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Man, I personally love this little dude, though he's admittedly rather bad. Something about giving indestructible on a 2 cost guy... You can't stop this guy! Well, that is, until you put something in his way. He's like The Juggernaut, if he could be halted by weak barriers.
The guys made me put "cannot be exiled" on the card because his name is "Inexorable Skeleton". I tried to tell them that that's not what inexorable means, and to pick up a dictionary, but they wouldn't be happy until I did.
This seems like a really weird ability in black, but it does make flavor sense (except for the exile part).
Excellent. Someone who agrees with me. Anti-exile tech removed.
Aww, I'd have kept it for the punnery.
Anyway - I like this. An indestructible blocker is far too good; but an attacker is merely annoying. Until it gets, I dunno, +3/+0 and infect, anyway.
FWIW, Darksteel Myr is 3 mana for a 0/1 indestructible, so this is about right. It could probably remove the restriction at uncommon, though it's probably wise not to at common, or every game will end up with people staring down these not bothering to attack.
Really, this guy reminds me of the usual 1/1 unblockables for
. The difference being, you can block this guy, but you can't kill him. Similar mindspace, oddly.
Makes sense to me - either way it's an annoying creature that's going to be attacking you every turn that you can't do anything about.
But this guy you can at least put a random 2/2 in front of to prevent taking damage.
I like it. It's about the only way I can see making a common indestructible creature.
Should probably be reworded to: ~ can't block + Indestructible (remainder text).