Duel Decks Starcraft: Remastered: Card List

Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | FAQ

Show frames: C W U B R G M A L

Show rarities: C U R M B T



Hide card text Show code Show active Show dates Show comments

# Name Colour Rarity Cost Type P T Card text
1 Protoss Card Back Colourless Basic 0
2 Terran Card Back Colourless Basic 0
3 Zerg Card Back Colourless Basic 0
4 Arbiter White Uncommon 4{2}{w}{w} Artifact Creature – Protoss Ship 2 2 Flying
When Arbiter enters the battlefield, exile another target nonland permanent until Arbiter leaves the battlefield.
5 Archon White Uncommon 5{3}{w}{w} Creature – Protoss Archon 1 1 Shield 6 (This enters with six +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
As an additional cost to cast this spell, return a creature you control to its owner's hand.
6 Bunker White Common 2{1}{w} Artifact Creature – Wall 0 5 Defender
{2}{w}, Discard Bunker: Prevent all damage that would be dealt to any target this turn.
7 Colossus White Uncommon 6{5}{w} Artifact Creature – Protoss Construct 3 6 {1}{w}, Discard Colossus: It deals 1 damage to each attacking creature.
Colossus can block any number of creatures.
8 Dragoon White Common 3{2}{w} Creature – Protoss Warrior 2 2 Shield 1 (This enters with one +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
{1}{w}: Dragoon gains first strike until end of turn.
9 Dropship White Uncommon 3{2}{w} Artifact Creature – Terran Ship 0 3 Flying
{2}, {t}, Reveal a card from your hand: Put that card onto the battlefield face down. (It's a 2/2 creature.)
10 EMP Round White Uncommon 2{1}{w} Sorcery Exile target nontoken, nonland permanent, then return it to the battlefield face down. (It's a 2/2 creature.)
11 Engineering Bay White Uncommon 3{2}{w} Artifact At the beginning of your upkeep, you may put a +1/+1 counter on target creature with power 2 or less.
12 Ghost White Uncommon 2{1}{w} Creature – Terran Assassin 1 1 Switch {1}{w} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {1}{w}.)
Whenever Ghost deals combat damage to a player, you may destroy target artifact or enchantment.
13 Graviton Beam White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has flying and can't attack you.
14 High Templar White Uncommon 3{1}{w}{w} Creature – Protoss Cleric 2 1 Flash
When High Templar enters the battlefield, target player sacrifices an attacking creature.
15 Immortal White Uncommon 4{2}{w}{w} Creature – Protoss Warrior 2 2 Shield 2 (This enters with two +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
Prevent all damage that would be dealt to Immortal by creatures with greater power.
16 Liftoff White Common 1{w} Instant Return target permanent you control to its owner's hand.
Draw a card.
17 Lockdown White Uncommon 4{2}{w}{w} Sorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
18 Marauder White Common 2{1}{w} Creature – Terran Soldier 2 2 {1}{w}: Tap target creature with power less than Marauder's power.
19 Medic White Uncommon 2{1}{w} Creature – Terran Soldier 0 2 Whenever Medic attacks or blocks, other creatures you control get +1/+1 until end of turn.
20 Photon Cannon White Common 1{w} Artifact {1}{w}, {t}: Photon Cannon deals 2 damage to target attacking creature.
When you lose life, sacrifice Photon Cannon.
21 Protoss Probe White Common 1{w} Artifact Creature – Protoss Construct 1 1 {w}, {t}: You gain 2 life.
22 Psionic Storm White Rare 4{2}{w}{w} Sorcery Each player chooses a creature they control. Destroy the rest.
23 Reaver White Uncommon 4{3}{w} Artifact Creature – Protoss Construct 0 3 Shield 3 (This enters with three +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
{3}: Put a +1/+1 counter on Reaver. Activate this ability only any time you could cast a sorcery.
24 SCV White Common 1{w} Creature – Terran Soldier 1 2 {t}: Untap target artifact.
25 Shield Battery White Common 2{1}{w} Artifact When Shield Battery enters the battlefield, you gain 5 life.
{2}{w}, {t}: Put Shield Battery into its owner's library second from the top. Activate this ability only any time you could cast a sorcery.
26 Thor White Rare 6{4}{w}{w} Artifact Creature – Terran Mech 4 5 When Thor enters the battlefield, you may destroy all tapped creatures.
27 Viking White Common 4{3}{w} Artifact Creature – Terran Mech 3 4 Switch {2}{w} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {2}{w}.)
When Viking is turned face down, it gains flying until end of turn.
28 Zealot White Common 2{1}{w} Creature – Protoss Warrior 1 1 Shield 2 (This enters with two +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
29 Carrier Blue Rare 7{5}{u}{u} Artifact Creature – Protoss Ship 5 5 Flying
When Carrier enters the battlefield, create four 1/1 blue Interceptor artifact creature tokens with flying.
30 Chrono Boost Blue Common 2{1}{u} Enchantment At the beginning of your upkeep, put a time counter on Chrono Boost. Then if Chrono Boost has two or more time counters on it, sacrifice it.
When Chrono Boost leaves the battlefield, draw two cards.
31 Dark Archon Blue Rare 5{3}{u}{u} Creature – Protoss Archon 1 1 Shield 2 (This enters with two +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
When Dark Archon dies during combat, gain control of target creature.
32 Dark Templar Blue Uncommon 3{1}{u}{u} Creature – Protoss Assassin 3 1 Flash
Dark Templar can't be blocked as long as it's attacking alone.
33 Energy Feedback Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {3}.
34 Envision Blue Common 1{u} Sorcery Look at the top card of target player's library. You may put that card into their graveyard.
Draw a card.
35 Force Field Blue Uncommon 4{3}{u} Instant Return all attacking and blocking creatures to their owner's hands.
36 Hallucination Blue Rare 3{1}{u}{u} Creature – Illusion 0 3 You may have Hallucination enter the battlefield as a copy of any creature on the battlefield, except it's still 0/3.
37 Observer Blue Common 2{1}{u} Artifact Creature – Protoss Construct 0 2 Flying
Whenever Observer attacks or blocks, draw a card, then discard a card.
38 Sentry Blue Common 2{1}{u} Artifact Creature – Protoss Construct 1 2 {1}{u}, {t}: You may tap or untap another target creature.
39 Stalker Blue Common 3{2}{u} Creature – Protoss Scout 1 1 Shield 2 (This enters with two +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
{1}{u}: Return Stalker to its owner's hand.
40 Strategic Recall Blue Common 3{2}{u} Instant As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Draw two cards.
41 Void Ray Blue Uncommon 3{2}{u} Artifact Creature – Protoss Ship 1 1 Flying
Shield (This is dealt damage by first removing that many +1/+1 counters from it, with excess damage dealt as normal.)
Whenever Void Ray attacks, put a +1/+1 counter on it.
42 Vortex Blue Common 2{1}{u} Instant Exile target nonland permanent until end of turn. (It returns under its owner's control.)
43 Warp In Blue Common 1{u} Enchantment At the beginning of your upkeep, put a time counter on Warp In. Then if Warp In has two or more time counters on it, sacrifice it.
When Warp In leaves the battlefield, create a 3/3 blue Protoss creature token.
44 Adrenal Glands Black Uncommon 5{4}{b} Enchantment Unblocked attacking creatures you control get +2/+0.
45 Baneling Black Common 2{1}{b} Creature – Zerg Carrier 1 1 When Baneling dies, it deals 2 damage to any target.
46 Caustic Spray Black Common 2{1}{b} Sorcery Caustic Spray deals 4 damage to any target that was dealt damage this turn.
47 Changeling Black Rare 2{1}{b} Creature – Zerg Shapeshifter 0 1 Changeling can't be blocked unless defending player pays {2}.
Whenever Changeling attacks and isn't blocked, you draw a card and you lose 1 life.
48 Consume Black Common 2{1}{b} Sorcery As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
49 Corruptor Black Common 3{2}{b} Creature – Zerg Carrier 2 1 Flying
{1}{b}, Discard Corruptor: Destroy target creature that was dealt damage this turn.
50 Defiler Black Uncommon 4{3}{b} Creature – Zerg Carrier 2 2 {1}{b}, Sacrifice another creature: Target creature gets -1/-1 until end of turn. Activate this ability only any time you can cast a sorcery.
51 Guardian Black Uncommon 6{5}{b} Creature – Zerg Minion 3 3 You may pay {3}{b} and sacrifice a creature rather than pay Guardian's mana cost.
Flying, first strike
52 Infested Terran Black Common 2{1}{b} Creature – Zerg Mutant Carrier 1 1 When Infested Terran dies, target opponent discards a card at random.
53 Infestor Black Rare 4{2}{b}{b} Creature – Zerg Minion 2 2 Whenever Infestor attacks, choose target creature defending player controls. At the beginning of the next end step, if Infestor is on the battlefield, gain control of that creature for as long as Infestor is on the battlefield.
54 Larva Black Common 1{b} Creature – Zerg Shapeshifter 1 1 {3}{b}, {t}, Sacrifice Larva: Return target Zerg creature card from your graveyard to the battlefield.
55 Mutalisk Black Common 3{2}{b} Creature – Zerg Minion 2 1 Flying
When Mutalisk enters the battlefield, it deals 1 damage to any target.
56 Overlord Black Uncommon 3{2}{b} Creature – Zerg Minion 0 2 Flying
Whenever another Zerg creature you control dies, you may pay {1}{b}. If you do, draw a card.
57 Parasite Black Common 2{1}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, its controller reveals their hand. You choose a card from it, then that player discards that card.
58 Scourge Black Common 2{1}{b} Creature – Zerg Carrier 1 1 Flying, deathtouch
{4}{g}, {t}, Sacrifice Scourge: destroy target creature with flying.
59 Viper Black Uncommon 3{2}{b} Creature – Zerg Minion 2 2 Flying
When Viper enters the battlefield, choose target creature. For as long as Viper is on the battlefield, that creature attacks you each turn if able.
60 Zerg Lurker Black Common 4{3}{b} Creature – Zerg Minion 2 4 {1}{b}, Reveal Zerg Lurker from your hand: It deals 1 damage to target player. Activate this ability only during your upkeep and only once each turn.
61 Battlecruiser Red Rare 6{4}{r}{r} Artifact Creature – Terran Ship 4 4 Flying
At the beginning of your upkeep, Battlecruiser deals 4 damage to any target.
62 Enhanced Munitions Red Uncommon 2{1}{r} Artifact Sacrifice Enhanced Munitions: If a source you control would deal damage this turn, it deals that much damage plus one instead. Activate this ability only any time you can cast a sorcery.
63 Explosive Payload Red Uncommon 4{2}{r}{r} Sorcery Explosive Payload deals 4 damage divided as you choose among any number of targets.
64 Firebat Red Common 3{1}{r}{r} Creature – Terran Soldier 2 2 When Firebat enters the battlefield, it deals 1 damage to each creature you don't control.
65 Gauss Shot Red Common 1{r} Instant Gauss Shot deals 1 damage to target creature.
Draw a card.
66 Hellbat Red Uncommon 3{2}{r} Artifact Creature – Terran Mech 1 4 Switch {1}{r} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {1}{r}.)
When Hellbat is turned face down, it gains double strike until end of turn.
67 Marine Red Common 1{r} Creature – Terran Soldier 1 2 {1}: Marine gets +1/-1 until end of turn.
68 Nuclear Strike Red Rare 5{3}{r}{r} Enchantment At the beginning of your upkeep, sacrifice Nuclear Strike and it deals 3 damage to each creature you don't control.
69 Reaper Red Common 2{1}{r} Creature – Terran Mercenary 2 1 Whenever Reaper deals combat damage to a player, that player draws a card, then discards a card at random.
{w}: Reaper gains flying until end of turn.
70 Scanner Sweep Red Common 2{1}{r} Sorcery As an additional cost to cast this spell, discard a card.
Draw two cards.
71 Siege Tank Red Uncommon 4{2}{r}{r} Artifact Creature – Terran Mech 5 5 Switch {1}{r} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {1}{r}.)
Siege Tank doesn't untap during your untap step.
72 Spider Mine Red Common 2{1}{r} Artifact Creature – Terran Construct 1 1 Switch {r} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {r}.)
When Spider Mine deals combat damage to a player, sacrifice it and it deals 3 damage to target creature.
73 Stimpack Red Common 1{r} Instant Target creature gets +2/+2 and gains haste until end of turn. Stimpack deals 2 damage to you.
74 Terran Banshee Red Uncommon 4{3}{r} Artifact Creature – Terran Ship 3 2 Flying
Switch {4}{r} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {4}{r}.)
When Terran Banshee is turned face up, it deals 3 damage to any target.
75 Vulture Red Uncommon 3{1}{r}{r} Artifact Creature – Terran Mech 3 1 First strike, haste
76 Wraith Red Common 3{2}{r} Artifact Creature – Terran Ship 3 1 Switch {2}{r} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {2}{r}.)
Flying
Wraith can't block.
77 Yamato Cannon Red Common 2{1}{r} Artifact At the beginning of your upkeep, sacrifice Yamato Cannon and it deals 4 damage to any target.
78 Aggressive Mutation Green Common 2{1}{g} Sorcery Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
79 Dark Swarm Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn by non-Zerg creatures.
80 Drone Green Common 1{g} Creature – Zerg Drone 1 1 {t}: Add {c}.
{1}{b}, {t}, Sacrifice Drone: Draw a card.
81 Generate Creep Green Common 2{1}{g} Instant Draw a card.
You may put a land card from your hand onto the battlefield tapped.
82 Hydralisk Green Uncommon 3{1}{g}{g} Creature – Zerg Minion 3 3 Haste
When Hydralisk enters the battlefield, you may have it deal 3 damage to target creature with flying.
83 Metabolic Boost Green Common 1{g} Instant Target creature gets +1/+1 until end of turn for each creature you control.
84 Queen Green Uncommon 4{3}{g} Creature – Zerg Carrier 2 2 When Queen enters the battlefield, reveal the top four cards of your library. Put all Zerg creature cards revealed this way into your hand and the rest into your graveyard.
85 Roach Green Common 2{1}{g} Creature – Zerg Minion 2 2 {2}{b}: Return Roach from your graveyard to your hand.
86 Swarm Host Green Uncommon 3{2}{g} Creature – Zerg Carrier 0 3 {1}{g}: Spawn 1 (Create one 1/1 green Zerg creature token/s with haste that attack each turn if able.). Activate this ability only once each turn.
87 Ultralisk Green Rare 6{4}{g}{g} Creature – Zerg Minion 5 5 Hexproof
You may have Ultralisk assign its combat damage as though it weren't blocked.
88 Zerg Spawning Pool Green Common 2{1}{g} Enchantment At the beginning of your upkeep, if you control no Zerg creature tokens, Spawn 1 (Create one 1/1 green Zerg creature token/s with haste that attack each turn if able.)
89 Zergling Green Common 1{g} Creature – Zerg Minion 1 1 When Zergling enters the battlefield, Spawn 1 (Create one 1/1 green Zerg creature token/s with haste that attack each turn if able.)
90 Disruption Blast Multicolour Uncommon 2{w}{u} Instant Counter target spell. If that spell is countered this way, put it into its owner's library second from the top instead of into that player's graveyard.
91 Hierarch Artanis Multicolour Mythic 4{2}{w}{u} Legendary Planeswalker – Artanis 4 +1: Exile the top card of each player's library. You gain 2 life.
0: Return any number of cards you own exiled by Hierarch Artanis to your hand.
-3: Put target creature into its owner's library second from the top.
92 Recharge Multicolour Uncommon 2{w}{u} Instant Choose one —
• Exile target permanent you control, then return it to the battlefield under its owner's control.
• Draw two cards, then discard a card. You gain 2 life.
93 Stasis Ward Multicolour Uncommon 2{w}{u} Enchantment At end of combat, if one or more creatures attacked you this turn, sacrifice Stasis Ward. If you do, tap up to three target permanents. Those permanents don't untap during their controller's next untap step.
94 Brood Lord Multicolour Rare 5{3}{b}{g} Creature – Zerg Carrier 2 2 Flying
Whenever Brood Lord enters the battlefield or deals combat damage, Spawn 2 (Create two 1/1 green Zerg creature token/s with haste that attack each turn if able.).
95 Ravager Multicolour Uncommon 3{1}{b}{g} Creature – Zerg Minion 2 2 When Ravager enters the battlefield, choose two nonland permanents. Destroy one of those permanents of an opponent's choice.
96 Sarah Kerrigan Multicolour Mythic 5{3}{b}{g} Legendary Planeswalker – Kerrigan 4 +1: Each player sacrifices a permanent.
0: Creatures you control get +1/+1 until end of turn.
-2: Spawn 3 (Create three 1/1 green Zerg creature token/s with haste that attack each turn if able.)
97 Spawn Broodling Multicolour Uncommon 3{1}{b}{g} Sorcery Destroy target artifact or creature.
Spawn 1 (Create one 1/1 green Zerg creature token/s with haste that attack each turn if able.)
98 Unburrow Multicolour Uncommon 2{b}{g} Instant Choose one —
• Return target creature card from your graveyard to your hand.
• Spawn 2 (Create two 1/1 green Zerg creature token/s with haste that attack each turn if able.)
99 Calldown Multicolour Uncommon 2{r}{w} Instant Choose one —
• Create a 2/2 red and white Terran Soldier creature token with haste.
• Untap up to three target permanents.
100 Jim Raynor Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Raynor 3 +1: You may discard a card. If you do, draw a card.
0: Untap target creature. It gets +1/+1 until end of turn.
-4: Destroy all creatures with power 3 or greater.
101 MULE Artifact Common 3{3} Artifact Creature – Terran Construct 2 2 {t}: Add {c}{c}.
102 Personal Cloaking Artifact Rare 2{2} Artifact Whenever a creature you control enters the battlefield face down, you may pay {2}. If you do, draw a card.
{1}{r}, {t}: Target face-down creature can't be blocked this turn.
103 Sensor Tower Artifact Uncommon 3{3} Artifact {1}{r}, {t}: Exile the top card of your library. You may play that card this turn. (Costs and timing restrictions apply. You can still only play one land on your turn.)
104 Warp Prism Artifact Uncommon 3{3} Artifact Creature – Protoss Ship 0 2 Shield 2 (This enters with two +1/+1 counters. It's dealt damage by first removing that many +1/+1 counters, with excess damage dealt as normal.)
Flying
{t}: Add {w} or {u}.
105 Assimilator Land Common 0 Land Assimilator enters the battlefield tapped.
{t}: Add {w} or {u}.
Cycling {2}
106 Auto Turret Land Uncommon 0 Land {t}: Add {c}.
Switch {3} (You may cast this face down as a 2/2 creature for {2}. Turn this card face down or face up anytime for {3}.)
107 Baneling Nest Land Common 0 Land When Baneling Nest enters the battlefield, you may sacrifice a creature. If you do, Baneling Nest deals 2 damage to target player.
{t}: Add {c}.
108 Command Center Land Rare 0 Land Command Center enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {r}.
109 Creep Colony Land Common 0 Land {t}: Add {c}.
{t}, Sacrifice Creep Colony: Search your library for a basic Swamp or Forest card and put it onto the battlefield tapped. Then shuffle your library.
110 Defensive Production Land Common 0 Land {2}, Discard a land card: Draw a card. Activate this ability only if you have 10 or less life.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
111 Defensive Production-1 Land Common 0 Land {2}, Discard a land card: Draw a card. Activate this ability only if you have 10 or less life.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
112 Defensive Production-2 Land Common 0 Land {2}, Discard a land card: Draw a card. Activate this ability only if you have 10 or less life.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
113 Evolution Chamber Land Uncommon 0 Land Evolution Chamber enters the battlefield tapped.
When Evolution Chamber enters the battlefield, Zerg creature tokens you control get +1/+1 until end of turn.
{t}: Add {g}.
114 Extractor Land Common 0 Land Extractor enters the battlefield tapped.
{t}: Add {b} or {g}.
Cycling {2}
115 Forest Land Basic 0 Basic Land – Forest
116 Forest-1 Land Basic 0 Basic Land – Forest
117 Forest-2 Land Basic 0 Basic Land – Forest
118 Forest-3 Land Basic 0 Basic Land – Forest
119 Forest-4 Land Basic 0 Basic Land – Forest
120 Forest-5 Land Basic 0 Basic Land – Forest
121 Forest-6 Land Basic 0 Basic Land – Forest
122 Forest-7 Land Basic 0 Basic Land – Forest
123 Forge Land Common 0 Land {t}: Add {c}.
When Forge enters the battlefield, you may put a +1/+1 counter on target creature with a +1/+1 counter on it.
124 Hatchery Land Rare 0 Land Hatchery enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {b} or {g}.
125 Island Land Basic 0 Basic Land – Island
126 Island-1 Land Basic 0 Basic Land – Island
127 Island-2 Land Basic 0 Basic Land – Island
128 Island-3 Land Basic 0 Basic Land – Island
129 Island-4 Land Basic 0 Basic Land – Island
130 Island-5 Land Basic 0 Basic Land – Island
131 Island-6 Land Basic 0 Basic Land – Island
132 Island-7 Land Basic 0 Basic Land – Island
133 Mountain Land Basic 0 Basic Land – Mountain
134 Mountain-1 Land Basic 0 Basic Land – Mountain
135 Mountain-2 Land Basic 0 Basic Land – Mountain
136 Mountain-3 Land Basic 0 Basic Land – Mountain
137 Mountain-4 Land Basic 0 Basic Land – Mountain
138 Mountain-5 Land Basic 0 Basic Land – Mountain
139 Mountain-6 Land Basic 0 Basic Land – Mountain
140 Mountain-7 Land Basic 0 Basic Land – Mountain
141 Nexus Land Rare 0 Land Nexus enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {u}.
142 Observatory Land Common 0 Land Observatory enters the battlefield tapped.
When Observatory enters the battlefield, target opponent reveals two cards from their hand.
{t}: Add {w} or {u}.
143 Offensive Expansion Land Common 0 Land {t}: Add {c}.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
144 Offensive Expansion-1 Land Common 0 Land {t}: Add {c}.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
145 Offensive Expansion-2 Land Common 0 Land {t}: Add {c}.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
146 Plains Land Basic 0 Basic Land – Plains
147 Plains-1 Land Basic 0 Basic Land – Plains
148 Plains-10 Land Basic 0 Basic Land – Plains
149 Plains-11 Land Basic 0 Basic Land – Plains
150 Plains-12 Land Basic 0 Basic Land – Plains
151 Plains-13 Land Basic 0 Basic Land – Plains
152 Plains-2 Land Basic 0 Basic Land – Plains
153 Plains-3 Land Basic 0 Basic Land – Plains
154 Plains-4 Land Basic 0 Basic Land – Plains
155 Plains-5 Land Basic 0 Basic Land – Plains
156 Plains-6 Land Basic 0 Basic Land – Plains
157 Plains-7 Land Basic 0 Basic Land – Plains
158 Plains-8 Land Basic 0 Basic Land – Plains
159 Plains-9 Land Basic 0 Basic Land – Plains
160 Pylon Land Common 0 Land Pylon enters the battlefield tapped.
When Pylon enters the battlefield, return a land you control to its owner's hand.
{t}: Add {w}{u}.
161 Reactor Land Common 0 Land Reactor enters the battlefield tapped.
When Reactor enters the battlefield, you may untap target artifact or creature.
{t}: Add {w}.
162 Refinery Land Common 0 Land Refinery enters the battlefield tapped.
{t}: Add {r} or {w}.
Cycling {2}
163 Spore Crawler Land Uncommon 0 Land Spore Crawler enters the battlefield tapped.
{t}: Add {g}.
{1}{g}: Spore Crawler becomes a 3/3 green Zerg creature with reach until end of turn. It's still a land.
164 Stargate Land Common 0 Land Stargate enters the battlefield tapped.
When Stargate enters the battlefield, target creature you control gains flying until end of turn.
{t}: Add {w}.
165 Supply Depot Land Common 0 Land Supply Depot enters the battlefield tapped.
When Supply Depot enters the battlefield, add {c}.
{t}: Add {w} or {r}.
166 Swamp Land Basic 0 Basic Land – Swamp
167 Swamp-1 Land Basic 0 Basic Land – Swamp
168 Swamp-2 Land Basic 0 Basic Land – Swamp
169 Swamp-3 Land Basic 0 Basic Land – Swamp
170 Swamp-4 Land Basic 0 Basic Land – Swamp
171 Swamp-5 Land Basic 0 Basic Land – Swamp
172 Swamp-6 Land Basic 0 Basic Land – Swamp
173 Tactical Flexibility Land Common 0 Land When Tactical Flexibility enters the battlefield, add {c}.
{1}, {t}: Add one mana of any color.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
174 Tactical Flexibility-1 Land Common 0 Land When Tactical Flexibility-1 enters the battlefield, add {c}.
{1}, {t}: Add one mana of any color.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
175 Tactical Flexibility-2 Land Common 0 Land When Tactical Flexibility-2 enters the battlefield, add {c}.
{1}, {t}: Add one mana of any color.
Implement ({3}: Reveal this card from your sideboard and put it into your library second from the top. Implement only as a sorcery.)
176 Tech Lab Land Uncommon 0 Land {t}: Add {c}.
{t}: Add two mana in any combination of colors. Spend this mana only to pay switch costs or to activate abilities of Terran creatures you control.
177 Twilight Council Land Common 0 Land Twilight Council enters the battlefield tapped.
When Twilight Council enters the battlefield, draw a card, then discard a card.
{t}: Add {u}.
178 Interceptor Token blue Token 0 Token Artifact Creature – Interceptor 1 1 Flying
179 Protoss Token blue Token 0 Token Creature – Protoss 3 3
180 Terran Soldier Token multicolour Token 0 Token Creature – Terran Soldier Haste
181 Zerg Token green Token 0 Token Creature – Zerg 1 1 Haste
Zerg attacks each turn if able.
Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | FAQ