Multiverse

Magic 20XX

Magic 20XX by jmgariepy

245 cards in Multiverse

110 commons, 77 uncommons, 50 rares, 8 mythics

41 white, 46 blue, 42 black, 41 red,
45 green, 17 artifact, 13 land

480 comments total

A theoretical future core set expansion featuring a fight between Hellbent and Wisdom.

Magic 20XX: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Cardset comments (2) | Add a comment on this cardset

Recently updated cards: (all recent activity)

 C 
Sorcery
You may choose a common card you own from outside the game, reveal that card, and put it into your hand. Exile Common Wish.
Come on. You can do better than that.
6 comments
last 2014-10-27 19:40:00 by Berf
 U 
Instant
You may choose an uncommon card you own from outside the game, reveal that card, and put it into your hand. Exile Uncommon Wish.
Now, we’re getting somewhere...
3 comments
last 2014-03-12 00:13:24 by jmgariepy
 M 
Planeswalker – Lim-Dûl
+0 Put a 1/1 black Skeleton creature token with the ability "{b}: Regenerate this creature." onto the battlefield.
-2 Add {b}{b} to your mana pool.
0 For each Skeleton you control, put a 1/1 black Skeleton token with the ability "{b}: Regenerate this creature." onto the battlefield.
6
4 comments
last 2014-07-24 01:58:41 by keflexxx
 M 
Planeswalker – Serra
+2Creatures you control gain Protection from Black and Red and get +1/+1 until end of turn.
-4Put a 4/4 white Angel creature token with flying and vigilance on the battlefield.
-10You get an emblem with "Creatures you control gain flying, first strike, vigilance, lifelink and protection from black and red."
5
5 comments
last 2013-07-21 01:31:35 by jmgariepy
 M 
Planeswalker – Feroz
+1 Put a ban counter on target creature. Creatures with ban counters on them don’t untap as long as Feroz is in play.
-2 Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
-7 You gain an emblem with “Creature spells cannot be cast.”
3
4 comments
last 2013-07-29 11:20:12 by jmgariepy

Recent comments: (all recent activity)
On Common Wish:

You can define the rarity of a card as the rarity when it was first printed, like how they did with expansion symbols.

On Lim-Dûl, Pawn of Bolas:

Very cool idea to structure the card this way, I like it. Not clear how good the "ultimate" is, but that's the sort of thing that playtesting would iron out.

On Common Wish:
on 2014-05-06 04:46:22 by Adrian Malacoda:

I like the pun in the flavor text. "Come on." Har har har

On Uncommon Wish:

What Link is referring to is this line:

"(A card is uncommon if it is uncommon in the set it is printed in.)"

Which I just cut. Magic 20XX was only ever intended to be drafted among a group of friends, so there are a number of cards that were a bit -un, this one one of them. That reminder text was more to stop arguments about cards that were reprinted in Magic 20XX with different commonalities, and whether or not they counted as uncommons. For confusion sake, I decided to let the cards do what they said they did, and reflected that in the reminder text.

But you're right, Link, that isn't the way normal Magic works. And while this card would never be printed, it should probably conform to the the rules as we know them. Edited, and thank you.

On Uncommon Wish:

The reminder text on this is inaccurate as reminder text, isn't it? Formats that care about rarity don't care what rarity a specific printing holds, as long as another printing had the rarity that matters. That's why you can play your M13 Rancor in Pauper.

On Lim-Dûl, Pawn of Bolas:

I like the way you think, Alex. Changed first ability to 0, changed the second to -2 and upped starting loyalty to 6, so you have to work to kill Lim-Dul early.

On Lim-Dûl, Pawn of Bolas:

I like the idea of a PW with a 0 ability that scales off itself, like Marrow-Gnawer's effect. But this design makes me wonder why the +1 actually grants loyalty at all.

Maybe you could decide that a theme of Nicol Bolas's planeswalker pawns is that they should only go down in loyalty, like Sarkhan the Mad. Make the abilities cost [0], [-1] and [0] in their current order (and maybe rearrange them).

(Yes, okay, Tezzeret, Agent of Bolas breaks that pattern before it starts. We could decree that he's an odd exception.)

On Lim-Dûl, Pawn of Bolas:

Part of the "Who could still be kicking around as a Planeswalker" cycle, started with Serra, Resplendant and continuing into Feroz, Warden of Ulgrotha. Lim-Dûl is pushing that theme. Obviously, he was never a planeswalker in any of the stories. My plan was to explain it away as Leshrac intentionally holding his pawn back from his destiny and trapping the spark within him. Nicol Bolas, however, recognizes a time travelling Lim-Dûl spark, though, and decides that Lim-Dûl not only shows the promise of power, but he's already shown that being a peon is in his nature, so he unburies Lim-Dûl's spark.

I know, at the time, I was trying to make the 'cheapest' planeswaker I could (less color commitment than original Jace. It doesn't hurt that this guy can cost the equivalent of {b} on round 3, if you want.) The ultimate isn't really an ultimate so much as a way to go out of control if left unchecked. I wonder if it resonates. Ulitmates might need to feel ultimate to feel 'right'.

On Feroz, Warden of Ulgrotha:

Ah! I missed Didgeridoo! Well, I guess that settles it.

Sorry, Vitenka. The art is somewhere, but unfortunately, I'm going off of my notes, and not my card set. If I had it, I'd post it.

On Feroz, Warden of Ulgrotha:

Also, it seem cruel for you to give these comments and not link the art.

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