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CardName: Brood Lord Cost: 3BG Type: Creature - Zerg Carrier Pow/Tgh: 2/2 Rules Text: Flying Whenever Brood Lord enters the battlefield or deals combat damage, Spawn 2 (Create two 1/1 green Zerg creature token/s with haste that attack each turn if able.). Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Rare

Brood Lord
{3}{b}{g}
 
 R 
Creature – Zerg Carrier
Flying
Whenever Brood Lord enters the battlefield or deals combat damage, Spawn 2 (Create two 1/1 green Zerg creature token/s with haste that attack each turn if able.).
2/2
Updated on 13 Dec 2018 by jameschanlee

History: [-]

frankly rather boring, and linear (single-strategy). Might change

It does feel rather wrong to have a Brood Lord at uncommon. They're the top of the tech tree and terrifying unless you're prepared. This somehow feels like it lacks the wow factor.

That's a good point and brings up two things. First, mechanically, the Brood Lord is pretty similar to the Swarm Host, and I moved the previous Brood Lord's ability to that.

The second issue is how to map mana cost to rarity. The problem is that stronger SC units -> higher MTG rarity and higher SC resource costs -> higher MTG mana cost. This pushes most of the uncommons / rares / mythics to the higher CMCs. We don't want this because the game easily devolves into who draws their sixth land first. I, however, can't imagine a 6CMC cost common Starcraft creature.

What are your thoughts?

2014-08-12 21:57:42: jameschanlee edited Brood Lord:

previously: Flying, first strike // When ~ enters the battlefield, put two 1/1 green Zerg creature tokens onto the battlefield.

You just have to love Mr. Jack and his amazing artwork, especially since he single-handedly gave me a lot of the Heart of the Swarm units. Viper, Brood Lord, (((Widow Mine)))

At its current incarnation, it's still pretty weak as a 5-drop (by design, I lessened the power of Zerg top-level creatures), but it's just coming off as a bit lame. I'll try to find some way of making this a bit more interesting. Maybe merge the two abilities somehow.

2014-08-17 08:19:15: jameschanlee edited Brood Lord:

previous: Uncommon. 2/2, Flying // {b}, {t}: Attacking and unblocked creatures you control get +1/+0 until end of turn. // {g}, {t}: Put a 1/1 green Zerg creature token onto the battlefield.

Playtest results: Bumped up to rare. Made 0/3 to please SC purists who feel ~ should not have any power. Acts like a top-level enchantment rather than an offensive creature. Powerful and game-changing.

2014-08-19 08:40:12: jameschanlee edited Brood Lord:

typo. tokens should have haste

2014-08-20 10:57:58: jameschanlee edited Brood Lord
2014-08-21 00:02:55: jameschanlee edited Brood Lord:

+2/+0 -> +1/+0.

2017-06-13 00:27:01: jameschanlee edited Brood Lord:

before: 2/3, Whenever Brood Lord attacks, put two 1/1 green Zerg creature tokens onto the battlefield tapped and attacking.

2017-06-16 22:47:56: jameschanlee edited Brood Lord:

testing new spawn ability with sacrificial zerg

2018-11-09 02:50:23: jameschanlee edited Brood Lord
2018-11-13 01:43:58: jameschanlee edited Brood Lord:

3/2 -> 2/2

2018-11-19 02:34:04: jameschanlee edited Brood Lord:

attacks -> combat damage

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