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CardName: Yamato Cannon Cost: 1R Type: Artifact Pow/Tgh: Rules Text: At the beginning of your upkeep, sacrifice Yamato Cannon and it deals 4 damage to any target. Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Common

Yamato Cannon
{1}{r}
 
 C 
Artifact
At the beginning of your upkeep, sacrifice Yamato Cannon and it deals 4 damage to any target.
Updated on 13 Dec 2018 by jameschanlee

History: [-]

2012-10-25 00:03:56: jameschanlee created the card Yamato Cannon
2012-10-25 00:32:26: jameschanlee edited Yamato Cannon
2012-10-29 11:35:21: jameschanlee edited Yamato Cannon
2014-08-13 05:49:19: jameschanlee edited Yamato Cannon:

Seeker missile -> Widow mine

LOOK AT THAT ART JUST LOOK AT IT IT'S AMAZING

2014-08-20 11:30:24: jameschanlee edited Yamato Cannon
on 22 Aug 2014 by rzwitserloot:

memory effect issues.

How about replacing the whole thing with:

­{t}: "At the beginning of your upkeep, you may pay {r}{1} and sacrifice Widow Mine. If you do, Widow Mine deals 4 damage to target creature."

Still memory effect, but now it's at least limited to one full turn cycle. That's still a lot, but definitely more managable than 'indefinite'.

As the discussion on (((Tactical Nuke))) is going, I think this is fine from a rules standpoint. From an information management perspective, there's just one of each in the deck, so it never becomes much of an issue. Thanks!

2016-04-17 12:36:33: jameschanlee edited Yamato Cannon:

Widow Mine -> Seeker Missile. Need teh widow mine art for Spider Mine

2018-10-30 10:03:01: jameschanlee edited Yamato Cannon
2018-11-02 22:39:15: jameschanlee edited Yamato Cannon:

Seeker missile -> Timed Charge

2018-11-09 02:37:43: jameschanlee edited Yamato Cannon:

Timed Charge -> Yamato Cannon

2018-11-14 03:47:11: jameschanlee edited Yamato Cannon:

Changed to reflexive trigger for no reason other than clearer English and so people won't think the sacrifice is optional

Looks very legit. And tempts the opponent into somehow making their side untargetable. I like it.

This really doesn't need to be a reflexive trigger. Those are only useful if you want to avoid the rest of the effect being countered if the target is removed, but that isn't relevant here

Yes it doesn't need to be a reflexive trigger, I changed it because "if you do..." has English connotations of being optional. "when you do..." makes it clearer that the ability is mandatory.

It doesn't affect gameplay, so I chose the clearer option.

Is dealing 4 damage like a theme / "a magic number" here or something? This, Nuclear Strike, Battlecruiser, Spider Mine, Caustic Spray and Explosive Payload (6 cards) all deal exactly 4 damage. It's the kind of thing that once you notice it, it's hard to unsee it. If it's unintentional, then perhaps have the damage amounts vary a bit.

For comparison

  • Dealing 1 damage appears 5 times, which is as expected since it's the ping thing, but that's still less than the amount of times the magic number 4 appears as the amount of burn (6 times)
  • Dealing 2 damage appears 4 times
  • Dealing 3 damage appears only twice (2)
  • (Dealing 4 damage appears 6 times)
  • There doesn't seem to be any card that burns for 5+ damage (?!) so there's a clear cutoff on the 4 damage it seems

Not really, never thought about it that deeply, more like what feels good and what goes over well in playtesting. "Which things do I want to one-shot"?

For this particular example though, the 4 damage that the Battlecruiser fires every turn is a Yamato Cannon, so they should be the same amount. Wiki entry

To clarify, it doesn't need to be an if either. "At the beginning of your upkeep, sacrifice ~ and deal 4 damage to any target."

2018-12-13 04:15:44: jameschanlee edited Yamato Cannon

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