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CardName: Supply Depot Cost: Type: Land Pow/Tgh: Rules Text: Supply Depot enters the battlefield tapped. When Supply Depot enters the battlefield, add {C}. {T}: Add {W} or {R}. Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Common

Supply Depot
 
 C 
Land
Supply Depot enters the battlefield tapped.
When Supply Depot enters the battlefield, add {c}.
{t}: Add {w} or {r}.
Updated on 13 Dec 2018 by jameschanlee

History: [-]

2012-10-29 22:51:51: jameschanlee created the card Supply Depot

The cycling-from-play ability feels a lot more appropriate on Bunker than this. Bunkers can salvage in-game, supply depots can't.

(Also I fear this may be rather strong by paper-Magic standards. I note how terrifyingly nerfed Horizon Canopy was. It's a pity, because cycling-from-play is a great ability to have on a land, but that's probably why. See also Mind Stone.)

Thanks for that. My obvious inexperience from not playing any SC2 other than the campaign is starting to become obvious, haha. I was thinking of making this a simple non-indestructible Darksteel Citadel, for SCV synergy. It doesn't need to tap for {r} or {w} since with a lot of artifacts, Terran won't be hard pressed for color fixing.

Previous version: ~ enters the battlefield tapped. // {t}: Add {r} or {w} to your mana pool. // {2}, {t}, Sacrifice ~: Draw a card.


As an aside, have you seen that most 2CMC "mana stones" are equivalent to lands? I think a Mind Stone land wouldn't be broken at rare.

2012-10-30 21:18:56: jameschanlee edited Supply Depot

Absolutely: the equivalence between Prismatic Lens and Shimmering Grotto, or Selesnya Signet and Sungrass Prairie, is very interesting. I agree a Mind Stone at rare could be OK, but I have a hunch that tapping for coloured mana is too much of a boost, even when counteracted by ETBT.

While we're on the subject, I should probably stick my head in here and mention that most 2CMC "mana stones" were equivalent to lands. Wizards hasn't printed any since Timespiral. (Though I might have missed one or two) and don't seem to plan to print any more for a while, if you follow Latest Developments. My best guess is that they were too ubiquitous, popping up in 70% or so of all tournament decks, thus devaluing a lot of other 2-drops. That's a strange power-level issue... they clearly aren't broken... they just add less variability to decks to beat.

2014-08-14 11:02:13: jameschanlee edited Supply Depot:

previously: artifact land which gives 1

Back to in-play cycling, with a higher cost. can't seem to find an alternative ability for it yet.

2014-08-18 20:59:05: jameschanlee edited Supply Depot:

previously: ~ enters the battlefield tapped. // {t}: Add {w} or {r} to your mana pool. // {2}, {t}, Sacrifice ~: Draw a card.

Cycling from hand removed from Pylon and given to this. Made into artifact land, to combo with (((Repair))).

2014-08-20 11:23:21: jameschanlee edited Supply Depot
2016-04-23 23:53:13: jameschanlee edited Supply Depot:

previously: Supply Depot enters the battlefield tapped. T: Add R or W to your mana pool. Cycling 3 (3, Discard this card: Draw a card.)

2018-10-25 07:54:26: jameschanlee edited Supply Depot
2018-11-12 04:00:58: jameschanlee edited Supply Depot
2018-11-21 01:25:49: jameschanlee edited Supply Depot:

returned back to gain 1 life

2018-12-13 04:34:38: jameschanlee edited Supply Depot

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