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CardName: Vampirism Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. Flavour Text: Set/Rarity: Magic 20XX Uncommon

Vampirism
{1}{b}
 
 U 
Enchantment – Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Created on 09 Jan 2012 by jmgariepy

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2012-01-09 06:02:33: jmgariepy created the card Vampirism

For "What's up with all these slow-trips" see Bone Harvest.

I've always been a fan of Vampirism, it was a slow-trip reprint, and it encourages a certain playstyle (packing a bunch of creatures that aren't ruined by a global -1/-1, and a few creatures that can really benefit from a massive boost, like Dark Angel). 'The completely different draft strategy all bent around one card' thing lends this card to uncommon.

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How much damage does this card deal? Lava Axe
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