Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Duel Decks Starcraft: Remastered: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | FAQ |
History: [-] Add your comments: |
Before: Spawning pool
Zerg CIPTland. From design principles, should this be rare? It seems like "a land which can provide more than 1 color of mana on the turn it comes to play" is always rare.
a Zerg creature card -> Two creature cards; uncommon -> rare
Made rare. Showing one creature card is kind of useless, as Zerg will usually have that card anyway, and cast it on the same turn the land arrives.
Planning to put one rare land each for the three decks, (((Hive Cluster))), Command Center and Nexus. For kicks, I tried to make them generically powerful lands.
fixed mana symbols
Hive cluster > hatchery to match other races structures
Make it a functional reprint of Blooming Marsh. This just causes memory issues
oh yeah forgot about those lands