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CardName: Warp In Cost: U Type: Enchantment Pow/Tgh: Rules Text: At the beginning of your upkeep, put a time counter on Warp In. Then if Warp In has two or more time counters on it, sacrifice it. When Warp In leaves the battlefield, create a 3/3 blue Protoss creature token. Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Common |
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tuxdev rightly commented that the name needs to be changed, as it sounds like a permanent. "warp in?"
previously: At the beginning of your upkeep, put a charge counter on ~. Then if ~ has two or more charge counters on it, sacrifice it and put a 3/3 white Protoss creature token onto the battlefield.
currently mechanical triumph, but flavor fail. This should be some kind of Aether Vial variant, methinks.
previously: Whenever another nonland permanent enters the battelfield under your control, you may gain 1 life.
Found some sweet art for this! the white analogue of Chrono Boost. It's basically a simpler to understand version of suspend.
1W -> W. two psi counters -> Three psi counters
AWESOME ART FOUND!
white -> blue
I do love the way that Zerg tokens are 1/1, Terran tokens (and morphs) are 2/2, and Protoss tokens are 3/3. Nicely illustrates the roles the decks take.
reversed the psionic counters. now parallel to Chrono Boost and other psionic creatures.
removed psi counters, used charge counters instead
fixed trigger to only proc when sacrificed
charge counter -> psi counter
Now you need cards that deal damage to enchantments :P
Theoretically the rules could be updated so that if noncreature enchantment was dealt damage equal or greater than its CMC it would be destroyed.
This reminds me of suspend.
Warp Gate -> Warp in to sound like enchantment. Made W. Triggers on LTB
Three > two