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CardName: Swarm Host Cost: 2G Type: Creature - Zerg Carrier Pow/Tgh: 0/3 Rules Text: {1}{G}: Spawn 1 (Create one 1/1 green Zerg creature token/s with haste that attack each turn if able.). Activate this ability only once each turn. Flavour Text: Set/Rarity: Duel Decks Starcraft: Remastered Uncommon

Swarm Host
{2}{g}
 
 U 
Creature – Zerg Carrier
{1}{g}: Spawn 1 (Create one 1/1 green Zerg creature token/s with haste that attack each turn if able.). Activate this ability only once each turn.
0/3
Updated on 13 Dec 2018 by jameschanlee

History: [-]

2014-08-14 11:11:09: jameschanlee edited Swarm Host:

previous: Whenever a creature you control attacks, put a 1/1 green Zerg creature token onto the battlefield tapped and attacking.

There are only so many ways to put 1/1 Zerg creatures onto the battlefield. Really. My biggest concern is actually how to differentiate this and the Brood Lord.

2014-08-20 11:23:30: jameschanlee edited Swarm Host

Heh. This certainly seems a fine implementation of the swarm host itself.

And pretty effective in playtesting. Awkward wording with exiling tokens though, to prevent (((Gamete Meiosis))) shenanigans.

Ah yes, not mechanically, meaning that I was trying to reserve the word "exile" only for the Protoss deck. :)

on 21 Aug 2014 by Passthechips:

Just have the token sacrifice itself at the end of combat/end of turn. Cards like Thatcher Revolt for reference. Could be good if you wanted more death triggers.

Yep, originally it did, but as I mentioned a few comments back, free sacrifices + (((Gamete Meiosis))) was an insta-win. :) This should be ok for the time being.

The more interesting question actually is whether the swarm host should create a Zerg only during your combat phase or even in defense. Haha.

2016-04-18 07:26:16: jameschanlee edited Swarm Host

Before:

Swarm Host {3}{g}
Creature - Zerg [u]
At the beginning of combat on your turn, put a 1/1 green Zerg creature token with haste onto the battlefield. Exile that token at end of combat.
2/4


  • Synergize with Ravage.
  • Need to playtest more, but Zerg plays best when it's allowed to "cycle" its creatures - attack, everyone dies, fresh batch comes in.
2016-04-19 23:14:29: jameschanlee edited Swarm Host
2017-06-13 01:33:23: jameschanlee edited Swarm Host:

3/4 -> 3/3. before: Ravage - {2}{g}: Put a 1/1 green Zerg creature token onto the battlefield. Activate this ability only if an opponent was dealt combat damage this turn.

2017-06-16 22:47:32: jameschanlee edited Swarm Host:

testing new spawn ability with sacrificial zerg

2017-06-16 22:50:15: jameschanlee edited Swarm Host
2018-10-25 07:35:38: jameschanlee edited Swarm Host:

1G spawn 2 -> G Spawn 1

2018-10-25 07:52:27: jameschanlee edited Swarm Host
2018-11-13 01:09:25: jameschanlee edited Swarm Host:

3G 3/3 -> 2G 0/3, G Spawn 1 -> 1G spawn 2

2018-11-19 02:35:37: jameschanlee edited Swarm Host:

0/4, spawn 1 no tap

2018-11-22 00:46:54: jameschanlee edited Swarm Host:

0/4 -> 0/3

2018-12-13 04:18:30: jameschanlee edited Swarm Host

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