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CardName: Bunker Cost: 1W Type: Artifact Creature - Wall Pow/Tgh: 0/5 Rules Text: Defender {2}{W}, Discard Bunker: Prevent all damage that would be dealt to any target this turn. Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Common

Bunker
{1}{w}
 
 C 
Artifact Creature – Wall
Defender
{2}{w}, Discard Bunker: Prevent all damage that would be dealt to any target this turn.
0/5
Updated on 13 Dec 2018 by jameschanlee

History: [-]

2012-10-29 11:47:08: jameschanlee created the card Bunker
2012-10-29 22:38:40: jameschanlee edited Bunker:

added rarity

2012-10-29 22:38:42: jameschanlee edited Bunker:

added rarity

2014-08-12 21:58:20: jameschanlee edited Bunker
2014-08-17 08:17:51: jameschanlee edited Bunker:

3 -> 2

Activated ability to 2. From experience,never lasts more than 1 or 2 turns on the battlefield.

2014-08-20 10:58:12: jameschanlee edited Bunker
on 22 Aug 2014 by Visitor:

Seems a bit distant from starcraft now. Shouldn't it be something along the lines of 3,{t} sac: Regenerate all terran soldiers, draw a card?

To make this thing work with terran soldiers which are all kinda cheap and aggro-like, needs to be worth playing. Regenning your team seems decent enough.

Thanks. The cards don't have to represent all the abilities of the unit it's emulating. In this case, the salvage ability of the Bunker was enough, and plays well.

I kind of understand what you mean though, SC bunkers are more well known for being infantry support rather than this secondary ability. It's like, I don't know, I made a Medic with Optic Flare as its ability rather than healing.

on 23 Aug 2014 by Passthechips:

Now I don't know the power level of the card in regards to the other decks, but would it make more sense to have the sacrifice cost be 3 colorless, to emulate the Salvage cost of your other spells in the deck? It kind of increases the overall "flavor" and coherance of your theme.

Yes, that is interesting. Looking at Steel Wall, Wall of Mulch, and Perimeter Captain, this card is overcosted.

1/4 defender might be too cheap for 2CMC, I'll see if I can make it 0/5 with a salvage ability of {3}. I'll also play around with interacting with soldiers, but I like the simplicity already.

2014-08-24 23:57:38: jameschanlee edited Bunker:

0/4 -> 0/5, 2->3

on 13 Mar 2015 by Visitor:

It should work like a Journey to Nowhere except you target your own creature and the power of bunker is equal to the power of creature exiled. It saves the creature from wipes and they can still do damage. It's pretty much just defensive.

A suggestion I have for the ability to interact with Terran infantry is ­{2} {t}, untapped soldier creatures you control get +0/+1 until end of turn.

2016-04-19 23:44:18: jameschanlee edited Bunker

Before:

Bunker {1}{w}
Artifact Creature - Terran Wall [c]
­{3}, {t}, Sacrifice ~: Draw a card.
0/5


  • Too many comments of "shouldnt this interact with infantry? Shouldn't it allow you to champion a creature etc etc"
  • Lesson learned: don't use a less known ability (salvage) instead of a more well known one (sheltering dudes). Don't use restoration for medic instead of heal.
  • removed (((Defense Matrix))) from the set. Combat trick role was merged with this, better flavor.
2016-04-21 21:14:31: jameschanlee edited Bunker:

2w -> 1W

2016-04-27 05:41:55: jameschanlee edited Bunker:

ability 1w -> 2W. hard to be uncounterable

2018-10-25 07:04:00: jameschanlee edited Bunker
2018-10-30 09:29:25: jameschanlee edited Bunker
2018-11-09 02:25:47: jameschanlee edited Bunker
2018-11-13 01:01:12: jameschanlee edited Bunker:

0/4 -> 0/3, 1W -> W.

"Sacrfice" is incorrect spelling. Is the power restriction necessary? This card would likely be red-flagged for increasing board complexity.

flagged for increasing board complexity. Testing no cost, sorcery speed +1/+1 coutner ability.

2018-12-13 03:35:11: jameschanlee edited Bunker

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