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CardName: Jim Raynor Cost: 1RW Type: Legendary Planeswalker - Raynor Pow/Tgh: /3 Rules Text: [+1]: You may discard a card. If you do, draw a card. [0]: Untap target creature. It gets +1/+1 until end of turn. [-4]: Destroy all creatures with power 3 or greater. Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Mythic

Jim Raynor
{1}{r}{w}
 
 M 
Legendary Planeswalker – Raynor
+1: You may discard a card. If you do, draw a card.
0: Untap target creature. It gets +1/+1 until end of turn.
-4: Destroy all creatures with power 3 or greater.
3
Updated on 13 Dec 2018 by jameschanlee

History: [-]

2012-10-22 23:49:36: jameschanlee created the card Jim Raynor

Edit-previous version: "whenever you are attacked, take an extra turn after this one. Skip all phases except the combat phase"

Does this work? Basically, if you are attacked, you get to counterattack with all your untapped creatures. The original wording, "whenever you are attacked, after this phase, there is an additional combat phase with you as the active player" doesn't really work I think.

Honestly, I liked the old one better.

This plus Grand Melee, against a Sakashima copy of it, is a fun way to throw the game into a draw.

It's not a draw. It's just combat phase after combat phase until everything is dead (at least, until one player runs out of creatures).

I realized I missed the end step. Therefore, the "proper" way to word this is:

"Whenever you are attacked, take an extra turn after this one. Skip that turn's untap, upkeep, draw, and main phases."

Which is so unintuitive and so far out from the simple "whenever you are attacked, you get to attack back" that I wanted to convey. I posted a version of this on MTGSalvation's forums and the response was at worst negative and at best confused.

Either way, this card causes too many rules headaches that I feel like I'll need to change the core concept. Need to find something else that synergizes with Terran's untapping and modal abilities.

Thanks for the comments, all.

Maybe if you replicated the concept of combat without actually starting another combat? Perhaps "Whenever you are attacked, creatures you control gain "{t}: Deal damage to target player equal to this creature's power."

Admittedly, that's much, much more powerful, so you would have to either adjust the cost, or find another version that works better with what you were intending.

I've tried a couple of versions of that, some giving the ability to ping for one damage, some even "reverse trample" (whenever a blocking creature you control assigns enough damage to an attacking creature to destroy it, you may have it assign the rest of its damage to the attacking player), but it loses the mythic-ness. Sad. I also tried Masako the Humorless but realized that she's just a combat trick that gives creatures you control pseudo-vigilance.

That said, I might just scrap this altogether. Oh well.

It really should be easier to write "Look; after someone attacks you, you get to attack them back" but any attempts end up... yucky.

2012-10-24 23:58:31: jameschanlee moved the card Jim Raynor from Duel Decks: Starcraft into Duel Decks Starcraft: Remastered
2012-10-26 07:17:47: jameschanlee edited Jim Raynor

Probably not mythic enough, though the ability is certainly unique.. An obvious progression from the "modal" ability which I probably won't use on normal creatures.

References: Serra's Blessing, Glorious Anthem, Rabble-Rouser, Nobilis of War

I also think that I've hit a critical mass of the word "tapped" on the Terran cards. The next ones will try to explore another path.

2012-10-29 23:07:58: jameschanlee edited Jim Raynor

I think this would feel more mythic at 3/3 for 3. The ability's certainly reasonable and useful, but far from overpowering, so it seems there's room to make him a bit beefier.

He was originally a 1/1 with "whenever a permanent you control untaps, ~ gets +1/+1 until end of turn". I was so proud of myself until I realized it was the same ability on Wake Thrasher. Sucks.

The P/T should be a development issue. I kinda don't want him to have the same stats as Kerrigan.

2014-08-13 05:23:17: jameschanlee edited Jim Raynor:

changed to planeswalker.

Part of the Planeswalker trifecta. The only two-casting cost Planeswalker other than poor Tibalt, with his +1 even echoing the guy's own.

+1 ability helps with salvage. -2 is generic. -3 feels like an homage to Elspeth, Sun's Champion ability, but means so much more with this deck's numerous morph creatures.

But still, I don't know how to judge power levels, especially for two-mana planeswalkers. Is this guy any good?

Playtest results: Depowered the ultimate, changing it from -4 to -5. Otherwise, it's too easy to just drop him and control the board state until he can Plague Wind the other side of the board.

Looks plenty good enough for a two-drop to me. Would be a bit sad at 3, but looks strong at 2.

2014-08-14 21:36:16: jameschanlee edited Jim Raynor:

creature -> planeswalker

2014-08-17 10:41:23: jameschanlee edited Jim Raynor:

-4 -> -5

2014-08-20 11:17:26: jameschanlee edited Jim Raynor
2016-04-19 22:47:16: jameschanlee edited Jim Raynor:

1) Removed "may" from first ability. 2) increased second ability to -3 from -2, removed ability to hit players

2018-11-03 01:08:18: jameschanlee edited Jim Raynor
2018-11-09 02:54:10: jameschanlee edited Jim Raynor
2018-11-13 01:44:30: jameschanlee edited Jim Raynor
2018-12-13 04:31:19: jameschanlee edited Jim Raynor

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