CardName: Vampirism
Cost: 1B
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature
When Vampirism enters the battlefield, draw a card at the
beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you
control.
Other creatures you control get -1/-1.
Flavour Text:
Set/Rarity: Magic 20XX Uncommon
Vampirism
U
Enchantment – Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn’s upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
For "What's up with all these slow-trips" see Bone Harvest.
I've always been a fan of Vampirism, it was a slow-trip reprint, and it encourages a certain playstyle (packing a bunch of creatures that aren't ruined by a global -1/-1, and a few creatures that can really benefit from a massive boost, like Dark Angel). 'The completely different draft strategy all bent around one card' thing lends this card to uncommon.
For "What's up with all these slow-trips" see Bone Harvest.
I've always been a fan of Vampirism, it was a slow-trip reprint, and it encourages a certain playstyle (packing a bunch of creatures that aren't ruined by a global -1/-1, and a few creatures that can really benefit from a massive boost, like Dark Angel). 'The completely different draft strategy all bent around one card' thing lends this card to uncommon.