I think if I had to guess what it was trying to say, I'd guess "Whenever a spell you control becomes the target of a spell or ability an opponent controls". Which does indeed need to preemptively exist - it can't be done in response to the counterspell.

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