Magic 20XX
Magic 20XX by jmgariepy
245 cards in Multiverse
110 commons, 77 uncommons, 50 rares, 8 mythics
41 white, 46 blue, 42 black, 41 red,
45 green, 17 artifact, 13 land
483 comments total
A theoretical future core set expansion featuring a fight between Hellbent and Wisdom.
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Inexorable Skeleton cannot block.
Inexorable Skeleton is indestructible.
Inexorable Skeleton is indestructible.
1/1
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
Creatures can't block.
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
+0 Put a 1/1 black Skeleton creature token with the ability "
: Regenerate this creature." onto the battlefield.
-2 Add
to your mana pool.
0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability "
: Regenerate this creature." onto the battlefield.

-2 Add


0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability "

6
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Should probably be reworded to: ~ can't block + Indestructible (remainder text).
Awesome card. Personally I'd define it so that if a card is common anywhere all versions of it are common (Pauper).
This a great cycle, and all the cards are great, but does it really need to be a mythic cycle?
You can define the rarity of a card as the rarity when it was first printed, like how they did with expansion symbols.
Very cool idea to structure the card this way, I like it. Not clear how good the "ultimate" is, but that's the sort of thing that playtesting would iron out.
I like the pun in the flavor text. "Come on." Har har har
What Link is referring to is this line:
"(A card is uncommon if it is uncommon in the set it is printed in.)"
Which I just cut. Magic 20XX was only ever intended to be drafted among a group of friends, so there are a number of cards that were a bit -un, this one one of them. That reminder text was more to stop arguments about cards that were reprinted in Magic 20XX with different commonalities, and whether or not they counted as uncommons. For confusion sake, I decided to let the cards do what they said they did, and reflected that in the reminder text.
But you're right, Link, that isn't the way normal Magic works. And while this card would never be printed, it should probably conform to the the rules as we know them. Edited, and thank you.
The reminder text on this is inaccurate as reminder text, isn't it? Formats that care about rarity don't care what rarity a specific printing holds, as long as another printing had the rarity that matters. That's why you can play your M13 Rancor in Pauper.
I like the way you think, Alex. Changed first ability to 0, changed the second to -2 and upped starting loyalty to 6, so you have to work to kill Lim-Dul early.
I like the idea of a PW with a 0 ability that scales off itself, like Marrow-Gnawer's effect. But this design makes me wonder why the +1 actually grants loyalty at all.
Maybe you could decide that a theme of Nicol Bolas's planeswalker pawns is that they should only go down in loyalty, like Sarkhan the Mad. Make the abilities cost [0], [-1] and [0] in their current order (and maybe rearrange them).
(Yes, okay, Tezzeret, Agent of Bolas breaks that pattern before it starts. We could decree that he's an odd exception.)